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Laura Camp Design Portfolio MFA Themed Entertainment Design Savannah College of Art and Design BS Architecture Georgia Institute of Technology [email protected] 706.255.5510

Laura Camp Portfolio

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Laura CampDesign Portfolio

MFA Themed Entertainment DesignSavannah College of Art and Design

BS ArchitectureGeorgia Institute of Technology

[email protected]

Hand drafts scanned and edited in Photoshop CS4. 2 plans, 2 longitudinal sections, 2 transverse elevations, 1 transverse cutaway axonometric looking from the long outer yard back towards the staircase and front of the house. Designed using De Stijl stylistic properties after studying Gerrit Rietveld's Schroder House's language and using an instructor-

provided client requirements list.

Georgia TechFall 2010ARCH 2011Alice VialardPencil on Bristol

Cutaway Axonometric

Longitudinal Sections

Transverse Elevations

+1 Level Plan

+0 Level Plan

Papageorgiou House Hand Drafted Orthographics

Part of the studio-wide site model for our Media Center at the Oxford Campus of Emory in Oxford, GA. Our concentration was on the language of the exterior of the buildings as well as the general shape of them so attention to detail was important. We achieved the detail of the model by using 4 layers of chipboard and etching or cutting out different details to pull them out or push them back. We made a total of 5 of them

for the 5 studio groups and their instructors in our year all sharing the same project. There were two other buildings on the campus that two other groups made as well as another group making the actual site terrain.

Georgia TechFall 2011ARCH 3011Minjung MaingLasercut chipboard10"x5"x5"Partnered with Kayeon Lee

Emory University Oxford, GA Campus Site Model

Utilizing estimated floorspace sizes abstracted into room-size boxes, I created formal model iterations within my given site to play with the arrangement of spaces around the Centre Pompidou-style staircase. My iterations toyed

with the ideas of a stair that split off and went up or back down, then went all the way up and steeply came back down, or finally, that just went up and

left it at that. I made a total of 14 models for this exercise, ending with two 1/16th scale chipboard schemes and the final 1/8th scale presentation model seen here. I forwent any usual design process by focusing solely on modeling

to get my ideas out, with the orthographic drawings and renderings coming afterward. This process helped me understand the importance of a physical model within the design process and ultimately set up a stronger

understanding of design by doing for my personal tastes. My love of physical modeling stems from this project in particular.

Georgia TechFall 2011ARCH 3011Minjung MaingBristol paper, chipboard, acetate

Oxford Media Center Model

Plans and diagrams drawn in AutoCAD 2012 and exported and cleaned up and rendered over in Adobe Illustrator CS5. plan, 1 transverse section, 1 longitudinal section, and 2 longitudinal elevations

Georgia TechFall 2011ARCH 3011Minjung MaingAutoCAD and Illustrator

Oxford Media Center OrthographicsSection 1’ = 1/8”

Elevation 1’ = 1/16”

Plans 1’ = 1/8”1. Entry2. Cafe3. Mechanical4. Auditorium5. Bathrooms6. Conference Rooms7. Screening Room8. Workshop9. Main Gallery10. Changing Galleries11. Contemplation Garden12. Gallery Storage and Preparation13. Director’s Office14. Staff Office15. Library16. Classrooms17. Analog Studio18. Digital Studio

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Section 1’ = 1/8”

Elevation 1’ = 1/16”

Plans 1’ = 1/8”1. Entry2. Cafe3. Mechanical4. Auditorium5. Bathrooms6. Conference Rooms7. Screening Room8. Workshop9. Main Gallery10. Changing Galleries11. Contemplation Garden12. Gallery Storage and Preparation13. Director’s Office14. Staff Office15. Library16. Classrooms17. Analog Studio18. Digital Studio

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Section 1’ = 1/8”

Elevation 1’ = 1/16”

Plans 1’ = 1/8”1. Entry2. Cafe3. Mechanical4. Auditorium5. Bathrooms6. Conference Rooms7. Screening Room8. Workshop9. Main Gallery10. Changing Galleries11. Contemplation Garden12. Gallery Storage and Preparation13. Director’s Office14. Staff Office15. Library16. Classrooms17. Analog Studio18. Digital Studio

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+1 Floor

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Section 1’ = 1/8”

Elevation 1’ = 1/16”

Plans 1’ = 1/8”1. Entry2. Cafe3. Mechanical4. Auditorium5. Bathrooms6. Conference Rooms7. Screening Room8. Workshop9. Main Gallery10. Changing Galleries11. Contemplation Garden12. Gallery Storage and Preparation13. Director’s Office14. Staff Office15. Library16. Classrooms17. Analog Studio18. Digital Studio

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GEOMETRY

STAIR GENERATES REGULATING LINES THAT PROGRAM SPACES AND SKYLIGHTS EXTRUDE FROM

3’0”

0’0”

5’0”

10’0”

StaffOffices

MechanicalLobby

Kitchen

Restaurant

High Rolle

r Area

StaffOffices

Security

HVAC

Supply Storage

SecurityCenter

Loading Dock

Nature Center

IT Hub

FrontDeskStorage

10’0”

10’0”

4’0”

0’0”

10’0”

6’0”

4’0”

2’0”

0’-6”

0’-6”

2‘6””2’0”

5’0”

7’0”

4’0”

6’0”

9’0”

Main Floor5’10’ 20’ 50’

PIERC A SINO

3’0”

0’0”

5’0”

10’0”

StaffOffices

MechanicalLobby

Kitchen

Restaurant

High Rolle

r Area

StaffOffices

Security

HVAC

Supply Storage

SecurityCenter

Loading Dock

Nature Center

IT Hub

FrontDeskStorage

10’0”

10’0”

4’0”

0’0”

10’0”

6’0”

4’0”

2’0”

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0’-6”

2‘6””2’0”

5’0”

7’0”

4’0”

6’0”

9’0”

Main Floor5’10’ 20’ 50’

PIERC A SINO

3’0”

0’0”

5’0”

10’0”

StaffOffices

MechanicalLobby

Kitchen

Restaurant

High Rolle

r Area

StaffOffices

Security

HVAC

Supply Storage

SecurityCenter

Loading Dock

Nature Center

IT Hub

FrontDeskStorage

10’0”

10’0”

4’0”

0’0”

10’0”

6’0”

4’0”

2’0”

0’-6”

0’-6”

2‘6””2’0”

5’0”

7’0”

4’0”

6’0”

9’0”

Main Floor5’10’ 20’ 50’

PIERC A SINO

By far the most unique program yet is a casino in Biloxi, Mississippi designed with an ecological standpoint. This project was designed in partnership with Ann Charleston. The program included a hotel in the long strip that also functions as a pier on top of the hotel

bar. This pier adds to the community outreach in Biloxi by creating a makeshift farmer's market area where locally made/grown items can be bought and sold. Located in the

main casino form, the triangle serves as the fulcrum, inviting the visitors into the casino with their choice of card tables, bars, and food service. Within the circular outcrop, slot machines dominate, with a use of the Living Machine technology cutting through. The circular form consists mainly of glass with stunning views out to the Back Bay of Biloxi

and it breaks the rules of standard casinos by giving visitors visual access to what day and time it is, to keep guests staying longer for the beautiful views offered, rather than

deceiving them.

Georgia TechFall 2012ARCH 4011Stuart RommRhino and IllustratorOrthographics designed in conjunction with Ann Charleston and edited by Ann Charleston. Diagrams are of my own creation.

Pier Casino Orthographics and Diagrams

Polishing Systemwater undergoes final polishing and treatment

then goes to reuse tank

Primary Tank Equilization Tank

Flow of Water in Living Machine

Stage 1 Tidal Flow Wetland Cells Stage 2 Tidal Flow Wetland Cells

Polishing System

Stage 2: Tidal Flow Wetland Cells

Stage 1: Tidal Flow Wetland Cells

Primary Tank Equalization Tank

Flow of Water in the Living Machine

Clockwise from top left: view inside the triangular card tablescape; slot machine floor with the living machine crossing through; birds eye view of casino and massed surrounding buildings; view from the end

of the hotel bar back towards the casino; hotel bar from the inside; farmer's market on top of hotel bar pier.

Georgia TechFall 2012ARCH 4011Stuart RommRhino, 3DS Max, Photoshop

Pier Casino Atmospheric Renderings

As part of pre-design research, this series of diagrams was created to diagram the prefabrication process of the building.Colors denote similar floor slab/wall slab panels, geometric forms are derived from circles, and circulation in the form of

stairs, elevators, and horizontal hallways are diagrammed.

Georgia TechSpring 2013ARCH 4012Jack PyburnIllustrator

Philadelphia Police Headquarters Existing Building Analysis

123’ 5”

15’ 10”

47’ 10”15’ 10”

47’ 10”

15’ 10”

47’ 10”

60’ 2 3/8”

92’ 2 3/8”

60’ 2 3/8”

92’ 2 3/8”

49’4.75”

24’5.25” 122’4.75”

44’6”

29’4.5” 29’4

.5”

399’ 5.875”

291’ 2”

39’6”

70’10 3/8”70’10 3/8”

39’6”39’6”

131’ 1/4”

VerticalStair

VerticalElevator

Horizontal

3rd Floor

2nd Floor

1st Floor

Lobby Floor

Basement

This is a model of the 1960s concrete GBQC building, the Philadelphia Police Headquarters, better known as the Roundhouse. The innovative building, using the

unique Schokbeton casting system, and surrounding areas have been marked as "likely for redevelopment," with destruction of the building finalized for 2035. Our

mission was to team up with graduate historic preservation students from University of Pennsylvania to provide reuse and addition possibilities to suggest to the City Planning

Commission that this is a workable building and that destruction is only one option. Our model was to both be a visual copy as well as a structural copy. We used PVC as the

three "cores" of the building, emulated the waffle ceiling design as well, and integrated a pull-apart wedge as well to view the inner structural precast ladder.

Georgia TechSpring 2013ARCH 4012Jack PyburnChipboard, butterboard, wooden dowels, pvcPartnered with Emily Lenke, Allison Clarke, and Marie Acalin with assistance from Trey McMillon and Weston Landis

Philadelphia Police Headquarters Site Model

This rendered site plan illustrates the reuse aspect of my historic

preservation studio project to give new life to the Roundhouse. My reuse

focused on a commercial utilization of the Roundhouse as a public zone, accessible to any who wish to come

inside and experience the unique space, whereas my angular addition

functioned as a private business zone, reflecting the language of the

roundhouse in a polygonal dialect and angularly indicating towards

prominent Philadelphia landmarks located nearby.

Georgia TechSpring 2013ARCH 4012Jack PyburnRevit, AutoCAD, Illustrator, Photoshop

Philadelphia Police Headquarters Reuse Site Plan

The first design project done in the Themed Entertainment Design Masters Program was a collaborative studio designing a stunt show in a pre-existing theater. The group decided to start from scratch with a unique storyline centered around a

circus in which everything falls to chaos. Much of the design process went to writing the storyline together, then designing the rest of the project somewhat independantly. Olivia West was responsible for show treatment, Michelle Martin provided

storyboarding, Catie DelleMonache worked on costumes, Virginia Berg designed props, Jeff DeBoer and Andres Hernandez created digital renderings, and I worked on the digital revit model as well as the 1'0" = 1/8" scale model.

The show takes the place of the Indiana Jones Epic Stunt Spectacular theater for a one-night-only event. The Bedlam Bros Circus is holding auditions for a new act, as their main two headliners' acts (a magician and a stunt man) are getting a bit stale. And the Ringleader gets fed up with the way he is treated by his fellow cirkies just before auditions begin and quits. Thus the unassuming, seasoned silent clown Chuckles, and his overbearing wife take over the show. The storyline follows

the two main characters, the Magician Marvin "The Magnificent" Mancini, and stuntman Claude "The Human Comet." Both are vying to stay in the headlining act by continuously ramping up their stunts until chaos ensues, causing a Rube Goldberg

effect of each circus member trying to save each other from one disaster after another. Then after the dust finally settles and everyone can breathe a sigh of relief, the Bedlam brothers, themselves, reveal they had been watching the entire time

and find the new combination act completely enthralling. Auditions are closed, the circus performers perform their finale combination act, and it is announced the circus is here to stay.

SCADFall 2014THED 777George HeadDesigned with Jeff DeBoer, Olivia West, Michelle Martin, Catie DelleMonache, Virginia Berg, and Andres Hernandez

Bedlam Bros Best Circus In the World!

Poster by Jeff DeBoer

Preshow and Finale Storyboards by Michelle Martin

Rendering by Jeff DeBoer Costuming by Catie DelleMonache

Utilizing the spacious existing site of the Indiana Jones Epic Stunt Spectacular Theater, the Circus had ample room to perform their acts. Additions of fabric swags

in the Bedlam Bros signature Navy and Gold creates the timeless atmosphere of being under the Big Top while preserving the use of the exisiting light rigging

and facilities. Additional columns were added to the existing structural system in order to install the acts that occur above the ring. In addition, the tech booth was

relocated to the back of the theater to preserve the unobstructed view of the show and free up some additional seating for the circus' one-day-only showcase.

SCADFall 2014THED 777George Head1/8" = 1'0" Scale25"x35"Chipboard, Wooden Dowels, Balsa Wood, Ribbon, Scale figures

Bedlam Bros Best Circus In the World! Physical Model