- 1. Web 2.0 and Library 2.0 Its Okay to Play! Dave Pattern, Library Systems Manager University of Huddersfield [email_address] http://www.daveyp.com/blog/
- Library 2.0 at Huddersfield
- Creative Commons Attribution-Noncommercial-Share Alike 3.0 License
3. Do you ? 4. regularly use a mobile phone? http://www.flickr.com/photos/thomashawk/21035301/ 5. do U snd txt msgz? http://www.flickr.com/photos/dougww/405962640/ 6. have you own a MP3 orportable media player? http://www.flickr.com/photos/foobarbaz/285634851/ 7. have broadband at home? http://www.flickr.com/photos/rastrus/54677712/ 8. have wireless access at home? http://www.flickr.com/photos/dorywithserifs/141398971/ 9. regularly use your home PC for an hour each evening? http://www.flickr.com/photos/declanjewell/517966692/ 10. regularly use your home PC for2 or 3 hours each evening? http://www.flickr.com/photos/aaronjacobs/64368770/ 11. have you own blog? http://www.flickr.com/photos/vasta/415625308/ 12. read other peoples blogs and leave comments? http://librariansmatter.com/blog/2008/10/26/multitouch-on-the-eeepc-1000h/ 13. use Wikipedia? 14. edit pages on Wikipedia? 15. use online chat? 16. have a games console at home? http://www.flickr.com/photos/jstar/336785888/ 17. play online or visit virtual worlds? http://www.flickr.com/photos/librarianinblack/268138378/ 18. 19. The Two Tims
- Web 2.0 is the business revolution in computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform.( Tim OReilly , Dec 2006)
- [Web 2.0 is] what the Web was supposed to be all along.( Tim Berners-Lee , Aug 2006)
20. Web 1.0 Once Upon a Time 21. Web 1.0 mid 1990s
- Slow access speeds (e.g. dial-up modem)
- Mostly text lots and lots of text on a grey background!
- Web sites that would only work with one type of web browser
22. Web 2.0 mid 2000s
- Fast access speeds (e.g. broadband)
- Wide availability (e.g. wireless)
- Web sites that work on many devices(e.g. PCs, mobile phones, etc)
23. Super connected
- Web 1.0 was about connecting computers
- dial-up -> ISDN -> broadband -> wireless
- Web 2.0 is about connecting people
- instant messaging & chatrooms
- virtual words (Second Life, Club Penguin, etc)
- communities of common interest
- microblogging (Twitter, etc)
24. Key Web 2.0 concepts
- Applications delivered via a web browser
- Exploiting and (sometimes freely) sharing data
- Mashups and other unintended uses
- User participation, empowerment, and collaboration
25. a Web 2.0 example 26. Flickr 27. Flickr 28. Flickr 29. Flickr image pools 30. Flickr - tags 31. Flickr tag cloud 32. Flickr - geotagging 33. Flickr & Libraries 34. Flickr & Libraries 35. Flickr & Libraries 36. Flickr mashups
37. Some facts and figures
- over 3 billion images on Flickr
- 110 million MySpace accounts
- 261 million edits on Wikipedia
- 112 million weblogs tracked by Technorati
- 110 million Facebook accounts
- 32 million books on LibraryThing
- 8.2 million editors on Wikipedia
- 2.6 million Wikipedia articles
38. So, whos doing all this stuff? http://www.flickr.com/photos/b-tal/163450213/ 39. US online demographics Pew Report: Generations Online(Oct 2007) 40. social website for over-50s 41. Freeconomicsor, is there sucha thing as afree lunch? 42. A Tale of Two (Capa)cities
- What will the price per GB/TB be in 2016?
- Never in history has so much innovation been offered to so many for so little [cost]. The worlds most exciting businesses technology, transport, media, medicine and finance are increasingly defined by the word free It is a difficult proposition to beat.
- Michael Schrage, Why giveaways are changing the rulesof business (Financial Times, 2006)
- His new ambition, [Ryanair's founder Michael O'Leary] told the Financial Times in 2004, was to give customers free tickets, perhaps even to pay them to fly. He predicted: In a decade or so, airlines will pay travellers to distribute people around Europe.
The big giveaway(Guardian, May 2008) 45. The BIG questions
- What happens when things get free?
- Professor Carver Mead, Professor Emeritus at theCalifornia Institute of Technology
46. The BIG questions
- What happens to the music industrywhen I can fit every song everrecorded onto my MP3 player?
47. The BIG questions
- What happens when free wireless internet access is available everywhere?
48. The BIG questions
- What happens to my local library when I can access every book ever written on mye-book reader?
49. 2008 British Library/JISC Report
- The information environment in 2017:
- electronic books, driven by consumer demand, will finally become established as theprimaryformat for educational textbooks and scholarly books and monographs, as well as reference formats.
- the most significant impact for research will not be how things get published, but howthey getaccessed .
http://www.bl.uk/news/pdf/googlegen.pdf 50. 51. Library 2.0
- ...a loosely defined model for a modernized form of library service that reflects atransitionwithin the library world in the way that services are delivered to users. This includes ... an increased flow of information from the user back to the library.
Wikipedia article for Library 2.0 52. Library 2.0
- Use of 2.0 technologies (blogs, wikis, RSS feeds, social networking, etc)
- Actively involve users in developments
- Delivering services directly to users
- Libraries without walls ( The Third Place )
- Liberate your data & make it work harder
53. Library 2.0 is a state of mind http://www.flickr.com/photos/davepattern/2054811083/ 54. Time for a joke
- How many Librarians does it take tochange a light bulb?
55. Creating the new library universe
- National & State Libraries Australasia draft paper
- access is our primary driver
- new web technologies and community digital content are shaping user expectations and behaviour
- some things we have always done, we will no longer do
- experimentation and risk are necessary
- people want services and spaces to be welcoming and easy to use, and they want to be independent
The Big Bang: Creating the new library universe 56. Library 2.0
- be more willing to take risks
- give library staff the opportunity to play and experiment with new technologies
- go to where our users are, rather than force them to come to us
- give our users opportunities to contribute
57. Librarian 2.0? 58. Librarian 2.0! 59. How do