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A presentation I had in Wolverhampton
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Kim Holmberg Information Studies| Åbo Akademi, Finland
From Library 2.0 to Library 3D - perspectives of virtual libraries of tomorrow
Wolverhampton, 16.7.2008
Second Life is a trademark of Linden Research, Inc. This research is not affiliated with or sponsored by Linden Research.
What has changed?
Web (1.0)
Web (1.0) – ”Read-Only Web”
”On the Internet…”
Web 2.0Web (1.0)
Web 2.0 – ”Read/Write Web”
”Architecture of participation”
Dogbook
Library 2.0 is the natural evolution of library services to a level where the library user is in control of how and when she gets access to the services she needs and wants.
Thomas Brevik
http://lib1point5.wordpress.com/
The principles of Library 2.0 seek to put users in touch with information and entertainment wherever they may be, breaking down the barriers of space, time and outdated policy. It is a user-centered paradigm focusing on knowledge, experience, collaboration, the creation of new content and encouraging the heart.
Michael Stephens http://www.tametheweb.com/
It is a philosophy of rapid change, flexible organizational structures, new Web 2.0 tools and user participation that will put the library in a much stronger position, ready to efficiently and effectively meet the needs of a larger user population.
Michael Casey http://www.librarycrunch.com/
Library 2.0 – a participatory future? Workshop and seminar in April 2008
Library 2.0 – a participatory future? Workshop and seminar in April 2008
29 participants answered: What is Library 2.0?
29 participants answered: What is Library 2.0?4 researchers indexed
the answers4 researchers indexed
the answersKeywords that 3-4 researchers had usedwere used for co-word analysis
Keywords that 3-4 researchers had usedwere used for co-word analysis
Co-word analysisCo-word analysis
Libraries and library services
Social aspects, ”soft values” Technology
and tools
Web and Web 2.0
Users
Interactivity
Participation
Libraries and library services
Social aspects, ”soft values” Technology
and tools
Web and Web 2.0
Users
Interactivity
Participation
And in practice?
http://stoori.blogspot.com/
The blog of the youth department of Turku City Library
http://www.biblioteket.se/default.asp?id=3098
Stockholm City Library – Users favorites
http://www.interbib.se/default.asp?id=14284&PTID=0&refid=14309
Stockholm International Library – Suggested reading
http://www.facebook.com/apps/application.php?id=9361885905&ref=s
Loughborough University Library on Facebook
http://www.librarything.com/venue/30347/Wolverhampton-Central-Library
Wolverhampton Central Library on LibraryThing
http://www.library.unlv.edu/ask/chat.html
IM a librarian – University of Nevada
http://aqua.queenslibrary.org/?q=harry%20potter
Tagging at Queens Library
Library 2.0
Library 3D?”Library 1.0”
”Library 1.0”?
Library 2.0?
Library 3D?
“80% of active Internet users will have a ‘Second Life’ in a virtual
world by 2011.”— Gartner Research
User statistics
October 2007, http://www.virtualworldsnews.com/2007/10/virtual-worlds-.html
www.secondlife.comwww.secondlife.com
20,856 islands (> 15,000 servers, >1000km2)847,922 logins, last 30 days14,353,798 residentsTotal L$ Supply: 5,192,147,116 (20M USD)About 1M USD spent every day
Over 30 000 logged in nowOver 50% from EuropeAverage age 35About 40% women
20,856 islands (> 15,000 servers, >1000km2)847,922 logins, last 30 days14,353,798 residentsTotal L$ Supply: 5,192,147,116 (20M USD)About 1M USD spent every day
Over 30 000 logged in nowOver 50% from EuropeAverage age 35About 40% women
Statistics from Monday, July 14, 2008
Over 400 universities, schools and librariesOver 4500 teachers
Over 400 universities, schools and librariesOver 4500 teachers
CREATING THE AVATARCREATING THE AVATAR
AVATARSAVATARS
SPACESPACEPRESENCEPRESENCE
SPACESPACE
Creating 3D objects
Life to objects with scripts
Copyright – Virtual economy
Based on reality
Based on reality
Based on fantasy
Based on fantasy
”Mixed reality”
”Mixed reality”
PRESENCEPRESENCE
PRESENCEPRESENCEIMMERSSIVEIMMERSSIVE
TEACHING IN SLDistance education
Modelling realityRealtime cooperation
Research
RESEARCHRESEARCH
DISTANCE
EDUCATIONDISTANCE
EDUCATION
REALITYREALITYMODELLING REALITYMODELLING REALITY
RESEARCHRESEARCH
REALTIME
COOPERATIONREALTIME
COOPERATION
Researchers Kim Holmberg and Isto Huvila
TEACHING IN SECOND LIFE
• Lower barrier to participate and ask• For today’s students
• Freely modifiable space• Promotes creativity• Social world / Networking• New tools– a look at the future• A lot more fun!
Libraries inSecond Life
Preliminary research results
N = 19, female: 9, male: 9
Respondents
Age35-39 years 4 respondents40-44 1 45-49 450-54 455-59 360-64 165-69 1
No – 6 respondents
Yes, official presence – 8 respondentsYes, unofficial presence – 4 respondents
(buildings, resources, displays, islands)
Does your library have a presence in Second Life?
What kind of activities do you have in Second Life?
VolunteeringExploring Second LifeDemonstration purposesTrainingExhibits and showcasesPresentationMeetingsBook discussionsAuthor discussionsSupport information needsEvents
Interactive displaysSupport groupsWorkshopsReferencesCollaborative projectsLinks to other resourcesClasses, tutorialsToursEnhancing servicesSupporting researchSpeakers
VolunteeringExhibitsEventsTrainingPresence”Being part of cutting edge movement”
Which one of these activities is most important?
Learn about SL and new ways to provide information
To support academic communitySupport pedagogy and researchNetworkingTo create a presence in SLIncorporate virtual technologies on library web
site
What kind of expectations do you have?
No – 1Not yet – 5 (some quite new in SL)
Yes – 11
Have the expectations been met?
” Yes, and beyond our expectations. We have become the go-to people for the campus regarding Second Life resources and skills.”
Personal time, from a few hours to 20 hours / week – Probably all
Few hours / week on work time (10)Over US$ 25000 (3)Course fees and classes (3)Sponsored land (3)About US$ 100 (2)Cooperation with the university (1)
What kind of an investments does your library have?
What is your role in your RL and SL library?
In RLAdministrative librarianStaff developmentNew technology resourcesCollection development librarianSenior computer scientistLibrary assistantRetired elementary school teacherTechnology librarianSenior computer scientistHealth science librarianReference librarianFaculty librarianEmerging technologies librarianWeb services managerInformation literacy librarian
In SLVolunteerSim ownerHead of libraryCoordinatorProject officerLibrarianTeam leaderReference librarianPioneerMentorDeveloperTrendsetterMetaverse evangelist
Second Life jobs
About what is most important…
“Being a volunteer Reference Librarian. Because it makes me feel like I am a librarian. If you stop working in a library, you lose your identity as a librarian. Or at least that is the impression I've gotten since losing my job.”
CHALLENGES
Hardware requirements
Hardware requirements
FirewallsFirewalls
Learning curve of SL
Learning curve of SL
About what is most important…
“I think there are many opportunities and possibilities for libraries, for research, for teaching, and for networking and collaboration within SL. I think it's important for us to explore these new technologies and opportunities.”
THANK YOU!Kim Holmbergfirstname.lastname@abo.fiwww.webometrics.fiwww.library2pointoh.fi www.edufinland.fi