Upload
iminds
View
520
Download
0
Tags:
Embed Size (px)
DESCRIPTION
Citation preview
User-centric designUsability
David Geerts
2
Agenda
Introduction User-Centred Design User & Task Analysis Conceptual design & prototyping Experimentation & evaluation Accessibility, usability, likeability, sociability & playability Application domains
3
Introduction
On the borderline between Social research of new technologies Their interface in a specific (social) context Technical research of how to adapt new technologies
to users
Closely related to the Human-Computer Interactioncompetence
CUO, SMIT, EDM
4
User-Centred Design
Analysis
DesignEvaluation
UsersTasks
Context
5
User & Task Analysis
What? analyse users, environment, and
tasks adoption and domestication of
new media in everyday life Methods
contextual inquiry, culturalprobing, experience sampling
design ethnography, proxytechnology assessment, domainanalysis and participativeresearch
Results personas and scenarios design guidelines
6
Conceptual design & prototyping
Methods Conceptual model Designing lo-fi prototypes
and hi-fi prototypes Iterative evaluation with
users explorative and qualitative
multi-method approach Results
Designs of the mostimportant screens and theinteraction between them
7
Experimentation & evaluation
Methods Lab or field based user
testing Physiological
measurements or eyetracking
Expert evaluation The living lab approach
Results Recommmendations for
changing the interfacedesign
8
Accessibility, usability, likeability,sociability & playability
ACCESSIBILITY
FUNCTIONALITY
USABILITY
LIKEABILITY SOCIABILITY PLAYABILITY
9
10
Application domains
Children and technology Communities and
sociability Technologies for the
elderly eHealth Games Interactive television Mobile interaction Tangible interfaces Ubiquitous computing …