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Wasteland Adventures Handbook

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RPG I developed for a class at DigiPen Institute of Technology.

Text of Wasteland Adventures Handbook

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    Wasteland Adventures

    Handbook

    By Khan Sweetman

    Professor Holcomb

    GAT212 Fall 2015

  • Wasteland Adventures | Khan Sweetman | [email protected] GAT212 - Fall 2015

    2015 DigiPen Institute of Technology 1 | P a g e

    Table of Contents

    The World .........................................................2

    The Harvest Wars .........................................1 The Year 28XX ..............................................1 Planet Earth ..................................................1 The People ....................................................1 Adventurers ..................................................2

    Irradiated ..................................................2

    Mutation ..................................................3

    The Breadth of Humanity .........................3

    Governance ..................................................3 City-States ....................................................4 Forces in the World ......................................5 Other Communities: .....................................6 Transportation: ............................................8 Space ............................................................9

    The Land .................................................10

    Building a Character: ......................................11

    Callings ...........................................................15

    Guardian .......................................................1 Hidden ..........................................................4 Gunslinger ....................................................7 Ronin ............................................................9

    Races ..............................................................12

    Droids .........................................................13 Humans ......................................................14 Crows ..........................................................15 Mantis ........................................................16

    Items and Equipment .....................................18

    The Economy: ...............................................1

    3D Printing ................................................1

    Weapons: .....................................................2 Armour .........................................................7 Common Items .............................................9 Legends ........................................................3

    Combat & Other Rules: ....................................4

    Combat Rules ...............................................1

    Surprise Attacks........................................1

    Attacking .................................................. 2

    Mounted Combat .................................... 2

    Dual Wielding ........................................... 2

    Rolling Dice .................................................. 3

    Critical Success & Failure ......................... 3

    Advantage/Disadvantage: ....................... 3

    Map Rules: ................................................... 3

    Movement ............................................... 3

    Difficult Terrain ........................................ 3

    Size ........................................................... 4

    Cover & Line of Sight ............................... 4

    Skills ............................................................. 4

    Skill Checks ............................................... 5

    Contested Skill Checks ............................. 6

    Talents.......................................................... 6 Socializing................................................... 10

    Roleplaying ............................................ 10

    Status Effects ............................................. 10

    Beasts & the People You May Encounter ...... 11

    Flora and Fauna ........................................... 1 Beasts ........................................................... 1 The People You May Encounter: ................. 4

  • Wasteland Adventures | Khan Sweetman | [email protected] GAT212 - Fall 2015

    2015 DigiPen Institute of Technology 2 | P a g e

    The World

  • Wasteland Adventures | Khan Sweetman | [email protected] GAT212 - Fall 2015

    2015 DigiPen Institute of Technology 1 | P a g e

    The Harvest Wars

    The years leading up to the Harvest Wars were

    filled with grand technological advances, and

    innovations of every kind. The world was

    struggling to maintain its population of just

    over 9 billion people, and the demand for

    more space, more energy, more food, more

    luxury, more everything was propelling

    industry to new heights at unprecedented

    speeds. These needs were further propelled by

    global flooding forcing away landmass, and

    global warming dramatically changing the

    landscapes of the world.

    Corporations worldwide were racing to find

    new ways to increase efficiency and product

    output. Amazing scientific advances propelled

    technology to new heights, but no matter

    what new discoveries were uncovered, it just

    wasnt enough to keep the worlds desires

    sated. When the Earth was robbed of all

    resources, and her people could no longer

    sustain their wanton lifestyles, the nations of

    the world turned upon one another with the

    intention of harvesting one another for

    sustenance. The ensuing wars of conquest that

    broke out across worldwide were collectively

    referred to as The Harvest Wars. Ultimately,

    they led to global thermonuclear war, and the

    irradiated end of the world.

    The Year 28XX

    The last Harvest War ended in 2536, and the

    world has changed in the roughly 300 years

    since then.

    Planet Earth

    The Harvest Wars decimated the world

    population, bringing the global population to

    under 1 billion people; a total that has not

    been seen since before the 1800s. There was a

    silver lining to the tragedy, and that was that

    the drastically reduced population meant that

    the world was once again big enough to

    sustain its people. Resource problems didnt

    end however, they just became different.

    After the world was blanketed in radiation, life

    began to mutate drastically. Everyday

    creatures became big, fierce, and bloodthirsty.

    Anything that was mildly dangerous to begin

    with became monstrous. Farm animals

    mutated as well. Instead of raising cattle, it is

    now necessary to hire heavily armed hunters

    to track and kill wild, elephant-sized, twin-

    headed, fire-breathing cows.

    Agriculture was hit hard by the radiation, and

    farming by itself was no longer enough to

    sustain large groups of people. Most edible

    plants proved not hardy enough to survive

    radiation, and most farm animals mutated into

    monsters or couldnt survive the radiation

    either. As a result, it became nigh impossible

    for large civilizations to subsist, and old

    nations fell apart, crumpled by their own

    weight. Now, most civilizations are small, and

    compact. Most people live under the banner

    of a city-state: an independent state consisting

    of a city, and its surrounding territories. In

    between city-states are vast stretches of

    unclaimed land, too hostile or difficult to

    maintain.

    The People

    As tough as the world was, people proved to

  • Wasteland Adventures | Khan Sweetman | [email protected] GAT212 - Fall 2015

    2015 DigiPen Institute of Technology 2 | P a g e

    be even tougher. Humanity stuck around like a

    patch of weeds in the irradiated dirt, refusing

    to give in. Where nations fell, groups of city-

    states rose up. Countries may have become

    too big to sustain, but peoples ability to

    survive just meant that societies became

    smaller and hardier.

    Without the banners of nations to tie lands

    together, interactions between adjacent city-

    states became taught, and usually based on

    mutual profit. When laws disappeared, inter-

    personal conflicts suddenly became much

    more exciting. In short, the world became

    much more dangerous.

    Adventurers

    Some people born after the Harvest Wars saw

    the dangers of the world, and decided that

    they fit right in. Not only did they want to

    survive, they wanted to take the wastelands

    head-on. Hiding inside walled cities or working

    their lives on a farm would be too boring for

    them, so they decided to make a living by

    braving the dangers of the wastes for money.

    These people are known as adventurers.

    The life of an adventurer is one of excitement

    and danger. They work a variety of jobs, such

    as hunting gigantic beasts for food, protecting

    wealthy merchants while they trek across the

    wastelands, gathering rare materials in

    dangerous locations, or tracking down

    criminals for bounty. Less well-meaning

    adventurers are just as common,