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“Architecture is about designing gesture and interaction - and also information exchanges. More and more these things are becoming this one combined thing. The information and physical object are two things working together in real-time.” Thursday, September 30, 2010

Sept 30 presentation

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Page 1: Sept 30 presentation

“Architecture is about designing gesture and interaction - and also information exchanges. More and more these things are becoming this one combined thing. The information and physical object are two things working together in real-time.”

Thursday, September 30, 2010

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References

Virgin Mother_ Damien Hirst

How to do it in an Interactive way?How to engage people?How could it change according my interest?

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Primal Source_ Haque

Located on the beach near the Pier in an area that had been specifically landscaped over the course of several days, and making use of a large-scale outdoor waterscreen/mist projection system, the mirage-like installation glowed with colours and ebullient patterns created in response to the competing and collaborative voices, music and screams of people nearby.

Responding to sounds emanating from the crowd, the system's modes changed every few minutes depending on how active the crowd participation was (more quickly when there was more noise). Each mode responded in a slightly different way to the individual voices and sounds picked up by 8 microphones distributed towards the front.

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http://www.youtube.com/watch?v=9rqTMMHcE8Y

Architectural Projection MappingKraftwork_ Seeder

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Idea

An Interactive Projection that narrates about the structural parts of the sculpture and let you interact with “IT” as if it was the physical object itself.Taking in consideration:1. Individual Experience 2. Dark Room3. A “window” for people from the outside to see.

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Objective

1. Complete merge between the physical and digital elements.

2. knowledge of the technical and structural strategies in a poetic and immersive way.

3. Interaction between the user and technology.

4. Element of surprise as part of the experience

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Investigation

1. Motion Detection Interface2. Social Interfaces [how computer interface could relate and interact with human gestures]3. Interactive Surface

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Potential

1. Would spontaneously create a performance as a result 2. The technique could be applied to other sculptures and even to an interior/exterior facade with the purpose of getting to know the museum to the people around the area

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References

Roy Block

http://interactionthesis.wordpress.com/

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Catch the Light

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Idea

An Interactive “workshop” system that could trigger:

1. communication between the users/participants2. A connection between the different sculptures and spaces along the museum.3. A better understanding of the system and structural language of a specific sculpture.

Taking in consideration:1. Groupal Experience (family/ friends2. On going experience while you are in the museum

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System

Join the Workshop

discovery of information

Clues as guidance for finding lost pieces

collection of the pieces [sculpture parts[

sharing with other participants for getting missing parts

finish the sculpture

Reward - Souvenir Card

Membership ?

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Objective

1. Creating a new way of experiencing artwork2. Having a platform not only for knowing the history of each part but also understanding more in depth the importance of the techniques3. “Sharing” as part of the main experience4. Having a performance as a result of the workshop in which could cause some curiosity to the expectator

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References

Digital Dawn_

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ReferencesThursday, September 30, 2010

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References

Hyposurface

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ReferencesThursday, September 30, 2010

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Idea

Having a narrative of the individual experience of the visitors having an element/installation as a representation of it working as part of the museum itself

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Objective

1. Engage people in knowing more and at the same time give them the opportunity of informing others.

2. Making a collaborative installation that could talk about the museum and the people in a playfull way.

3. Having a customization of the experience.

Thursday, September 30, 2010