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M,q""~L~L~LTP,CnJL5'" GameotHOcl~~ Jeude ~r INSTRUCTIONS Mattei Canada, Inc. 197a. Toronto, Ontario, Canada Maz 5R5. PRINTED IN HONG KONG. All Rights Reserved Martel Canada, Inc. 1978. Toronto, Ontario, Canada Maz 5R5. IMPRIM€ A HONG KONG. Taus Droits Reserves. 2963-0820 GOAL BUT CLOCK AND SCORE INDICATOR CHRONOMETRE & TABLEAU DES SCORES SHOOT KEYS TOUCHES DE LANCER PLAYER CONTROL KEYS TOUCHE DE COMMANDE DES JOUEURS

GameotHOcl~~ M,q~L~L~LTP,CnJL5' 2963-0820 ~randyswebtools.com/uploads/4717/MATTEL_Electronics_Hockey... · SHOOT KEYS TOUCHES DE LANCER PLAYER ... At the end of the third period a

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M,q""~L~L~LTP,CnJL5'"GameotHOcl~~Jeude ~rINSTRUCTIONS

Mattei Canada, Inc. 197a. Toronto, Ontario, Canada Maz 5R5.PRINTED IN HONG KONG. All Rights Reserved

Martel Canada, Inc. 1978. Toronto, Ontario, Canada Maz 5R5.IMPRIM€ A HONG KONG. Taus Droits Reserves.

2963-0820

GOALBUT

CLOCK ANDSCORE INDICATORCHRONOMETRE &TABLEAU DES SCORES

SHOOT KEYSTOUCHES DE LANCER

PLAYERCONTROL KEYSTOUCHE DECOMMANDEDES JOUEURS

1. STARTING LINE-UPElectronic Hockey Game has oneoffensive man (bright light), againstthe computer's defense (dim lights).The player controls the offense andtries to maneuver into position for aclear shot on goal.The Visitors start from the right rearcorner of the rink, the Home teamfrom the left.(See diagram)

1. DEBUT DU JEULe jeu de hockey electroniquecomprend un joueur offensif(clignotant intense) contre ladefensive de I'ordinateur (clignotantsleqers).Le joueur controls I'offensive et tentede se frayer une trajectoire libre pourlancer un but. .L'equipe visiteuse commence Ie jeuau coin droit arriere de la patinoire.l.'equipe locale a partir du coingauche.(Voir Ie schema)

STARTDEBUT

II. THE DEFENSEThere ar~ 5 defensemen and 1goalie.The defensemen move within theirzones to block your shot, but do notattack.h 0 , however, will attack aI y r u k within his reach.

II. LA DEFENSIVEII Y a 5 joueurs detensits et 1 gardiende but.Les joueurs detensifs tent ntbloquer Ie lancer du jou ur off n ifmais n'attaquent pas.Le gardien de but attjoueur ou la rond II

1.

III. CONTROL KEYS III. TOUCHES DE COMMANDE

OFF/ON SPEED KEYINTERRUPTEUR

OFF-No power.#1-Normal speed.#2-Fast speed.

ARROWSOffensive man moves in the directionthe ARROWS oolnr.If a position you w l i occupied or ifyou attempt to mov ul of bounds,the computer cane I your move.

SHOOT KEYShoots the puck tow r lI1Use either Shoot key,

I.

PLAYER CONTROL KEYS.TOUCHE DE COMMANDE DES JOUEURS

OFF-Eteint.#1-Vitesse ordinaire#2-Vitesse rapide

FLECHESL FLECHE indique dans quel sensI joueur offensif se deplace.SI I osition choisie est occupee ousl I lou ur t nte de sortir des limites,I'ordln l ur nnule son jeu.

TOUCHES DE LANCERLane I ron II vers Ie but.m loy run ou I'autre des touches.

2,

IV. GAME TIMEThere are 3 simulated 20-minuteperiods, each lasting 3 minutes inreal time.When game is switched on, clockshows the number 20, and will tickdown to 00, at which point a doublewhistle sounds indicating end of theperiod.Clock resets to 20 for the next period.At the end of the third period a triplewhistle sounds signalling end ofgame. Clock will not reset.

IV. DUREE DU MATCHII ya 3 periodes sirnulees de 20minutes, d'une duree en temps reelde 3 minutes.Lorsque Ie jeu est allume, Iechronornetre indique Ie chiffre 20, Iedecornpte s'effectue jusqu'a 00; unsifflet double indique la fin de laperiode.Le chronornetre se replace a 20 pourla periods suivante.

A la fin de la 3ieme periods. unsifflement triple indique la fin dumatch. Le chronometre s'arrete.

V. SCORING TIMEEach player has 5 minutes on theclock, or 45 seconds in real time, toattempt a goal.If the player attempting a goalregains control of the puck the 5minute period is renewed.

If the player does not score or losesthe puck, he forfeits and opponentrestarts play.

V. MINUTAGE DES BUTSChaque joueur a 5 minutes duchronornetre, soit 45 secondes entemps reel pour tenter de compter unbut.

Si Ie joueur qui tente de compter unbut reprend la rondelle, sa periodede cinq minutes est renouvellee.Si Ie joueur ne compte pas ou perd larondelle, cette derniere si passe al'equipe adverse qui recommence Iejeu.

3.

VI. READING THE SCOREAfter a goal, or whenever the puckchanges hands, the scores flash.

First, the Visitor's score. r---=1lL.EJ

Then, the Home score. Ii3lL£J

VI. LECTURE DES SCORESApres un but ou chaque fois que larondelle change de mains, Ie scoreapparalt.

D'abord Ie score des Visiteurs.

Puis Ie score de /'Equipe Locale

Followed by the number of minutes ~ Suivi par les minutes de jeuleft to play in the period. disponibles dans la periode.

To repeat this information press thearrow with the dot on it.

Pour relire ces renseignements,appuyer sur la fleche avec un point.

VII. HOW TO PLAY1. Slide the switch to 1 or 2.

. IMPORTANT: Don't switch between 1 and 2 after starting play or the game willend.

2. Visitor team opens game from right rear corner.3. Press any arrow to move offensive man.

The clock begins.The defense moves into position.

4. Maneuver your man with the ARROWS until you find a clear path for a shot. (seeSHOOT POSITIONS below)Press either SHOOT key.The puck, represented by a blinking light, will detach from the offensive manwho remains in position as a bright light.

5. Puck is forfeited if:Your shot is blocked.It goes out of bounds.Puck carrier contacts goalkeeper.Puck is shot from a position not onDiagram

Puck can bereqained if intercepted or if itbounces back to offense.

6. At the end of the 3rd period, game is over.A triple whistle sounds, score flashes andcontrol keys stop.

7.To start new game, slide switch to OFF thenback to either 1 or 2.

SHOOT POSITIONSPOSITIONS DE LANCER

4.

VII. DIRECTIVES1. Glisser I'interrupteur sur 1 ou 2.

IMPORTANT: Ne pas glisser I'interrupteur entre 1 et 2 durant Ie jeu car Ie matchse terminera.

2. l.'Equipe Visiteuse commence Ie jeu au coin arriere droit.3. Appuyer sur une des touches "tleches" pour diriger Ie joueur offensif.

Le chronornetre fonctionneLe joueur defensif occupe sa position.

4. Le joueur dirige I'offensive avec les FLECHES jusqu'a ce qu'il trouve unetrajectoire libre pour lancer.(Voir POSITIONS DE LANCER-Page 4)Appuyer sur une des touches de LANCER (Shoot).La rondelle (representee par un clignotant intermittent) se detache du joueuroffensif (clignotant intense)

5. La rondelle est confisquee si:Le lancer est bloque.La rondelle sort des limites.Le joueur qui a la rondelle ou la rondelle touche au gardien de but.La rondelle est lancee d'une position non illustree sur Ie schema (Page 4).

La rondelle peut etre recuperee par interception ou si elle rebondit vers Ie joueuroffensif.

6. Le match se termine a la fin de la 3ieme periode.On entend 3 coups de sifflet, Ie score appara1t et les touches de commandes'arretent.

7. Pour commencer un nouveau match, glisser I'interrupteur sur (OFF), puis sur 1ou 2.

VIII. THE SOUNDSTICKING-Play in progress.BEEPS-Offense in contact withdefense.SINGLE WHISTLE-Forfeit puckSIREN-Goal scoredDOUBLE WHISTLE-End of periodTRIPLE WHISTLE-End of game

VIII. LES SONSTIC-TAC-Match en cours.SON "BEEP"-Contact de I'offensiveavec la defensive.SIFFLET SIMPLE-RondelleConlisqueeSiRENE-ButSIFFLET DOUBLE-Fin de la periodsSIFFLET TRIPLE-Fin du match.

CARE OF YOUR GAME• Don't drop it.• Don't expose it to heat, moisture ordirt.

ENTRETIEN DE L'APPAREIL• Ne pas l'echapper .• Ne pas I'exposer a la chaleur, aI'humidite. Ne pas salir.

IMPORTANTIf the little lights malfunction, use a Si les clignotants faiblissent, changerfresh battery. la pile.

5.

90 DAY LIMITED WARRANTYMattei Electronics warrants to the original consumer purchaser of any of its hand-held electronic games that the product will be free of defects in material orworkmanship for 90 days from the date of purchase. During the 90-day warrantyperiod the game will either be repaired or it will be replaced with a reconditionedmodel of equivalent quality (at our option) without charge to the purchaser whenreturned either to the dealer with proof of the date of purchase, or when returnedpostage prepaid and insured, with proof of the date of purchase, to MatteI. (Seemailing instructions).

Units returned after the 90-day warranty period has expired, will be repaired orreplaced with a reconditioned model of equivalent quality (at our option) for aservice charge of $10.00. Payment must be made by check or money order. Thisout-of-warranty service will only be available for one year from the date ofpurchase. Ali out-of-warranty units must be returned postage prepaid and insuredto MADEL ELECTRONICS REPAIR CENTER.MADEL ELECTRONICS WILL NOT BE LIABLE FOR LOSS OF USE OF THEPRODUCT OR OTHER INCIDENTAL OR CONSEQUENTIAL COSTS, EXPENSESOR DAMAGES INCURRED BY THE PURCHASER. ANY IMPLIED WARRANTIESARE LIMITED IN DURATION TO THE 90-DAY PERIOD FROM THE ORIGINAL DATEOF PURCHASE.

This warranty gives you specific legal rights and you may also have other rightswhich vary from province to province so the foregoing limitations may not apply toyou. This warranty does not cover damage resulting from accident, unreasonableuse, neglect, improper service or other causes not arising out of defects in materialor workmanship.

HOW TO GET SERVICE FROM THE MATTEL ELECTRONICS REPAIR CENTERON YOUR ELECTRONIC GAME DURING AND AFTER THE 90-DAY WARRANTYPERIOD.During the 90-Day Warranty Period, you may have a defective game replaced atthe dealer from which it was purchased. If, however, during this 90-Day WarrantyPeriod, you choose to obtain repair or replacement service from the MatteiElectronics Repair Center, please make the following arrangements:1. Pack the game carefully in the original game box. If the game box is not

available, use a good carton with plenty of newspaper, Styrofoam or otherpadding all around and tie it securely.

2. Carefully print on the box or carton the following name and address: MADELELECTRONICS REPAIR CENTER, 800 ISlington Avenue, PO. Box 902, Station"U," Toronto, Ontario M8Z 5R5. Also don't forget to show your return address.

3. Put parcel post stamps on the package; insure the package; then mail. After the90-Day Warranty Period and up to one year from the date of purchase, do all theabove plus enclosing your check or money order for $10.00 as payment for therepair service.

6.