IV3DAIB

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IV3DAIB

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INTERACTIVE VIRTUAL 3D ANIMAL INFO BOOK

(IV3DAIB)

- Chetankumar G. Shetty

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INTRODUCTION Augmented Reality

“Combining real-world with virtual-world. While viewing the

real-world, real-world is augmented with virtual contents.”

• In the project user with book and pattern is real world.

• Virtual 3D animals are virtual objects belong to virtual

world.

• Audio description about animals belong to virtual world.

• Virtual 3D objects and audio descriptions are computer

generated.

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INTRODUCTION Speech Synthesis

An audio description about the animal is synthesized while

viewing the particular virtual 3D animal overlaid on top of

the marker present in “IV3DAIB” book.

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INTRODUCTION Speech Recognition

Speech

Recognition

In the project Automatic Speech Recognition or Computer

Speech Recognition techniques are used to recognize user’s

speech or voice commands to process further.

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PROTOTYPE Technologies used in “IV3DAIB”

Augmented

Reality

Pattern

Recognition

Speech

Synthesis

Speech

Recognition

IV3DAIB

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PROTOTYPE

• The above processes are same for different makers that

are recognized from pages of the book, but virtual 3D

object, audio description and displayed Wiki content

changes from marker to marker.

• Different 3D virtual animals are visualized on top of

textbook pages.

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ADVANTAGES

• Interactive textbook for children learners.

• Future veterinary textbooks can be made based on this idea.

• Extremely useful for veterinary students.

• Visualization of animal organs can be made based on this

project.

• Advanced interactive animal guides can be made by

enhancing this project.

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