Companies and brands should think about (user) experience to find new competitive edge for their business. Better experiences create more value for users, which can be in turn transformed into business value for the company.
User Experience Oct 21, 2008 N. Nyman Oy
[email protected] My
name is Niko Nyman, and Ive run a tiny company for 11 years. We do
Rich Internet Application development. Meanwhile, Ive co-written a
book on social media and marketing, in Finnish. You can read more
about me on my blog: http://www.nnyman.com/personal/ about/ User
Experience Oct 21, 2008 N. Nyman Oy
[email protected] Why do I talk
about user experience? Because I truly believe good experiences can
make the world a better place. In the Web 2.0 Expo Tim OReilly
urged people to work on stu! that matters. I believe bad,
meaningless experiences just wont cut it. Simply Experience Oct 21,
2008 N. Nyman Oy
[email protected] I want to talk about the
experiences of everyone: consumers, customers, employees,
competitors people. How people who interact with your product,
service or your company experience those interactions. 1. What
Experience 2. Experience design 3. Thinking about Experience 4.
Evaluating Experiences 5. Value of Experience ence is Oct 21, 2008
N. Nyman Oy
[email protected] So, what is experience? Experience is
Subjective. PERIOD. First of all, experience is completely
subjective. Experience is small things Oct 21, 2008 N. Nyman Oy
[email protected] Experience is small things. Its a heart in my
co!ee. Experience is a great movie Oct 21, 2008 N. Nyman Oy
[email protected] Its seeing a great movie. Experience is a pleasant
surprise Oct 21, 2008 N. Nyman Oy
[email protected] A pleasant
surprise is an experience. Its receiving an unexpected letter. Stu!
that triggers your emotions. Experience is a phone keypad you can
feel Oct 21, 2008 N. Nyman Oy
[email protected] Experience is tactile
feedback, a phone keypad you can feel. (Unlike my iPhone.)
Experience is using your phone for creating art Oct 21, 2008 N.
Nyman Oy
[email protected] Experience is nding unexpected uses for
common objects. Its stu! that triggers your mind. (This is a long
exposure shot of drawing images in the air with the ashlight of the
previously shown cheap Nokia phone.) Experience is BIG things Oct
21, 2008 N. Nyman Oy
[email protected] Experience is memories Oct 21,
2008 N. Nyman Oy
[email protected] Experience is memories. This
summer Club Unity, a club my friends have run for 12 years, had an
event on a small island in front of Helsinki. They took a photo of
400 party-goers on the beach, then emailed the photo to each and
every one. They made sure the night will not be forgotten.
Experience is learning Oct 21, 2008 N. Nyman Oy
[email protected]
Experience is learning new skills. Experience is knowledge Oct 21,
2008 N. Nyman Oy
[email protected] Experience is knowledge. The
capability to combine what youve learned in meaningful ways.
Experience is life experience Oct 21, 2008 N. Nyman Oy
[email protected] And experience is all this, accumulated over time.
Its life experience. disconnected moments The small moments you
remember become more interesting and more memorable when you see
the connections between those experience moments. disdis connected
moments The small moments you remember become more interesting and
more memorable when you see the connections between those
experience moments. Experience A stream of disconnected, separate
experiences, become a whole, continuously evolving Experience.
longevity This idea of connected experiences underlines how
important it is for product experiences to have longevity. The Wii
is built on the experience of shared play. The experience is
designed to last and grow better by time. wow! The rollout
experience of Sony PS3 was designed to provide a great rst
impression by wowing users with great specs and lists of features.
I hear the games are not that great. How long does the PS3
experience last? BIG PICTURE A wholistic experience is about making
sure the big picture small details is reinforced by the small
details. Apple store in San Francisco by tanakawho on Flickr Can
Experiences be designed? Oct 21, 2008 N. Nyman Oy
[email protected]
If to design is to plan something with a specic intention, then
yes, experiences can be designed. You cannot create a blueprint for
how an experience will unfold, but you can take measures to
maintain the intent of providing a certain kind of experience
through all you do. User Experience design is a mindset Experience
design is more a mindset than a eld of practice. Experience design
is not something you apply to a product, its how you create a
product. Everyone should work on creating the intended experiences.
Together! Everyone not only can, but will inuence the experience of
a company and their products. Everyone, from the packaging
warehouse to HR, not only the designers. Experiences are (or should
be) part of the company DNA. management Because everyone is
involved, a companys ability to create good experiences is a
management issue. You need managers who can make the hard decisions
required to enforce the intended experience materializes in the
products. human resources And it is a human resources issue.
Personnel issue. Human issue. You need great communications and
true leadership. culture It is a culture issue. Employees need an
environment that supports and guides them in creating the
experiences the company wants to provide. You need a clear vision
shared by all employees. You need to empower the employees to act
towards the vision. ! Vision ! Maintain intent Experience Design
is: creating a strong vision of intended experience creating the
necessary practices to maintain the intent Practical notes on
experience design Mortality & User Experience - Slide (12) by
ario j on Flickr Oct 21, 2008 N. Nyman Oy
[email protected] Every
time someone handles a product, uses a service, talks to someone at
a company, they have an encounter with the company. Every encounter
is an experience moment and builds the overall experience about the
company and their products. No active interaction is needed: If I
see a McDonalds sign, I will have an encounter with the McDonalds
brand, and it will a!ect the image of McDonalds I have in my head.
Most encounters with companies are forgettable, but some are
remembered. The question is, how will you be remembered? If you had
taken this photo, you might remember it was Emirates airlines that
provided you with the memories of this breathtaking view. It is
most important to identify the encounters that form the experience
youre creating for people. You can call these encounters
touchpoints, experience moments, service moments, interactions...
depending on where you come from and what eld you work in. The next
step is to link the encounters together, to understand the overall
experience youre providing. Service designers talk about the
customer journey, and what are the service moments the customer
goes through for a given service. Hyundai in Finland has thought
carefully about what is lacking in the Hyundai experience. They
gured people have a hard time justifying their choice, after they
have made the purchase. So, they actively provide the customers
with rationale for choosing the brand. Think of the full lifecycle
of the product and all manifestations of the product and the brand.
Be aware of your experiences: 1What happened? 2How did I react?
What was my subjective response? 3Was the experience likely to be
intentional/designed? 4How does this experience a!ect what I think
of the provider of the experience (a company, for instance)? Be
someone else. It takes great empathy to create a good experience.
To create relevant experiences, you have to Forget everything you
know and design for others. Align with the expected patience, level
of interest, and depth of knowledge of your users. Talk in the
users language. Avoid sugar coating. If you think youre helping
yourself by putting lipstick on your product, youre setting up
yourself for failure. Youre raising expectations, and you know you
will fail them. There are no shortcuts with experiences. Fix the
problems, dont hide them. Think about design cues. Car
manufacturers use design cues to maintain consistency in their
range of car models. Think how design cues could be applied to
experiences provided by a company. The idea, the intention remains,
while the execution changes. Virgin Atlantic doesnt want to make
their customer service sta! into service robots. They want to make
them into service experts. Providing the customer experience is not
about following a service manual to the letter, but making sure the
customer has a good experience every time. Ive already said this
but: involve everyone. By getting everyone involved you will help
make sure the user expectations and the resulting experience are
aligned. In practice, this could be about making sure marketing and
design and engineering are talking to each other. experience design
Realize that anything, even the smallest detail can be experience
designed. My parents love movies. They have a dvd player/projector,
which instead of a pause button has a co!ee pause button. The
button pauses the movie and fades the screen white, illuminating
the room. Experience design can be a strategic question, too. The
Apple experience is arguably very integrated, but teleoperators now
control areas of the iPhone experience, providing sales and
service; they control many of the encounters users will have with
the iPhone. How does Apple manage this? Apple store in San
Francisco by tanakawho on Flickr Evaluating Experiences Oct 21,
2008 N. Nyman Oy
[email protected] How do you know you have created a
good experience? How can you quantify the user experience? Oct 21,
2008 N. Nyman Oy
[email protected] Its a bit like asking how much in
love are you? You know you are, but just how much? no. yes! -3 -2
-1 1 2 3 Oct 21, 2008 N. Nyman Oy
[email protected] You could create
a poll asking quantiable questions: is there enough holding hands?
Does he bring home owers often enough? Is there enough quality time
spent together? Is there enough time spent between the sheets? You
can do this, but does it tell you how much in love you are? Context
/ convenience INCONVENIENT CONVENIENT ATTRACTIVE GOOD EXPERIENCE
Taste GOOD ENOUGH / appeal EXPERIENCE UNATTRACTIVE BAD EXPERIENCE
Despite this, heres my model. It has two axes: context, or
convenience on the horizontal axis, and taste, or appeal on the
vertical axis (things that draw you onto something). Imagine a dot
in the center, then start moving it around according to how you
feel about an experience. Context / convenience INCONVENIENT
CONVENIENT ATTRACTIVE GOOD EXPERIENCE A few examples of what you
could concentrate on to make an experience better on the horizontal
axis. Right is better, left is worse. INCONVENIENT CONVENIENT
ATTRACTIVE GOOD EXPERIENCE Implement only the absolutely necessary.
Complete on features vs. Only the right features. GOOD EXPERIENCE
Save users time. Waste of time vs. Time well spent. The route
planning service Reittiopas transforms sometimes complex public
transportation routes into a convenient and quick way to travel.
Let users be undecisive. Permanent vs Undoable. Dishwasher that can
be paused or interrupted. Fully Easy detailed overview INCONVENIENT
CONVENIENT ATTRACTIVE GOOD EXPERIENCE Help users get started
quickly. Overwhelming with detail vs. o!ering an overview that is
easy to grasp, and most importantly, easy to start with. Incom-
Com- patible patible INCONVENIENT CONVENIENT ATTRACTIVE GOOD
EXPERIENCE Play nice with other gizmos the user might be using.
Closed Open system system INCONVENIENT CONVENIENT ATTRACTIVE GOOD
EXPERIENCE Let users nd creative uses. Be hackable, mashable,
connectable. Build an API. Complex to Simple to operate operate
INCONVENIENT CONVENIENT ATTRACTIVE GOOD EXPERIENCE Make it
e!ortless to use. In your Subtle face INCONVENIENT CONVENIENT
ATTRACTIVE GOOD EXPERIENCE Be subtle. Dont shout at the user. Make
your service as invisible to the users as you can. Has me Doesnt
thinking make me think INCONVENIENT CONVENIENT ATTRACTIVE GOOD
EXPERIENCE Dont make me think. Effort in Effort in Benefit Benefit
out out INCONVENIENT CONVENIENT ATTRACTIVE GOOD EXPERIENCE Balance
the e!ort and benet for the users. Not the The right right time
time INCONVENIENT CONVENIENT ATTRACTIVE GOOD EXPERIENCE Talk to the
users only at the right time. Dont engage users at an inappropriate
time. The wrong The right place place INCONVENIENT CONVENIENT
ATTRACTIVE GOOD EXPERIENCE Talk to the users only at the right
place. Engage users where they want to be engaged with your
products. INCONVENIENT ATTRACTIVE Taste / appeal UNATTRACTIVE BAD
EXPERIENC A few tips to increase the appeal of experiences.
INCONVENIENT ATTRACTIVE Beautiful UNATTRACTIVE Ugly BAD EXPERIENC
Make it prettier. Everybody likes beauty, whatever it means to
them. INCONVENIENT ATTRACTIVE Interesting UNATTRACTIVE Boring BAD
EXPERIENC Feed the users curiosity. INCONVENIENT ATTRACTIVE
Pleasant UNATTRACTIVE Unpleasant BAD EXPERIENC Act nice. Unpleasant
vs Pleasant. Rude vs. Friendly. Valid characteristics especially
for service products. INCONVENIENT ATTRACTIVE Compassionate
UNATTRACTIVE Could not care less BAD EXPERIENC Care about your
users. An attitude of could not care less vs. a compassionate
attitude. Again valid for service. With a little creativity,
extendable to user interfaces too. INCONVENIENT ATTRACTIVENESS
ATTRACTIVE UNATTRACTIVE BAD EXPERIENC Not designed vs. designed.
Hire a big name designer. People buy plain co!ee mugs because they
have been designed by someone whose name they know. Who cares? Most
people do! Were drawn to design. INCONVENIENT ATTRACTIVENESS
ATTRACTIVE UNATTRACTIVE BAD EXPERIENC Get the right people to use
it. If Burberry doesnt know what to do when the wrong people start
using it, neither do I. INCONVENIENT ATTRACTIVENESS ATTRACTIVE
UNATTRACTIVE BAD EXPERIENC Bad reputation vs. Good reputation. Do
everything you can to maintain your reputation. These are two
Finnish banks. The one on the left recently merged with Danske Bank
and screwed up everyones accounts for weeks. They tried to play it
down at rst and lost thousands of customers. INCONVENIENT
ATTRACTIVENESS ATTRACTIVE UNATTRACTIVE BAD EXPERIENC Make it
exclusive. Too cheap vs. A!ordable. INCONVENIENT ATTRACTIVE Trusted
UNATTRACTIVE Not trusted BAD EXPERIENC Prove your trustworthiness.
Do you trust this product? Do you trust this company to deliver?
INCONVENIENT ATTRACTIVE Trusting UNATTRACTIVE Distrustful BAD
EXPERIENC Trust your users. Does the company trust you? Are you
being treated as a thief or as a valued customer? INCONVENIENT
Tested and ATTRACTIVE true UNATTRACTIVE Never heard BAD EXPERIENC
Let people know others use and enjoy your services too. A product
youve never heard of cannot have a bad reputation for you, but
neither a good one. We tend to trust tested and true products.
INCONVENIENT ATTRACTIVE Looks simple UNATTRACTIVE Looks complex BAD
EXPERIENC Make it look simple. This is about perceived complexity
and simplicity. And looks can be deceiving. INCONVENIENT Seems to
have ATTRACTIVE all I need UNATTRACTIVE Looks inadequate BAD
EXPERIENC Make it look like it does everything. Again, the reality
might be di!erent. And another problem is, people often
overestimate what they need, and get drawn to things that are more
than they will every really need. INCONVENIENT ATTRACTIVE Available
UNATTRACTIVE Unavailable BAD EXPERIENC Make sure your product is
available. It baquot;es me how some music and small manufacturers
prodcuts are often impossible to get. We have this thing called the
internet where anything is one google search away, you know.
INCONVENIENT ATTRACTIVE Cheap or free UNATTRACTIVE Too expensive
BAD EXPERIENC Make it a!ordable. Free samples. Buy two get third
for free. Two for one. Coupons. Free is attractive. INCONVENIENT
The easy ATTRACTIVE choice UNATTRACTIVE One of too many BAD
EXPERIENC Be the rst choice. Come rst in Google search. Get the
best spot on the store shelf. INCONVENIENT ATTRACTIVE Different
UNATTRACTIVE Same BAD EXPERIENC Be di!erent. INCONVENIENT
ATTRACTIVE Safe UNATTRACTIVE Dangerous BAD EXPERIENC Be safe. Be
extreme. INCONVENIENT ATTRACTIVE Dangerous UNATTRACTIVE Safe BAD
EXPERIENC Be safe. Be extreme. INCONVENIENT Has personal ATTRACTIVE
meaning UNATTRACTIVE Meaningless BAD EXPERIENC Talk to peoples
hearts, not their minds. Context / convenience INCONVENIENT
CONVENIENT ATTRACTIVE GOOD EXPERIENCE Taste / GOOD appeal ENOUGH
EXPERIENCE UNATTRACTIVE BAD EXPERIENCE After plotting various
characteristics on the graph, moving the imaginary dot around, you
will have ended somewhere on the graph. The graph is calibrated by
the users expectations, attitudes, previous knowledge, cultural
background, etc. Its completely subjective! Why design experiences?
What makes experiences so valuable in business. The New Fred Meyer
on Interstate on Lombard by lyzadanger on Flickr Oct 21, 2008 N.
Nyman Oy
[email protected] Its easier than ever to create new
products. Theres more competition than ever. In fact, you can go to
a website like alibaba.com to get anything manufactured in Asia,
quickly and cheaply. The New Fred Meyer on Interstate on Lombard by
lyzadanger on Flickr Oct 21, 2008 N. Nyman Oy
[email protected] A
product with a Superior Experience stands out. Experience creates
competitive advantage. Its not like the idea of experience as a
di!erentiator is new. Jerry Gregoire, chief information o#cer at
Dell said The customer experience is the next competitive
battleground. Jerry Gregoire 1999 quot;The customer experience is
the next competitive battleground.quot; He said this in 1999. 95%
agree In fact, according to one study 95% of business leaders
agree. Perfection! Good experience The problem I see is that most
companies view their e!orts like this: Good enough experience means
basic usability requirements are met, service exists, etc.
Perfection is the extra mail were working on, nishing details etc.
Perfection! Good experience Perfection! Good experience This is how
the users feel about the experience: Good enough means everything
works smoothly. Perfection is that everything works automatically,
transparently, with zero e!ort, and no waiting. Its all about
details! Apple's worst product ever by albertus on Flickr Growing
dissatisfaction with products Oct 21, 2008 N. Nyman Oy
[email protected] For this reason I think there is a growing
dissatisfaction with products. which makes good experiences all the
more important di!erentiator.The average user experience of
products hasnt probably gotten worse, we've just got more
intolerant of bad experiences. Why? Foobar Poster - The Internet by
Sebastian Prooth on Flickr EVERYTHING NOW Oct 21, 2008 N. Nyman Oy
[email protected] We have become used to instant gratication. We are
used to having everything now. Were intolerant to waiting. And You
Thought Airline Food Was Bad... by jochenWolters on Flickr
SHARE(BAD)EXPERIENCES Oct 21, 2008 N. Nyman Oy
[email protected] We
can now share experiences easier especially bad ones. The sharing
of bad experiences fullls an important role in the evolution of
mankind, helping people avoid making the same mistakes someone else
has made. e il tempo passa...o forse no by confusedvision on Flickr
TIME HAS BECOME MORE VALUABLE Oct 21, 2008 N. Nyman Oy
[email protected] Were intolerant of bad experiences because theres
simply too much to see, read, listen to too much to experience.
Products compete for the time of people. Time has become more
valuable. Often the best experiences simply minimize needed
attention. Hotel Marqus De Riscal by brockleyboyo on Flickr Apple's
worst product ever by albertus Growing SATISFACTION with
experiences Oct 21, 2008 N. Nyman Oy
[email protected] On the other
hand, theres a growing satisfaction with experiences. People are
willing to invest in experiences. And not only for Gehry designed
hotels, but even the smallest experiences which reduce e!ort. Old
people tell me that as people grow they nd more things to worry
about it can almost feel like the world is breaking apart. Good
experiences make daily existence easier, and therefore are craved
for. Trendwatching.com talks about daily lubricants. Italy by Kazze
on Flickr SHARING makes experiences more valuable Oct 21, 2008 N.
Nyman Oy
[email protected] Were more satised with experiences because
digital media has enabled us to share experiences, without actually
having to experience them together. Sharing is important because
sharing makes experiences more valuable. by ~RAYMOND on Flickr Oct
21, 2008 N. Nyman Oy
[email protected] Like they say: youll always
have Paris Oct 21, 2008 N. Nyman Oy
[email protected] but not those
shoes you wore. The funny thing about concentrating on experiences
is that it doesnt cost much, but the returns can be huge. - Its
just a mindset after all. Cost of Cost of creating a bad creating a
good experience experience The cost of creating good experiences
vs. the cost of creating bad experences are almost equal. It takes
virtually the same e!ort to create a good experience than a bad
experience. While youre doing something, why not do it well? Value
of a bad Value of a good experience experience The value for the
user is immensely di!erent. Your business model is how you
translate the value provided to users into prot. Im not delusional
about the power of experiences: Despite Apples superior focus on
experience, Nokia will still kick Apples ass in the mobile phone
market when comparing prot. But in many industries the balance of
power is di!erent. experience lived up to their promises? chase.
(See Figure 1) FIG. 1: BUSINESS DYNAMICS ARE BETTER FOR CUSTOMER
EXPERIENCE LEADERS Customer experience index relative to industry
average First quartile Second quartile Third quartile Fourth
quartile Likelihood to consider another purchase from 6.0% provider
compared to industry average 2.1% -3.0% y Reluctance to switch
-8.9% business away from 6.8% provider compared to or industry
average 1.1% mer e -4.0% g. Source: North American Technographics
customer experience online survey. Q3 2007 -11.2% Research shows
that there is a remarkably close correlation between good customer
experiences and customer loyalty. The customers of companies who
provide good experiences are more likely to buy again from the same
provider, and more reluctant to switch over to competitors. Good
experiences win customers hearts. At most extreme cases, good
experiences create customers who love you. The advertising agency
Saatchi & Saatchi talk about lovemarks, companies and products
that transcend brands. Experience Oct 21, 2008 N. Nyman Oy
[email protected] Remarkable experiences leave a mark whether the
experience is remarkably good, or remarkably bad. These memories
are mind-share, essentially brand equity, the capital of brands. I
have a dream I dream of a day when products fullll my needs without
a glitch, when I am being served swiftly, compassionately and with
understanding, by humans and computers alike. Not because Im a
designer and I like good experiences but because good experiences
make the world a better place. I have a dream Good experiences help
us do more good. Good experiences help us feel better about what
were doing. Good experiences free us to spend more time on the
important things and less on the mundane. Dont make another useless
fully ajaxed web2.0 product. Make the future better. Thank you. N.
Nyman Oy Niko Nyman
[email protected] www.nnyman.com Roll the credits
http://www.flickr.com/photos/wwworks/ Thank you. N. Nyman Oy
2222523978/ Niko Nyman
[email protected]
http://www.flickr.com/photos/ www.nnyman.com
[email protected]/1123806188/
http://www.flickr.com/photos/mvs/2432686869/ Mine! Stolen (its
promotion for the movie, you know: check out Wall-E, I hear its
great) http://www.flickr.com/photos/mikewade/ 2532758930/ I have no
idea where this came from. Roll the credits Probably stole this one
too. Thank you. N. Nyman Oy Niko Nyman
[email protected]
http://www.flickr.com/photos/andystoll/ www.nnyman.com 2394547280/
www.clubunity.org http://www.flickr.com/photos/emeryjl/388610729/
http://www.flickr.com/photos/activeside/157793329/
http://www.flickr.com/photos/soylentgreen23/491093601/
http://www.flickr.com/photos/lokate366/2451116282/ Roll the credits
http://www.flickr.com/photos/sometoast/557148562/ Thank you. N.
Nyman Oy Niko Nyman
[email protected]
http://www.flickr.com/photos/doobybrain/ www.nnyman.com 339372920/
http://www.flickr.com/photos/reinis/305683208/
http://www.flickr.com/photos/
[email protected]/2457465195/
http://www.flickr.com/photos/whatsarahsaid/2451365979/
http://www.flickr.com/photos/pochateca/305999085/
http://www.flickr.com/photos/stuckincustoms/2297555157/ Roll the
credits http://www.flickr.com/photos/whatsarahsaid/ Thank you. N.
Nyman Oy 722567289/ Niko Nyman
[email protected] www.nnyman.com
http://www.flickr.com/photos/ario/317208966/
http://www.flickr.com/photos/ario/317208966/
http://www.flickr.com/photos/hamedmasoumi/2118909538/
http://www.flickr.com/photos/obd-design/2374030181/
http://www.flickr.com/photos/
[email protected]/2784028242/in/pool-a380_on_board
Nicked from netcarshow.com Roll the credits
http://www.flickr.com/photos/whatsarahsaid/ Thank you. N. Nyman Oy
1104587030/ Niko Nyman
[email protected]
http://www.flickr.com/photos/whatsarahsaid/ www.nnyman.com
1104605572/ http://www.flickr.com/photos/whatsarahsaid/2112678233/
http://www.flickr.com/photos/jbcurio/1681490961/
http://www.flickr.com/photos/netwalkerz/2921918865/
http://www.flickr.com/photos/bcorreira/2143129022/
http://www.flickr.com/photos/sillyjilly/254654062/ Roll the credits
Mine! Thank you. N. Nyman Oy Niko Nyman
[email protected]
http://www.flickr.com/photos/shapeshift/ www.nnyman.com 356637239/
http://www.flickr.com/photos/hazel-jane/2481627394/
http://www.flickr.com/photos/knivesout/2279220049/
http://www.flickr.com/photos/cgc/416101950/
http://www.flickr.com/photos/lopez_roderick/1428681866/
http://www.flickr.com/photos/auro/262810153/ Roll the credits
www.reittiopas.com Thank you. N. Nyman Oy Niko Nyman
[email protected] Ok ok, I stole this one too from Google.
www.nnyman.com Actually all of these:
http://www.flickr.com/photos/mulad/183111670/
http://www.flickr.com/photos/london/44070187/
http://www.flickr.com/photos/sudarkoff/2928742614/
http://www.flickr.com/photos/lyza/49545547/ Roll the credits
alibaba.com Thank you. N. Nyman Oy Niko Nyman
[email protected]
www.nnyman.com www.altabikes.no
http://www.flickr.com/photos/albertus/1532856741/
http://www.flickr.com/photos/sebastianprooth/315686462/
http://www.flickr.com/photos/polytropia/445334910/
http://www.flickr.com/photos/confusedvision/104967819/
http://www.flickr.com/photos/martyworld/157466781/ Roll the credits
http://www.flickr.com/photos/ethanhein/ Thank you. N. Nyman Oy
1555065877/ Niko Nyman
[email protected] www.nnyman.com
http://www.flickr.com/photos/kazze/2489678711/
http://www.flickr.com/photos/digitalink/2368971420/
http://www.flickr.com/photos/an_untrained_eye/2102196106/
http://www.flickr.com/photos/arimoore/2922539993/ From Apple press
photo library From Nokia press photo library S4B STRATEGY FOR
BUSINESS ISSUE 29 Summer 2008 Roll the credits The next competitive
BATTLEGROUND? With customer experience receiving more attention
than ever before, we explore the impact on the bottom line. The
basic concept of customer experience The bottom line is now widely
understood. In sectors as diverse The latest studies suggest that
customer as local government, retail and nancial experience has
rightly become a priority. Thank you. services, there is an
agreement that func- According to Forrester Research, there is a
tionality and price are no longer enough. remarkably close
correlation between good Instead, organisations are beginning to
focus customer experience and customer loyalty. on improving all of
the interactions that Forresters Customer Experience Index
customers have with them. (CxPi) ranks 112 US rms for their ability
to It is a trend that was discernible back in deliver a good
customer experience. Signi- 2003, when Beyond Philosophy found that
cantly, customers of the rms in the top 71% of business leaders saw
customer expe- quartile were 6% more likely to make addi- rience as
the next competitive battleground. tional purchases than the
industry average. By 2005, 95% had come round to this view.
Customers of those in the bottom quartile So have investments in
improving customer were 8.9% less likely to make another pur-
experience lived up to their promises? chase. (See Figure 1) FIG.
1: BUSINESS DYNAMICS ARE BETTER FOR CUSTOMER EXPERIENCE LEADERS
Customer experience index relative to industry average First
quartile Second quartile Third quartile Fourth quartile Likelihood
to consider Fujitsu Strategy For Business, issue 29 Summer 2008
another purchase from 6.0% N. Nyman Oy provider compared to
industry average 2.1% -3.0% Very few senior Niko Nyman executives
regularly Reluctance to switch -8.9% 6.8% interact with their
business away from provider compared to customers or monitor
industry average 1.1% the quality of customer interactions to make
[email protected] -4.0% sure the situation is genuinely improving.
Source: North American Technographics customer experience online
survey. Q3 2007 -11.2% 01 www.nnyman.com www.gapingvoid.com Google
for lovemarks :) I guess this image is not available on Flickr...
http://www.flickr.com/photos/travischurch/238590930/