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Learning Area 4
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LA 4MULTIMEDIA
4.1 MULTIMEDIA CONCEPTS
Prepared by: Norhasimah Mohamed – SMK Sungai Pusu, Gombak Selangor. 07012008
Learning Outcomes
4.1.1 Definition of Multimedia
4.1.1.1 Define multimedia.
4.1.2 Multimedia in Various Fields
4.1.2.1 Identify the use of multimedia in various fields.
4.1.3 Interactivity of Multimedia
4.1.3.1 Differentiate between the characteristics of linear and non-linear multimedia
Definition Of Multimedia
• Any application that combines text with graphic,animation, audio, and video.
• Some have an interactivity and virtual reality.
Multimedia In Various FieldsIndividual task
Give examples of various applications of multimedia and discuss their contributions to the society. Identify the use of multimedia in various fields.
(Write your comment at ICT online forum – www.freewebs.com/ictsmksp/forum )
1. Education2. Engineering3. Business4. Medicine5. Industry6. Research
Interactivity of Multimedia
1.) Linear Interactivity
(eg: movie, cinema presentation )
2.) Non-Linear Interactivity
(eg: games, e-book, CD interactive, )
Interactivity of Multimedia
• Multimedia may be broadly divided into linear and non-linear categories.
• Linear active content progresses without any navigation control for the viewer such as a cinema presentation.
• Non-linear content offers user interactivity to control progress as used with a computer game or used in self-paced computer based training. Non-linear content is also known as hypermedia content.
• Multimedia presentations can be live or recorded. • A recorded presentation may allow interactivity via a
navigation system. • A live multimedia presentation may allow interactivity via
interaction with the presenter or performer.
Interactivity of Multimedia
• Differentiate between the characteristics of linear and non-linear multimedia
Interactivity of Multimedia
• Linear Interactivity
• User interacts with multimedia application without controlling the progress of the content
• User as a passive receiver• Arrange in sequence• Eg: movie
• Non-Linear Interactivity
• Allow user to interact with the content according to what the user wants from the content
• Control the progress using button, or links
• Two-way communication• Eg: games, e-book, interactive
Differentiate between the characteristics of linear and non-linear multimedia
Interactivity of Multimedia
• Linear Interactivity • Non-Linear Interactivity
Click for example of Non-Linear