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Lighting in Stingray

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  • 1. Lighting in Stingray

    2. Stingray 1.2

    (2 24)

    1. (Flow)

    2.

    3.

    .

    http://cafe.naver.com/stingraykorea

    http://cafe.naver.com/stingraykoreahttp://cafe.naver.com/stingraykorea

  • Lighting in Stingray

    Stingray Editor

  • Agenda

    1. Global Lighting Settings

    2. Light Sources

    3. Light Baking

    4. Reflection

    5. Shadows

  • Shading Environment

    , ,

    12

    Story Editor (1.2 new)

  • Global Lighting

    Skydom Texture

    Equirectangular Projection Image

    Width:Height = 2:1

    , .

  • Global Lighting

    Window > Lighting > Bake Reflection Probes

    . .

    . Metallic .

  • Global Lighting

    Global diffuse map Lightmap . .

  • Global Lighting

    Global diffuse map Lightmap . .

    Global specular map, , Screen space reflections .

  • Global Lighting

    Global diffuse map Lightmap . .

    Global specular map, , Screen space reflections .

  • Light Sources

    Directional light

    Omni-directional light

    Spotlight

    Box light

  • Light Material

    Output Standard Base Light Base .

    Shader Graph Editor Light Vector . , . (UV )

    Directional light . (UV )

  • Light Material

  • Light Baking

    Beast Stingray Baker(1.2 new)

    ,

    Lightmap uv1 . (uv0 )

    Stingray Editor uv1 . ( Unit Editor ) DCC .

  • Lightmap Baking Settings

    Window > Lighting > Bake Lightmaps

    Property Editor

    Per unit: Beast Enabled

    Per mesh: Beast Mesh Settings 3

    Per light: Beast Enabled, Light Baked, Beast Light Settings Indirect Intensity(only Beast)

    Global lighting settings: Baked Diffuse Tint (and intensity)

  • Bake Lightmaps

  • Reflections

    Physics Based Rendering

    Metallic :

    Roughness :

    , .

    3 (global specular light, local reflection probes, screen space reflection)

  • Global Specular Light

    Global Specular Map (in Global Lighting)

  • Global Specular Light

    .

  • Placed Reflection Probes reflection probes

    reflection probe global specular map

    : (static)

  • Settings for Reflection Probes .

  • Settings for Reflection Probes .

  • Settings for Reflection Probes .

    : reflection probe . .

  • Screen Space Reflections

    Depth buffer . .

  • Screen Space Reflections

    Depth buffer . .

    Max . , .

  • Screen Space Reflections

    Depth buffer . .

    Max . , .

    . ( )

  • Border Bending Enabled

  • Screen Space Reflections

    Depth buffer . .

    Max . , .

    . ( )

    . Border Bending .

  • Reflection Sources

    1. Screen space reflection

    2. Reflection probe

    3. Reflection probe reflection influence 1 , reflection probe global specular map

  • Shadows

    Shadow maps: depth map

    Cascaded shadow map: shadow map

    directional light

    , Cast Shadows

    : Property Editor

    : Unit Editor

  • Cascaded Shadow Mapping

    In shading environment

    .

    , ( )

  • Log/Linear Blend

  • Shadow Bias

    Shadow Bias (Light Property) (1.2 new)

    , , ->

  • Shadow Bias

    Shadow Bias (Light Property)

    peter pan ->

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