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The creation of an interactive experience for HBO's "Game of Thrones"

Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation of an interactive experience for HBO's Game of Thrones

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Page 1: Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation of an interactive experience for HBO's Game of Thrones

The creation of an interactive experience for HBO's "Game of Thrones"

Page 2: Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation of an interactive experience for HBO's Game of Thrones

Productions

Performing Arts

Experience

Stage Direction // Production // Playwright // Acting // Teaching

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Product Manager // Senior Creative Consultant // Project Leader

Experience

Fields

Software // Mobile Apps // Audiovisual Production // VFX // Consultancy

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Place the audience at the centre

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Ruled bybroadcasting

Ruled by audienceparticipation

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Episodes are just another piece

• More entry points• More engagement levels

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SocialMedia

Onlineevents

Live events

A new world awaits…

https://www.youtube.com/watch?v=X8HpCyIJqxI

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Community

Live events

Blog

Social game and web

Webseries

Brand Integration

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Experience goal

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Perception is reality

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First touchpoint - Performance http://www.youtube.com/watch?v=rfrgpVx6kDY

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Webseries

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Fans meeting Edwyck

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19 Realms

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Touchpoints

Fort

Town Square

Battlefield

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Battlefield

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Training Actions

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Profile

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Physical Exploration

EJKL6

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Online Exploration

Forest

Brothel

Militar Camp

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Online geocaching

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Town Square Activities

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Potions

Special Items

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Universo Combat Actions

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Badges

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War Actions

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6 Battles

Monday, 21:30, for one hour, right beforethe show

From May 5th to 9th June

16th June - Coronation

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http://19reinos.canalplus.es/Coronacion.html

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User Generated Content

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Personalized Conversation https://www.youtube.com/watch?v=6LE6QeXsGdc

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Engagement

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Content and conversation

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Content co-creation

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Story co-writers

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• +5600 players

• 126,500 messages on Twitter

• 3200 tweets per battle

• Final battle: 123 tweets per minute

• 36,000 attacks

• 1300 seductions

• 5400 betrayals

• 6000 coin exchanges

• 155 kingslayers

• 82 kings during the game

• More than 1000 people in Callao at the coronation

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AUDIENCE DATABASE

CONTENTDATABASE

GAME LOGIC

SOCIAL MEDIA, EMAIL

TELEPHONENETWORKS

DATALOG

PLAYER

INCLUDES:• POINTS• BADGES• INVENTORY

AS WELL AS• MESSAGES• POSTS• STATUS UPDATES

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• Customer engagement platform that

– lives in the cloud (invisible, scalable, reliable, secure)

– orchestrates customer experiences across multiple platforms (social media, email, SMS, phone calls, personal data, real

world data and corporate data)

– “gamifies” loyalty schemes

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Twitter ChatBack Personal Content Locker

SMS Voting

Behavioral targetingFacebookresponses

Taxi request

Loyalty scheme

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Social media

ExperienceDesigner

SMS & Voice calls

EmailMobile Apps

Websites

Corporate Systems

Customer

invisible to audience

Gaming and Interactive Story Engine

Content Management

System

Audience Management

Metrics & Reporting

SaaSPublishing

SystemEvent

Monitoring

Collaborative Authoring

Environment

PrivateData

Public Data

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Individual Group 1 Group 2 Group 3 Team 1 Team 2

Everyone

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Content Management

System

Customer Relationship Management

System

Storytelling & Gaming Engine

the simplified version

secure

reliable

scalable

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• Taking the audience on an emotional journey beyond the movie

• A journey that goes from moment to moment in someone’s life

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Belén Santa-OlallaSenior Creative Consultant

@Belén_Santa

Email: [email protected]

Web: http://www.conducttr.com

Pervasive Entertainment Platform

Conducttr