Author Reference Guide 8.0 This document is copyright Transmedia Storyteller Ltd. You may use, copy and share this document for the purpose of working with Conducttr or promoting Conducttr or promoting transmedia storytelling. Any other use is strictly prohibited and may result in the cancellation of service… or worse including legal prosecution. Draft 8.0 27 June 2017
1. Author Reference Guide 8.0 This document is copyright
Transmedia Storyteller Ltd. You may use, copy and share this
document for the purpose of working with Conducttr or promoting
Conducttr or promoting transmedia storytelling. Any other use is
strictly prohibited and may result in the cancellation of service
or worse including legal prosecution. Draft 8.0 27 June 2017
2. Change Control Document origin Name Job Title Date Author
Robert Pratten Jun 2011 Document HISTORY Version Amendment Issued
0.1 Initial draft Jun 2011 1.2.0 Update from 1.0 Aug 2011 1.2.1
Minor corrections and addition of "Check Usage" to trigger section
06 Aug 2011 1.2.2 Updated email verification process which has
resulted in Figure renumbering Added information about Excel macros
on Data Log 10 Aug 2011 1.2.5 New workspaces New email triggering
on email Body 20 Sept 2011 1.2.51 Added advice on turning off
Twitter notifications if working with email too 11Oct 2011 1.2.6
Updated guidance on using the Latch trigger 10 Nov 2011 1.2.7
Improved the description of how the Copy/Move trigger works 19 Nov
2011 1.3 New release of Conducttr to include Groups, Group Triggers
and Group-specific email broadcasts & replies. 28 Nov 2011
1.3.3 New Facebook account & container; additional
clarification on group actions and clarification of delayed
triggers 16 Dec 2011 1.3.4 Content now use color to highlight
audience-seen content; ability to forward email that gets stuck in
spam; new section on Practical matters relating to managing a
project 22 Dec 2011 1.4 Updated YouTube instructions to take
account of new Google account operations Added new proxy-triggering
feature for emails 3 March 2012 1.5 NEW: Attributes, Comparison
Trigger, Change Value Trigger, Widget 2nd April 2012 1.5b Tropo
changed the way it validates tokens! Hence updated the SMS account
setup 23 May 2012
3. 1.5c Added information about Conducttr Mobile including
World Workspace, Dashboard Subscription Trigger and Badges. Updated
the Twitter authentication description. Updated the Comparison
Trigger with new radio button. 9 June 2012 1.5d Added information
about the Facebook post and Facebook Trigger 10 June 2012 1.61
Added Tumblr information. Updated to show new container layout 3
July 2012 1.7 Added Teams, Teams Widget and Redesign of Manage
Audience workspace. "Custom Fields" renamed to "Attributes".
Alternatives added to all messaging content. Added new Count By
Audience/World feature on messaging triggers. Introduction of
StoryView - new way to view Content. 27 Aug 2012 1.7.1 Improved
description of Change Value action 3rd Sept 2012 1.8 Introduction
of the Whiteboard Updated workflow advice to take account of new
Whiteboard "Tabs" renamed as Scenes 7th Sept 2012 1.8.1
Introduction of: Index Cards in Whiteboard Clickatell SMS for UK,
Europe and RoW API 1.0 ability to rename and reorder Phases in
Whiteboard Deleted advice on Trigger naming conventions as the
previous limitations have gone. 30th Sept 2012 1.9 Introduced
"Recent Activity" and World Progress Bar. Removed "Preparation
Workspace" and moved Author page to main menu as "You" Introduction
of Twilio SMS. Improvements to Whiteboard: Colors, multi-select,
auto-scroll, copy & move between phases, Improvements to
Team:team reply in messages (email, Twitter & SMS), team-based
Group actions , improved Team widget - now uses minimum number of
players as default for rows in widget New Image Asset (in addition
to Flickr) - ability to upload images directly to Conducttr Updates
to the following content for better support of image and video
embedding: Facebook Post (improved support for Wordpress, Blogger)
Updates to Progress Trigger - added World Progress Fixed unused
control on Experience Points action. 11 Nov 2012 1.9.1 Added
journal feature to direct output to browser rather than actual live
accounts 1.9.2 Added Story Grid 30th Nov 2012 1.9.3 Renamed Quests
to Scenes and provided better workflow for getting started; Added
ability to create Triggers from inside the Content Workspace;
Re-wrote the Getting Started part of this document 4 December
2012
4. 1.9.4 Corrected typos! 4 December 2012 1.9.5 Added
additional clarification to API section relating to POST Allow
Unauthenticated API calls Updated description and operation of
Published Triggers 20 Jan 2013 1.9.6 Corrected error in API
descriptions (had used audience_id when it should have been
audience_email) 24 Jan 2013 1.9.7 Calendar "workspace" added 4th
Feb 2013 1.9.8 Added to API: audience_name, audience_lname 11th Feb
2013 1.9.9 Added Anticipated Triggers and Response Metrics Added
Inbound Messages Report Renamed some content types to be more
specific and repurposed the term "Containers" to mean items
intended for the Inventory. Added Containers and Inventory for API
applications; Updated API parameters Added Audio asset; Added
ability to upload PDF Document (rather than link to external doc
via URL); Added Standard and Enhanced Polling to twitter account
description. 17 May 2013 1.10.0 Added information about backups and
templates. Started updating document to take account of the new UI.
This work is unfinished. 13 Aug 2013 1.10.2 Assets can now be added
to Scenes (but unaffected by scene condition) Attributes now have
Default Value setting Added Channel Planner! Significant
re-organization of sections. 15 Sept 2013 1.10.3 Added information
about C-Touch NFC app and how to encode tags correctly 26 Oct 2013
2.0 Added Beat Sheet Added Call Message and Phone Call Trigger
Updated Tropo account setup. 13 Dec 2013 2.1 Added instructions for
Beat Sheet commands. New expand and collapse controls added to
Scene in Beat Sheet 19 Dec 2013 2.2 Overhaul of document structure
and updates to all sections. 29 Dec 2013 2.3 Overhaul of account
creation and Character panel 29 Jan 2014 2.4 Addition of a. Drag
and drop beats b. Drag and drop content to beat sheet c. HTML
emails d. 3rd party reply emails from Tweet 16 May 2014 2.5 Added
bookmarks for use with the new Walkthrough feature 8 June 2014 2.6
Added additional parameters for API Call Added additional
information about Audience Panel updates Updated log data output
and description. Reorganized that section of report to make
top-level header 13 June 2014 4th July 2014 6th July 2014
5. 2.7 Added Project Activity and Audience Activity feeds 10
August 2014 2.8 New Content Details panel that contains the content
Body/Header/Logic and other content-related panels 12 Sept 2014 2.9
New calendar that shows content Information on limits interactions
and audience numbers 25 October 2014 3.0 NEW: Last Resort trigger
Improved: Watch trigger improved to allow option of Incremented
& Decremented in addition to Changed Conditional Scenes
condition now affects logic too Group Add/Remove/Copy/Move now also
works for 3rd party Additional comments: Watch trigger processing
order was reduced and now fires at the end of a beat after all
other actions are taken. 16 November 2014 3.1 NEW Chapters
introduced to beat sheet to help with organizing scenes (especially
helpful in large projects!) IMPROVED Facebook API updated to 2.2
and Twitter API revised so that images now appear to have been
uploaded. Previously Conducttr was sending a link. Narrator can now
be renamed and alternative image uploaded Scenes now reorganized by
drag and drop or send to a different Chapter Updates Updated
section 5 to reflect new Reports pop-up 30 November 3.3 NEW Client
Partitions; Parsing; Smartwords; Team triggers; Link trigger Else
trigger; BCC; DELETED: World workspace and Conducttr Mobile. This
has been superseded by the Communicator 15 February 2015 3.4
Updated Alternatives and included new capability to attach
different images and videos per alternative and By variable May
31st 3.6 NEW Date & Time functions: TIME(), NOW(), HOURS(),
MINUTES(), DAYS(), DATE() Maths operators: * / + - ^ MOD, LOOKUP
11th Nov 2015 3.7 NEW String functions LEFT, RIGHT and MID
Instagram trigger 27th Nov 2015 3.8 Function sections updated due
to change of syntax which now requires || to be either side of the
whole function. Updated Whiteboard section 1st Feb 2016 3.9 Updated
with additional information about arrays. Removed old information
about smartwords. 7th Feb 2016
6. 4.0 NEW An.cr links now have Standard and Premium versions
allowing repeat fire of links Touchpoints have been updated to
accommodate this change. Logic Report for printing chapter logic
Export of array values LEN function for obtaining length of strings
(ie. Number of characters) 28th Feb 2016 4.1 NEW Dynamic delays
19th Aug 2016 4.2 IMPROVED subscribe/unsubscribe actions to allow
wider range of possibilities 13th Nov 2016 4.3 IMPROVED Conditional
scenes now configurable from beat sheet New color-coded strip in
beat sheet for scene status 5th Feb 2017 7.9.1 Changed document
numbering to match the current Conducttr release. NEW FEATURE
Labels 20th March 20167 7.10 Added new functions SUM and AVG CONCAT
Nested smartwords 8th April 2017 8.0 Major new release Date and
time functions changed 11th June 2017
7. Page 7 of 191 Version 8.0 Table of Contents 1 Scope
...........................................................................................................................
17 1.1
Introduction........................................................................................................................................
17 1.2
Prerequisites.......................................................................................................................................
17 1.3
Terms..................................................................................................................................................
17 2 Getting started
.............................................................................................................
19 3 Understanding Conducttrs
Paradigm............................................................................
20 3.1 The Basics
...........................................................................................................................................
21 3.2 Triggers-Conditions-Actions
................................................................................................................21
3.3 Limits
..................................................................................................................................................
22 3.3.1 Audience
records.................................................................................................................................22
3.3.2
Interactions..........................................................................................................................................22
3.3.3 Number of Active
projects...................................................................................................................23
4 Workspaces and panels
................................................................................................
24 4.1 Workspace Controls &
keystrokes.......................................................................................................24
4.2 The most important panels to get
started........................................................................................25
4.3 Panels for story development
..........................................................................................................26
4.4 Panels for
implementation...............................................................................................................26
5
Whiteboard..................................................................................................................
27 5.1 Flowcharts
..........................................................................................................................................
27 5.2 Design tools
........................................................................................................................................
28 5.2.1 Index Cards
..........................................................................................................................................29
5.2.2 Character map
.....................................................................................................................................30
5.3 Anticipated
Triggers............................................................................................................................31
6 Managing your
Project..................................................................................................
32 6.1 Creating a New
Project........................................................................................................................32
6.2
Backups...............................................................................................................................................
32 6.3 Templates
...........................................................................................................................................
32 6.4 Your
profile.........................................................................................................................................
33 6.4.1 29BTime
zones...........................................................................................................................................33
6.4.2 Summary of Current
Functionality.......................................................................................................33
6.5 publishing
Projects..............................................................................................................................34
6.5.1 Journal
.................................................................................................................................................34
8. Page 8 of 191 Version 8.0 6.5.2 Collaboration Workspace
....................................................................................................................34
6.5.3
Assignments.........................................................................................................................................34
6.6 Print outs and hardcopies
...................................................................................................................35
7 Activity Feeds and Debugging
.......................................................................................
36 7.1 Project and Audience member
Activity...............................................................................................36
7.1.1
Debugging............................................................................................................................................38
7.2 Messaging Activity Report
..................................................................................................................39
7.3 Exported Project Activity intro and structure
...................................................................................40
7.3.1 How to read the log file
.......................................................................................................................41
7.4 Click-thru
Metrics................................................................................................................................43
7.5 Inbound Messages
Report...................................................................................................................43
7.6 Response
Metrics................................................................................................................................43
8 Characters
....................................................................................................................
45 8.1 Accounts
.............................................................................................................................................
46 8.2 Configuring
Email................................................................................................................................46
8.2.1 62BHow it
works........................................................................................................................................46
8.2.2 64BUnsubscribing &
Footers......................................................................................................................47
8.2.3 Group footers
......................................................................................................................................48
8.3 Blog
configuration...............................................................................................................................48
8.4 Configuring Twitter
.............................................................................................................................49
8.4.1 67BPotential Twitter
problems..................................................................................................................49
8.4.2 68BStep by step Configuration
..................................................................................................................49
8.4.3 Realistic vs Continuous vs Real-time
Polling........................................................................................50
8.4.4 Working with Direct Messages
............................................................................................................50
8.5
Facebook.............................................................................................................................................
51 8.6 Configuring
YouTube...........................................................................................................................51
8.7 Working with SMS & Phone
Calls........................................................................................................53
8.8 Configuring
Twilio...............................................................................................................................54
8.9 Configuring SMS -
Clickatell.................................................................................................................55
8.9.1 SMS Triggers and
Clickatell..................................................................................................................56
8.10 Configuring - Tropo
.............................................................................................................................57
8.11 Configuring Call Message
....................................................................................................................58
8.11.1 Inbound Call
Answering.......................................................................................................................58
8.11.2 Making Outbound
Calls........................................................................................................................59
8.12 Configuring Flickr
................................................................................................................................59
9. Page 9 of 191 Version 8.0 8.12.1 71BStep by step Conducttr
Configuration
.................................................................................................59
8.12.2 72BConfiguring Twitter and Blogs within
Flickr.........................................................................................60
8.12.3 Configuring Instagram
.........................................................................................................................60
9 The Beat Sheet
.............................................................................................................
61 9.1
Chapters..............................................................................................................................................
61 9.2 Scenes and Beats
................................................................................................................................62
9.2.1 Beat Sheet
example.............................................................................................................................62
9.3 Beat Sheet
controls.............................................................................................................................63
9.4
Labels..................................................................................................................................................
64 10 Channel Planner
...........................................................................................................
66 10.1 Calendar
Panel....................................................................................................................................
67 11 Content
Table...............................................................................................................
68 11.1 Duplicating and dragging
....................................................................................................................68
11.1.1 Conditional
Scenes...............................................................................................................................69
11.1.2 Using conditional Scenes:
example......................................................................................................70
11.2 RENAMING & ReOrdering
Scenes........................................................................................................70
11.3 Adding
Content...................................................................................................................................70
11.3.1 Twitter
.................................................................................................................................................72
11.3.2
Flickr.....................................................................................................................................................76
11.3.3 Email
....................................................................................................................................................77
11.4 Mail shots, newsletters and other glossy emails
.................................................................................79
11.4.1
Facebook..............................................................................................................................................79
11.4.2
Tumblr..................................................................................................................................................80
11.5
Assets..................................................................................................................................................
80 11.5.1 Video
Assets.........................................................................................................................................80
11.5.2 Image Assets
........................................................................................................................................82
11.5.3 Flickr Assets
.........................................................................................................................................82
11.5.4 Touchpoints
.........................................................................................................................................84
11.6 StoryView and Table View
..................................................................................................................85
11.6.1 StoryView and
delays...........................................................................................................................87
11.7 Alternatives
........................................................................................................................................
88 11.8 Alternatives and Groups
.....................................................................................................................89
11.8.1 Embedded images and videos in Twitter and Facebook posts,
comments and replies ......................90 11.8.2 How
Alternatives loop
.........................................................................................................................91
10. Page 10 of 191 Version 8.0 11.9 Working with delays
...........................................................................................................................92
11.9.1 Dynamic
delays....................................................................................................................................93
12 Triggers
........................................................................................................................
98 12.1 Types of
Trigger...................................................................................................................................98
12.2 Trigger
Processing...............................................................................................................................99
12.2.1 Date & Time and Recurrent Day & Time
Triggers................................................................................99
12.2.2 Messaging Triggers
..............................................................................................................................99
12.2.3 Instagram
Trigger.................................................................................................................................99
12.2.4 Last Resort
trigger..............................................................................................................................100
12.2.5 Working with Match
Phrases.............................................................................................................100
12.2.6 Advanced Match Phrases - using Logical operators
..........................................................................101
12.2.7 Phone Call
..........................................................................................................................................102
12.2.8 The Watch
Trigger..............................................................................................................................102
12.2.9 Views and Comments
Trigger............................................................................................................103
12.2.10 Published Trigger
...........................................................................................................................103
12.2.11 Link
Trigger.....................................................................................................................................103
12.2.12 Form - Solo
Sign-up........................................................................................................................105
12.2.13 Form - Team
Sign-up......................................................................................................................107
12.2.14 Proxy-triggering for emails
............................................................................................................109
12.2.15 Using email blind copy (BCC)
.........................................................................................................110
12.2.16 Market Place
Trigger......................................................................................................................110
13 Parsing
.......................................................................................................................
111 13.1 Matchphrase Format for
parsing.......................................................................................................
111 14
Conditions..................................................................................................................
113 14.1 Comparison
conditon........................................................................................................................
113 14.1.1 Checking the number of times a trigger has fired
.............................................................................113
14.1.2 Comparing two values
.......................................................................................................................113
14.1.3 Checking membership of a
group......................................................................................................114
14.2 Date & Time
Condition......................................................................................................................
114 14.3 Else Condition
...................................................................................................................................
114 15 Logic Actions
..............................................................................................................
116 15.1 Character Subscribe/Unsubscribe &
Copy/Move............................................................................
116 15.1.1 Subscriptions and accounts
...............................................................................................................116
15.2 Group Actions
...................................................................................................................................
118
11. Page 11 of 191 Version 8.0 15.2.1 Add/Remove
Group...........................................................................................................................118
15.2.2 Copy/Move Group
.............................................................................................................................119
15.3
Change..............................................................................................................................................
120 15.3.1 Default Change
Action.......................................................................................................................121
15.3.2 For Attribute Change
Action..............................................................................................................122
15.3.3 For Group Change
Action...................................................................................................................123
15.3.4 Random number and Random code generation
...............................................................................123
15.4 Team
Action......................................................................................................................................
124 15.5 Set Progress
......................................................................................................................................
124 15.6 Increment XP
....................................................................................................................................
124 15.7 Create Something Action
..................................................................................................................
125 15.8 Client Partitions
................................................................................................................................
125 16 Working with
Audiences.............................................................................................
126 16.1 Manage your Audience
.....................................................................................................................
126 16.1.1 Editing and examining audience
records...........................................................................................128
16.1.2 Multiple accounts per audience
record.............................................................................................129
16.1.3 Merging audience
records.................................................................................................................129
16.1.4 Importing audience
records...............................................................................................................130
16.2 Groups
..............................................................................................................................................
131 16.2.1 Organizing Groups
.............................................................................................................................131
16.2.2 Working with
Groups.........................................................................................................................132
16.2.3 Group
Combinations..........................................................................................................................134
16.2.4 Example uses of
Groups.....................................................................................................................136
16.3 Badges
..............................................................................................................................................
137 17
Teams.........................................................................................................................
139 17.1.1 Team Actions
.....................................................................................................................................139
17.1.2 Team Type
.........................................................................................................................................139
17.2 Create a Team WITH CREATE ACTION
...............................................................................................
140 17.3 Join team with Team
Action..............................................................................................................
141 17.4 Create a team with Team Sign-up
form.............................................................................................
142 17.5 Check TEAM STATUS
.........................................................................................................................
142 17.6 Team
names......................................................................................................................................
143 17.7 Team status
......................................................................................................................................
143 17.8 Team
leader......................................................................................................................................
143
12. Page 12 of 191 Version 8.0 18
Attributes...................................................................................................................
144 18.1 Core Attributes
.................................................................................................................................
146 18.2 Smartwords
......................................................................................................................................
147 18.2.1 More smartword features
.................................................................................................................148
18.2.2 Nested smartwords
...........................................................................................................................149
18.3 Example use of Attributes - Ketchup vs
Mustard...............................................................................
149 18.4 Inventory
Attribute...........................................................................................................................
153 18.4.1 Working with
arrays...........................................................................................................................153
18.4.2 Working with content
inventories.....................................................................................................154
19 Working with Dates and Times
...................................................................................
156 19.1 Date and Time
Functions...................................................................................................................
156 19.1.1 How to use Date and Time
Functions................................................................................................156
19.1.2 How to get the current date and
time...............................................................................................157
19.1.3 How to manipulate dates and
times..................................................................................................157
20
Functions....................................................................................................................
158 20.1 Maths
functions................................................................................................................................
158 20.2
AVG...................................................................................................................................................
158 20.3 Calculating an ongoing
average.........................................................................................................
158 20.4
Lookup..............................................................................................................................................
159 20.5 MAX and MIN
...................................................................................................................................
160 20.6 MOD
.................................................................................................................................................
160 20.7
SUM..................................................................................................................................................
161 20.8 Text functions
...................................................................................................................................
161 20.8.1
LEFT....................................................................................................................................................162
20.8.2 RIGHT
.................................................................................................................................................162
20.8.3 MID
....................................................................................................................................................162
20.8.4
LEN.....................................................................................................................................................162
20.8.5 DATETIME
..........................................................................................................................................162
20.8.6 CONCAT and concatenating text
.......................................................................................................164
21 API
1.0........................................................................................................................
165 21.1 External applications contacting
Conducttr.......................................................................................
165 21.2
Authentication..................................................................................................................................
165 21.3 Methods
...........................................................................................................................................
166 21.3.1 Exchanging Attribute data
.................................................................................................................166
13. Page 13 of 191 Version 8.0 21.3.2 GET array values
................................................................................................................................167
21.3.3 Identifying Audience
members..........................................................................................................167
21.3.4 Identifying other entities
...................................................................................................................168
21.4 API Trigger
........................................................................................................................................
168 21.4.1 Triggering when using Methods
........................................................................................................169
21.5 Unauthenticated
Requests................................................................................................................
170 21.6 C-Touch
NFC......................................................................................................................................
171 21.7 API CAll - Conducttr contacting external applications
.......................................................................
172 22
Communicator............................................................................................................
174 22.1 How it
works.....................................................................................................................................
174 22.2 The basics
.........................................................................................................................................
175 22.2.1 The Communicator Message
.............................................................................................................176
22.3 IMPORTANT: Attribute choices
.........................................................................................................
177 23 Client
Partitions..........................................................................................................
181 23.1 No
partitions.....................................................................................................................................
181 23.2 Identification of
partition..................................................................................................................
181 23.3 Authors design process
....................................................................................................................
182 23.3.1
Registration........................................................................................................................................182
23.3.2 Broadcast
messages...........................................................................................................................183
23.3.3 Managing client
partitions.................................................................................................................183
24 Practical matters
........................................................................................................
185 24.1 Naming conventions
.........................................................................................................................
185 24.2 Working with "LOST" email: Manually forwarding email to
Conducttr ............................................. 185 24.3
26BThings to be aware of:
TIME..............................................................................................................
186 25 A quick orientation to Interactive
Storytelling.............................................................
187 25.1 Stories and Storyworlds
....................................................................................................................
188 25.2 interactivity - a basic orientation
......................................................................................................
189 25.3 the
Audience.....................................................................................................................................
190 25.4 Learning
more...................................................................................................................................
191 Index of Figures Figure 1 Content Table
................................................................................................................................................21
Figure 2 Conducttr foundations:
Trigger-Condition-Action.........................................................................................21
Figure 3 Triggers-Conditions-Actions in the Beat
Sheet..............................................................................................22
14. Page 14 of 191 Version 8.0 Figure 4 Example workspace
.......................................................................................................................................24
Figure 5 Panel reframing to customize the workspace
...............................................................................................25
Figure 6 Panel
overview...............................................................................................................................................26
Figure 8 Example project built on the Whiteboard
.....................................................................................................27
Figure 9 Alan Wake storyworld planning
example......................................................................................................28
Figure 10 Whiteboard - Getting Started with Index Cards
..........................................................................................29
Figure 11 Example Character Map
..............................................................................................................................30
Figure 12 Use the Anchor to link to internal project elements
...................................................................................31
Figure 13 New project dialogue
box............................................................................................................................32
Figure 14 Manage backups dialog box
........................................................................................................................32
Figure 15 You - your settings
.......................................................................................................................................33
Figure 16 Publish
pop-up.............................................................................................................................................34
Figure 17
Assignments.................................................................................................................................................35
Figure 18 Configure collaborators
...............................................................................................................................35
Figure 19 Reports
pop-up............................................................................................................................................36
Figure 20 Project Activity
panel...................................................................................................................................37
Figure 21 Right-click on activity item reveals more details.
........................................................................................37
Figure 22 Activity feed for a specific audience member
.............................................................................................38
Figure 23 Possible debug
workspace...........................................................................................................................39
Figure 24 An.cr short URL metrics
...............................................................................................................................43
Figure 25 Characters and
Accounts.............................................................................................................................45
Figure 26 Email Account
configuration........................................................................................................................47
Figure 27 Example "In Character" Footers
..................................................................................................................47
Figure 28 Need to Follow
Message..............................................................................................................................51
Figure 29 Facebook
account........................................................................................................................................51
Figure 30 Select Facebook Page or Wall that will represent the
character.................................................................51
Figure 31 Ensure YouTube Channel is configured
.......................................................................................................52
Figure 32 Verify your mobile number when you setup the Twilio
account
................................................................54
Figure 33 Twilio configuration - part 1 of 2
.................................................................................................................54
Figure 34 Twilio configuration - part 2 of 2
.................................................................................................................54
Figure 35 Call
terminology..........................................................................................................................................58
Figure 36 beat sheet except for call message
example...............................................................................................58
Figure 37 Call Message example
.................................................................................................................................59
Figure 38 Flickr
configuration......................................................................................................................................60
Figure 39 Beat Sheet minimum panel setup
...............................................................................................................61
Figure 40 Scenes are made up of
beats.......................................................................................................................62
Figure 41 Scene 1 of The 3 Little Pigs (interactive version)
.........................................................................................62
Figure 42 Beat Sheet view of the 3 Little Pigs. Audience is allowed
to Tweet blow to vote for the Wolf ...............63 Figure 43
Actual screen capture of 3 Pigs in
Conducttr..............................................................................................63
Figure 44 Scene
commands.........................................................................................................................................63
Figure 45 Beat Sheet Trigger and Condition commands
.............................................................................................64
Figure 46 Scene status as seen in beat sheet
..............................................................................................................69
Figure 47 Conditional scene in content
table..............................................................................................................70
Figure 48 Reorder or renaming Scenes
.......................................................................................................................70
Figure 49 Content structure
........................................................................................................................................71
Figure 50 Twitter
message...........................................................................................................................................73
Figure 51 Twitter @Reply example
.............................................................................................................................73
15. Page 15 of 191 Version 8.0 Figure 52 Interactive fiction
using
@reply...................................................................................................................74
Figure 53 Simple Twitter game example
.....................................................................................................................75
Figure 54 Example 3rd Party tweet
.............................................................................................................................76
Figure 55 Flickr
Post.....................................................................................................................................................77
Figure 56 Email sending
options..................................................................................................................................78
Figure 57 Glossy newsletters and CSS formatted
emails.............................................................................................79
Figure 58 Video Asset
..................................................................................................................................................81
Figure 59 Select Video(s) from YouTube playlist
.........................................................................................................82
Figure 60 Image
Assets................................................................................................................................................83
Figure 61 Image asset selector
....................................................................................................................................83
Figure 62 Touchpoints
.................................................................................................................................................84
Figure 63 QR Code
generation.....................................................................................................................................85
Figure 64 Table View of Scene
Content.......................................................................................................................85
Figure 65 StoryView of Scene
content.........................................................................................................................86
Figure 66 StoryView mode with Expanded messages
.................................................................................................86
Figure 67 Full screen StoryView mode with Expanded
message.................................................................................87
Figure 68 StoryView Sorted by
delay...........................................................................................................................87
Figure 69 StoryView after change to
delay..................................................................................................................88
Figure 70 Alternatives for
messages............................................................................................................................88
Figure 71 Alternatives - table
view..............................................................................................................................89
Figure 72 Alternatives with Groups to segment communications
..............................................................................90
Figure 73 Alternatives with
Groups.............................................................................................................................90
Figure 74 Options for attaching an image or video to
alternatives.............................................................................91
Figure 75 Attach an image or video "by
variable".......................................................................................................91
Figure 76 Count by Audience vs World
.......................................................................................................................92
Figure 77 Count by Audience vs World
walk-through.................................................................................................92
Figure 78 Triggers
available.........................................................................................................................................98
Figure 79 Trigger processing
order..............................................................................................................................99
Figure 80 Widget Trigger
Overview...........................................................................................................................106
Figure 81 Configuring a Widget
Trigger.....................................................................................................................107
Figure 82 Team sign-up widget as embedded in website
.........................................................................................108
Figure 83 Configuration of Team sign-up widget
......................................................................................................108
Figure 84 proxy-triggering
.........................................................................................................................................109
Figure 85 Date & Time Condition
..............................................................................................................................114
Figure 86 Example use of date & time condition
......................................................................................................114
Figure 87 Table of current Actions
............................................................................................................................116
Figure 88 Subscribe action with Current Account use the account
being used right now (most common) ..........117 Figure 89
Subscribe action with All Accounts use all accounts or all accounts
of a certain type...........................117 Figure 90 Subscribe
action with Identify by use the account specified in a dynamic
variable...............................117 Figure 91 Subscribe
action using Identify by to specify audience and
character......................................................118
Figure 92 Add/Remove
Group...................................................................................................................................119
Figure 93 Copy/Move Group options
........................................................................................................................119
Figure 94 Location-based game example for Change
Value......................................................................................121
Figure 95 Change Value action (default)
...................................................................................................................121
Figure 96 Change Value trigger -
example.................................................................................................................122
Figure 97 Set-up for the Change Value trigger shown
above....................................................................................122
Figure 98 Change Value (For
Attribute).....................................................................................................................122
16. Page 16 of 191 Version 8.0 Figure 99 Change Value action
for selected Group
...................................................................................................123
Figure 100 Manage your Audience (Table
View).......................................................................................................128
Figure 101 Manage your Audience Details
panel......................................................................................................129
Figure 102 Importing CSV files - first
screen..............................................................................................................130
Figure 103 Importing CSV files - screen 2
.................................................................................................................130
Figure 104 Groups
.....................................................................................................................................................132
Figure 105 Audience page view shows group membership
......................................................................................132
Figure 106 Default Email with no groups
..................................................................................................................133
Figure 107 Email with group-specific messages
........................................................................................................134
Figure 108 Combined
Groups....................................................................................................................................134
Figure 109 Group example: English Goalies
..............................................................................................................135
Figure 110 Group example: USA excluding wingers and
goalies...............................................................................135
Figure 111
Badges......................................................................................................................................................138
Figure 112 Group configuration for Teams
...............................................................................................................140
Figure 113 Team Type
configuration.........................................................................................................................140
Figure 114
Attributes.................................................................................................................................................144
Figure 115 Configuring a
Attribute............................................................................................................................145
Figure 116 Attributes are in the Attributes tab
.........................................................................................................145
Figure 117 Beat sheet required to calculate
average................................................................................................159
Figure 118 CH103, calculate partial average
.............................................................................................................159
Figure 119 CH104, calculate final
average.................................................................................................................159
Figure 120 Example LOOKUP
function.......................................................................................................................159
Figure 121 Find who started
first...............................................................................................................................160
Figure 122 API Authentication
page..........................................................................................................................166
Figure 123 Create an API Method
.............................................................................................................................166
Figure 124 API Parameter example
...........................................................................................................................167
Figure 125 API
Trigger................................................................................................................................................169
Figure 126 API Call
....................................................................................................................................................172
Figure 127 The Communicator - how it works
..........................................................................................................175
Figure 128 Communicator organizes first by Channel (message type)
and then by Character.................................176 Figure
129 The Communicator message is stored in an Attribute
............................................................................176
Figure 130 Communicator Message
syntax...............................................................................................................177
Figure 131 Using a single Message Feed
attribute....................................................................................................178
Figure 132 Using several Message Feed attributes organized by
content
type........................................................179
Figure 133 Using several Message Feed attributes organized by
purpose/function
................................................180 Figure 134
Using Communicator with custom channels
...........................................................................................180
Figure 135 Original
email...........................................................................................................................................186
Figure 136 Forwarded email to Conducttr
................................................................................................................186
Figure 137 With tradition non-interactive media, experience is
largely
ignored......................................................187
Figure 138 With transmedia storytelling, experience is a major
consideration........................................................187
Figure 139 Scenes in mono-media have a unified experience
..................................................................................187
Figure 140 Distributed scenes in transmedia storytelling
.........................................................................................188
Figure 141 Anatomy of a
Scene.................................................................................................................................188
Figure 142 Stories and
Storyworlds...........................................................................................................................189
17. Page 17 of 191 Version 8.0 1 Scope This is a reference
document for the functionality and features available in Conducttr.
All information in this document is proprietary, trademarked,
copyrighted and patent applied for by Transmedia Storyteller Ltd.
You may not copy or distribute this information in any way. Please
kindly respect our wishes. We do give away a lot of practical
information and advice but nothing contained in this document. 1.1
INTRODUCTION Conducttr is a fine blend of interactive entertainment
and marketing software. It provides the "glue" and intelligence to
connect all your platforms - social media, email, SMS, mobile,
audio, images, video, print media and live events. It is also able
to provide metrics about who, when, where and what the audience is
interacting with. 1.2 PREREQUISITES Before using Conducttr please
familiarize yourself with social media services like Facebook,
Twitter, Tumblr and with your web browser we recommend Firefox but
itll work in any browser except MS Explorer. To send & receive
text messages or phone calls, youll need an account with one of the
providers we work with Twilio, Tropo, Nexmo & Clickatell. To
send emails, youll an email address. To send tweets, youll need a
Twitter account. And so on but you can start to create your project
and create these accounts later. 1.3 TERMS This section defines the
terms we use to describe the players in a transmedia experience:
Account Used with Characters to give them permission to use a
Channel: usually having authenticated or in some other way
connected to an external platform like Twitter, SMS, Facebook etc.
Archived Project A project unable to interact with the audience and
stored out of use. Archived projects can be unarchived to make
Active "Action" Something Conducttr is instructed to do when it
receives a Trigger Active Project A project able to interact with
the audience (live or stopped) "Alternative" Additional,
alternative content to be sent on repeat triggering "Attribute" A
variable used to store data about an entity in Conducttr
Compatibility 1. You must use a Flash-enabled browser. We recommend
Firefox. We dont work with MS Explorer. 2. Conducttr is a
production tool that requires the use of a mouse or similar
pointing device. Its not designed to run on touchscreens or
tablets. 3. Conducttr works on PCs and Macs but we use all PC
keystrokes so Ctrl-S for Save really is Ctrl-S on both platforms
(we dont use the Apple key).
18. Page 18 of 191 Version 8.0 Author This is you: the person
creating the experience and using the Conducttr. Audience The
person or people experiencing the story; those consuming the
content and interacting with the story "Character" The entity
created to interact with the Audience. Usually a fictional persona
but it could also be the brand or the author Channel How the
Character communicates to the Audience. E.g. SMS is a Channel;
email is a Channel etc. Chapter A convenient way to organize scenes
within the beat sheet Client the person who licenses the your
experience without knowing anything about Conducttr; she does not
have access to Conducttr "Collaborator" Anyone with permission to
use Conducttr whom you invite to collaborate on your project
"Container" Found in the Content Workspace, its a way to add
content to an Inventory Attribute "Content" Catch-all term for
anything that's published or referenced - can be message, post,
asset or touchpoint Core Attribute Attributes defined by Conducttr.
"Entity" Collective term for the "things" that Conducttr manages
such as Characters, Containers, Groups, Teams. "Group" A way to
segment the audience based on behavior or their preference
"Inventory" A way to store an array of content. "Journal" A
project-specific web page to which content can be published instead
of or in addition to publishing to the live Character accounts.
Typically used during testing. "Method" A way to exchange Attribute
data with an external app using the Conducttr API Project The
details entered into Conducttr "Scene" A convenient way to break a
story into parts. All content in your project is stored in Scenes.
Story An umbrella term used to refer to the interactive experience.
There may, in fact, be no narrative associated with the experience.
"Team" Collection of people collaborating on the same task
"Trigger" Event that causes something to happen Variable a
temporary place to store information and only survives for one
processing cycle (i.e. for actions that happen with the same
Process ID). "World" The external presentation of your Project. Can
also refer to everyone in the Audience.
19. Page 19 of 191 Version 8.0 2 Getting started To quickly get
started, navigate to the Whiteboard, select the Twitter icon and
drag it to the whiteboard. Bingo! Youve created your first tweet!
Conducttr will create a date and time trigger (this determines the
date and time when the tweet will be sent) and will create a
default tweet with Hello world as content. Both these items are
stored in the default chapter and scene. CLICK TO WATCH THE
VIDEO
20. Page 20 of 191 Version 8.0 3 Understanding Conducttrs
Paradigm Imagine the world is your stage! With Conducttr that stage
is a multi-platform world where characters talk to the audience
through social media, text messaging, email and so on. Conducttr
works backstage, unseen by the audience. Your audience will
interact with your project via email, SMS, Facebook, Twitter,
Flickr, Tumblr, YouTube and more. You will need accounts like these
to communicate to the world! Your characters perform to a
date-and-time schedule or when prompted (triggered) by something
else like an incoming message from the audience. Or theyll perform
to both date-and-time and interactions. You will need to give your
characters social media accounts, text messaging accounts and so on
if they are to communicate with an audience.
21. Page 21 of 191 Version 8.0 3.1 THE BASICS We use the term
Author to describe anyone that uses Conducttr. This is much simpler
that using multiple titles or fancy names like narrative designer,
instructional designer, story architect and so on. We use the term
Audience to describe anyone that interacts with or is the intended
recipient of your work. Again this avoids using multiple terms like
reader, viewer, player and so on. A Character is the entity that
communicates to your audience via a Channel. To create a Channel
youll need an external Account like Twitter or email etc. You can
use Narrator as a default Character it has no other special
purpose. All Content is stored in Scenes. We auto-create Scene One
to get you started. Content is only published in response to a
Trigger. Youll need to create at least one Trigger. Your story is
told to the world through your Characters. Each Character
communicates through one or more Channels such as email, text
messaging (SMS), Twitter and so on. In the Character pop-up youll
see the Accounts tab which allows you to add the Channels. All your
content is viewable as a table in the Content Table panel. If you
create an empty project its going to be empty. Each row in the
Content Table refers to a piece of content or Content Item. Figure
1 Content Table 3.2 TRIGGERS-CONDITIONS-ACTIONS Your story is
unfolds through events that we call triggers. You will tell
Conducttr to listen for certain triggers (events) and when it hears
these triggers it will take action perhaps publishing some content
or doing something else. Sometimes, before Conducttr takes action,
youll want to test certain conditions. You can think of it like
this: WHEN (trigger) something happens IF (condition) the
conditions are true THEN (action) do something. The relationship
between triggers-conditions-actions are seen most clearly in the
Beat Sheet as shown in Figure 3 below. Characters must have
accounts to communicate to the audience Figure 2 Conducttr
foundations: Trigger-Condition-Action
22. Page 22 of 191 Version 8.0 Figure 3
Triggers-Conditions-Actions in the Beat Sheet Scene Beat Trigger
(WHEN) Condition (IF) Action (THEN) Text field Text field Text
field or Active trigger Active logic or empty Active logic and
Active content All triggers and actions can be seen and searched
for in the Logic Table. In storytelling, a scene is a unit of drama
that's driven forward by any number of beats. Each beat represents
a development of the drama. In Conducttr a development of the drama
the beat is a "trigger+condition" (even if there is no condition).
Each beat can contain one or more actions. These actions can be
Content Actions or Logic Actions: Content Actions refer to the
publishing of content or its unpublishing, locking or unlocking
Logic Actions refer to all other actions that aren't publishing -
such as adding points to a score or moving someone to a new group.
3.3 LIMITS Your account type determines how much computing resource
you have access to. You will have limits on: number of audience
records number of monthly interactions number of Active projects
number of collaborators. 3.3.1 Audience records Audience records
are created every time someone (the audience) interacts with your
project for the first time. Depending on your design, one real
person might equate to several rows in the Audience Table because
Conducttr has not been able to determine that, say, a telephone
number and an email address belong to the same person. However,
with judicious design (such as using a sign-up form widget) these
rows will be automatically merged into a single record. Conducttr
remembers your audience and builds a database of them. You have a
certain limit to the maximum number of audience records youre
allowed. 3.3.1.1 When you reach your audience limit Once you reach
the limit, new audience records will not be added but the project
will remain live. Anyone trying to signup via a widget will be
prevented from doing so but other interactions such as via email or
sms will be given no feedback. A warning is written to the Project
Activity feed. 3.3.2 Interactions One interaction equals one row in
the Project Activity feed.
23. Page 23 of 191 Version 8.0 Interactions are created as the
audience interacts with the project but the volume of interactions
will depend on your design. The more complicate a project, so its
likely the more interactions there will be. Often, one line in the
beat sheet will create one interaction but this is not always true
and some actions such as broadcast messages and group moves will
generate an interaction for each audience member. The number of
interactions is clearly shown in the top right-hand corner of the
status bar. 3.3.2.1 When you reach your interaction limit When you
reach the maximum number of interactions for the month, your
project will be stopped and youll receive an email informing you.
You will not be able to start the project again until you upgrade
your account or wait for the next month. A month is taken to be the
monthly anniversary of your first registration to use Conducttr or
when you pay for your account. 3.3.3 Number of Active projects An
Active Project is one thats able to be live and responding to
interactive and timed events. Active Projects can be Live or
Stopped. If you reach your maximum of Active Projects then you can
archive a project to temporarily put it out of use or you can
delete it to permanently remove it. Note that deleting a project
also deletes all its audience data. 3.3.3.1 When you reach your
Active project limit When you reach your active project limit you
wont be allowed to create a new one. You cant remove a project from
Archive until you archive an Active project.
24. Page 24 of 191 Version 8.0 4 Workspaces and panels Getting
things done with Conducttr requires that you select the correct
panel from the View menu. Each panel has a specific role to play
and you can organize panels into Workspaces. You can create as many
workspaces as you need to suit the task at hand. An example
workspace is shown below it shows all the basic elements of a
Conducttr project: Characters, Content and Triggers. The panel at
the top left of the workspace is the Whiteboard use this to plan
and document your project. The Status bar shows your projects name,
whether the project is LIVE or STOPPED, a unique session ID and a
unique Project ID. Figure 4 Example workspace 4.1 WORKSPACE
CONTROLS & KEYSTROKES The following controls and shortcuts will
be useful to know: drag a panel tab to hover to reposition it in
the workspace (see Figure 5) resize panels by dragging the boarders
double-click the top boarder to make full screen or double-click
again to return to previous size Ctrl-S saves even on a Mac (we
dont use the Apple or Cmd key) in the Whiteboard, Ctrl + zooms in
Ctrl - zooms out always creates something new always creates a
duplicate of the selected entity (e.g. trigger or content).
25. Page 25 of 191 Version 8.0 always deletes the selected
item. Figure 5 Panel reframing to customize the workspace 4.2 THE
MOST IMPORTANT PANELS TO GET STARTED The two most important panels
are: Channel Planner - use this for projects that are predominantly
date &time based Beat Sheet - use this for projects that are
predominantly interactive Of course both panels can be used at the
same to provide alternative views of the same project. At a minimum
youll also need: Content Body - this is where you write the content
Content Controls - this is where you decide from who and how the
content originates
26. Page 26 of 191 Version 8.0 Content Triggers - this is where
you deice when the content is published Content Table - this shows
all your content (can be filtered by scene, character & content
type). 4.3 PANELS FOR STORY DEVELOPMENT The Whiteboard is an
important panel for sketching interactive stories, user journeys
and generally documenting and organizing your thoughts. Most items
added to the Whiteboard are active meaning that, for example,
double-clicking a Scene in the Whiteboard will filter the Content
Table to show only content for that scene. You might also choose to
develop your story in the Beat Sheet. 4.4 PANELS FOR IMPLEMENTATION
In addition to the Beat Sheet and Channel Planner, you may also
need: Logic Table shows all your triggers, conditions and logic
actions Content Table shows all your content Calendar shows all
content attached to date & time triggers, date & time
triggers and recurrent triggers as a calendar view Figure 6 Panel
overview
27. Page 27 of 191 Version 8.0 5 Whiteboard The Whiteboard has
a dual purpose: Use it to graphically build your interactive
project using a flowchart-type approach Use it to plan and document
your story-experience. Entities that you create here will be stored
elsewhere in other panels ready to be made active. Deleting
entities from the Whiteboard will not delete them from the project.
5.1 FLOWCHARTS You can create interactive projects by dragging
content or triggers directly to the Whiteboard. If no scene is
available, then one will be created. If you drop content into an
empty scene then a new beat is created. If you drop content into a
beat then the content or trigger is added to that beat. Figure 7
Example project built on the Whiteboard
28. Page 28 of 191 Version 8.0 5.2 DESIGN TOOLS Use the Design
Tools to create user journey diagrams, develop your story with
index cards and so on. Figure 9 shows an example use of the
Whiteboard for the Xbox 360 game Alan Wake. Use the Vertical or
Horizontal icons to dissect the Whiteboard and organize the layout.
Figure 8 Alan Wake storyworld planning example
29. Page 29 of 191 Version 8.0 5.2.1 Index Cards Index Cards
can be used to plan your project and to document it during
implementation. Note that anything you type or link to does not
affect the actual workings of the project. This is purely for the
Author to be able document and manage the project. Index Cards can
be positioned anywhere on the Whiteboard canvas and linked to
anything that has a semi-circle connector shown. Figure 10 shows
the versatility of Index Cards: A. Click this button to create a
new Index Card B. This is the format toolbar. If you double-click
the default header "Index Card" you can rename it - this one has
been renamed to ACT ONE C. The cards can be resized by dragging the
lower right hand corner. If you shrink the card far enough the
format tool bar will disappear D. Any text in the Index Card can be
selected and linked out to active parts of the project. With the
text highlighted, click the anchor symbol in the format tool bar
and a pop-up dialogue will allow you to select Characters, Groups,
Triggers, Scenes, content and more. Figure 9 Whiteboard - Getting
Started with Index Cards
30. Page 30 of 191 Version 8.0 5.2.2 Character map To make your
story "active" you'll have to give your Characters accounts. This
is described in Section 11. Whether they have accounts or not, it
can be good practice to create a character map which shows the
relationship between Characters. Just add Characters, connect them
and label the links. Figure 10 Example Character Map 5.2.2.1 5The
Anchor Icon Wherever you see the anchor icon above a text area you
can use it to link to other project elements. Here in the Index
Card, all of the links are internal and allow for easy jumping to
the elements that you need to reference (see Figure 12).
31. Page 31 of 191 Version 8.0 Figure 11 Use the Anchor to link
to internal project elements 5.3 ANTICIPATED TRIGGERS Often as the
Author adds content, the response(s) from the Audience to outbound
messages can be anticipated. In these instances, utilizing the
Anticipated Triggers tab allows you to specify triggers for these
expected replies. Conducttr will now keep track of the Audience
replies, which can be analyzed in Response Metrics (Section 7.4.4).
For example, the Character Laura tweets, What flavor of ice cream
is best? Vanilla, Chocolate or Strawberry? Under the Anticipated
tab, click the + to either link an existing trigger or create a new
trigger via Add Another for each of the anticipated responses:
vanilla, chocolate and strawberry. These Anticipated Triggers will
usually be of the same outbound content type (Tweet) and with the
same Character (Laura), but it is not required. For example, Laura
might ask via SMS, My phone is dying but I need to know whether
cake or pie is better for dessert. Email me at [email protected]
please! The Anticipated Trigger in this case would be Emails with
the match phrases: cake and pie.
32. Page 32 of 191 Version 8.0 6 Managing your Project 6.1
CREATING A NEW PROJECT When you first open Conducttr you are asked
to create a new project. You have three options: Create a new empty
project Create a new project from an existing public template (e.g.
a template provided by Conducttr) Create a new project from a
template you have created a personal template. Templates can be
useful if the new project you want to create is similar to a
previous project. Figure 12 New project dialogue box 6.2 BACKUPS
You can create a backup of the project youre working on via
File>Create Backup. Should you wish to restore from backup then
select File>Manage Backup. All your backups are shown in a
pop-up dialog box (Figure 14). Click the > arrow to restore the
backup or the trashcan to delete the backup. Note: the active
project youre working on will be replaced by the backup. If you
think you might need to switch back and forth between versions of
the project then be sure to create a backup for it. Figure 13
Manage backups dialog box 6.3 TEMPLATES Templates are useful when
you want to create a similar projects without starting from
scratch. To create a new, personal template you simply click
File>Create Template. Note that when you create a template, all
the Character account details are set to dummies. Therefore, when
creating a new project from a template you will need to replace the
dummies with new, active accounts.
33. Page 33 of 191 Version 8.0 6.4 YOUR PROFILE The email you
used to log into Conducttr is used as a destination for all test
messages and for any configuration emails. Similarly the Contact
No. entered here should be a mobile number (cellphone) as this will
be used when testing a Phone account. The profile image is used to
recognize you when collaborating with others. Figure 14 You - your
settings 6.4.1 29BTime zones The first time zone you configure here
will be used as the default for the creation of all time-based
triggers. Hence, if you're creating many Date & Time triggers
for a Character with a different time zone to yours, you may find
it quicker to change your time zone on this profile page and then
change it back after you've created all the triggers. 6.4.2 Summary
of Current Functionality The current functionality is shown in the
table below Overview of Functionality CHANNELS RICH MEDIA TEXT
CONTENT TOUCHPOINTS TRIGGERS ACTIONS CONDITIONS YouTube Flickr SMS
Email Twitter Facebook Tumblr Post (Email to blogs such as Blogger
& Wordpress) API call Voice Call Video Audio Image Flickr
Document Physical Object Email Twitter SMS Flickr Facebook Tumblr
Blog Post Description Inventory (Array) API Call Social Networks
Website & Links Locations & Events Date & Time
Recurrent Period Views & Comments Email Twitter SMS Phone call
Published Widget Form mobile Form team signup Form solo signup
Watch API Instagram Subscribe/Unsubscribe Copy/Move Character
Add/Remove Group Copy/Move Group Change Create Something Team
Join/Leave/Modify Comparison - Attribute - Membership - Trigger
count - Team Time Period
34. Page 34 of 191 Version 8.0 6.5 PUBLISHING PROJECTS The
default state for Projects is LIVE. This means the project is
listening for triggers and responding to them. If a project is
STOPPED then Triggers are ignored and nothing will happen. When a
Live project is STOPPED, all queued content will be removed from
the queue and will not be published. 6.5.1 Journal The Journal
feature allows you to direct output to a web page either instead of
or in addition to publishing to live accounts. This is particularly
useful during testing when you may not wish content published on
public sites. To clear the Journal, click "Reset". A Journal URL is
given which you can provide to interested parties but we don't
recommend giving to the Audience. Figure 15 Publish pop-up 6.5.2
Collaboration Workspace The Collaboration Workspace (see Figure 17)
has three pages: Assignments - this is where can view assignments
(more below) Configure - this is where you add other authors to
collaborate on your project either solely in Conducttr or
additionally via Basecamp. Click the "+" to add and "-" to delete.
6.5.3 Assignments The Assignments page is the place where you can
check all the content that has been assigned to you (Figure 66 -
C). Projects are grouped by "Projects I own" and "Projects I help
on" (Figure 17 - A). Clicking the radio button next to these
project groups will list the projects (B). Click a project to view
the assignments.