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Gaming en Serious Gaming: een overzicht Serious Games Seminar Serious Games Seminar

An Overview of Serious Games

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Martin de Ronde, Serious Gaming, Amsterdam, 8 mei 2007

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Page 1: An Overview of Serious Games

Gaming en Serious Gaming: een overzicht

Serious Games SeminarSerious Games Seminar

Page 2: An Overview of Serious Games
Page 3: An Overview of Serious Games
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OneBigGameGuerrillaLost Boys gy

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"OneBigGame helps children in need through the creative & collective power of the videogames industry“power of the videogames industry

"It is a charitable organization that seeks to raise money to solveIt is a charitable organization that seeks to raise money to solve problems afflicting children everywhere, by creating videogames 

through a collaborative industry‐wide effort. By doing so, it connects b h d i h h h i bl d hboth gamers and games creators with the charitable cause and shows how the videogames industry as a whole can have a positive effect on 

the lives of children throughout the world.g

"Play, so others can"

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‘ h f d h l l f h h• ‘US scientists have found that regular players of shoot‐em‐ups, such as Half‐Life and Medal of Honour, have much better visual skills than most of the population. Although video game playing may seem to be rather mindless, it is capable of radically altering visual attentional processing.’

• Researchers at London's Brunel University recently published the results of a 3‐year study focused on the massive multiplayer online gameof a 3‐year study focused on the massive multiplayer online game Runescape which found that gaming may help young people learn important life lessons.

• Researchers at the University of Rochester found that young adults who regularly played video games full of high‐speed car chases and blazing gun battles showed better visual skills than those who did not. Forgun battles showed better visual skills than those who did not. For example, they kept better track of objects appearing simultaneously and processed fast‐changing visual information more efficiently. 

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• Serious games: Computer and video gamesSerious games: Computer and video games used as persuasion technology or educational technology They can be similar totechnology. They can be similar to educational games, but are often intended f ffor an audience outside of primary or secondary education. 

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• Serious Games: Games used for training, advertising, simulation, or educationg

S i G h li i f• Serious Games: the application of games concepts, technologies and ideas to non‐entertainment applications.

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• Serious Game: A product that is not specifically entertainment, but uses game p y gentertainment or the techniques and processes of the game entertainmentprocesses of the game entertainment business to achieve a purpose.

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PersuasionPersuasion

Education

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Coca Cola Webgame

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Moorhuhn

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Burger King Games

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America’s Army

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Food Force

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PersuasionPersuasion

Education

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TempoTypen & Topografie Europa

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Carmen Sandiego

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Brain Academy

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America’s Army

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Pulse

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Ship Simulator

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‘ h f d h l l f h h• ‘US scientists have found that regular players of shoot‐em‐ups, such as Half‐Life and Medal of Honour, have much better visual skills than most of the population. Although video game playing may seem to be rather mindless, it is capable of radically altering visual attentional processing.’

• Researchers at London's Brunel University recently published the results of a 3‐year study focused on the massive multiplayer online gameof a 3‐year study focused on the massive multiplayer online game Runescape which found that gaming may help young people learn important life lessons.

• Researchers at the University of Rochester found that young adults who regularly played video games full of high‐speed car chases and blazing gun battles showed better visual skills than those who did not. Forgun battles showed better visual skills than those who did not. For example, they kept better track of objects appearing simultaneously and processed fast‐changing visual information more efficiently. 

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Sim City 4000

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Neverwinter Nights

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Counterstrike

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Game Maker 7.0

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"Perhaps the most fatal flaw in the education ofPerhaps the most fatal flaw in the education of young people is that we apprentice youngsters into 19th century science rather than lettinginto 19th century science rather than letting them play scientist.“

Donald Thompson, educator

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I love beesI love bees

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The Marriageg

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Gaming en Serious Gaming: een overzicht

Serious Games SeminarSerious Games Seminar