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Serious Games for Transportation Andrew Nash GreenCityStreets.com January 7, 2014

Serious Games for Transportation

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Page 1: Serious Games for Transportation

Serious Games for Transportation

Andrew  Nash  GreenCityStreets.com    January  7,  2014  

Page 2: Serious Games for Transportation

WHY  GAMES?    

 

Games  are  popular.  

Games  can  support  other  web  and  real  ac.vi.es.  

GamificaGon  =  using  game  thinking  in  non-­‐game  contexts.  

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GAMES  CAN  HELP:  

 • Communicate  informa.on  • Increase  interest  • Iden.fy  good  ideas  • Increase  par.cipa.on  •  Encourage  behaviour  change  •  Build  rela.onships,  and  •  More  …  

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VBZ  –  Games  added  to  Facebook  page  

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Community  PlanIT  …  game  based  parGcipaGon  process  

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TRANSPORTATION  GAMES    

•  InformaGon  Games  –  players  learn  something  (simple).  

•  Driving  SimulaGon  Games  –  players  control  vehicles.    

•  Planning  Games  –  players  plan  city  transport  system.  

•  Scenario  Games  –  players  interact  in  alterna.ve  worlds.  

•  EducaGon  Games  –  players  learn  something  (complex).  

•  Engagement  Games  –  players  encouraged  to  do  something.  

•  More  …  

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BusMeister  …  public  transport  game  

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GAME  DESIGN  CONCEPTS  

Consistency  •  Game  should  be  consistent  with  sponsor’s  objec.ves.  

Gameplay  •  Game  Mechanics  –  ac.ons  afforded  to  players.  

•  Game  Dynamics  –  what  happens  in  game.  

•  Game  Aesthe.cs  –  visual  appeal  and  ICT  interface.  

•  Game  Interac.on  –  how  players  control  ac.on.  

Long  Term  MoGvaGon  •  Encouraging  people  to  play  more  than  once.  

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GAME  DESIGN  RECOMMENDATIONS    

•  Games  should  help  achieve  organiza.onal  objec.ves  –  they  are  not  always  the  best  approach.  

 •  Clearly  define  the  game  objec.ve  and  audience.  Games  with  mul.ple  objec.ves  are  hard  to  design.  

 •  Game  mechanics  should  be  closely  linked  to  objec.ve  or  the  game  will  be  less  effec.ve.  

 •  Consider  need  for  long  term  mo.va.on  and  how  it  can  be  incorporated  into  the  game.  

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GAME  DESIGN  RECOMMENDATIONS    •  Games  need  to  be  fun  -­‐  use  professional  game  designers.  

 •  Pretest  gameplay  and  user  experience  with  focus  groups  and  revise  games  based  on  results.  

•  Make  sure  the  game  can  be  played  on  many  plaNorms  and  can  be  maintained  easily.  

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Serious  Games  for  TransportaGon:  References  •  Nash,  Andrew,  Peter  Purgathofer,  Fares  Kayali;  Using  Online  Games  in  

Transport:  Grr-­‐Grr-­‐Bike  Case  Study  (TRB  Annual  Mee.ng  Paper  14-­‐3805)  hVp://www.andynash.com/nash-­‐publica.ons/2014-­‐01-­‐Nash-­‐TRB14-­‐TransportGames-­‐9nov2013.pdf    

•  Games  (in  order  of  appearance):  –  SFCTA  –  Budget  Czar  –  www.world-­‐of-­‐bus-­‐driver.com  –  www.simcity.com  –  www.worldwithoutoil.org  –  www.its.umn.edu/GridlockBuster/    –  www.meet-­‐the-­‐street.ch/en/  –  MobiKid  –  Vienna  –  www.greencitystreets.com/busmeister  –  www.chromaroma.com  –  www.grr-­‐grr-­‐bike.com  

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Serious  Games  for  TransportaGon    Using  Online  Games  in  Transport:  Grr-­‐Grr-­‐Bike  Case  Study  TRB  Annual  Mee.ng  Paper:  14-­‐3805  Andrew  Nash,  Peter  Purgathofer,  and  Fares  Kayali  

Andrew  Nash  [email protected]  andynash.com