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Teaching with
Contrived
Experiences
NextReporters:
Oville, Meriam Ahra
Ryan Cantarona
What is Contrived Experience?
Edited version of direct experience
These are “edited copies of reality and are used as substitutes for real things when it is not practical or not possible to bring or do the real thing in the classroom.
Simulate to real-life situations
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Types of Contrived Experiences
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ModelMock-Up
Specimen
And Objects
Simulation Games
Types of Contrived Experiences
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A ModelReproduction of a
real thing in a small scale, or large scale, or exact size but made of synthetic materials
Substitute for a real thing
Mock-upAn
arrangement of a real device or associated devices, displayed devices in such a way that representation of reality is created.
Specimen and ObjectsObjects- artifacts
displayed in a museum or objects displayed in exhibits or preserved insects specimen in science. Specimen- any
individual or item considered typical of a group, class or whole.
SimulationRepresentation of
manageable real event in which the leaner is an active participant engaged in learning a behavior or in applying previously acquired skills or knowledge.
GamesWhat is the difference between a game and a
simulation?
Games are played to win while simulations need not have a winner.
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Games are used for any of these purposes:
1.To practice and/or refine knowledge/skills already acquired.
2.To identify gaps or weaknesses in knowledge or skills.
3.To serve as a summation or review, and
4.To develop new relationships among concepts and principle.
Why do we make use of Contrived Experiences?
We use models, mock-ups,
specimen & objects to:
1. Overcome limitations of space and time.
2. To “edit” reality for us to focus on parts.
or a process of a system that we intend
to study.
3. To overcome difficulties.
4. To understand the inaccessible, and
5. Help the learners understand abstractions.
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8. To motivate learners
3. To prepare participants for assuming new rules in the future
10. To sensitize individuals to another persons’ life role
1. To develop changes in attitudes 2. To change
specific behavior
7. To illustrate roles that may effect one’s life but that one may never assume
5. To increase the students’ ability to apply principles
4. To help individuals understand their current roles
6. To reduce complex problems or situations to manageable elements
9. To develop analytical processes 10 General
Purposes of Simulation and
Games in Education
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Thank you for listening!!