Intended to all educational technology students.
- 1. What are direct and purposeful experiences?These are concrete and firsthand experiences that make up the foundation of our learning.These are the rich experiences that our senses bring from which we construct the ideas, the concepts, the generalization that give meaning and order to our livesyour name
2. Why are the direct experiences purposeful?They are not mechanical and a matter of going through the motion.They are not mere sensory excitement. They are experiences that are internalized in the sense that these experiences involve the asking of questions that have significance in the life of the person undergoing the experience. your name 3. Examples: preparing a mealmaking a piece of furniturePowerpoint presentationperforming a laboratory experimentdelivering a speech,taking a tripclimbing a mountain. your name 4. What are the implications of direct,purposeful experience to learning?Provide students with opportunities to learn by doingMake use of real instructional materials as much as we canHelp in the development of five senses to the full to heighten their sensitivity to the world your name 5. What are the implications of direct, purposeful experience to learning?Draw meaning from their first hand experienceBudget of purchasing materials sets the teacher free from worrying.your name 6. Impact ADVANTAGESDISADVANTAGESWe can gain knowledge through There would be a possible throughexperience experience wrong interpretation of that experience that will lead toServes as the foundation ofinappropriate knowledge. concept When misguided or misinterpreted, itformation. could possibly caused confusion. your name 7. CONTRIVEDEXPERIENCESyour name 8. CONTRIVED EXPERIENCESis edited version of direct experiencesdesign to simulate to real- life situation examples are model, mock up, objects, specimens, games and simulation. your name 9. MODEL is a reproduction of real thing in a small scale, or large scale or exact size, but made up of synthetic materials substitute to a real thing which may or may not operational your name 10. Atom Globe your name 11. Mock up is an arrangement of a real device or associated devices, display in such a way that representation of reality is createdsubstitute to real thing; sometimes it is giant enlargement example is planetarium your name 12. objectsMay also include artifacts displayed in a museum or things displayed in an exhibit or preserved insect specimen in scienceAnimal skull different horns your name 13. specimenIs any individual or item considered typical of a group, class or a wholeHuman Brain in Specimen Jar Mosquito your name 14. simulationrepresentation of a manageable real event in which the learner is an active participant engaged in learning behavior or in applying previously acquiredskillsor knowledgeyour name 15. Games forms of physical exercise taught tochildren at school Plays Examples are relay, bees, your name 16. Purposes of games To practice or refine knowledge orskills already acquired Identify gaps or weakness inknowledge or skills serve as summation or review Develop new relationships amongconcepts and principlesyour name 17. Difference between gameand simulation Games are played to win:there is a competition Simulation needs not winner,seems to be more easilyapplied to the issues ratherthan to processes your name 18. General purposes ofsimulation and games in educationyour name 19. Develop changes in attitude Change specific behavior Prepare for participants forassuming new roles in d future Help individuals understand theircurrent roles Increase the students ability toapply principles your name 20. Reduce complex problems orsituations to manageable elements Illustrate roles that may affect oneslife but that one may never assume to motivate learners Develop analytical processes sensitize individuals to anotherpersons lifeyour name 21. OTHER TYPE OF CONTRIVEDEXPERIENCESAQUARUIM your name 22. OTHER TYPE OF CONTRIVED EXPERIENCESTERARRUIMyour name 23. OTHER TYPE OF CONTRIVED EXPERIENCESAVIARYyour name 24. OTHER TYPE OF CONTRIVED EXPERIENCESHERBARIUMyour name 25. OTHER TYPE OF CONTRIVED EXPERIENCESHERBARYyour name 26. OTHER TYPE OF CONTRIVEDEXPERIENCESVIVARIUM your name 27. OTHER TYPE OF CONTRIVED EXPERIENCES SOLARIUMyour name 28. OTHER TYPE OF CONTRIVED EXPERIENCESDIORAMAyour name 29. OTHER TYPE OF CONTRIVED EXPERIENCESyour name 30. Why do we make use ofcontrived experiences?To overcome limitations of space and timeTo edit reality for us to be able to focus on parts or a process of a system that we intend to studyTo overcome difficultiesTo understand inaccessibleHelp the learner understand abstractions your name 31. Questions enumerated byEdgar Dale in evaluatingcontrived experience used inclassyour name 32. is the model or mock up necessary or can you make use of the original?could some other device such as a photograph or chart portray the idea more effectively?is the idea appropriate for the presentation in a model?are the important details of construction correct?your name 33. could wrong impressions of size, color and shape result from using this model?does the model oversimplify the idea?If it is purchased, will the model be used often enough to justify its cost?If it is to be made by the students, is the model likely to be worth the time, effort and money involved?your name 34. Summing upContrived experiences are substitutes ofreal things when it is not feasible to bring thereal thing to the class.The most important thing to rememberwhen we make use of models and mock upsare to make them as close as the realrepresent. If for one reason or another theycould not replicate the real things in size andcolor and we should at least cautions thereader or the user by giving the scale.your name 35. 1. What does Direct Purposeful Experiences mean?C. These are our firsthand experience that serves us the foundation of learningD. These are the Knowledge that retained already in our mindE. These are all about happinessF. These are given by our ancestorsyour name 36. 2. Base on Dales Cone ofExperience in what level we canfound out this direct purposefulexperiences.?C.First levelD.Second levelE.Third levelF.Fourth level your name 37. 3. ________are firsthandexperiences that serves as thefoundation of learning. Direct Experiences Direct Object Directional Contrived Experiences your name 38. 4. It is best for the learners to leadconcept formation and abstraction?C.Direct ObjectD.DirectionalE.Contrived ExperiencesF.Direct Experiencesyour name 39. 5. Are direct experiences have agreat impact of learning?C.YesD.No your name 40. 6. What is the best teacher?C.EnglishD.ScienceE.MathF.Experiences your name 41. 7. These experiences are designed tostimulate to real-life situations.C.direct, purposeful experiencesD.contrived experiencesE.dramatized experiencesF.trip experiences your name 42. 8. It is any individual or itemconsidered typical of a group, classor whole.C.ObjectD.SimulationE.SpecimenF.Mock upyour name 43. 9. It is a reproduction of a real thing ina small scale, or large scale, or exactsize- but made of synthetic materials.C.Mock upD.ModelE.ObjectF.Specimenyour name 44. 10. The planetarium may also beconsidered as what?C.Mock upD.ObjectE.ArtifactsF.Specimenyour name 45. 11. Fire and earthquake drills areexamples of?C.GamesD.SimulationE.Mock upF.Object your name 46. 12. It is a special model where theparts of a model are singled out,heightened and magnified in orderto focus on that part or processunder study.B.Mock upC.GamesD.SimulationE.Modelyour name 47. 13. These are displayed in in amuseum or objects displayed inexhibits preserved insectspecimens in science.C.ModelD.Mock upE.ArtifactsF.Simulationyour name 48. 14. The school election process is aform of?C.SimulationD.ModelE.Mock upF.Artifactsyour name 49. 15. These are played to win whilesimulations need not have a winner.C.SimulationD.ModelE.GamesF.Artifactsyour name 50. Direct, Purposeful & Contrived ExperiencesEDUCATIONAL TECHNOLOGY IBY: Jocelyn M. GallegosBSEDyour name