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University of Washington HCDE 518 & INDE 545 High-Fidelity Prototyping HCDE 518 & INDE 545 Winter 2012 redit to Jake Wobbrock, Dave Hendry, Andy Ko, Jennifer Turns, & Mark

University of Washington HCDE 518 & INDE 545 High-Fidelity Prototyping HCDE 518 & INDE 545 Winter 2012 With credit to Jake Wobbrock, Dave Hendry, Andy

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University of Washington HCDE 518 & INDE 545

High-Fidelity Prototyping

HCDE 518 & INDE 545Winter 2012

With credit to Jake Wobbrock, Dave Hendry, Andy Ko, Jennifer Turns, & Mark Zachry

University of Washington HCDE 518 & INDE 545

Agenda Announcements Lecture – HiFi Prototyping Break – 5 mins Discussion – Practical HiFi

prototyping techniques Discussion questions Next class

University of Washington HCDE 518 & INDE 545

Announcements

No class next Monday (President’s Day)

Questions?

University of Washington HCDE 518 & INDE 545

LECTURE – HI-FI PROTOTYPING

University of Washington HCDE 518 & INDE 545

Overview

Hi-Fi Interface Prototyping Experience Prototyping Wizard of Oz Practical Hi-Fi Prototyping Techniques

University of Washington HCDE 518 & INDE 545

Experience Prototyping

The key is making the interactions and experience as authentic to the real thing as possible

Typically a Hi-fidelity experience Use Wizard-of-oz to save time and avoid

complicated implementation

University of Washington HCDE 518 & INDE 545

Wizard of Oz A method of testing a system that does not exist

the listening typewriter, IBM 1984

Dear Henry

What the user sees

SpeechComputer

From Gould, Conti & Hovanvecz, Comm ACM 26(4) 1983.

University of Washington HCDE 518 & INDE 545

Wizard of Oz A method of testing a system that does not exist

the listening typewriter, IBM 1984

What the user sees The wizard

SpeechComputer

Dear Henry

Dear Henry

From Gould, Conti & Hovanvecz, Comm ACM 26(4) 1983.

University of Washington HCDE 518 & INDE 545

Name Origin

From the book & movie http://www.youtube.com/watch?

v=NZR64EF3OpA&feature=related

University of Washington HCDE 518 & INDE 545

Important Note

Up until the point the wizard is discovered, the thoughts, feelings, and actions of Dorothy and the others were all genuine

They were genuinely experiencing what it would be like to talk to a powerful and terrible wizard

University of Washington HCDE 518 & INDE 545

Wizard of Oz

Human ‘wizard’ simulates system response interprets user input according to an algorithm controls computer to simulate appropriate output uses real or mock interface wizard sometimes visible, sometimes hidden

“pay no attention to the man behind the curtain!”

good for: adding simulated and complex vertical functionality testing futuristic ideas

University of Washington HCDE 518 & INDE 545

WoZ Example - Sketch-a-move

http://www.youtube.com/watch?v=O-XNwam3LOs

University of Washington HCDE 518 & INDE 545

Other WoZ Examples

Eye Toy prototype: http://www.youtube.com/watch?v=IZUQqssE7Jk

Virtual Peers for Autism http://www.articulab.justinecassell.com/projects/

samautism/index.html

University of Washington HCDE 518 & INDE 545

BREAK – 5 MINUTES

University of Washington HCDE 518 & INDE 545

P4: Hi-Fi Prototyping

Due March 7th in class and on CollectIt Iterate on your design from P3 to a more high-fidelity

interactive prototype Can be PowerPoint, HTML, programming, etc. Must simulate the experience of using it

Conduct another usability evaluation with 2-3 participants (can be same participants as before)

Demo prototype during final class presentation

University of Washington HCDE 518 & INDE 545

Practical Prototyping Tools

Creating Hi-Fi, semi-functional prototypes with minimal effort PowerPoint Prototyping UX-Specific Tools

Axure, Balsamiq Photoshop + HTML/Dreamweaver Visual Studio OmniGraffle Hardware Prototyping (Arduino, Phidgets)

University of Washington HCDE 518 & INDE 545

PowerPoint

Advantages: Almost everyone has it

Ubiquitous format Fast and easy to use Can use hyperlinks to simulate interaction

Disadvantages: Must be used at a computer

e.g., difficult to do mobile-based interactions Somewhat limited functionality Cannot be reused for final implementation

University of Washington HCDE 518 & INDE 545

Example Prototypes

http://www.boxesandarrows.com/files/banda/interactive/SamplePrototype.ppt

http://courses.washington.edu/info360/examples/powerpoint-prototype-example.ppt

Tutorial: http://www.boxesandarrows.com/view/interactive

University of Washington HCDE 518 & INDE 545

Axure

A commercially available wireframes maker/prototyping tool

Free license for students http://www.axure.com/

Contains good documentation and tutorials

Advantages Great for websites Can transition from wireframe->Prototype->Functional system Can automatically generate design specs

University of Washington HCDE 518 & INDE 545

University of Washington HCDE 518 & INDE 545

Examples - Axure

Website: http://share.axure.com/W2D1BW/

Demo video: http://axure.com/features

University of Washington HCDE 518 & INDE 545

Balsamiq Mockups

Another commercially available prototyping tool Free trial, or $79 to buy

Advantages Can make lo-fi appearing prototypes that are

interactive

http://www.balsamiq.com/products/mockups

University of Washington HCDE 518 & INDE 545

Photoshop

Advantages Can look & feel like real thing

Disadvantages Needs use of HTML to simulate interactions

University of Washington HCDE 518 & INDE 545

Photoshop Tools

Download iPhone template: http://www.teehanlax.com/blog/?p=1628

Android Template: http://chrisbrummel.com/google-android-gui-psd

More free PS widgets: http://www.greepit.com/2009/03/25-free-psd-resources-

for-designers/ To do screen shots (saves to clipboard)

Windows: alt+print screen button Mac: Command-Control-Shift-3

University of Washington HCDE 518 & INDE 545

Visual Studio

Advantages: Fast to put together interfaces Can evolve into a fully functional prototype

Disadvantages: Requires programming knowledge to start creating

interactivity Windows only

University of Washington HCDE 518 & INDE 545

University of Washington HCDE 518 & INDE 545

OmniGraffle

University of Washington HCDE 518 & INDE 545

Hardware Prototyping

Great for making devices “off the screen” Arduino Phidgets

University of Washington HCDE 518 & INDE 545

Arduino

Prototyping tool for physical devices

Allows you to interface with hardware and for physical devices to communicate with your computer

http://www.arduino.cc/

University of Washington HCDE 518 & INDE 545

Arduino Project example

Snore-detecting pillow: http://www.youtube.com/watch?v=DmFLO-

fjGsU&feature=related

University of Washington HCDE 518 & INDE 545

Phidgets

“Physical Widgets” Sliders, buttons, sensors,

lights, RFID, motors, etc. Easier than Ardunio

Uses snap-in and USB Only requires basic

knowledge of Java programming

http://www.phidgets.com/

University of Washington HCDE 518 & INDE 545

Phidgets Example – Gumball Machine

University of Washington HCDE 518 & INDE 545

Phidgets – Interactive Flower

http://www.youtube.com/watch?v=9VJA8CPT-DQ

University of Washington HCDE 518 & INDE 545

General Tips

There are more tools here than you can learn to use proficiently

Find out what's currently being used by companies, researchers, or in jobs you'd like to do

Take the time to learn one or two prototyping techniques very well Perhaps your P4 assignment can be a good start

University of Washington HCDE 518 & INDE 545

More Resources

Overviews of rapid prototyping tools: http://www.adaptivepath.com/blog/2009/03/24/

rapid-prototyping-tools/ Your classmates’ R6 posts

University of Washington HCDE 518 & INDE 545

John’s Discussion Questions Should low-fi prototypes be developed entirely by designers, entirely by

developers, or by a team representing both areas of expertise? Why? Is the answer different for high-fi prototypes?

Can a low-fi prototype involve coding/functional interaction? Or does this make it high-fi by definition?

When you're designing a screen-based application, the interactions can be relatively easy to sketch out in low fidelity in such a way that most of the user experience is captured/conveyed. This is much more difficult with a tangible, interactive product, where the physicality defines much of the experience. Is there really such a thing as a low-fi prototype for such a product? Or is there a baseline of somewhat-high fidelity that must be reached before the prototype becomes a useful representation?

University of Washington HCDE 518 & INDE 545

John’s Discussion Questions The Houde and Hill article argues that storyboards can be prototypes. Do

you agree? Or, put another way, does something need to have a degree of interactivity to transcend from sketch to prototype?

Rudd et al. briefly touch on the very important distinction of horizontal and vertical prototypes. Is one 'better' than the other? When might you want to use each kind?

Rudd et al. present a fairly dichotomous view prototyping divided into low-fi and high-fi. Is this division granular enough? Or is further distinction useful? For example, think about Experience Prototyping -- is this just another way of framing high-fi prototyping? Or is there a useful difference?

University of Washington HCDE 518 & INDE 545

Next Class Topics

Monday, February 20th No class (President’s Day)

Wednesday, February 22nd

Empirical Evaluation Discussants: Jessica & Sarah

Upcoming Work R7, P3

University of Washington HCDE 518 & INDE 545

GROUP PROJECT TIME