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    Fantasy Battles

    The9thAge

    Dwarven HoldsArmy Rules

    Version 0.11.0 Beta

    Army Wide Rules

    Special Rules

    Armoury

    Dwarven Runes

    Quick Reference Sheet

    Change Log

    Lords

    Heroes

    Core

    Special

    Rare

    Mounts

    Fantasy Battles: The 9th Age is a community-made miniatures wargame.

    All relevant rules, as well as feedback and suggestions, can be found/given here:

    http://www.the-ninth-age.com/

    Rules changes between versions are colour coded in green. See change log at end of document.

    http://www.the-ninth-age.com/http://www.the-ninth-age.com/
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    Army Wide Rules

    Hewn out of MountainsDwarven Hold armies always count as having a Wizards Apprentice for the purpose of dispelling .

    Ancient GrudgeDwarven Hold armies have a number of Ancient Grudges which confers certain bonuses when attacking specific

    enemies. The total amount of Grudges held by a Dwarven Hold army is calculated in the following manner:

    - One Grudgefor each Dwarf King in the army;

    - Additional D3 Grudges for each Dwarf King mounted on the Throne of War;

    - One Additional Grudgewhen facing opponents who field units from the army books Orcs and Goblins or The Vermin

    Swarm.

    For each Grudge held by a Dwarven Hold army, the Player may choose one enemy model or unit to be the target of the

    Grudge. This choice is made after the Deployment Phase. All models in the Dwarven Hold army have Hatred against a

    begrudged enemy. If a Dwarven Hold unit already had Hatred it may also reroll failed to-wound rolls against the enemy

    in every first Round of combat.

    When an enemy unit is begrudged, any model which joins that unit also become subject to the Grudge for as long as it

    remains a part of the unit. However if a single model is begrudged and it joins a unit, the entire unit does not become

    subject to the grudge. No enemy unit may be targeted more than once by this rule.

    Special Rules

    RelentlessA model with this rule may march as normal even when within 8 of enemy units. Infantry models may march triple

    their Movement iftheyare farther than 8awayfrom enemy units at the start oftheir MovementPhase. A unitmay only

    perform these moves if it consists entirely of models with this rule.

    SturdyA model with this rule gains Thunderous Charge. The model does not suffer -1 to hit when taking a Stand and Shoot

    charge reaction.

    Shield WallA model with this rule adds an additional+1 to its Armour Save in Close Combat when using a shield against non-specialClose Combat Attacks from enemies to the model's front.

    EntrenchOnce deployment has finished but before moving Vanguards and Scouts, a model with this rule may entrench one War

    Machine. The War Machine counts as if in Hard Cover (but loses this rule permanently if it moves).

    2

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    HoldstoneAt the start of any Round of Combat, a model carrying the Holdstone may declare that it is using it. Once it does, the

    models unit treat flanks and rear as front for the purposes of Parry, Shieldwall and Supporting Attacks (to their

    flanks/rear). The unit may still beDisruptedas normal. While theHoldstone is active, thebearermustalwaysissueand

    accept challenges. The unit cannot pursue any enemies in the same combat that the Holdstone was used.

    Once the combat is over or the bearer slain, the beneficial effects of the Holdstone immediately end.

    Yer comin with me

    !Close Combat Attacks from models with this rule always successfully wound on to-wound rolls of 4+ (or better if the

    models Strength would allow it). Any model with this rule that is removed as a casualty in Close Combat may

    immediately make a Close Combat Attack with theweaponchoice forthis CombatRound.Thisattackmust be allocated

    either towards the model that causedthe casualty,or itsunit (inthat case, distributingthe hits as shooting)applyingall

    special rules and bonuses. It may however never exceed one attack.

    ArmouryWyrm-Slayer Rocket:

    Shooting Weapon. Range 24, Strength 8, Multiple Wounds (D3), Flaming Attacks, Cumbersome

    Forge Repeater:

    Shooting Weapon. Range 18, Strength 5, Armour Piercing (1), Flaming Attacks, Quick to Fire, Multiple Shots(2D3)

    Battle RunesRunic Master, Runic Smiths and Anvils of Power may take these, under the rules detailed in the each Unit entry, and cast

    them as Bound Spells:

    Rune of Metal

    Type: Augment

    Duration: Lasts One Turn

    Target may reroll failed Armour

    Saves.

    Rune of Resolve

    Type: Augment

    Duration: Instant

    Target friendly unit may perform a 6"

    Magical Move.

    Rune of Reckoning

    Type: Augment

    Duration: Lasts One Turn

    Target friendly unit may reroll failed

    to-hit rolls in Close Combat.

    Rune of Oaths

    Type: Augment

    Duration: Lasts One Turn

    Target friendly unit gains Stubborn

    and Immune to Psychology.

    Rune of Gleaming

    Type: Augment

    Duration: Lasts One Turn

    Target friendly unit gains Hard Target

    and Distracting.

    Rune of Resilience

    Type: Augment

    Duration: Lasts One Turn

    All to-wound rolls against target

    friendly unit receive a -1 penalty

    (multiple instances cast on the same

    unit are not stackable).

    3

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    Runic StandardsDwarfs may use Magical Standards from the Common Magical Items list as well as the Runic Standards listed below. A

    Battle Standard Bearer can take a Runic Standard as part of its Runic Item allowance.

    Runic Standard of Shielding

    (45 pts)

    All units within 6 have a Ward Save

    (5+) against Shooting Attacks.

    Runic Standard of Swiftness

    (25 pts)

    The unit gains Vanguard.

    Runic Standard of Dismay

    (30 pts)

    Units charging this unit reduce their

    charge distance by D6. This can

    cause a failed charge.

    Dwarven RunesDwarven Holds armies cannot pick from the pool of common Magical Items and instead create their own, using a

    combination of Dwarven Relics and Dwarven Runes. The resulting objects, called Runic Items, follow all the normal

    rules for Magical Items (i.e. Runic Weapon is Magical Weapon, Runic Armour is Magical Armour, Runic Talisman is

    Talisman and Runic Arcane Item is Arcane Item). Each runecombination forms a uniqueMagical Item which cannot be

    duplicated.

    Weapon Runes

    Any Hand Weapon or Additional Hand Weapons can be engraved with up to 3 Runes from this set.

    Rune of Fury

    (15 pts each)

    For each Rune of Fury engraved on aweapon the bearer gains +1 Attack.

    Rune of Might

    (20 pts each)

    For each Rune of Might engraved on aweapon the bearer gains +1 Strength.

    Rune of Precision

    (20 pts each)

    For each Rune of Precision engravedon a weapon the bearer gains +1 to

    hit.

    Rune of Quickening

    (20 pts each)

    For each Rune of Quickening

    engraved on a weapon the bearer

    gains +2 Initiative.

    Rune of Craftsmanship

    (25 pts)

    A weapon engraved with this Rune

    changes to a Great Weapon.

    Rune of Penetrating

    (40 pts)

    A weapon engraved with this Rune

    gains Armour Piercing (6).

    Rune of Smashing

    (40 pts)A Weapon engraved with a this Rune

    inflicts attacks at Strength 10 against

    targets with a Toughness of 5 or

    greater.

    Rune of Destruction

    (40 pts)A weapon engraved with this Rune

    gains Multiple Wounds (D3).

    Rune of Fire

    (5 pts)A weapon engraved with this Rune

    gains the Flaming Attacks special

    rule.

    4

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    Armour Runes

    Any suit of Armour can be engraved with up to 3 runes from this set.

    Rune of Crushing

    (10 pts each)

    An armour engraved with a Rune of

    Crushing grants the wearer Impact

    Hits (1). Each additional rune adds +1

    to the number of Impact Hits.

    Rune of Aegis

    (15 pts each)

    An armour engraved with a Rune of

    Aegis grants Magic Resistance (1) or

    increases this effect by +1 per rune,

    up to Magic Resistance (4).

    Rune of Iron

    (10 pts each)

    An armour engraved with a Rune of

    Iron grants Innate Defence (6+). One

    additional rune may be used to

    increase this effect to (5+).

    Rune of Steel

    (30 pts)

    An armour engraved with this Rune

    allows the wearer to reroll failed

    Armour Saves .

    Rune of Mountains

    (30 pts)

    An armour engraved with this Rune

    grants the wearer +1 Toughness, up

    to a maximum of Toughness 6.

    Rune of Bronze

    (30 pts)

    An armour engraved with this Rune

    grants the wearer +1 additional

    Wound.

    Rune of Resistance

    (45 pts)

    An armour engraved with this Rune

    forces enemies to reroll successful

    to-wound rolls against the wearer.

    Talismanic Runes

    Up to 3 runes from this set may be taken as a single Talisman.

    Rune of the Forge

    (5 pts)

    The bearer gains Fireborn.

    Rune of Kinship

    (10 pts)

    The bearer gains Scout and Ambush

    but may not ride a Throne of War.

    Rune of Infamy

    (20 pts)

    The bearer gains Fear.

    Rune of Shielding

    (15 pts each)

    An armour engraved with a Rune of

    Shielding grants the wearer a Ward

    Save (6+) or increases this effect by

    +1 per rune.

    Rune of Retribution

    (35 pts) - One per army

    One Use Only. This is used at the

    beginning of the Movement Phase.

    Friendly units within 6 gain

    Devastating Charge for one Turn.

    Rune of Courage

    (30 pts)

    One use only. May be activated at the

    start of any Round of Combat. For the

    duration of the Phase, the wearer has

    Stubborn.

    Rune of Dragons Breath

    (35 pts)

    The bearer has a Breath Weapon with

    the following profile: Strength 4,

    Flaming Attacks, Magical Attacks.

    5

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    Arcane Runes

    Models with the Rune Craft or Rune Craft Mastery rules may take up to 3 of the following runes as a single Arcane Item.

    Rune of Denial

    (35 pts) - One per army

    One use only. The player may

    choose to use this rune instead ofmaking a dispel roll. The spell is

    automatically dispelled.

    Rune of Brilliance

    (35 pts)

    The bearer adds a +1 bonus to all

    casting rolls when casting BoundSpells .

    Rune of Harnessing

    (25 pts)

    The Dwarven Hold player receives a

    +1 bonus to Channel rolls and theopponent receives a -1 penalty to

    Channel rolls.

    Rune of Mastery

    (40 pts)

    Once per Magic Phase, the bearer

    may reroll one Power Dice when

    casting a Bound Spell.

    Rune of Devouring

    (35 pts) - One per army

    One use only. The player may choose

    to use this rune instead of making a

    dispel roll. The spell is cast as normal

    but is afterward lost and cannot be

    cast again for the rest of the game.

    This rune cannot be combined with

    the Rune of Denial on the same item.

    Rune of Grounding

    (50 pts) - One per army

    The Dwarven player may remove a

    Power Dice from his own Magic

    Phase and add it as an additional

    Dispel Dice in the opponent's Magic

    Phase.

    6

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    Army List

    LORDS

    King 125 pts single model

    M WS BS S T W I A Ld

    3 7 4 4 5 3 4 4 10 Infantry 20x20mm base

    Armour:

    Plate Armour

    Dwarf Special Rules:

    Sturdy, Relentless, Shield Wall

    Options: pts

    May take Holdstone 30

    May take Runic Items up to 125

    May take a Shield 10

    May take a Shooting Weapon (one choice only)

    Pistol 4

    Handgun 8

    Crossbow 8

    May take a Great Weapon 10

    May take a mount (one choice only)

    Shield Bearers 50

    War Throne 150

    Daemon Seeker 130 pts single model

    M WS BS S T W I A Ld

    3 7 4 5 5 3 5 5 10 Infantry 20x20mm base

    Weapons:

    Additional Hand Weapon, Great Weapon

    Dwarf Special Rules:

    Relentless, Sturdy

    Special Rules:

    Hatred (Army Book: Daemon Legion),Lethal Strike,

    Not a Leader, Swiftstride, Unbreakable, Vanguard,

    Ward Save (6+), Weaponmaster, Yer comin with

    me!

    Options: pts

    May take Runic Items (Weapon only) up to 125

    May take up to two of the following:

    Magic Resistance (1) 15

    Fear 20

    Monster Seeker 30

    Grim Resolve 40

    Monster Seeker:The model gains Multiple Wounds (2,

    Monstrous Infantry, Monstrous Beast, Monstrous Cavalry,

    Monster and Ridden Monster)

    Grim Resolve: The model gains one attack per enemy model

    in Base Contact.

    7

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    Runic Master 125 pts single model

    M WS BS S T W I A Ld

    3 6 4 4 5 3 3 2 10 Infantry 20x20mm base

    Armour:Plate Armour

    Dwarf Special Rules:

    Relentless, Sturdy, Shield Wall

    Special Rules:

    Channel, Magic Resistance (2)

    Options: ptsMay take Runic Items up to 125

    May take a Shield 3

    May take a Great Weapon 8

    May take up to 3 Battle Runes 5 / rune

    Rune Craft Mastery: A Runic Master has Armour Piercing (1) and confers this bonus to any unit it joins. The

    character may dispel as if it were a Wizard Master, including Aided Dispel, and may cast Bound Spells from the Battle

    Runes list as either:

    - Power Level 4, spell type: Range: 6

    - Power Level 5, spell type: Range 12

    Master Engineer 120 pts single model

    M WS BS S T W I A Ld

    3 6 4 4 5 3 3 2 10 Infantry 20x20mm base

    Armour:

    Plate Armour

    Dwarf Special Rules:

    Sturdy, Relentless, Shield Wall

    Special Rules:

    Engineer, Entrench

    Options: pts

    May take Runic Items up to 100May take a Shield 3

    May take a Shooting Weapon (one choice only)

    Pistol 4

    Brace of Pistols 5

    Handgun 8

    Crossbow 8

    Forge Repeater 20

    Wyrm-Slayer Rocket 20

    May take a Great Weapon 8

    Master Marksman: At the start of the Shooting Phase, a Master Engineer may grant one of the following bonus

    effects to a friendly Infantry unit

    within 6":

    - Target u nit gains +1 to hit for all Shooting Attacks.

    - Target u nit may reroll rolls of 1' to wound for all Shooting Attacks.

    - Target u nit increases the range of its Shooting Weapons by 1d6+1.

    The bonus effect lasts until the end of the Shooting Phase. Multiple instances of the same effect do not stack. A Master

    Engineer who confers one of these bonus effects may not use the special rule Engineer during the same Shooting

    Phase.

    8

    http://www.the-ninth-age.com/lexicon/index.php?entry/81-unit/&synonym=26http://www.the-ninth-age.com/lexicon/index.php?entry/81-unit/&synonym=26http://www.the-ninth-age.com/lexicon/index.php?entry/81-unit/&synonym=26http://www.the-ninth-age.com/lexicon/index.php?entry/81-unit/&synonym=26
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    HEROES

    Thane 85 ptssingle model

    M WS BS S T W I A Ld

    3 6 4 4 5 2 3 3 10 Infantry 20x20mm base

    Armour:

    Plate Armour

    Dwarf Special Rules:

    Sturdy, Relentless, Shield Wall

    Options: pts

    May take Holdstone 25

    May be upgraded to Battle Standard Bearer 25

    May take Runic Items up to 75

    (If BSB, May take a Runic Standard)

    May take a Shield 8

    May take a Shooting Weapon (one choice only)

    Pistol 4

    Handgun 8

    Crossbow 8

    May take a Great Weapon 10

    Engineer 65 ptssingle model

    M WS BS S T W I A Ld

    3 5 4 4 4 2 3 2 9 Infantry 20x20mm base

    Armour:

    Plate Armour

    Dwarf Special Rules:

    Sturdy, Relentless, Shield Wall

    Dwarf Rules:

    Engineer, Entrench

    Options: pts

    May take Runic Items Up to 50

    May take a Shield 2

    May take a Great Weapon 6

    May take a shooting weapon (one choice only)

    Pistol 4

    Brace of Pistols 5

    Crossbow 8

    Handgun 8

    Forge Repeater 20

    Wyrm-Slayer Rocket 20

    9

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    Runic Smith 65 ptssingle model

    M WS BS S T W I A Ld

    3 5 3 4 4 2 3 2 9 Infantry 20x20mm base

    Armour:

    Plate Armour

    Dwarf Special Rules:

    Relentless, Sturdy, Shieldwall

    Special Rules:

    Channel, Magic Resistance (1)

    Options: pts

    May take Runic Items up to 75

    May take a Shield 2

    May take a Great Weapon 6

    May take up to 3 Battle Runes 5 / rune

    Rune Craft: A Runic Smith has Armour Piercing (1) and confers this bonus to any unit he joins. The model may dispel

    as if it were a Wizard Apprentice, including Aided Dispel , and may cast Bound Spells from the Battle Runes list as

    either:

    Power Level 4, spell type: Casters Unit

    Power Level 5, spell type: Range 6

    Dragon Seeker 50 ptssingle model

    M WS BS S T W I A Ld

    3 6 3 4 5 2 4 4 10 Infantry 20x20mm base

    Weapons:

    Additional Hand Weapon, Great Weapon

    Dwarf Special Rules:

    Relentless, Sturdy

    Special Rules:

    Unbreakable, Lethal Strike, Vanguard, Not a Leader,

    Swiftstride, Ward Save (6+), Weaponmaster, Yer

    comin with me!

    Options: pts

    May take Weapon Runic Items up to 75

    May take up to two of the followingMagic Resistance (1) 15

    Fear 20

    Monster Seeker 20

    Grim Resolve 25

    Monster Seeker:The model gains Multiple Wounds (2,

    Monstrous Infantry, Monstrous Beast, Monstrous Cavalry,

    Monster and Ridden Monster)

    Grim Resolve: The model gains one attack per enemy model

    in Base Contact.

    10

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    CORE

    Clan Warriors 70 pts10 models, may add up to 30 models 7 pts/model

    M WS BS S T W I A Ld

    3 4 3 3 4 1 2 1 9 Infantry 20x20mm base

    Armour:

    Heavy Armour

    Dwarf Special Rules:

    Sturdy, Relentless, Shield Wall

    Options: pts

    A single Clan Warriors or Graybeards unit

    may Vanguard (max 30 models) 1 / model

    May take Shield 2 / model

    if taken with Great Weapon 1 / model

    or Additional Hand Weapon 1 / model

    May take Throwing Weapons 1 / model

    May take a weapon (one choice only)

    Additional Hand Weapon 1 / model

    Spear 1 / modelGreat Weapon 3/ model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may become Veteran Standard Bearer*

    *A Veteran Standard Bearer is One of a Kind and may take a

    Magical Banner worth up to 25 pts.

    Greybeards 120 pts10 models, may add up to 20 models 11 pts/model

    M WS BS S T W I A Ld

    3 5 3 4 4 1 2 1 9 Infantry 20x20mm base

    Armour:

    Heavy Armour

    Dwarf Special Rules:

    Relentless, Sturdy, Shieldwall

    Special Rules:

    Immune to Psychology

    Seen It All: Units within 6 of the Greybeards may

    reroll failed Panic tests.

    Options: pts

    A single Clan Warriors or Graybeards unit

    may Vanguard ( max 20 models) 1 / model

    May take Throwing Weapons 2 / model

    May take (one choice only)

    Shield 2 / model

    Great Weapon 3/ modelGreat Weapons and Shield 4 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may become Veteran Standard Bearer

    11

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    Clan Marksmen 60 pts5 models, may add up to 20 models 12 pts/model

    M WS BS S T W I A Ld

    3 4 3 3 4 1 2 1 9 Infantry 20x20mm base

    Weapons:

    Crossbow

    Armour:

    Heavy Armour

    Dwarf Special Rules:

    Relentless, Sturdy

    Options: pts

    May swap Crossbow for Handgun free

    May take Shield 1 / model

    May take Great Weapon 3/ model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    12

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    SPECIAL

    Iron Guard 130 pts10 models, may add up to 20 models 14 pts/model

    M WS BS S T W I A Ld

    3 5 3 4 4 1 2 1 9 Infantry 20x20mm base

    Armour:

    Plate Armour, Shields

    Dwarf Special Rules:

    Sturdy, Relentless, Shield Wall

    Special Rules:

    Bodyguard,

    Options: pts

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may take Magical Standard up to 50

    Kings Guard 150 pts 10 models, may add up to 20 models 15 pts/model

    M WS BS S T W I A Ld

    3 5 3 4 4 1 2 2 9 Infantry 20x20mm base

    Weapons:

    Great Weapons

    Armour:

    Plate Armour

    Dwarf Special Rules:

    Relentless, Sturdy

    Special Rules:

    Bodyguard (General, Dwarf King)

    Options: pts

    May take Shield 1 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may take Magical Standard up to 50

    13

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    Forge Wardens 150 pts 10 models, may add up to 15 models 15 pts/model

    M WS BS S T W I A Ld

    3 5 3 4 4 1 2 1 9 Infantry 20x20mm base

    Weapons:

    Forge Gun:Range 18, Strength 5, Armour Piercing

    (1), Flaming Attacks, Quick to Fire

    Armour:

    Plate Armour

    Dwarf Special Rules:

    Relentless, Sturdy

    Special Rules:

    Ward Save (6+), Fireborn

    Options: pts

    May upgrade one model to each of the following:

    Champion 10

    - May take Wyrm-Slayer Rocket 20

    Musician 10

    Standard Bearer 10

    - may take Magical Standard up to 25

    Seekers 55pts5 models, may add up to 25 models 11pts/model

    M WS BS S T W I A Ld

    3 4 3 4 4 1 2 1 10 Infantry 20x20mm base

    Weapons:

    Additional Hand Weapon, Great Weapon

    Dwarf Special Rules:

    Relentless, Sturdy

    Special Rules:

    Unbreakable, Ward Save (6+), Swiftstride, Weapon

    Master, Yer comin with me!

    Options: pts

    May take Vanguard 1 / model

    May take Skirmisher (max 15 models) 1 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10Standard Bearer 10

    - may take Magical Standard up to 25

    14

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    Steam Copter 80 pts1model, may add up to 2 models 70 pts/model

    M WS BS S T W I A Ld

    Copter 1 - - - 5 3 - - -

    Driver - 4 3 4 4 - 2 2 9 Cavalry 40x40mm base

    Weapons:Forge Repeater

    Armour:

    Heavy Armour, Mounts Protection (6+)

    Dwarf Special Rules:

    Relentless

    Special Rules:

    Fly(8)

    Options: pts

    May swap Forge Repeater for Flame Culverin free

    (Only units of 1 model)

    May Skirmish (units of 2 or more models) free

    Flame Culverin:

    This is a Flame Thrower Artillery Weaponwith

    Range 3", Strength 3, Flaming Attacks.

    This weapon may not be used if the model performed a

    March Move. Ignore the -1 modifier to rolls on the Misfire

    Table.

    15

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    Anvil of Power 150 ptssingle model

    M WS BS S T W I A Ld

    Anvil - - - - 7 4 - - -

    Anvil Guard (4) 3 5 3 4 4 - 2 1 9 War Machine 60mm round baseArmour:

    Plate Armour

    Special Rules:

    Unbreakable, Ward Save (5+), Magic Resistance (2), Channel

    Runic Anvil: A model with this rule can make can make dispel attempts as if it were a Wizard Apprentice , including

    Aided Dispel . An anvil comes with 3 Battle Runes and casts them with Power Level (5).

    Rune of Storms

    Type: Damage, Hex,

    Range:48

    Duration: Lasts One Turn.

    The target suffers D6 Strength 6 hits

    that are Magical Attacks and

    Lightning Attacks. Target can not

    use flying movement for the

    duration of the spell.

    Rune of Shattering

    Type: Damage, Hex,

    Range 48

    Duration: Lasts One Turn.

    The target suffers 2D6 Strength 4

    hits that are Magical Attacks. Units

    who suffer at least one wound from

    this Runic Bound Spell suffer -1 to

    hit in Close Combat and treat all

    terrain as Dangerous Terrain.

    Rune of Cleansing

    Type: Universal,

    Range 60

    Duration: Instant.

    The casting player may remove one

    spell with Duration: Lasts One Turn

    or Duration: Remains in Play from

    the target unit. This bound spell

    may target either a friendly unit or

    an enemy unit.

    An Anvil of Power may also swap one or more of these Battle Runes for one from the Battle Runes section. These

    Bound Spells are cast with Power Level 4 and Range 60.

    Ballista 55ptssingle model

    M WS BS S T W I A Ld

    Machine - - - - 7 3 - - -

    Crew (3) 3 4 3 3 4 - 2 1 9 War Machine 60mm round base

    Weapons:

    Dwarf Ballista:

    This is a Bolt Thrower Artillery Weapon:

    Range 48", Strength 6, Multiple Wounds (D3),

    Armour Piercing (6).

    Armour:

    Heavy Armour

    Special Rules:

    Stubborn

    Options:

    May take any of the following upgrades:

    Flaming Shot (5 pts)

    All hits caused by the War Machine have Flaming and Magical

    attacks.

    Rune Crafted (10 pts)

    All hits caused by the War Machine have +1 to hit against

    Flying units and Magical Attacks.

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    RARE

    Field Artillery - single model

    M WS BS S T W I A Ld

    Machine - - - - 7 3 - - -

    Crew (3) 3 4 3 3 4 - 2 1 9 War Machine 60mm round base

    Armour:

    Heavy Armour

    Special Rules:

    Stubborn

    Options:

    May take any of the following upgrades:

    Flaming Shot (5 pts)

    All hits caused by the War Machine have Flaming and Magical

    attacks.

    Engineering Rune (15 pts)

    Adds +4 to any rolls on the Misfire Table.

    Rune Crafted (50 pt)

    All hits caused by the War Machine have +1 Strength (up to a

    maximum of 10). Dwarf Catapult gains Armour Piercing (1).

    Must take one of the following:

    Catapult (90 pts)

    This is a Catapult (3) Artillery Weaponwith

    Range 60", Strength 3(9) [Multiple wounds (Ordnance)].

    Cannon (100 pts)

    This weapon can be fired in two ways;

    - As a Cannon (D6) Artillery Weaponwith

    Range 60, Strength 10, Armour Piercing (2), Multiple

    Wounds (Ordnance) .

    - As a Volley Gun Artillery Weaponwith

    Range 12", Strength 4, Armour Piercing (3), Multiple

    Shots (2D6).

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    Tunnel Artillery - single model

    M WS BS S T W I A Ld

    Machine - - - - 7 3 - - -

    Crew (3) 3 4 3 3 4 - 2 1 9 War Machine 60mm round base

    Armour:

    Heavy Armour

    Special Rules:

    Stubborn

    Options:

    May take any of the following upgrades:

    Flaming Shot (5 pts)

    All hits caused by the War Machine have Flaming and Magical

    Attacks.

    Engineering Rune (15 pts)

    Adds +4 to any rolls on the Misfire Table.

    Rune Struck(20 pts)

    All hits caused by the War Machine have +3 range and

    Magical Attacks.

    Rune Crafted (30 pts) -Organ Gun only

    All hits caused by the War Machine have +1 to wound and

    Magical Attacks.

    Must take one of the following:

    Flame Cannon (110 pts)

    This aFlame Thrower Artillery Weaponwith

    Range 12", Strength 5, Multiple Wounds (D3), FlamingAttacks.

    Organ Gun (125pts)

    This is a Volley Gun Artillery Weaponwith

    Range 30", Strength 5, Armour Piercing (1), MultipleShots (2D6*2).

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    Steam Bomber 125 pts (One of a Kind)single model

    M WS BS S T W I A Ld

    Copter 1 - - - 5 4 - - -

    Driver - 4 3 4 4 - 2 2 9 Cavalry 40x40mm base

    Weapons:Swivel Gun:Range 24, Strength 4, Armour Piercing (1), Multiple Shots (4), Quick to Fire.

    Armour:

    Heavy Armour

    Mounts Protection (6+)

    Dwarf Special Rules:

    Relentless

    Special Rules:

    Fly(8)

    Bombing Run: During the Remaining Moves sub-phase you can bomb an unengaged enemy unit. Nominate one

    enemy unit which the unit moved or marched over this turn. This unit suffers 2D6 Strength 4 hits.

    Hold Guardians 210 pts3 models, may add up to 3 models 70 pts / model

    M WS BS S T W I A Ld

    5 4 3 6 5 3 2 2 10 Monstrous Infantry 40x40mm base

    Armour:

    Plate Armour, Innate Defence (6+)

    Special Rules:

    Immune to Psychology, Magical Attacks, Multiple

    Wounds (D3)

    Options: pts

    May gain Flaming Attacks and Fireborn 5 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    Vengeance Seeker 60 ptssingle model

    M WS BS S T W I A Ld

    3 5 3 5 4 3 10 * 10 Infantry 20x20mm base

    Dwarf Special Rules:

    Relentless

    Special Rules:

    Unbreakable, Ward Save (6+), Swiftstride, Hard Target, Distracting, Random Attacks (3D3), Yer comin with me!

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    Rangers 65 pts5 models, may add up to 15 models 11 pts/model

    M WS BS S T W I A Ld

    3 4 4 3 4 1 2 1 9 Infantry 20x20mm base

    Armour:

    Heavy Armour

    Dwarf Special Rules:

    Relentless, Sturdy

    Special Rules:

    Scout, Strider (Forest)

    Options: pts

    May take Skirmisher (max 10 models) 1 / model

    May take Shield 1 / model

    May take Throwing Weapons 1 / model

    May take Crossbow 2 / model

    May take a weapon (one choice only)

    Additional Hand Weapon 1 / model

    Great Weapon 3 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    Miners 60 pts5 models, may add up to 15 models 10 pts/model

    M WS BS S T W I A Ld

    3 4 3 4 4 1 2 1 9 Infantry 20x20mm base

    Armour:

    Heavy Armour

    Dwarf Special Rules:

    Relentless, Sturdy

    Special Rules:

    Ambush

    Options: pts

    May take Shield 1 / model

    May take any of the following

    Throwing Weapon 2 / model

    Pistol 3 / modelMay take Great Weapon 3 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

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    MOUNTSThe Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

    Shield Bearers

    M WS BS S T W I A Ld

    3 5 3 4 4 4 2 2 10 Infantry 40x20mm base

    Armour:

    Mounts Protection (5+)

    Dwarf Special Rules:

    Sturdy, Relentless

    War ThroneM WS BS S T W I A Ld

    3 5 3 4 4 6 2 4 10 Infantry 40x60mm base

    Armour:

    Mounts Protection (5+)

    Dwarf Special Rules:

    Sturdy, Relentless

    Special Rules:

    Hatred

    Majesty of High Kings: A General mounted on a Throne of War increases the range of its Inspiring Presence to 18 (if

    chosen as General). All friendly units within 6 of a Throne of War gain Swiftstride. If a character mounted on a

    Throne of War joins a unit and is subsequently slain, the unit gains Frenzy.

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    Quick Reference SheetL - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

    CHARACTERS M WS BS S T W I A Ld

    L King 3 7 4 4 5 3 4 4 10

    Runic Master 3 6 4 4 5 3 3 3 10

    Daemon Seeker 3 7 4 5 5 3 5 4 10

    Master Engineer 3 6 4 4 5 3 3 3 10

    H Thane 3 6 4 4 5 2 3 3 10

    Runic Smith 3 5 3 4 4 2 3 2 9

    Dragon Seeker 3 6 3 4 5 2 4 4 10

    Engineer 3 5 4 4 4 2 3 2 9

    INFANTRY

    C Clan Warrior 3 4 3 3 4 1 2 1 9

    Clan Marksman 3 4 3 3 4 1 2 1 9

    Greybeard 3 5 3 4 4 1 2 1 9

    S Iron Guard 3 5 3 4 4 1 2 1 9

    Kings Guard 3 5 3 4 4 1 2 2 9

    Forge Warden 3 5 3 4 4 1 2 1 9

    Seeker 3 4 3 4 4 1 2 1 10

    R Vengeance Seeker 3 5 3 5 4 3 10 * 10

    Ranger 3 4 4 3 4 1 2 1 9

    Miner 3 4 3 4 4 1 2 1 9

    M Shield Bearer 3 5 3 4 4 4 2 2 10

    War Throne 3 5 3 4 4 6 2 4 10

    MONSTROUS INF. M WS BS S T W I A Ld

    R Hold Guardian 5 4 3 6 5 3 2 2 10

    CAVALRY M WS BS S T W I A Ld

    S Steam Copter 1* - - - 5 3 - - -

    - Driver - 4 3 4 4 - 2 2 9

    R Steam Bomber 1* - - - 5 3 - - -

    - Driver - 4 3 4 4 - 2 2 9

    WARMACHINES

    S Anvil of Power - - - - 7 4 - - -

    - Guard(4) 3 5 3 4 4 - 2 1 9

    Ballista - - - - 7 3 - - -

    - Crew (3) 3 4 3 3 4 - 2 1 9

    R Field Artillery - - - - 7 3 - - -

    - Crew (3) 3 4 3 3 4 - 2 1 9

    Tunnel Artillery - - - - 7 3 - - -

    - Crew (3) 3 4 3 3 4 - 2 1 9

    SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing

    common Wyrm-Slayer Rocket 24 8 - D3 -

    common Forge Repeater 18 5 2D3 - 1

    Steam Bomber Swivel Gun 24 4 4 - 1

    Steam Copter Flame Culverin Flame Thrower 3 3 - - -

    Ballista Ballista Bolt Thrower 48 6 - D3 6

    Field Artillery Catapult Catapult (3) 60 3[9] - [Ordnance] -

    Cannon (1) Cannon (D6) 60 10 - Ordnance 2

    Cannon (2) Volley Gun 12 4 2D6 - 3

    Tunnel Artillery Flame Cannon Flame Thrower 12 5 - D3 -

    Organ Gun Volley Gun 30 5 2D6*2 - 1

    22

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    CHANGE LOGReleased version 0.9.0 Beta

    v0.9.1

    Ancient Grudge, army-wide hatred removed, additional instance of Reckoner rule added instead

    Rune of Kinship, added restriction for combining it with Throne of War mount

    Reckoner rule, explicit clarification added to prevent multiple instances targeting the same unitDaemonseeker/Dragonseeker, Removed access to Talisman Runes

    Daemonseeker/Dragonseeker, added option for upgrading to Fear special rule

    Gore Spilling rule, removed

    Raging rule, changed and weakened. instead of multiplication of attacks, attacks add number of models, price corrected

    on both Daemonseeker and Dragonseeker

    Master Engineer, multiple instances of the same bonus not able to stack

    Greybeards, maximum unit size reduced

    Ironguard, removed Fight in Extra Ranks special rule

    Forgeguard, maximum unit size reduced

    Anvil of Power, changed wording of Rune of Cleansing

    Close Quarter Machine, upgrade name

    v.0.10.0

    Yer Comin With Me! Rewritten for clarification

    Rune of Precision cost increased

    Rune of Illusion, cost increased

    Rune of Shielding, moved to talisman section

    Rune of Enfeeblement removed

    Rune of Retribution Rewritten for clarification

    Rune of Harnessing Reworked

    Rune of Grounding Added

    Dwarf King, Price of Shield streamlined

    Daemon Seeker, Dragon Seeker, Price, Stats, Multiple Wounds (2) optional upgrade instead of Impact Hits

    Guild Master, Price of model and equipment corrected

    Core Troops, lost access to Scout/Ambush

    Greybeards, BS reduced

    Warriors, Shooters, Price for shields adjusted

    Warriors, Greybeards, Magic Standards and Vanguard

    Shooters, minimum Unit Size changed

    Ironguard, Price changed

    Steamcopter, Skirmishers Special Rule on units only, not on single models

    Steamcopter, Flame Blaster, clarification

    Anvil of Power, Shields removed, Range on damage Spells decressed

    Steambomber, price, wounds, quantityRangers, Miners, new units

    Palanquin, Added relentless to avoid confusion

    Throne of War, removed War Platform, added Relentless

    v.0.10.1

    Warriors, Greybeards, omitted limits added for Vanguarding units

    All Core, increased price for GW

    Iron Guard, price reduced due to new Parry

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    Steamcopter, Spteambomber, Armor Save corrected to new way of marking it

    Seekers, price increased

    Organ Gun. price increased

    Rangers, Skirmish option was omitted by mistake, but agreed by RT

    v0.11.0

    Magic Phase changes:

    Hewn out of Mountains, changed

    Master Rune Smith, Wizard Master for dispel purposes.

    Rune Smith, Anvil of Power, Wizard Apprentice for dispel purposes

    engineer and runic smith great weapon cost

    clan warriors vanguard

    core units great weapon cost

    iron guard cost

    seekers, cost

    steam copter

    organ gun

    steam bomber

    ragers

    Magic Items, Weapons, Armour and Banners renamed to Magical Items, Weapons, Armour and BannerBlurry renamed to Hard Target

    Slow to Fire renamed to Cumbersome

    shield cost for warriors with spears