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8/6/2019 Dwarven Sniper http://slidepdf.com/reader/full/dwarven-sniper 1/14 I. The Alt-Tab Mini Guide II. Hero Statistics III. Hero Introduction IV. Skills V. Skill Builds VI. Item Build I. Early Game II. Mid Game III. Optional Core IV. Luxury Items V. Rejected Items VI. Reasoning VII. Gameplay and Strategies I. Shrapnel Mini-Guide II. Assassinate Mini-Guide III. General Gameplay IV. Team Battles VIII. Friends and Foes IX. Conclusion X. FAQ XI. Replays XII. Credits and Changelog Or you can try 'Ctrl+F' and search for the thing that you are looking for. Alt-Tab Mini Guide Skill Build 1. Take Aim/Shrapnel 2. Shrapnel/Take Aim 3. Shrapnel 4. Headshot/Take Aim 5. Shrapnel 6. Assassinate 7. Shrapnel 8. Take Aim 9. Take Aim 10. Take Aim/Headshot 11. Assassinate 12. Headshot 13. Headshot 14. Headshot 15. Stats 16. Assassinate 17. Stats 18. Stats

Dwarven Sniper

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I. The Alt-Tab Mini GuideII. Hero Statistics

III. Hero IntroductionIV. Skills

V. Skill Builds

VI. Item BuildI. Early Game II. Mid Game III. Optional Core IV. Luxury Items V. Rejected Items VI. Reasoning VII. Gameplay and StrategiesI. Shrapnel Mini-Guide II. Assassinate Mini-Guide III. General Gameplay IV. Team Battles VIII. Friends and FoesIX. Conclusion

X. FAQ

XI. ReplaysXII. Credits and Changelog

Or you can try 'Ctrl+F' and search for the thing that you are looking for.

Alt-Tab Mini Guide 

Skill Build

1. Take Aim/Shrapnel2. Shrapnel/Take Aim

3. Shrapnel4. Headshot/Take Aim

5. Shrapnel6. Assassinate

7. Shrapnel8. Take Aim

9. Take Aim10. Take Aim/Headshot

11. Assassinate

12. Headshot13. Headshot14. Headshot

15. Stats16. Assassinate

17. Stats18. Stats

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19. Stats20. Stats

21. Stats22. Stats

23. Stats

24. Stats25. Stats

Item Build

Starting Items

Mid

Side

Core

Bracers or Wraith Bands

Extension

Luxuries

Gameplay

1. Farm up your core.2. Push towers.

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3. Stick with your team.4. Take part in large pushes and team battles rather than farming one lane alone.

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Hero Statistics 

STR__ _AGI_ __INT

16+1.7 _21+2.9_ 15+2.6

 ___ 

Affiliation: Sentinel

Attack Animation: 0.17 / 0.7

Damage: 36 - 42

Casting Animation: 0.3 / 0.51

Armor: 2

Base Attack Time: 1.7

Movespeed: 290

Missile Speed: 3000

Attack Range: 550

Sight Range: 1800 / 1000

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Hero Introduction 

Sniper has always been considered as an extremely fragile hero that dies in a matter of seconds.However he is also at the same time one of the most powerful carries and pushers in DotA. Hisextremely long range usually keeps him safe out of battle. He can use his skills from afar and

deal tremendous damage with them. He is the only hero in the game that can out-range towers.Because of his simplicity he is often referred to as a "newbie" hero, however he is commonly

used in competitive DotA, and sometimes, it can be hard to use Kardel to his maximum potential.

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 Skill Notes:

� Damage type: magical

Skill Usage: This skill works as a DoT in an AoE. What's great about it is that it is one of theonly skills in the game that affects towers too. This is also your primary farming skill. It can also be used for lane control, ganking and escaping. The slow is decent and usually enough to

 perform one of the above stated strategies.

Headshot 

 _______. A shot to the head deals bonus damage and stuns for a short duration.

 __ ____. ________. _______. ___. _______. __________________________.

Mana Cooldown C. Range AoE Duration Effects

1 N/A N/A N/A N/A 0.01 sec 25% chance to deal 30 damage and ministun

2 N/A N/A N/A N/A 0.1 sec 30% chance to deal 30 damage and ministun

3 N/A N/A N/A N/A 0.2 sec 35% chance to deal 40 damage and ministun

4 N/A N/A N/A N/A 0.3 sec 40% chance to deal 50 damage and ministun

Skill Notes:

� Damage type: hero physical� Works on allied creeps.

� Stun is blocked by magic immunity.

Skill Usage: This skill improves your quite low damage. The stun is also nice and it syn-

energizes well with Shrapnel. This skill also helps you with last hitting a lot.

Take Aim 

 _______.Kardel uses his dwarf engineering skills to make modifications to his rifle,enhancing the range of his rifle.

 __ ____. ________. _______. ___. _______. __________________________.

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Mana Cooldown C. Range AoE Duration Effects

1 N/A N/A N/A N/A N/A Attack Range +65

2 N/A N/A N/A N/A N/A Attack Range +130

3 N/A N/A N/A N/A N/A Attack Range +195

4 N/A N/A N/A N/A N/A Attack Range +260

Skill Notes:

� Level 3 and 4 of this skill allow Kardel to out-range towers.

Skill Usage: Take Aim is what makes Kardel a formidable tower pusher. It allows him to keep

out of danger (most of the time) and deal tremendous amounts of damage through his other skillsto enemies. Also note that if this skill is maxed it is possible to out-range the enemy fountain,

allowing you to destroy it!

Assassinate 

 _______.Take time to draw a bead, and then deal a large amount of damage to thetarget at a huge range.

 __ ____. ________. _______. ___. _______. __________________________.

Mana Cooldown C. Range AoE Duration Effects

1 175 20 sec 1500 N/A N/A Deals 355 Damage2 275 15 sec 2000 N/A N/A Deals 505 Damage

3 375 10 sec 2500 N/A N/A Deals 655 Damage

Skill Notes:

� Damage type: magical� Crosshair on target is visible to allies only.

� Invisibility doesn't affect the effect of this skill.� Interrupts channeling spells.

� Interrupt works on magic immune units.� Takes 1.7/1.65/1.5 seconds to cast.

Skill Usage: This is your only major nuke and it has quite a few purposes. It is primarily used for 

killing fleeing heroes, but it also has other purposes. It can cancel channeled spells, meaning TP'sand spells like Freezing Field will be canceled when the target hero is hit with the launched

 projectile. Because of it's very short cooldown it can be used prior to battles, or just in the midstof battle, to deal a lot of damage to one hero, weakening him a lot, and allowing him to be

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finished off by allies or by Kardel himself. Since 6.68, Kardel gets the experience from out of range assassinate kills.

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Skill Builds 

1. Take Aim/Shrapnel

2. Shrapnel/Take Aim3. Shrapnel

4. Headshot/Take Aim5. Shrapnel

6. Assassinate7. Shrapnel

8. Take Aim

9. Take Aim10. Take Aim/Headshot11. Assassinate

12. Headshot13. Headshot

14. Headshot15. Stats16. Assassinate

17. Stats18. Stats

19. Stats

20. Stats21. Stats22. Stats

23. Stats24. Stats

25. Stats

Reasoning: Shrapnel helps with our lane control, farming, and pushing. So we try to max it asearly as possible. Take Aim helps with our harassing and pushing ability, so take it early on as

well. Headshot should be left for the mid game however it is possible to take one level of it earlyon the help with our last-hitting, as our damage is pretty bad early game. Take Assassinate

whenever you can, and finish with Stats.

Skill nothing before the creeps start fighting and wait for a situation where you could needShrapnel and skill it (early first blood or ally has to be saved). When the creeps start attacking

and you realize that you might not need it too early, skill Take Aim, which make last hittingeasier. On the second level you should take the skill that you didn't take on the first level.

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Look at who you will be laning with and against to decide which skill you will take on level 4:

Solo vs Dualstunner lane (like Lina + Sven) : Take AimSolo vs high burst damage solo lane (like Tinker): Take Aim

Solo vs non high burst damage lane (like Traxex): Headshot

Solo vs deffensive + carry lane (like Spectre + Warlock) : HeadshotSolo vs aggressive + carry lane (like Lion + Naix): Take AimDual vs anything: Headshot

In general: Headshot when you can play agressive, Take Aim when you have to keep distance

and farm because you can't kill anyone and your opponent(s) will try and can kill you easily.

Skill Build Alternatives:

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Item Builds 

Early Game

Side Lane

Proceed to your position. There you may finish your personal survivability booster codenamed

"Magic Wand"

Mid Lane

Water and food allow you to stay in the battlefield for prolonged periods.

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Mid Game

Core Equipment

Power Treads and Magic Wand will give you survivability that is necessary for a slow moving

low hp Sniper. If you want to buy Orchid and you want to be able to spam Shrapnel for pushingand farming, buy an Oblivion Staff after that. The next important item to buy is Lothar¶s Edge,

 because it will save your ass many times and gives you damage and attack speed that are goodfor being a carry in mid/lategame.

Bracers or Wraith Bands

Optional Core Equipment

Urn is a very good item for Sniper. It gives him the hp and mana regen that he needs. However there sometimes might be a better Urn carrier on your team, and you should let them get it

instead of you. Otherwise go ahead and make this instead of a bracer.

A flask of whiskey to keep your morale up. A good item if you want to push in early/mid game.

While switching the lanes you can refresh your mana to push the next tower. If you don¶t want bottle, Magic Wand is enough for a burst heal.

.338 Lapua Magnum armor-piercing bullets at your service. Probably the best out there. A

cookie-cutter item for Sniper. Your high range is useless without high damage.

 Neurotoxin-coated rounds. 8 paralysing rounds for free. A very interesting item. The stats aregood for your carry role, the orb is amazing against low hp heroes, but just in early/mid game.

The orb loses it¶s effectiveness in early game. Purge is good for ganking because you have 2slows or 1 extreme slow that increase your overall DPS. Also Diffusal Blade is a must-have item

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against Warlock¶s Infernal. Benefits from: Attack speed

Electroshocking rounds for superior crowd-control. Like Diffusal Blade this item is veryeffective in early/mid game. With this item you can push faster. But because you can upgrade itto Mjollnir it isn¶t useless in late game. And it is just an orb effect, so you can also buy Skadi.

All in all an item that is useable in any situation. Benefits from: Attack speed

Adrenaline pack. Your range is high, but that will not save you when you are facing disables because their range is long, too or the disablers use fog to hide so that you don¶t notice them till

it¶s too late. All in all this item will turn you rambo for a few seconds, but it won¶t help you

against physical dps carries.

Ultra-light boots with a built-in radio. The radio allows you to call a transport chopper for extramobility. You should change your boots to this one in mid/late game. You can push everywhere

and it changes your Assassinate to something like Zeus¶s ultimate. But if the game is not focusedon ganking and pushing, Power Treads are more useful.

Buy it instead of Lothar's Edge. In games with higher skilled players that buy

Dust/Gem/Necronomicon, Lothar's isn't as useful as lower skilled games. Here Dagger is acheaper alternative. You can dodge, blink to places that are hard to reach and kill your opponents

and Assassinate's Area of Influence is huge (2700/3200/3700). The problem is that it doesn't giveyou dps.

While this item is bad on many heroes, it is a choice for Sniper if you want to gank a lot. Theonly problem is that it is useless if you buy Manta and/or Skadi that are better items. Benefitsfrom: Attack speed

Luxury Equipment

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An attached flashbang launcher. Disorients your enemies.

A item that fits Sniper perfectly. The mana regeneration let you spam Shrapnel to push towers,

the damage and attack speed is needed to be the carry and the silence will rape all guys who tryto dodge your ultimate. Benefits from: Any damage you deal

I think it¶s obvious that the item is perfect to deal damage. The evasion allows you to fightagainst ranged physical dps carries easily. But don¶t be foolish and fight in melee range against

melee carries like Naix.

Lightweight Kevlar Armor. Doesn't constrain movement. This item will help you destroying

towers quickly. I don¶t have to talk about the dps, I think. But if there is a melee hero who coulduse it also, it¶s better if he buys it. Then the aura will affect anyone and the armor is not that

wasted. Benefits from: Physical damage

Thermal scope, allows you to spot the most uncovered parts of your enemy. Obvious. Damage.

Benefits from: Physical damage, attack speed

Schmidt & Bender 6x42 PM II scope for delivering 100% precise shots. Unusable with anyrounds other than the ordinary due to different trajectory. More stun. Bash doesn¶t stack 

additional, but the chance is still higher so that it will work pretty much like a Skadi with lessslow and more damage. When you are facing heroes with evasion it¶s a must-have. Benefitsfrom: Attack speed

Dummies of yourself to deceive your enemies. Very well synergy with Sniper. The movementspeed and the stats are perfect and the illusions also get high range. When you are not facing a

high AoE team this item is very useful. Benefits from: Stats

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Improved electroshocking rounds. Look at the Maestrom. The only difference is that you should

use it¶s skill on a often attacked hero, that isn¶t you in the most cases. Benefits from: Attack 

speed

Freezing rounds. Quite expensive due to a complicated manufacturing technology. I really think 

Sniper is the best carrier for this item. No one can flee, the stats are nice and it¶s just a buff, notan orb. So you should get it if you got Maestrom/Mjollnir and vice-versa. The only problem is

the price.

Rejected Equipment

Why would a sniper need something that looks like a green excrement? Seriously, Assassinate is

your finishing move, not your nuke. The cooldown is low anyway and your manapool small.Don't buy it.

Shrapnel will give the minions time to hit. And strength and intelligence is needed. So it is agood item? Not really. Shrapnel slows for a short time and you can hit invisible heroes with your ultimate anyway. It's better to get physical dps items and attack speed because they will make

you (combined with Take Aim and Headshot) a hard carry.

This item is completely useless. It just takes a inventory slot. Firstly you aren't a ricer. Ricingwould waste your pushing and ganking potential. If you want to farm, buy Orchid. The mana

regeneration will let you spam Shrapnel, which results in many lasthits. And you push. And you

can gank because of the Silence. And it gives you physical dps.

Lifesteal in general is not really bad, but not a good choice because you shouldn't play ramboanyway. Your health points are too low for this. Buy one of the orbs that are mentioned before.

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This will help you spam Shrapnel and push but it doesn't give you physical dps. Go for Orchid

instead.

Item Build Reasoning

Early game its important to grab some stat and regen items. This is what the branches and

tangos/clarities/salves are for. Grab exactly 3 tangos, as we will use these to build our magicwand. Next try to buy your bracer parts or boots of speed. Then proceed to complete you basic

laning phase items.

This is the order that we want to complete our starting items: Wand and Treads. Also you shoulddecide whether to go for Bracers or Wraiths at this point. Right after this you should start on

farming Lothars. However instead of going straight for Lothars, you can try to instead farm up anoptional item. Anyways, either way you will farm up your Lothars eventually and thats when

you should try to farm up your next item. Since you will start getting quite a lot of kills at this point you luxury shouldn't take too long to complete.

Then keep on adding luxuries to your build until the game ends. The Lothars, should hopefully

minimize your losses in the process. Try to buy items that will synergize with other items,instead of buying random items. For example here are some very late game builds that synergize

well:

Sniper Commando (Carry, Illusions give you high dps)

Assassin (Dps carry that kills anyone with a few hits)

Guerilla (Ganker)

Mortar Team (Pusher, Mjolnir for killing creeps quickly)

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 Gatling (Carry, high as to trigger Ministuns often)

Of course those item builds are quite expensive, but rewarding if you complete one.