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    Fantasy Battles

    The 9th Age

    Daemon LegionsArmy Rules 

    Version 0.11.0 Beta

    Daemonic Army Rules

    Army Special Rules

    Aspects

    Armoury

    Daemonic Items

    Quick Reference Sheet

    Change Log

    Lords

    Heroes

    Core

    Special

    Rare

    Mounts

    Fantasy Battles: The 9th Age is a community-made miniatures wargame.

    All relevant rules, as well as feedback and suggestions, can be found/given here:

    http://www.the-ninth-age.com/

    Rules changes between versions are colour coded in green. See change log at end of document.

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    Daemonic Army Rules

    Mark Restrictions In addition to the normal army restrictions, units with a Daemonic Mark other than True Chaos are subject to the

    following additional rules:

    Duplicate Limit (in Warband) (in Grand Army)

    Core max 2 max 1 max 4

    Special max 2 max 1 max 4

    Rare max 1 max 1 max 2

    These restrictions are lifted for units that share the same Mark as their general. Armies lead by True Chaos Mark

    Generals are not subject to these restrictions.

    Monotheist Army Bonus If all units in the army have the same Daemonic Mark, the following bonuses apply.

    ● All Core units and Harbinger characters gain their Mark’s Minor Aspect for free. ● All Standard Bearers with Daemonic Mark: Wrath add +1 to channel attempts in the opponent’s magic phase.

    Standards with the Mark of Wrath may dispel as level 1 Wizards, including Aided Dispel. count as a Wizard

    Apprentice for dispelling purposes.

    ● Many Special and Rare units may now be upgraded with their Mark’s Minor Aspect. 

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     Army Special Rules

    Daemonic Marks Models in a Daemon Legion army may bear certain unholy marks that denote their allegiance. Certain models may 

    freely choose their Marks and other modelsmay comewitha Markby default.All modelsin a unitshare the sameMark  

    and characters may only join units that bear their Mark. The Daemonic Mark confers the following properties:

    Change  The bearer may gain one of the following bonus effects: Flaming Attacks,   Ward-Breaker Attacks or 

    Hellfire, which affects both close combat attacks and shooting attacks. The effect must be chosen   at  

    the start ofeachcombatphase and beforeshootingwitha unit. 

    Everymodel in a unit mustchoosethe 

    same bonus effect. Special Attacks such as Stomps or Impact Hits are not affected.   Characters with 

    the Daemonic Mark (Change) that are Wizards do not get the above effect, instead they add a +1 

    modifier to their casting roll.

    Lust   The bearer gains Armour Piercing (1), or may increase its existing Armour Piercing by 1.

    Pestilence  Enemy units in base contact with these modelsreceive a -1modifierto their WeaponSkill whenthey 

    attack. This is increased to a -2 modifier to their Weapon Skill if the model attacking is in a unit in 

    base contact with two or more units with the Daemonic Mark (Pestilence). This cannot reduce 

    Weapon Skill below 1.

    Wrath  The bearer gains +1 Strength during first round of combat. Special Attacks suchas Stompsor Impact  

    Hits are not affected.

    True Chaos No additional effects.

    Daemonic InstabilityIn addition to the normal Daemonic Instability special rule, units may only benefit from Hold Your Ground and Inspiring

    Presence granted by a model with the same Daemonic Mark as themselves, or by models with the Daemonic Mark (True

    Chaos). 

    ElusiveUnits with this rule maydeclare a Flee chargereactiondespite being Immuneto Psychology. This ability cannotbeused 

    if the unit is joined by a character who does not share this rule.

    Trail of MucusEnemy units cannot claim Flank or Rear combat resolution bonuses against a unit containing models withthisspecial 

    rule. 

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     AspectsUnits which bear a Daemonic Mark other than True Chaos may receive additional bonuses called   Aspects . Characters 

    who benefit from an Aspect grant their effects to any units they join. Therefore, every model in a unit share the same 

    Aspects at any given moment. The model may only take Aspects corresponding to its’ own mark.

    Mark of Change

    Far Seeing  (- / 15 pts) - Minor Aspect

    The model gains an additional 6" range on all shooting

    attacks that use Ballistic Skill.

    Power Vortex  (35 pts) - Supreme Aspect

    The model may add +1 Strength to any spells cast from the

    Path of Change which inflict hits with a Strength value.

    Mark of Lust

    Clawed Caress  (15 pts) - Minor Aspect

    The model gains Armour Piercing (1), which is cumulative

    with other Armour Piercing values.

    Dance of Death (35 / 40 pts )- Supreme Aspect  

    The model gains Lightning Reflexes.

    Mark of Pestilence

    Contamination  (10 / 15 pts) - Minor Aspect

    Any unsaved Poison wounds (i.e. a ‘6’ to wound from a

    Poisoned Attack) caused by the model count as 2 wounds

    for calculating the combat score.

    Bloated Putrefaction (45 / 40 pts) - Supreme Aspect  

    The model gains Regeneration (4+).

    Mark of Wrath

    Onslaught   (10 / 15 pts) - Minor Aspect

    The model gains Devastating Charge.

    Eternal Fury (30 / 40 pts) - Supreme Aspect  

    The model gains Hatred. 

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     ArmouryBlood Swords

    Close Combat Weapon. Type: Hand Weapon. Models armed with a Blood Sword gain Lethal Strike.

    Hell Blades

    Close Combat Weapon. Type: Hand Weapon. Models armed with a Hell Blade always strike with Strength 5 in Close

    Combat. This value cannot be modified in any way.

    Barbed Claws

    Close Combat Weapon. Type: Hand weapon. Models armed with Barbed Claws gain +1 to wound in close combat.

    Firebolts : 

    Shooting Weapon. Range 24", Strength 3, Quick to Fire

    A unit with at least three full ranks may shoot with Strength 4 and Range 18" which cannot be increased in any way.

    A unit with at least four full ranks may shoot with Strength 5 and Range 12" which cannot be increased in any way.

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    Daemonic ItemsDaemon Legion armies possess their own version Magical Items called Daemonic Items. Daemonic Items follow the 

    same core rules as Magical Items with the exception that items restricted to the bearers of certain Marks may be 

    repeated within an army. As an exception, Magical Standards may be taken from the poolof Common Magical Itemsin 

    the Core Rulebook. Any other other Magical Items in a Daemon Legion army must be taken from the list below.

    Daemonic Weapons

    Eternal Sword  (50 / 35 pts)

    Type: Hand Weapon. Bearer gains +1 to their Weapon

    Skill, Initiative, Strength, and Attacks in Close Combat.

    Mortal Blade (40 / 30 pts)

    Type: Hand Weapon. Attacks made with this weapon

    have Multiple Wounds (2).

    Soul Drinker (  50 / 25  pts)

    Soul Harvest Type: Hand Weapon. When the bearer has

    caused 6 or more unsaved wounds with this weapon

    (excluding Breath Weapon wounds), it gains a Breath

    Weapon (Strength 4). Use of this Breath Weapon resets

    the wounds counter and the process can start again.

    Each Breath Weapon gained this way is a separate one,

    so it can be used more than once per battle.

    Lash of Lust   (40 / 25 pts) - Mark of Lust only

    Type: Shooting Weapon. Range 15”, Strength as User,

    Quick to fire, Multiple Shots (2D6). 

     Aether Wand  (40/ 15 pts ) - Mark of Change Only

    Type: Hand Weapon. Every time the bearer successfully

    casts or dispels a spell, roll a D6. On a 5+ the bearer gains

    a counter. At the start of any Close Combat phase the

    bearer can remove any number of counters to gain +1

    Attack or +1 Strength for each counter removed until the

    end of the phase. 

    Heart Seeker (20 /10 pts)

    Type: Hand Weapon. Bearer can reroll any 1s to hit in

    close combat.

    Blade of Grief  (20 pts)

    Type: Hand Weapon. The bearer causes Fear and gains

    Ward-Breaker Attacks.

    Trident of Torment  (15 pts)

    Type: Hand Weapon. Wearer gains +1 Weapon Skill, +1

    Initiative and gain Armour Piercing (1) 

    in Close Combat  

    Daemonic Talismans

    Mantle of Wrath (50 pts) - Mark of Wrath only

    Bearer has Innate Defence (5+). In addition, all Magical

    Weapons wielded by enemy models in base contact

    count as their mundane equivalent.

    Nauseating Aura (50 pts) - Mark of Pestilence only

    Enemy units in base contact with the bearer haveInitiative 1 in the Close Combat phase.

    Shackles of Reality (35 pts)

    Bearer has Regeneration (4+). 

    Blissful Bindings  (35 pts) - Mark of Lust only

    Enemy models in base contact with the bearer must

    halve their Weapon Skill and Initiative, rounding up.

    Brass Collar (35 pts) - Mark of Wrath only

    Bearer has Magic Resistance (3).

    Portal Gem (20 pts)

    All friendly units within 6” of the bearer suffer one

    wound less from failed Daemonic Instability tests.

    Weaver’s Eye (10 pts)

    One Use Only. Bearer may reroll one failed Ward Save. 

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    Daemonic Enchanted Items

    Blazing Wings (35 pts) - Harbinger with Mark of

    Change only

    The bearer gains Fly (8).

    Fickle Charm  (35 pts) - Mark of Change only

    The bearer may reroll a single D6 on two separate

    occasions throughout the game. This can be any dice to

    be chosen from either a Magic Dice, Spell Effects, To

    Wound, To Hit, Saves, Charge Distance, Pursue Distance,

    or one of the dice for a Leadership test.

    Veil of Shadows  (35 pts)

    Bearer and his unit gain the Hard Target  

    and Magical

    Resistance (1).

    Hellish Crown (25 pts)

    The bearer gains +1 Leadership.

    Horn of Damnation (25 pts)

    Enemy units in base contact with the bearer must reroll

    successful Leadership tests.

    Black Orb (25 pts)

    All enemy wizards attempting to cast spells from the

    Path of Light suffer a -2 penalty to their casting roll.

    Token of the Dark Gods  (25 pts)

    The effect depends on the Mark of the Bearer:

    Change: The bearer may cast Wave of Transformation

    from the Path of Change as a Bound Spell with Power

    Level 3.

    Lust  : The bearer may cast Frenzied Hysteria from the

    Path of Lust as a Bound Spell with Power Level 3.

    Pestilence: The bearer may cast Breath of Corruption

    from the Path of Disease as a Bound Spell with Power

    Level 3.

    Wrath  : One use only. The player may choose to

    activate this trinket instead making a Dispel roll, in

    which case the Wizard casting the spell cannot cast

    the same spell during the next Game Turn.

    Elixir of Souls   (15 pts)

    One Use Only. May be activated at the start of the Player

    Turn. The bearer gains +2 Movement. 

    Daemonic Arcane Items

    Mirror of Change (40 pts) - Mark of Change only

    At the start of the Player’s Magical Phase, the bearer maypick an enemy wizard within Line of Sight and within

    30”. For the duration of this Magical Phase the bearer

    may cast spells known by the selected wizard instead of

    its own. If the target wizards knows more spells than the

    bearer is able to learn due to its magical level then the

    bearer cannot copy all of them and must randomize

    which spells are mirrored. Spells which create new units

    or Raise models cannot be mirrored and are ignored

    when randomising.

    Seventh Seal  (35 pts)

    One Use Only. Instead of making a Dispel attempt, you

    may use this item. The spell is automatically dispelled. 

    Soul-Bound Staff  (30 pts)

    Miscasts always count as having rolled 1 dice less whenworking out their effects.

    Scrolls of the Eighth Pact  (25 pts) - models with Mark

    of Change only

    The bearer may choose any of the Battle Magical Paths

    except the Path of Light.

    Sorcerer’s Lodestone (25 pts)

    One Use Only. Directly after making a casting or

    dispelling attempt, the bearer may increase the dispel

    roll or casting roll by +D6. This flat bonus is unaffected

    by power dice restrictions.

    Skull of Cacophrax   (25 pts)

    The bearer knows one additional spell. 

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     Army List

    LORDS

    Weaver of Change  490 pts  

    single model

    M WS BS S T W I A Ld

    8 6 6 6 6 6 6 5 9 Monster 50x50mm base 

     Alliance:

    Daemonic Mark (Change)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Fly (8)

    Magic:

    Level 3 Wizard Master. Generate spells from the

    Path of Change or Alchemy

    Options: pts 

    May become a Level 4 Wizard 35 

    May take Daemonic  Items up to 100

    May choose the Greater Aspect no pt limit

    Prince of Lust   410 pts  single model

    M WS BS S T W I A Ld

    10 9 6 6 6 6 10 6 9 Monster 50x50mm base 

     Alliance:

    Daemonic Mark (Lust)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Swiftstride

    Magic:

    Level 1 Wizard Apprentice. Generate spells from

    the Path of Lust or Shadow

    Options: pts 

    May become a

    Level 2 Wizard Apprentice 25 

    Level 3 Wizard Master 95 

    Level 4 Wizard Master 130 

    May take Daemonic 

    Items up to 100

    May choose an Aspect (one choice only) no pt limit   

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    Father of Pestilence  455 pts  single model

    M WS BS S T W I A Ld

    6 6 3 6 7 7 4 5 9 Monster 50x50mm base 

     Alliance:

    Daemonic Mark(Pestilence)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Poisoned Attacks

    Magic:

    Level 1 Wizard Apprentice. Generate spells from

    the Path of Pestilence or Death

    Options: pts 

    May become a

    Level 2 Wizard Apprentice 25

    Level 3 Wizard Master 95 

    Level 4 Wizard Master 130 

    May take Daemonic 

    Items up to 100

    May take a Flail 10

    May choose an Aspect (one choice only) no pt limit

    Scourge of Wrath  420 pts  single model

    M WS BS S T W I A Ld

    8 10 10 6 6 6 9 7 9 Monster 50x50mm base 

     Alliance:

    Daemonic Mark (Wrath)

     Armour:

    Heavy Armour 

    Daemon Special Rules: 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Fly (8), Magic Resistance (2)

    Options: pts 

    May take Daemonic  Items up to 100

    May choose an Aspect (one choice only) no pt limit

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    Daemon Prince  250 pts  single model

    M WS BS S T W I A Ld

    8 9 5 6 5 4 8 5 9 Monster 50x50mm base 

     Alliance:

    Daemonic Mark(True Chaos)

     Armour:

    Heavy Armour

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Stubborn

    Options: pts 

    May replace True Chaos

    with Mark of Change 20 

    with Mark of Lust, Pestilence or Wrath free

    May become a

    Level 1 Wizard Apprentice 40 

    Level 2 Wizard Apprentice 65 

    Level 3 Wizard Master 135 

    Level 4 Wizard Master 170

    May take Daemonic 

    Items up to 100

    May take Fly (8) 40

    If Mark of Pestilence may add Poisoned attacks 10

    May take Plate Armour 25

    Magic:

    If upgraded to a Wizard, the available Paths of Magic depend on

    the Mark of the Character. A Prince with Mark of Wrath cannot

    be upgraded to a Wizard.

    Change Path of Change or Alchemy

    Lust Path of Lust, Shadow or Black Magic

    Pestilence Path of Disease or Death

    True Chaos Path of Alchemy, Death, Fire, Heavens or Shadow

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    HEROES

    Harbinger of Change 100 pts  single model

    M WS BS S T W I A Ld

    4 3 4 3 3 2 3 2 8 Infantry 25x25mm base 

     Alliance:

    Daemonic Mark (Change)

    Weapons : 

    Firebolts 

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Magic:

    Level 1 Wizard Apprentice. Uses spells from thePath of Change or Alchemy

    Options: pts

    May become Battle Standard Bearer 25

    May become a Level 2 Wizard 25 

    May take Daemonic  Items up to 50 

    May choose an Aspect (one choice only) no pt limit

    May take a mount (one choice only)

    Disc of Change 20

    May ride a Blazing Chariot 85

    Harbinger of Lust 95 pts  single model

    M WS BS S T W I A Ld

    6 7 5 4 3 2 7 4 8 Infantry 25x25mm base 

     Alliance:

    Daemonic Mark (Lust)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Distracting 

    Options: pts

    May become Battle Standard Bearer 25

    May become a

    Level 1 Wizard Apprentice 40 

    Level 2 Wizard Apprentice 65 

    May take Daemonic 

    Items up to 50 

    May choose an Aspect (one choice only) no pt limit

    May choose a weapon (one choice only)

    Barbed Claws 5

    Additional hand weapon 5

    May take a mount (one choice only)

    Steed of Lust 25

    Siren Chariot 70

    Shrine of Temptation 150

    Magic:

    If upgraded to a Wizard, uses spells from the Path of Lust or

    Shadow

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    Harbinger of Pestilence 95 pts  single model

    M WS BS S T W I A Ld

    4 5 5 5 5 2 4 3 8 Infantry 25x25mm base 

     Alliance:

    Daemonic Mark(Pestilence)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Poisoned Attacks 

    Options: pts

    May become Battle Standard Bearer 25

    May become a

    Level 1 Wizard Apprentice 40 

    Level 2 Wizard Apprentice 65 

    May take Daemonic 

    Items up to 50 

    May choose an Aspect (one choice only) no pt limit

    May choose a weapon (one choice only)

    Flail 5 

    Halberd 8  

    May take a mount (one choice only)

    Pestilent Palanquin 40

    Blight Fly 50

    Magic:

    If upgraded to a Wizard, uses spells from the Path of Disease or

    Death 

    Harbinger of Wrath 95 pts  single model

    M WS BS S T W I A Ld

    5 7 2 5 4 2 6 3 8 Infantry 25x25mm base 

     Alliance:

    Daemonic Mark (Wrath)

    Weapons : 

    Blood Sword 

     Armour  :

    Innate Defence (6+) and Light Armour

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Magic Resistance (1) 

    Options: pts

    May become Battle Standard Bearer 25

    May take Daemonic 

    Items up to 50

    May choose an Aspect (one choice only) no pt limit

    May gain Innate Defence (4+) 20

    May ride a Crusher 40

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    CORE

    Horrors 70 pts10 models, may add up to 30 models 7 pts/model

    M WS BS S T W I A Ld

    4 3 3 3 3 1 3 1 7 Infantry 25x25mm base 

     Alliance:

    Mark of the Daemon Legion (Change)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Options: pts

    May take Firebolts 3 / model 

    If General has the same Daemonic Mark,

    may take a minor Aspect 1 / model

    May upgrade one model to each of the following:

    Champion 70

    Musician 10

    Standard Bearer 10

    - May become the Veteran Standard Bearer*

    *A Veteran Standard Bearer is One of a Kind and may take aMagical Standard worth up to 25 pts

    Magic:

    Wizard Conclave (Path of Change: Blue Fire, Pink Fire) 

    Sirens 90 pts

    10 models, may add up to 30 models 9 pts/model

    M WS BS S T W I A Ld

    6 5 4 3 3 1 5 1 7 Infantry 25x25mm base 

     Alliance:

    Daemonic Mark (Lust)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Options: pts

    May take additional hand weapon 1 / model 

    If General has the same Daemonic Mark,

    may take a minor Aspect 1 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10- May become the Veteran Standard Bearer*

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    Tallymen 

    120 pts10 models, may add up to 20 models 12 pts/model

    M WS BS S T W I A Ld

    4 3 3 4 4 1 2 1 7 Infantry 25x25mm base 

     Alliance:

    Daemonic Mark(Pestilence)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Poisoned Attacks 

    Options: pts 

    May gain a special rule (one choice only)

    Trail of Mucus 1 / model

    Distracting 3 / 

    model

    If General has the same Daemonic Mark,

    may take a minor Aspect 1 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - May become the Veteran Standard Bearer*

    Slaughterers  120 pts10 models, may add up to 20 models 12 pts/model

    M WS BS S T W I A Ld

    5 5 2 4 3 1 4 1 7 Infantry 25x25mm base 

     Alliance:

    Daemonic Mark (Wrath)

    Weapons: 

    Blood Swords

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Magic Resistance (1) 

    Options: pts

    May have Innate Defence (5+) 2 / model 

    May replace Blood Swords with Hell Blades 1 / model

    If General has the same Daemonic Mark,

    may take a minor Aspect 1 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - May become the Veteran Standard Bearer*

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    SPECIAL

    Igniters 150 pts4 models, may add up to 2 models 43 pts/model

    M WS BS S T W I A Ld

    6 3 4 4 3 2 4 2 7 Infantry 25x25mm base 

     Alliance:

    Daemonic Mark (Change)

    Weapons : 

    Firestorm : 

    Range 18”, Strength 4, Multiple Shots (D6), Quick to

    Fire

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Skirmishers

    Options: pts 

    May upgrade one model to each of the following:

    Champion 10

    May take a minor Aspect (Monotheist Army only) 6 / model

     

    Sky Serpents 130 pts3 models, may add up to 3 models 43 pts/model

    M WS BS S T W I A Ld

    1 3 - 4 4 2 4 3 7 War Beast 40x40mm base 

     Alliance:

    Daemonic Mark (Change)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Fly (9), Skirmishers

    Slashing: A unit of Sky Serpents may inflict one

    Special Attack per turn. Nominate one enemy unit

    which the Sky Serpents moved over during the

    player’s Remaining Moves sub phase. The target

    suffers D3 Strength 4 hits for each Sky Serpent inthe unit. 

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    Mounted Sirens  85 pts5 models, may add up to 10 models 15 pts/model 

    M WS BS S T W I A Ld

    Rider  6 5 4 3 3 1 5 2 7

    Steed of Lust 10 3 - 3 3 1 5 1 7 Cavalry 25x50mm base

     Alliance:

    Daemonic Mark (Lust)

     Armour:

    Mount’s Protection (6+) 

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Fast Cavalry, Poisoned Attacks (Steed of Lust only)

    Options: pts

    May take (one choice only)

    Barbed Claws 2 / model

    Elusive special rule 10

    May take a minor Aspect(Monotheist Army only) 2 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may take a Magical Standard up to 25

    Siren Chariot  

    95 pts  single model 

    M WS BS S T W I A Ld

    Chariot - - - 5 4 4 - - -

    Mounted Siren (2) - 5 4 3 - - 5 2 7

    Steed of Lust (2) 10 3 - 3 - - 5 1 7 Chariot 50x100mm base

     Alliance:

    Daemonic Mark (Lust)

     Armour:

    Mount’s Protection (6+) 

    Weapons 

    Barbed Claws (Mounted Sirens only) 

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Scythes, Poisoned Attacks (Steed of Lust only)

    Options: pts

    May take a minor Aspect(Monotheist Army only) 5

    Clawed Fiends  100 pts2 models, may add up to 4 models 50 pts / model

    M WS BS S T W I A Ld

    10 5 - 4 4 3 5 3 7 Monstrous Beast 40x40mm base 

     Alliance:

    Daemonic Mark (Lust)

    Daemon Special Rules : 

    Otherworldly, Daemonic Instability

    Special Rules: 

    Fear 

    Options: pts

    May take a weapons (one choice only) 

    Additional hand weapons 5 / model

    Barbed Claws 8 / model

    May take a minor Aspect (Monotheist Army only) 4 / model

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    Pestilent Beasts  140 pts2 models, may add up to 4 models 70 pts/model

    M WS BS S T W I A Ld

    6 3 - 4 5 4 2 4 7 Monstrous Beast 40x40mm base 

     Alliance:

    Daemonic Mark (Pestilence)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Fear, Poisoned Attacks, Regeneration (4+), Trail of

    Mucus 

    Options:

    May take a minor Aspect(Monotheist Army only) 5 / model

    Plaguelings  70 pts2 models, may add up to 8 models 30 pts/model

    M WS BS S T W I A Ld

    5 3 3 2 2 5 3 4 7 Swarm 40x40mm base 

     Alliance:

    Daemonic Mark (Pestilence)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Scouts, Poisoned Attacks

    Options:

    May take a minor Aspect(Monotheist Army only) 3 / model

    Slime Explosion: In close combat, after all attacks have been made, choose a unit that has inflicted a wound on a model

    of a Plaguelings unit this phase. That unit suffers D3 hits for each Plaguelings model removed from play during this

    close combat phase. These hits have the Toxic Attack special rule.

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    Hellhounds 130 pts5 models, may add up to 10 models 23 pts/model

    M WS BS S T W I A Ld

    8 5 - 4 4 2 4 2 7 War Beast 25x50mm base 

     Alliance:

    Daemonic Mark (Wrath)

     Armour: 

    Innate Defence (6+)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Magic Resistance (3)

    Options: pts

    May gain Ambush 20

    May gain Innate Defence (4+) 6 / model

    May take a minor Aspect(Monotheist Army only) 3 / model

    Crusher Cavalry  170 pts

    3 models, may add up to 3 models 60 pts/model

    M WS BS S T W I A Ld

    Rider 5 5 2 4 3 1 4 2 7

    Crusher 7 5 - 5 4 3 2 3 7 Monstrous Cavalry 50x75mm base 

     Alliance:

    Daemonic Mark (Wrath)

    Weapons :

    Blood Swords (Riders only)

     Armour:Mount’s Protection (6+)   , Innate Defence (6+)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Fear, Magic Resistance (1)

    Options: pts 

    May gain Innate Defence (4+) 20 / model

    May replace Blood Swords with Hell Blades 3 / model

    May take a minor Aspect (Monotheist Army only) 5 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may take a Magical Standard up to 50

    Furies  70 pts5 models, may add up to 10 models 10 pts/model

    M WS BS S T W I A Ld

    4 3 - 4 3 1 4 1 7 Infantry 25x25mm base 

     Alliance:

    Daemonic Mark (True Chaos)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly,

    Special Rules: 

    Fly (10), Skirmishers 

    Options: pts

    May replace True Chaos

    with another Daemonic Mark 2 / model 

    18

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    RARE

    Blazing Chariot 135 pts  single model

    M WS BS S T W I A Ld

    Chariot - - - 4 4 4 - - -

    Exalted Igniter (1) - 4 4 4 - - 4 3 7

    Sky Serpent (2) 1 3 - 4 - - 4 3 7 Chariot 50x100mm base

     Alliance:

    Daemonic Mark (Change)

     Armour:

    Mount’s Protection (6+)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Fly (9)

    Options: pts

    May take a minor Aspect (Monotheist Army only) 10 

    Weapons:

    Searing Firestorm : This weapon can be fired in two ways;

    - As a Bolt Thrower Artillery Weapon with

    Range 36”, Strength 4+D3*, Multiple Wounds (D3), Armour Piercing (6)

    - As a Volley Gun Artillery Weapon with

    Range 30", Multiple Shots(6), Strength 2+D3* 

    *Roll once per shooting phase (after hits have been scored) and apply this strength for all shots  

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    Blight Flies 185 pts3 models, may add up to 3 models 65 pts/model

    M WS BS S T W I A Ld

    Rider 4 3 4 4 4 1 2 1 7

    Blight Fly 1 4 - 5 5 3 2 3 - Monstrous Cavalry 50x75mm base  Alliance:

    Daemonic Mark (Pestilence)

     Armour:

    Mount’s Protection (6+) 

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Fear, Poisoned Attacks, Fly (6), Hard Target

    Options: pts

    May take a minor Aspect (Monotheist Army only) 5 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may take a Magical Standard up to 25

    Blood Chariot 165 pts  single model

    M WS BS S T W I A Ld

    Chariot - - - 5 5 4 - - -

    Slaughterer (2) - 5 3 4 - - 4 1 7

    Crusher (1) 7 5 - 5 - - 2 3 7 Chariot 50x100mm base

     Alliance:Daemonic Mark (Wrath)

    Weapons :

    Blood Swords (Slaughterers only)

     Armour:

    Mount’s Protection (6+)   , Innate Defence (4+)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Magic Resistance (1), Scythes

    Options:    ptsMay take a minor Aspect (Monotheist Army only) 10 

    Must chose one artillery weapon

    Incinerator (free)

    Model equipped with an Inferno gain Fireborn. This is a

    Flame Thrower Artillery Weapon with

    Range 8”, Strength 5, Multiple Wounds (D3), Flaming

    Attacks.

    Brass Cannon (free)

    May only be taken if General has the Mark of Wrath

    This is a Cannon (D6”) Artillery Weapon with

    Range 48”, Strength 10, Armour Piercing (2), Multiple

    Wounds (Ordnance), Flaming Attacks 

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    Daemon Engine 220 ptssingle model

    M WS BS S T W I A Ld

    8 3 4 6 7 6 3 4 7 Monster 150x100mm base 

     Alliance:

    Daemonic Mark (True Chaos)

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Weapon :

    Hellish Reaper (see below)

     Armour: 

    Innate Defence (4+)

    Special Rules: Crush Attack  

    Options: pts

    May replace True Chaos

    with another Daemonic Mark 10

    May take Poison Attacks (Pestilence only) 5

    May take Additional Hand Weapons 10

    May upgrade Hellish Reaper to one of the following:

    Hellish Breath 40

    Hellish Bombard 40

    Hellish Bolt 35

    Must take one of the following:

    Hellish Reaper (free)

    This is a Volley Gun Artillery Weapon with

    Range 12", Strength 4, Armour Piercing (3),

    Multiple Shots (2D6)

    Hellish Breath (40 pts)

    This a Flame Thrower Artillery Weapon with

    Range 8”, Strength 5, Flaming Attacks. Ignore the -1

    modifier on misfire table 

    Hellish Bombard (40 pts)

    This is a Catapult (3”) Artillery Weapon with

    Range 12-60”, Strength 3[9], [Multiple Wounds

    (Ordnance)] 

    Hellish Bolt (35 pts) 

    This is a Bolt Thrower Artillery Weapon with

    Range: 48 Strength: 6, Multiple Wounds (D3), Armour

    Piercing (6) 

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    Steed of Lust

    M WS BS S T W I A Ld

    10 3 - 3 3 1 5 1 7 War Beast 25x50mm base

     Alliance:

    Daemonic Mark(Lust)

     Armour:

    Mount’s Protection (6+) 

    Daemon Special Rules : 

    Otherworldly

    Special Rules: 

    Fast Cavalry, Elusive, Poisoned Attacks 

    Siren Chariot

    M WS BS S T W I A Ld

    Chariot - - - 5 4 4 - - -

    Mounted Siren (1) - 5 4 3 - - 5 2 7

    Steed of Lust (2) 10 3 - 3 - - 5 1 7 Chariot 50x100mm base

     Alliance:

    Daemonic Mark (Lust)

     Armour:

    Mount’s Protection (6+) 

    Weapons : 

    Barbed Claws (Mounted Siren only) 

    Daemon Special Rules : 

    Daemonic Instability, Otherworldly

    Special Rules: 

    Free Reform, Poisoned Attacks (Steed of Lust only),

    Scythes

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    Pestilent Palanquin

    M WS BS S T W I A Ld

    4 3 3 3 3 3 3 6 7 Infantry 50x50mm base

     Alliance:

    Daemonic Mark(Pestilence)

     Armour:

    Mount’s Protection (6+) 

    Daemon Special Rules : 

    Otherworldly

    Special Rules: 

    Poisoned Attacks 

    Blight Fly

    M WS BS S T W I A Ld

    1 4 3 5 5 3 2 3 7 Monstrous Beast 50x75mm base 

     Alliance:

    Daemonic Mark (Pestilence)

     Armour:

    Mount’s Protection (6+) 

    Daemon Special Rules : 

    Otherworldly, Daemonic Instability

    Special Rules: 

    Fear, Fly (6), Poisoned Attacks, Hard Target

    Crusher

    M WS BS S T W I A Ld

    7 5 - 5 4 3 4 3 7 Monstrous Beast 50x75mm base

     Alliance:

    Daemonic Mark (Wrath)

     Armour:

    Mount’s Protection (6+) 

    Daemon Special Rules : 

    Otherworldly

    Special Rules: 

    Fear 

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    Quick Reference Sheet  

    L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only  

    CHARACTERS M WS BS S T W I A Ld

    L The Great Deceiver 8 6 6 6 6 6 6 5 9

    Courtesan of Pleasure 10 9 6 6 6 6 10 6 9

    Lord of Decay 6 6 3 6 7 7 4 5 9

    Incarnation of Death 8 10 10 6 6 6 9 6 9

    Daemon Prince 8 9 5 6 5 4 8 5 9

    H Harbinger of Change 4 3 4 3 3 2 3 2 8

    Harbinger of Lust 6 7 5 4 3 2 7 4 8

    Harbinger of Pestilence 4 5 5 5 5 2 4 3 8

    Harbinger of Wrath 5 7 2 5 4 2 6 3 8

    INFANTRY M WS BS S T W I A Ld

    C Horror of Change 4 3 3 3 3 1 3 1 7

    Siren of Lust 6 5 4 3 3 1 5 1 7

    Bringer of Pestilence 4 3 3 4 4 1 2 1 7

    Bloodshedder of Wrath 5 5 2 4 3 1 4 1 7

    S Ignitier of Change 6 3 4 3 3 2 4 2 7

    Gargoyle 4 3 - 4 3 1 4 1 7

    M Palanquin 4 3 3 3 3 3 3 6 7

    WAR BEASTS M WS BS S T W I A Ld

    S Sky Serpent 1 3 - 4 4 2 4 3 7

    Hellhound 8 5 - 4 4 2 4 2 7

    M Disc of change 1 3 - 4 4 1 4 3 7

    Steed of Lust 10 3 - 3 3 1 5 1 7

    MONSTROUS BEASTS

    S Charmer of Lust 10 5 - 4 4 3 5 3 7

    Beast of Pestilence 6 3 - 4 5 4 2 4 7

    M Blight Fly 1 4 3 5 5 3 2 3 7

    Juggernaut 7 5 3 5 4 3 2 3 7

    SWARMS M WS BS S T W I A Ld

    S Pestilent Swarm 4 3 3 2 1 4 2 4 7

    CAVALRY M WS BS S T W I A Ld

    S Hunter of Lust - 5 4 3 3 1 5 2 7

    - Steed of Lust 10 3 - 3 - - 5 1 -

    MONSTROUS CAVALRY

    S Doombringer 5 5 3 4 3 1 5 2 7

    - Juggernaut 7 5 3 5 4 3 2 3 7

    R Blight Fly Rider 4 3 4 4 4 1 2 1 7

    - Blight Fly 1 4 3 5 5 3 2 3 7

    CHARIOTS M WS BS S T W I A Ld

    S Hunter Chariot - - - 5 4 4 - - -- Huntress (2)[1] - 5 4 3 - - 5 2 7

    - Steed of Lust (2) 10 3 - 3 - - 5 1 -

    R Blazing Chariot - - - 4 4 4 - - -

    - Ignitier (1) - 4 4 4 - - 4 3 7

    - Sky Serpent (2) 1 3 0 4 - - 4 3 7

    Shrine of Temptation - - - 4 4 8 - - -

    - Temptress (1)[0] - 5 5 3 - - 5 4 7

    - Huntress (3) - 5 4 3 - - 5 2 7

    - Steed of Lust (4) 10 3 - 3 - - 5 1 -

    Soulreaper Chariot - - - 4 4 4 - * -

    - Oracle (1) - 5 4 3 - - 5 * 7

    - Huntress (2) - 5 4 3 - - 5 2 7

    - Steed of Lust (2) 10 3 - 3 - - 5 1 -

    Blood Chariot - - - 5 5 4 - - -

    - Bloodshedder (2) - 5 3 4 - - 4 1 7

    - Juggernaut (1) 7 5 - 5 - - 2 3 -

    Altar of Blood - - - 5 6 4 - - -

    - Doombringer (2) - 5 3 4 - - 4 2 7

    - Juggernaut (1) 7 5 - 5 - - 2 3 -

    (2)- number of crew members when taken as a separate unit

    [1] - number of crew members when taken as a mount  

    MONSTERS M WS BS S T W I A Ld

    R Daemon Engine 8 3 4 6 7 6 3 4 7

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    Monotheist’s Reference Sheet  

    L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

    (2)- crew members when taken as a separate unit

    [1] - crew members when taken as a mount

    CHANGEM WS BS S T W I A Ld

    L The Great Deceiver 8 6 6 6 6 6 6 5 9

    H Harbinger of Change 4 3 4 3 3 2 3 2 8

    C Horror of Change 4 3 3 3 3 1 3 1 7

    S Ignitier of Change 6 3 4 4 3 2 4 2 7

    Sky Serpent 1 3 - 4 4 2 4 3 7

    R Blazing Chariot - - - 4 4 4 - - -

    - Ignitier (1) - 4 4 4 - - 4 3 7

    - Sky Serpent (2) 1 3 - 4 - - 4 3 7

    M Disc of change 1 3 - 4 4 1 4 3 7

    LUST M WS BS S T W I A Ld

    L Courtesan of Pleasure 10 9 6 6 6 6 10 6 9

    H Harbinger of Lust 6 7 5 4 3 2 7 4 8

    C Siren of Lust 6 5 4 3 3 1 5 1 7

    S Charmer of Lust 10 5 - 4 4 3 5 3 7

    Hunter of Lust - 5 4 3 3 1 5 2 7

    - Steed of Lust 10 3 - 3 - - 5 1 -

    Hunter Chariot - - - 5 4 4 - - -

    - Huntress (2)[1] - 5 4 3 - - 5 2 7

    - Steed of Lust (2) 10 3 - 3 - - 5 1 -

    R Shrine of Temptation - - - 4 4 8 - - -

    - Temptress (1)[0] - 5 5 3 - - 5 4 7

    - Huntress (3) - 5 4 3 - - 5 2 7

    - Steed of Lust (4) 10 3 - 3 - - 5 1 -

    Soulreaper Chariot - - - 4 4 4 - * -

    - Oracle (1) - 5 4 3 - - 5 * 7

    - Huntress (2) - 5 4 3 - - 5 2 7

    - Steed of Lust (2) 10 3 - 3 - - 5 1 -

    M Steed of Lust 10 3 - 3 3 1 5 1 7

    PESTILENCEM WS BS S T W I A Ld

    L Lord of Decay 6 6 3 6 7 7 4 5 9

    H Harbinger of Pestilence 4 5 5 5 5 2 4 3 8

    C Bringer of Pestilence 4 3 3 4 4 1 2 1 7

    S Beast of Pestilence 6 3 - 4 5 4 2 4 7

    Pestilent Swarm 4 3 3 2 1 4 2 4 7

    R Blight Fly Rider 4 3 4 4 4 1 2 1 7

    - Blight Fly 1 4 3 5 5 3 2 3 7

    M Palanquin 4 3 3 3 3 3 3 6 7

    Blight Fly 1 4 3 5 5 3 2 3 7

    WRATH M WS BS S T W I A Ld

    L Incarnation of Death 8 10 10 6 6 6 9 6 9

    H Harbinger of Wrath 5 7 2 5 4 2 6 3 8

    C Bloodshedder of Wrath 5 5 2 4 3 1 4 1 7

    S Hellhound 8 5 - 4 4 2 4 2 7

    Doombringer 5 5 3 4 3 1 5 2 7

    - Juggernaut 7 5 3 5 4 3 2 3 7

    R Blood Chariot - - - 5 5 4 - - -

    - Bloodshedder (2) - 5 3 4 - - 4 1 7

    - Juggernaut (1) 7 5 - 5 - - 2 3 -

    Altar of Blood - - - 5 6 4 - - -

    - Doombringer (2) - 5 3 4 - - 4 2 7

    - Juggernaut (1) 7 5 - 5 - - 2 3 -

    M Juggernaut 7 5 3 5 4 3 2 3 7

    TRUE CHAOS M WS BS S T W I A Ld

    L Daemon Prince 8 9 5 6 5 4 8 5 9

    S Gargoyle 4 3 - 4 3 1 4 1 7

    R Daemon Engine 8 3 4 6 7 6 3 4 7

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    SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing

    common Flares of Change (normal) 24 3 - - -

    (if 3+ ranks) 18 4 - - -

    (if 4+ ranks) 12 5 - - -

    Igniters of Change Flames of Change - 18 4 D6 - -

    Blazing Chariot Exalted Flames (1) Bolt Thrower 36 4+D3 - D3 6

    Exalted Flames (2)  Volley Gun 30 2+D3 6 - -

    Blood Chariot Inferno Flame Thrower 8 5 - D3 -

    Burning Skull Cannon (D6”) 48 10 - Ordnance 2

    Daemon Engine Warp Volley Volley Gun 12 4 2D6 - 3

    Warp Flamer Flame Thrower 8 5 - - -

    Warp Catapult Catapult (3”) 12-60 3[9] - [Ordnance] -

    Warp Bolt Thrower Bolt Thrower 48 6 - D3 6

    CHANGE LOGv0.9.1

    Minor Aspect: Felon Grace, clarification

    Slashing:clarification

    Shrine of Temptation basesize

    Soul-Harvest: changed from auto regain wound to a roll of 3+

    Only units with Mark of Wrath can channel add to aided dispel in a army with one Mark on all units.

    Hunter Chariot special rules

    Beasts of pestilence points (this was a type)

    Harbinger of lust, can no longer mount Shrine of Temptation

    v0.10.0

    Less Monotheist bonuses and only free for core and Harbingers, some other units can buy the upgrade

    Aspects now cost for polytheist Harbingers, lesser cost on most GD

    Power vortex increase in points

    Flares of Change: lost Multiple Shots and boosted strength can not be boosted in range.

    Rewording/change of some Magic Items, one removed, one new

    Greater Daemons increase in base cost, harbingers cheaper in base cost but has to pay for Aspect in poly army

    Core unit access to magic banner

    Horrors: increase in pts for larger and shooting units

    Sirens: increase in pts, +1A optional bonus replaced with option for AHWIgniters: Toughness decrease, WS increase, increase in pts

    Sky Serpents: Fly move decrease, slashing special attack, increase in pts

    Hunter Chariot: Elusive special rule removed, increase in pts

    Doombringers: points cost increase, 50 pts magic banner, cheaper Hell Blades

    Blazing Chariot: Fly move decrease

    Shrine of Temptation: increase in pts

    Blight Flies: Blurry instead of Skirmish

    Blood Chariot: Increase in base points, Cannon free with Wrath General

    Blight Fly mount: Blurry added

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    v0.11.0

    Magic levels

    Rewording of Monothiest Wrath Banners bonus.

    Greater daemon points cost

    Mark of Change cost for Daemon Prince

    Soul-Harverst: new rules

    Dark Breath daemonic weapon replaced with Staff of Something Tricky daemonic weapon

    Flaming Strike daemonic weapon replaced with Heartseeker daemonic weapon

    Extended Reach daemonic weapon reworded

    Unholy Trinity daemonic weapon reworded

    Clogging aura daemonic talisman reworded (works only in Close combat)

    Minor aspect cost for Beasts of Pestilence

    Doombringers: base cost, additional models cost, minor aspect cost

    Magic Items, Magic and Armour renamed to Magical Items, Weapon and Armour

    Blurry renamed to Hard Target

    Holy Attacks renamed to Ward-Breaker Attacks

    Mark of change (response to new magic rules)

    mark of pestilance (“typo” from proofreading)