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    Song of Swords/tg/ Pre-beta

    by

    Zachary T. Irwin and James Lacombe, 2012-2014All righs !eser"ed.

    1

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    Chapter 0

    What is Song of Swords?

    Mago whooped as he joined the battle with his Volkodav comrades, leaping from the saddle toclear the barricade of wagons. The nomad on the other side dropped his arquebus, and tried to

    draw his shaska as the Dacian set his feet on the inside of the wagon-fort, but Mago took his arm

    off at the elbow before the saber had even cleared the sheath. The hea"ens lo"e me,Mago

    grinned, shouldering past his foe, who was screaming blurr-eed at the stump of his own arm,and tore with his brothers into the melee, his off-hand on the back of his saber, dragging it

    across backs, thighs, throats and faces. ! knife slid into vision under Mago"s chin, and dragged

    against the steel of his gorget, the steel concealed beneath his collar saving his life. Magobrought his mail-armored elbow back, catching his assassin in the teeth, and then swept around,

    bringing his saber down on the blood-faced man"s bald pate, and clove him down to the teeth.

    #$h, how hey lo"e me%& he shouted aloud. !s though in answer, there was the crack of agunshot, and a scream. Mago reali#ed that the wail was his own as he collapsed, a white-hot

    pain erupted from where the bullet had shattered his hip. $e hit the ground, felt the churned mud

    in his hair and on the side of his face, and forced his ees open. %ho. $e had to know who hadshot him. $e turned his head to the side to look.

    The one-armed nomad, pale from loss of blood and fading fast, grinned over the smoking

    barrel of his arquebus.

    'ong o( 'words is a hisorical and (anasy ableo) role-)laying game ha )*s is em)hasis on

    realism. I+s a game abo* inense li(e or deah con(lics, ad"en*re wih )eril aro*nd e"erycorner, dee) sories, in"ol"ed characers and no holds-barred comba.

    'ong o( 'words isn+ a game wih hi )oins or ablai"e healh. ere, in*ries are de"asaing,

    debiliaing, and dead-serio*s a((airs. "en blows ha don+ /ill immediaely can /ill wihbloodloss, or in(ecion (rom slo))y reamen. In*ries s*r"i"ed can lea"e lim)s, lameness,

    cri))ling disabiliies. o*r armor can )roec yo*, b* so can yo*r s)eed and mobiliy, *ic/ wis,

    and s/ill a arms.

    o* decide yo*r characers+ goals, and hro*gh he *se o( he Arc oins sysem, yo*r characer

    grows by (ollowing he goals ha yo* decide (or him, in addiion o hose chosen by he 3ame-

    aser o gi"e sr*c*re o he game+s narrai"e. 5iolence may be a means o an end, b* isdanger means ha yo* m*s )ic/ yo*r bales wisely, insead o( charging head(irs ino e"ery

    comba si*aion.

    These elemens combine o creae a game in which he heroism o( he characers is gen*inely

    heroic. 6hen e"en one sli)-*) can mean dismembermen or deah, i a/es real co*rage o (acedanger, and co*rage is wha heroes are made o(. This isn+ a game (or he (ain o( hear.

    6heher yo* (ancy a cam)aign as 17h cen*ry nglishmen (ighing in 8rance *nder enry 5, or

    a des)erae las sand agains he ongols in *ngary

    Basic Mechanics Explained'ong o( 'words wor/s on a sim)le 9ice ool sysem, *sing only 10 sided dice, or d10s.

    2

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    :

    6hene"er here is a si*aion in which a characer m*s accom)lish a as/ ha has some chance

    o( (ail*re, or ha is relian *)on his own abiliies (or degree o( s*ccess or (ail*re, his is done

    hro*gh rolling dice.

    Dice Pool peration6hen rolling in 'ong o( 'words, here are a (ew sim)le hings o remember. The (irs; 9ice are

    no c*m*lai"e. 6hen rolling a es in"ol"ing se"eral, or a #Pool!& o( dice, yo* do no add all o(

    he n*mbers ogeher. Insead, e"ery /ind o( "est! #oll!or Chec$in 'ong o( 'words has a

    %"arget &'(ber)* ach die (rom he Poolrolled ha e*als or e

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    Exa(ple3Maa, the intrepid merchant, is attempting to climb a cliff to avoid some bandits on

    the road. &hecking theAthleticsskill for details, herMobilityscore is '(, and herAthleticsskillhas set the TNfor this attempt at ). TheDifficultyof this roll is * , so Maa needs *uccesses

    in order to reach the top without incident. +olling her!ool of '(, she gets a ", #, $, #, %, &, '(, ),

    ',and a ). i of the dice she rolled met or eceeded the TN, giving her # uccesses. ince theDifficultyof the roll was *, this means she won the Test, and had " *onus uccessesin addition.

    The M decides that * /onus uccesses means she performed the action ver quickl, in

    addition to succeeding, and so Maa makes it to the top of the hill in record time.0f Maa had onl rolled + uccesses,then she would not have succeeded in climbing up the cliff.

    0f she had rolled nouccesses, then it would1ve been a ritical ailure2ee above3 which could

    have had disastrous consequences4like her falling off the cliff to serious injur, or worse,

    attracting the attention of the bandits she was tring to avoid5

    Chapter 3 Character 4eneration

    'ong o( 'words is a game abo* characers. @haracers conrolled by he )layers are called

    layer @haracers CPCsD while he res are conrolled by he 3amemaser C4MD, called Bon-)layer @haracers C&PCsD. In order o ens*re a (*n and balanced game (or e"eryone, all

    characers are creaed *sing a sysem called @haracer 3eneraion. In @haracer 3eneraion, he

    3 esablishes he ower Le"el ha he )layers will *se, so hey can be balanced relai"e o

    each oher. The 3 sho*ld also esablish i( he cam)aign will be a 8anasy @am)aign or aisorical one, as some as)ec o( characer creaion will be di((eren.

    Character 4eneration

    @haracer 3eneraion is a m*li-se) )rocess (or creaing a characer. layers and he 3 ali/e

    *se his secion o creae characers. @haracers are b*il *sing @reaion oins CCrPD which are

    s)en on di((eren as)ecs o( he characers li/e heir arib*es, s/ills, )ro(iciencies, and so on.The amo*n o( CrP a characer has o s)end a characer generaion is based on he ower Le"el

    o( he cam)aign, which is decided by he 3.

    "able ) Power 5e6el

    Ca(paign Power CrP Maxi('( CrP per

    Categor

    Low ower C!ecommended (or !ealisic isorical@am)aignsD

    14 G

    4

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    edi*m ower CC!ecommended (or eroic

    isorical and 8anasy @am)aignsD

    22 E

    igh ower C!ecommended (or igh 8anasy

    @am)aignsD

    :0 10

    '*)er igh ower CLegendary 8anasyD :E 10

    Ca(paign Power; Le"el o( )ower o( he characers.

    CrP; Toal amo*n o( @reaion oins o s)end.

    Maxi('( CrP; Toal amo*n o( @reaion oins ha can be )* ino a single caegory.

    The se)s o characer generaion are as (ollows;

    Step 3 Creation Points

    The 3 decides he ower Le"el o( he cam)aign, and h*s he amo*n o( @reaion oins. The

    more @r in a caegory, he more )oen he characer will be in ha caegory, as he @r ranslaeino higher scores, s/ills and abiliies in ha area.

    Step 73 Concept

    9ecide wha /ind o( characer is being made. A characer is an a"aar (or ineracing wih he

    game world, and he na*re o( he characer creaed will dramaically change he role)laying

    e

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    H Magic3Bo in Fea

    H Boons 9 Banes3 A characer?s "ario*s rais, *ir/s and (laws.

    4eneral CrP #'les3

    H @r ('stbe s)en in his order, saring wih !ace and ending wih Foons Fanes.

    H Bo Categorcan ha"e more CrP de"oed o i han he a

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    *mans e

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    )ar o( he To*ghness @om)o*nd Arib*e, which ma/es yo*r characer harder o in*re,

    as well as he obiliy @om)o*nd Arib*e.

    +gilit

    Agiliy is how de

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    Arib*es, and also in(l*ences a grea many s/ills.

    :ntelligence

    Inelligence is a characer+s abiliy o collae, )rocess, recall and connec in(ormaion in a

    logical manner.

    I isn+ how +smar+ a characer so*nds or acs, b* raher how good he is a r*ly*ndersanding conce)s and analying (acs. Inelligence comes *) )rimarily in

    engineering, archiec*re, ling*isics and sciences, in which hin/ing (as isn+ as

    im)oran as hin/ing clearly and meic*lo*sly. Inelligence also aids grealy in analyingideas (or conradicions or inconsisencies. Inelligence is a characer?s abiliy o analye

    and reain in(ormaion, and also o a))ly logical )rocesses o (acs. Inelligence is *sed is

    *sed e

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    also hel)s hem a"oid being ri))ed, /noc/ed o"er, hrown o(( roc/ing horses, (l*ng o"er he

    sides o( shi)s, and oher hings ha can be a"oided wih a combinaion o( *ic/ hin/ing and

    *ic/ acion.

    "o'ghness @"A

    C'T!PB9PLTDQ:To*ghness is how resilien a characer is o harm. Thic/ness o( s/in, hardness o( bone, layers o(

    callo*s and scar iss*e. To*ghness )ro"ides he damage hreshold (or a characer when hey are

    in*red. This is he Arib*e?s only (*ncion, b* i( yo* e"er hin/ yo* migh be in harm+s wayCand really, ha+s wha he game is all abo*,D To*ghness is wha will sa"e yo* when all else (ails.

    Charis(a @C+A

    C6ILP! P6ITDQ2@harisma is how well a characer ineracs wih oher characers. I?s heir (orce o( )ersonaliy,

    heir abiliy o read )eo)le and a))eal o oher?s emoions, or >ge? hem. I?s also heir abiliy o

    hide heir own emoions, or o e

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    he secion, barring hose he 3 e

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    Boons 9 Banes

    Foons and Fanes are s)ecial *aliies o( a characer, *ir/s ha a((ec s)eci(ic hings in small

    b* end*ring ways. Foons are )osii"e, whereas Fanes are negai"e. Things li/e being *n*s*allyall, a /nac/ (or lang*ages, or a )aric*lar a)i*de (or climbing are Foons. Things li/e

    hemo)hilia, a )rominen s)eech im)edimen, or a oal ina)i*de (or swimming are Fanes. 'ee

    he Foons Fanes secion in @haracer @reaion below (or more deails on heir )ar in@haracer @reaion, and @ha)er G (or a com)lee lis and deails on all Foons Fanes.

    "able )< Boons 9 Banes Cost Chart

    CrP Boons 9 Banes

    -17

    7 -10

    8 -7

    1 0

    < 7

    2 10

    = 17

    . 20

    > 27

    0 :0

    Magic

    -A99 A3I@ IA3 $8 @$B8R'9 L$$SIB3 A3, RB9! @$B'T!R@TI$B-

    +rc Points3

    The (inal se) o( characer creaion is deciding a characer?s Arc oins. Arc oins are a

    re)resenaion o( a characer?s goals, dri"es and belie(s ha g*ide hem hro*gh li(e, es)eciallyd*ring he cam)aign isel(. 8or more in(ormaion on Arc oins, go o @ha)er 2; @haracer

    Ad"ancemen.

    12

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    1:

    -sidebox-

    "ho'gh the dont all ha6e to be chosen at character creation! its good to set o't a few)

    '(ans

    /umans pursue death 0ith 1eal because they kno0 their mortality.

    Deep do0n, they do not 0ant to live long enough to die.2

    -&i$ephoros! elian hiloso)her

    My arms are tired, my feet are cold3

    4 0ish 4 0as at home eating boar.2

    -Sir Wilhel( on Sa6o$! Feleag*ered Snigh

    6er6iew

    *man beings, also called he !ace o( en, he osoadin, and a hos o( oher names and

    moni/ers, are he mos )o)*lo*s and wides)read race in he Taered !ealms, ri"aled only by he

    Zells, and )oenially he 3oblins.*maniy is a (le

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    o( ado)ing he school by 1.

    H "he '(an Condition3 *man beings li"e shor, br*al li"es by he sandards o( heelder races. oreso han any oher race, *mans are characeried by heir abiliy o

    o"ercome heir own wea/nesses. $nly *mans may bene(i (rom he la0 Arc.

    C'lt're 9 Societ

    There is no single *ni(ied h*man c*l*re. The dias)ora o( h*maniy across M'nd's has creaed

    an enormo*s (ield o( di((ering c*l*res and ci"iliaions, mos o( which "ary dramaically (romeach oher. Bo blan/e saemen can be said abo* h*man c*l*res, e

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    #egeneration3 3oblins can reco"er (rom any in*ry ha is no (aal. Los limbs, los eyes, ec,

    regrow a(er wice he ealing Time o( he wo*nd has ela)sed.

    S(all3 3oblins red*ce he !each o( all wea)ons hey o)erae by 2 se)s. This incl*des *narmedand and reach aac/s, which are made a #and-2& range.

    Scarce En6iron(ent33oblins only ha"e o ea hal( as m*ch as oher races in order o s*r"i"e.

    "ight Spot33oblins are "ery shor, b* also highly (le

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    1G

    rich earh o( (armland, sim)ly sho"eling i ino heir mo*hs li/e a h*man wo*ld )oage.

    3oblins reach ma*riy wihin hree years, b* rarely li"e longer han 10, d*e o heir e

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    1M

    less se"ere on he able, beca*se o( heir e

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    1E

    DinThe 9in are a caegory o( h*manoids characeried by heir )ossession o( The 8oc*s. A 8oc*s is

    a sor o( )racice, a"ersion, aboo or belie( ha grans he 9in immoraliy so long as i is held o,

    as well as cerain oher )owers or abiliies, based on he s*b-race o( 9in.The 9in hemsel"es o(en *arrel o"er wha )recisely consi*es a 9in. The $hanedin, (or

    e

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    a)ered, and grow longer wih age, wih r*ly ancien Zells ha"ing ears in e

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    or ras, and some "iamin de(iciencies, li/e sc*r"y. They are also c*rio*sly imm*ne o bo*lism.

    Strange "astes3 Zells s*((er a -2 )enaly o erce)ion o deec )oison in (ood or drin/.

    owe"er, hey may drin/ and li"e o(( o( salwaer, and canno s*((er na*sea (rom smells orases, no maer how "ile.

    C'lt're and SocietThe Zells are no a "ery well organied race. They li"e )rimarily on he sea in inde)enden shi)s,

    each wih is own small comm*niy and goals. These shi)s belong o Tribes, o( which here are

    42, b* hese Tribes do no ha"e any sor o( )ermanen leadershi) abo"e he indi"id*al shi) le"el.Insead, Tribes ha"e a #creed,& which is decided *)on e"ery h*ndred years in a grea meeing, in

    which all shi)s o( he Tribe gaher ogeher Ci( ableD, and hold al/s abo* any )ossible changes o

    heir creed. I( a ca)ain or his crew brea/s he creed, and i is disco"ered, )*nishmen is *s*ally

    meed o* *ic/ly, according o he creed, by he res o( he Tribe.The ac*al c*l*re and "al*es o( he Zells "ary dramaically along ribal lines, b* a consan is

    he worshi) o( The 'e"en, who are belie"ed o be he so*rce o( The Dream, and who are

    "eneraed almos *ni"ersally by seabo*nd Zells. ach Tribe has a #)rimarch,& or a member o(

    The 'e"en whom hey belie"e is (irs among e*als, and wih whom hey are associaed..

    any Zells ha"e sim)ly been assimilaed ino h*man c*l*re C*s*ally beca*se heir ancesorsco*ldn? a((ord a shi),D and hese )eo)le are no generally m*ch di((eren (rom reg*lar h*mans,

    ho*gh hey end o be aci*rn, as he na*ral a"ersion o words says wih hem.

    Ecolog

    Zells are social animals. In heir na*ral sae, hey e

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    !e)or o The *rsic/le 'ociey

    %:f we tho'ght death was a wa o't! we wo'ld ha6e b'ilt gibbets! not 4lades)*

    - S$illithingtorix +(lHatiHa$o6e! F*rdinadin !adical

    7

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    Less han a second ace

    7 10 'econds Le"er

    8 1 min*e o*sera)

    1 10 min*es @rossbow

    < 1 ho*r achloc/

    2 12 ho*rs oc/e 6ach

    = 1 day 'eam ngine

    . 1 wee/ 1G0s '*)ercom)*er

    > G wee/s B*clear '*bmarine

    0

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    2:

    )ermissible in )ri"ae

    The F*rdinadin canno )er(orm meaning(*l agric*l*re inside he 3lades, and so hey rade (or

    (ood and maerials wih he o*side world, o(en rading bac/ chea) seel, mass-)rod*ced goods,and wondro*s in"enions (or bored /ings.

    EcologThe F*rdinadin ha"e relai"ely ame dieary *ir/s com)ared o h*mans. They do ha"e

    di((ic*lies digesing mil/ Cha"ing almos no e"ol*ionary hisory o( domesicaed cale,D and are

    es)ecially s*sce)ible o (ood )oisoning (rom mea near s)oiling. os ea a largely "egeariandie, wih mea being eaen (resh, or no a all.

    F*rdinadin generally mae (or li(e, and )regnancies las abo* 12 monhs. They can breed wih

    h*mans and oherDin, ho*gh he o((s)ring is generally o( he moher?s race, e

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    owe"er, a(er ha, heir bodies+ aging )rocess hals, so long as hey reain heir 8oc*s. ach

    breed o( l( has a di((eren 8oc*s.

    ,oc's3To )reser"e heir immoraliy, $hanedin m*s obey he mandaes o( heir aron ')iris.Be"er clohing hemsel"es in meal Cmeal wea)ons are acce)able, as long as he $hanedin

    doesn? ac*ally ha"e o o*ch he meal )arD, ne"er beraying an oah (reely gi"en, and ne"er

    eaing mea (rom animals ha canno s)ea/ are he hree basic )rere*isies, b* many ha"esigni(icanly more. Feca*se o( he com)le

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    i( hey cons*me animal (lesh.

    As s*ch, hey ha"e com)le< dieary re*iremens, which hey m*s s*))lemen Cwhen )ossibleD

    wih mea ha hey areallowed o eaU 3enerally h*man, or ha o( slain ri"als or (allen (riendso( heir own race. @erain mimic/ing birds are considered (air game as well, ho*gh hese are

    generally scrawny and ma/e (or )oor meals.

    Flood, howe"er, is considered )er(ecly (air game where"er i comes (rom. Th*s, he mosim)oran com)onen o( he $hanedin die is a mi

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    2G

    he )ary hro*gh he )lo, as well as ad"ancing mechanically. A )layer does no need o begin

    wih any Arcs chosen Ce

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    2M

    #A"enge my 8aher?s m*rder,&

    #$bain enlighenmen.&

    Belief3

    The Felie( Arc is similar o he ohers, b* wih a s)ecial di((erence. I doesn? co"er a s)eci(icsoryline or arc, insead (oc*sing on a core belie(, conce), ma

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    2E

    6amples=

    #9ebiliaing "ices Calcoholism, ecD,&

    #re*dices ha can lead a characer o ro*ble Cracism, religio*s radicalism, naionalismD,@on(licing characer moi"aions Cdi"ided loyalies beween wo /ingdoms, con(licing oahs,

    religio*s loyalies conrary o goals, ecD.&

    A s)ecial secion (or 3?s on how o award Arc oins is a he end o( he cha)er, saring on

    )age. NN

    +rcs Ending and Changing

    I?s (*lly e

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    2

    12 2:

    1:, oral a

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    :0

    7 P1 Tier 1 ane*"ers 7

    G P1 Jo*rneyman Talen 1

    M P1 - 1

    E P1 Jo*rneyman Talen 1

    P1 - 1

    10 P1 Tier 2 ane*"ers E

    11 P1 - 1

    12 P1 aser Talen 1

    1: P1 - 1

    14 P1 aser Talen 1

    17 P1 asery

    ane*"ers

    17

    XTalens are no in he Fea

    Boons 9 Banes

    The )rices o( indi"id*al Foons and Fanes wo*ld be oo e

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    :1

    o( conracing an InsaniyX.

    I( he amo*n o( !' re*ired (or his chec/ was : or higher, he characer gains an addiional)oin o( 3ri i( s*ccess(*l, b* also has a chance o( conracing an addiional Insaniy.

    I( a characer gains more han 1 le"el o( 3ri in a shor )eriod o( ime or wihin a single session,)aric*larly i( hey were a low 3ri o begin wih C4 or lowerD, hey ha"e anoher chance o(

    conracing an Insaniy.

    "able 7)< 4rit +d6ance(ent

    4rit Condition for +d6ance(ent

    8ear momenarily (or yo*r li(e. 'ee blood, or a dis*rbing image.

    7 6iness any (orm o( )hysical "iolence a/en *)on an animal or )erson.

    8 '*((er a 6o*nd, in(lic an in*ry *)on anoher )erson or animal in a combasi*aion.

    1 6iness he "iolen deah o( anoher )erson. 6iness and inerac wih he se"ere

    in*ry o( anoher )erson.

    < In(lic a )oenially li(e-hreaening in*ry on anoher )erson in comba. Fe se"erelyin*red onesel(. 6iness he deah o( a (riend or (amily member.

    2 Sill somebody in comba. 8ail o sa"e someone (rom dying o( an in*ry. '*((er he

    loss o( a limb, eye, or oher dis(ig*remen. nd*re or*re.

    = Sill someone in cold blood, winess he deahs o( n*mero*s )eo)le, s*((er a Le"el4 6o*nd or higher. Tor*re somebody (or in(ormaion.

    . Sill n*mero*s )eo)le in one comba. '*r"i"e a serio*s In(ecion, winess a r*ly

    groes*e scene o( horror.

    > '*((er a Le"el 7 6o*nd and li"e. 6iness he a)ocaly)se, or "isions o( hell.

    ;:nsanit is not in the Beta

    +warding +rc Points

    Arc oins are awarded by he 3 when he )layer has aced in accordance wih any o( he Arcs,

    :1

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    and can be awarded eiher a he momen o( s*ccess(*l accordance or a he end o( he gaming

    session, a he 3?s discreion. There is no limi o he amo*n ha a )layer can earn in a

    session, or ha a 3 can gi"e, b* some moderaion is ad"ised. A "ery well )layed sessionsho*ld r*n a abo* E-14 Arc oins o each )layer.

    Awarding he correc amo*n o( Arc oins can be ric/y. I?s easies i( done a he end o( e"erysession, b* ha doesn? wor/ (or e"ery gro*), nor e"ery session. 6e?re )ro"iding g*idelines

    here (or a good amo*n o( each /ind o( Arc o gi"e each session, b* generally characers will

    (oc*s on cerain ones hey enoy seeing hro*gh, or sim)ly wan o see hro*gh, and is alwaysgood o reward a characer (or going he e

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    S$ills

    '/ills Lis;

    Ahleics

    d*caionLing*isics Canoher lang*age or s*dy o( lang*age, no in beaD

    $bser"aion

    ro(ession!ide

    'ailing

    'raegy Tacics Cno in beaD')eech

    'ealh

    '*r"i"al

    S$ills are a di"erse se o( abiliies and alens ha a characer may learn. '/ills are a*ni*e sysem wihin he game ha co"er hings li/e how well and (ar a characer can *m) or a

    characer?s /nowledge o( he hisory o( a neighboring /ingdom. ach s/ill comes ino )lay in he

    (orm o( a s/ill es, which *ses a characer?s arib*es and s/ill le"el o generae a )ool agains asaic di((ic*ly )ro"ided (*rher in he boo/. '/ills are *sed in #s/ill ess& where a characer

    *ses heir s/ill )ool o roll agains he si*aion?s di((ic*ly Cmeas*red in re*ired s*ccesses or

    #SD a a saic Targe B*mber C"&D. ach s/ill co"ers a (ew di((eren disci)lines, here called

    s*bs/ills.

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    G P1 - :

    = P1 8oc*s 4

    E P1 - 4

    P1 8oc*sQBew '*bs/ill 7

    10 P1 aseryXXX G

    X8oc*s; 3rans one e

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    ((orless 1 !'

    asy 2 !'

    !o*ine : !'

    Fohersome 4 !'

    oderae 7 !'

    @hallenging G !'

    9i((ic*l M !'

    ard E !'

    'e"ere !'

    Bigh Im)ossible 10 !'

    5e6eling 'p S$ills3 '/ills ha"e a le"eling sysem based on he amo*n o( )oins s)en in anygi"en s/ill o increase i o he ne

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    6hoe"er loses he ie-brea/er roll-o(( is co*ned as ha"ing scored one lower s*ccess in regards

    o he winner.

    7 #S 6s) +wareness; 6hen a s/ill di((ic*ly is lised as ha"ing boh a re*ired n*mber o(s*ccesses and a "s. amo*n, hen he )layer m*s (irs mee he re*ired n*mber o( s*ccesses o

    )ass he s/ill a all. The re*ired s*ccesses are sill added o he oal. I( here is no one o o))ose

    he role, he characer m*s sill mee he 2 s*ccesses or oher re*iremen o s*cceed he s/ill.&o (odifier; I( in he modi(ier secion, he amo*n is e"er se a #no modi(ier,& i *s gi"es an

    e

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    6all wih some hand-holds 2 !'

    6all wih many hand-holds 1 !'

    6all wih (ew hand-holds : !'

    6all wih no hand-holds Im)ossible C*nless hea"ily (a"orablyslaned and no sli))ery, in which case i

    is 1 !'D

    Modifiers #S Change

    ea"ily (a"orably slaned wall -4 !'

    Snoed !o)e -2 !'

    8a"orably slaned wall -2 !'

    swingingQmo"ing ro)e P1 !'

    alicio*sly slaned wall P2 !'

    'li))ery !o)e P: !'

    'li))ery '*r(aceQ!o)e P: !'

    ea"ily malicio*sly slaned wall P4 !'

    Lighly nc*mbered P1 !'

    edi*m nc*mbered P2 !'

    ea"y nc*mbered P: !'

    $"erb*rdened P4 !'

    @limbing Aids Feween -1 and -4 !'

    Cli(bing rope; @limbing an *n/noed ro)e hanging sec*rely.

    Wall with so(e hand-holds36hile here are )laces o hold onesel( he )ah is no easy-going.

    Wall with (an hand-holds; any )laces o gri) ens*ring a relai"ely easy ascen.

    Wall with few hand-holds38ew handholds ma/e he as/ o( scaling s*ch a wall a ric/y)ro)osiion.

    Wall with no hand-holds3'caling s*ch a wall is )hysically im)ossible wiho* s)ecialiede*i)men made (or s*ch a as/, or i( yo* are a gec/o.

    notted rope; @limbing a /noed ro)e. $rdered gri)s ma/e i signi(icanly easier o climb.

    Swinging/(o6ing rope3The shi(ing moion while rying o climb hinders yo*r abiliy o)roceed.

    :M

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    Slipper rope; !o)e wih decreased (ricion, wheher i be rain, oil, or swea ma/ing i di((ic*l

    o climb.

    ,a6orabl slanted wall; The wall is slaned ma/ing i easier o climb han a "erical wall.

    ea6il fa6orabl slanted wall; A wall whose is angled grealy which allows climbing o be

    m*ch easier.

    Malicio'sl slanted wall3A wall angled owards yo* ma/ing i harder o /ee) a hold.ea6il (alicio'sl slanted wall; A hea"ily angled wall ma/ing yo* nearly ha"e o hang in

    order o scale.

    Slipper; @oaed wih a s*bsance ma/ing i more di((ic*l o mainain yo*r gri).

    Medi'( ar(or/lightl enc'(bered; The e

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    d0 +rea it +dHacent +reas

    ead Bec/ and 'ho*lder

    7 Bec/ 'ho*lder and ead

    8 R))er Fac/ Lower Fac/ and ead

    1 @hes R))er Abdomen and ead

    < @hes Le( and !igh 8orearms

    2 ! or L 8oo Thigh and Lower Leg

    = !. 'ide R))er Arm and Thigh

    . L. 'ide R))er Arm and Thigh

    > !. 8orearm and and R))er arm

    0 L. 8orearm and and R))er arm

    4ro'nd "pe Da(age per ,eet fallen

    ard C@emen, 'one, ac/ed 9ir,

    @obblesones, ardwood (loor, a

    ho*ghlessly )laced )ile o( bric/sD

    1 )er :? (allen

    'olid Carh, car)eed (loor,

    colla)sible sr*c*re C(alling hro*gh

    a car, wagon, cano)y, an armoredmanD

    1 )er G? (allen

    'o( C'raw, ram)led bale(ield

    earh, m*d, 'and, a erson, a )ile o(

    dead )eo)leD

    1 )er 12? (allen

    6aer Ccl*msily (allenD 1 )er :0? (allen

    6aer Cconrolled di"eD 1 )er G0? (allen

    K'(ping

    5eaping C$FD The s/ill o( r*e coordinaion, agiliy and gymnasic (eas. Rsed in acions hare*ire e

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    along a ighro)e, or e((eci"ely rolling.

    oriGontal 5eaping Diffic'lties; C$FD Ass*ming r*nning sar. Tri)le re*ired s*ccesses (orno ha"ing a r*nning sar. 3enerally, he amo*n o( s*ccesses dicaes he disance lea), b* he

    characer can choose o ha"e landed a a shorer disance wihin he disance ha heir s*ccesses

    allows.S$ill "est #eI'ired S'ccesses

    : (ee 0 CBo chec/D

    G (ee 1 !'

    (ee 2 !'

    12 (ee : !'

    17 (ee 4 !'

    1E (ee 7 !'

    21 (ee G !'

    P P

    Modifiers #S Change

    'li))ery P2 !'

    5ery 'li))ery P4 !'

    J*m)ing ono a hin s*r(ace P: !'

    J*m)ing (rom *nsable s*r(ace P2 !'

    Lighly nc*mbered P1 !'

    edi*m nc*mbered P2 !'

    ea"y nc*mbered P: !'

    $"erb*rdened P4 !'

    ertical K'(ping Diffic'lties; 'ingle se). Is no a se)arae roll, b* is sim)ly he reachableheigh, based on he s*ccesses o( he Lea). The characer can choose o ha"e no *m)ed as high

    as heir s*ccesses migh allow (or.

    S$ill "est #eI'ired S'ccesses

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    1 (oo 1 !'

    2 (ee : !'

    : (ee 7 !'

    4 (ee =!'

    7 (ee !'

    Enc'(bered; o*r legs can only )*sh so hard. The e

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    le"el 7 ra)ids G !'

    le"el G ra)ids Im)ossible )*re l*c/ o s*r"i"e CBo.D

    Modifiers #S Change

    Lighly nc*mbered P1 !'

    edi*m nc*mbered P2 !'

    ea"y nc*mbered P: !'

    $"erb*rdened P4 !'

    Xany oher chec/s are sill re*ired, his is sim)ly an aached swimming chec/.

    ,ail're; 8ail*re generally means ha he )erson canno /ee) heir head abo"e waer, and needs

    o begin holding heir breah. They can conin*e o aem) normal swim chec/s (or a n*mber o(

    ries e*al o heir E&D score be(ore hey r*n o* o( breah and begin drowning.

    Drowning3

    s in danger o( drowning. They m*s immediaely ma/e a swim chec/ *sing heir 'T! a anincreasing di((ic*ly. 8or each ro*nd hey (ail he srengh chec/, heir T is decreased by one

    *nil ero, where he characer has drowned. The abo"e modi(iers a))ly. I( a characer ma/es a

    s*ccess(*l srengh chec/, hey can hen ma/e anoher normal swim chec/ o ma/e i he res o(

    he way. I( hey (ail again, re)ea he )rocess.

    8irs 'T!

    @hec/

    Bo modi(ier.

    2nd 'T! @hec/ P1 !', -1

    T

    :rd 'T! @hec/ P2 !', -1

    T

    4h 'T! @hec/ P: !', -1T

    PX PX

    X@onin*e on in li/e (ashion *nil he characer ma/es a s*ccess(*l srengh chec/, or *nil he

    characer reaches 0 T.

    ,loat; 'im)ly (loaing in calm waer is sim)le; do nohing.

    Swi((ing in Cal( Water; 'im)ly swimming a disance in calm waers.

    5e6el rapids; 'mall wa"es, no deadly obsacles, )assage clear.

    5e6el 7 rapids; 'lighly larger wa"es, some mane*"ering and srengh re*ired.

    5e6el 8 rapids; B*mero*s wa"es, *ing and irreg*lar roc/s, narrower )assages, greaer

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    srengh and s/ill re*ired.

    5e6el 1 rapids3Long ra)ids, large and irreg*lar wa"es, deadly roc/s and eddies, )ower and

    )recision re*ired.

    5e6el < rapids; 5ery long and "iolen ra)ids wiho* brea/, large dro)s, "iolen c*rren, "ery

    see), small )assageways, )er(ec )ower and )recision re*ired.

    5e6el 2 rapids; 9e(ined as being im)assable and s*icide, only e

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    Scholarl C'lt're; "ens ied o a c*l*re o( scholarly radiion, be i wrien or oral radiions.

    5ibraries B'rned/#ecords 5ost; "ens ied o an area ha has had is records or libraries

    desroyed in he )as, or (or oher reasons doesn? ha"e a good *ndersanding o( is )as.

    ,oreign ,action/&ation istor; "ens s)eci(ic o anoher 8acion or Baion oher han he

    characer?s home.

    ,oreign 5ocal istor; "ens local o anoher )lace disan (rom he characer?s home.

    Politics

    Politics CIBTD is a characer?s /nowledge o( c*rren e"ens, (rom he local le"el o he naional o

    all o( he /nown world. I co"ers hings (rom wha naions are a war wih each oher, wha

    nobles are co*ring ohers, ec.

    S$ill "est #eI'ired

    S'ccesses

    6ell /nown 1 s*ccess

    Snown : !'

    Largely Rn/nown 7 !'

    Modifiers #S Change

    Local -2 !'

    ersonal

    8acionQBaion

    -1 !'

    3ossi)y c*l*re -2 !'

    ro)aganda P: !'

    8oreign

    8acionQBaion

    P1 !'

    8oreign Local P: !'

    Well nown; I( he e"ens are o(en al/ed abo* and common /nowledge, hen he aem) is

    "ery sim)le remembrance.nown; The e"ens are /nown by some, b* no all.

    5argel n$nown; The e"en la)sed ino obsc*riy and is /nown by only a (ew.

    5ocal; The e"en was local o he characer.

    Personal ,action/&ation; The e"en was s)eci(ic o he characer?s (acionQnaion.

    4ossip c'lt're; The e"en occ*rred in a c*l*re or )lace where gossi)ing is (re*en and

    common )lace.

    44

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    Propaganda; "ens are largely changed, s)*n and wised, ma/ing i "ery di((ic*l o /now he

    r*h. 8ailing he roll wih some s*ccesses allows he characer o /now he ro)aganda.

    ,oreign ,action/&ation; "ens s)eci(ic o (oreign (acion or naion o he characer+s home.

    ,oreign 5ocal; "ens local o (oreign, (ar-away area o he characer?s home.

    #esearch

    #esearchCIBTD The s/ill o( (inding o* in(ormaion, eiher hro*gh )o*ring hro*gh libraries or

    (inding he correc )eo)le o s)ea/ o. !e*ires one or boh and ime being s)en (or a !esearchaem) o be made.

    S$ill "est #eI'ired

    S'ccesses

    @ommonly SnownQ!ecenIn(ormaion

    1 !'

    SnownQBear-!ecen

    In(ormaion

    : !'

    Rn/nown In(ormaion 7 !'

    Modifiers #S Change

    *r)ose(*lly idden

    In(ormaion

    P4 !'

    8oreign Lang*age P: !'

    Rnwelcome 3*es P2 !'

    8amiliar '*bec -1 !'

    Ligh Fribe -2 !'

    ea"y Fribe -4 !'

    Co((onl nown/#ecent :nfor(ation; The in(ormaion rying o be (o*nd is commonly/nown, recen or well doc*men.

    nown/&ear-#ecent :nfor(ation; The in(ormaion is /nown by some or here is liledoc*menaion.

    n$nown :nfor(ation; In(ormaion /nown by he (ew wih barely any doc*menaion, i( any.

    P'rposef'll idden :nfor(ation; In(ormaion ha is closely g*arded and hidden away.

    ,oreign 5ang'age; Trying o learn in(ormaion (rom a (oreign lang*age, *s*ally hro*gh a

    47

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    ranslaor.

    nwelco(e 4'est; @haracer is an *nwelcome (oreigner aem)ing o gain in(ormaion.

    ,a(iliar S'bHect; !e*ires he characer o ha"e already aem)ed he chec/ hro*gh anohers/ill, and (ailed.

    5ight Bribe; @haracer gi"es a ligh bribe in order o gain in(ormaion, 6ealh 2. Fribe m*s go

    o someone ha can ac*ally hel).ea6 Bribe; @haracer gi"es a hea"y bribe in order o gain in(ormaion, 6ealh 7. Fribe m*s

    go o someone ha can ac*ally hel).

    Medical

    S'rger

    S'rger; CIBT, 6IDThe s/ill o( ending o he wo*nded, sa"ing li"es.

    S$ill "est #eI'ired S'ccesses

    'a*nch Floodloss @* o(( bloodloss (rom single area, "s.c*lmilai"e bloodloss o( he area

    er(orm '*rgery "s. 6o*nd Le"el, 'o)s C!emo"esD Floodloss

    and hal( o( ain. Tes done )er wo*nd.

    er(orm iracle '*rgery M !'

    er(orm '*rgery on 'el( C6ID "s. 6o*nd Le"el

    !esoring 8*ncionaliy Cro*ineD 2 !'

    !esoring 8*ncionaliy Cdi((ic*lD 4 !'

    !esoring 8*ncionaliy CmiracleD G !'

    !emo"e )roecile CinyD 7 !'

    !emo"e )roecile CsmallD 4 !'

    !emo"e )roecile Cmedi*mD : !'

    !emo"e )roecile ClargeD 2 !'

    Modifiers #S Change

    @om)een Assisans -2 !'

    4G

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    'erile @ondiions -1 !'

    $n 'el( P1 !'

    ro)er Tools P2 !'

    Bo el) P: !'

    Sta'nch Bloodloss; 'a*nch bloodloss is somehing anyone can do, sim)ly a))lying )ress*re o

    so) bloodloss.

    Perfor( S'rger; A lenghy )rocess generally re*iring ools, he characer can aem) o ahe leas )ach *) a wo*nd.

    Perfor( S'rger on Self @W:5A; '*rgery can be )er(ormed on he characer by hemsel"es, b*

    i re*ires a will)ower es o )*sh hro*gh he )ain and (ear.

    #estoring ,'nctionalit @ro'tineD; 'eing a damaged limb, )*lling a ooh.

    #estoring ,'nctionalit @diffic'ltA; er(orming a birh, (i

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    bser6ation

    +nalGe

    AnalyeQ'*dy C!D is o closely e

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    &otice Concealed/idden Weapon; I( a )erson is rying o conceal a wea)on, choosing o s*dy

    a )erson doing so migh re"eal ha, wha and where hey are are carrying one.

    Mas$ed E(otions; I( a )erson is rying o g*ard heir emoions by /ee)ing a sraigh (ace, hiswo*ld le a characer ry o read wha he arge is (eeling o(( o( body lang*age and oher s*ble

    signs.

    Seeing thro'gh ,a$e E(otions; I( a )erson is rying o )* *) a (ron or ac, hen his les hecharacer ry o see hro*gh i.

    Person in e(otional state; 6hen rying o read someone as/ing heir moions while hey arer*ly in a "ery emoional sae, he characer recei"es a bon*s.

    +wareness

    +warenes3C!D is a characer?s )assi"e le"el o( awareness and alerness. @haracers ha"e

    di((eren le"els o( awareness as hey go hro*gh he world, de)ending on heir c*rren si*aion.

    All characer are somewhere on his scale a all imes, sa"e (or when hey are slee)ing. T*nneledand 8oc*ssed le"els ca*ses he characer o co*n as ea"ily and Lighly disraced res)eci"ely

    when i is "ers*s oher (acors. The di((eren le"els o( awareness are decided by wheher or nohere are disracions or no and wheher or no he characered is aci"ely loo/ing (or i.

    See/earC!D is o )assi"ely noice somehing rele"an. An Awareness aem) (or so*ndsho*ld be ried only when heres a chance ha a characer co*ld no hear or *ndersand

    somehing a*dible, d*e o he gi"en si*aion.

    S$ill "est #eI'ired S'ccesses

    Seeing #S

    Boice

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    earing hro*gh a bale or lo*d dis*rbance 4 !'

    6a/e *) (rom minor dis*rbance 2 !' "s. 'ealh

    6a/e *) (rom maor dis*rbance Bo chec/

    Modifiers #S Change

    ea"ily 9israced awareness P: !'

    'lighly 9israced awareness P1 !'

    assi"e awareness Bo odi(ier

    8oc*ssed awareness -1 !'

    T*nneled awareness -: !'

    Lighing Table 'ee )g. OOOOO

    &otice Extre(el Si(ple; 'omehing ha is easily seeable b* migh ha"e some minordisracions.

    &otice er Si(ple; 'omehing slighly less noiceable d*e o disracions or only being "isible

    (or a small amo*n o( ime.

    &otice Si(ple; 'omehing slighly less ha noiceable

    &otice; Boice somehing noiceable, ho*gh he si*aion ma/es i no insan.

    &otice Slightl Diffic'lt; Boice somehing wih a smaller chance o do so.

    &otice Moderatel Diffic'lt; Boice somehing wih lile chance o do so.&otice er Diffic'lt; Boice somehing incredibly obsc*re wih almos no chance o do so.

    earing thro'gh a (inor dist'rbance3earing someone aro*nd 20 (ee away, or hro*gh a

    minor amo*n o( dis*rbance li/e oher )eo)le al/ing.

    earing thro'gh a thic$ barrier3 earing hro*gh a slighly lo*der dis*rbance li/e a b*sy

    sree or hro*gh a hic/ wall.

    earing thro'gh a battle or lo'd dist'rbance3 earing hro*gh a lo*d dis*rbance li/e m*sic

    or comba or a grea disances.

    Wa$e 'p fro( (inor dist'rbance3A chance (or a characer o wa/e *) a a minor dis*rbance,li/e someone wal/ing in he room or somehing o*ching hem genly.

    Wa$e 'p fro( (aHor dist'rbance3Any sor o( lo*d noise or o*ch agains he characer ca*ses

    hem o wa/e *), so long as hey are wihin hearing range.

    ea6il Distracted awareness; 'omehing big is ha))ening li/e an e

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    wal/ing down a sree wih *s one?s ho*ghs.

    ,oc'ssed awareness; er(orming mindless or sim)le as/s or oherwise no hea"ily a

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    #ide; CA3ID is a characer?s abiliy o command an animal or conra)ion o s*ccess(*lly dri"e,

    seer andQor ride i. A i?s base, he characer will *ndersand he core o( riding ob"io*s

    crea*res, s*ch as a horse or a camel. 3enerally he riding s/ill only co"ers conrolling heanimal (or anyhing beyond conrolling i, he animal isel( ma/es he chec/, meaning he rider

    ma/es a !ide aem) o ma/e he horse *m), and i( s*ccess(*l, he horse hen ma/es a *m)

    chec/. All horses ha"e a loyaly le"el, or are reaed as ntrained. 6hile here are no di((erens*b-s/ills (or !ide, choosing a di((eren one allows a characer oo ride a new /ind o( animal,

    de)ending on he seing he characer e

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    7:

    Loyaly 4 -2 !'

    Loyaly 7 -7 !'

    Lighly nc*mbered P1 !'

    edi*m nc*mbered P2 !'

    ea"y nc*mbered P: !'

    $"erb*rdened P4 !'

    K'(p; C@ cos 1D 'im)ly geing he horse o *m), *sing is own abiliies as )er he J*m) s/ill.

    Charge; C@ cos 4D @on"incing he horse o charge ino bale agains armed o))onens

    )ro"iding a "isible hrea. CThis is re*ired in order o iniiae a 3e '*c/ In or !ide-by Aac/

    acion, b* only has o be made once a he beginning o( comba.D

    noc$down; C@ cos 7D @on"incing he horse o )lo*gh direcly ino one or m*li)le enemies

    o /noc/ hem o"er.

    "ra(ple; C@ cos 2D @on"incing he horse o deliberaely ram)le someone o deah.

    Bite; C@ cos 2D @on"incing he horse o nibble someone?s (ace o((. In comba, his ca*ses he

    horse o ma/e a bie aac/ his Acion CA Fie Aac/, o he neares *narmored )lace, or barring

    ha, he (ace or armD wih he horse de"oing *) o yo*r !ide '*ccesses in @D as deailed in is)ro(ile.

    't(ane'6er; C@ cos 1D Leading he horse o cach *) oQgain ad"anageo*s )osiion on

    anoher horseman.

    +6oid CbstacleD; C@ cos 1D @a*se he horse no o slam isel( Cor yo*D ino an obsacle li/e a(ence or a low hanging ree branch.

    Cal( Spoo$ed Mo'nt3@alming down a )anic/ing horse.

    +6oid being thrown3re"ening yo*rsel( (rom being (l*ng bodily (rom he saddle d*ring some*)hea"al o( he horse.

    ntrained; @onrolling an *nrained horse is a di((ic*l as/. Any ime he rider (ails a !ideaem), hey m*s immediaely es agains being hrown o(( he horse. I( a horse e"er goes

    *nder any (ormal raining is no longer *nrained, and has a Loyaly le"el.

    Sailing

    Sailing

    Sailing CA3ID

    @&" :& BE"+A

    Speech

    7:

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    74

    :nti(idate

    :nti(idate C@AD les he characer ge heir way by hreaening )eo)le wih harm, )hysical,

    emoional or social, and o"er)owering hem wih (orce o( will. I( he characer s*ccess(*lly

    Inimidae a )erson, hey eiher gi"e he characer wha hey wan, mo"e o* o( heir way, or aleas are more hesian abo* resising hem, and ma/e some concession. The roll is o))osed by

    he o))onen?s 6ill)ower, rolled a TB e*al o he characers 6ill)ower.

    S$ill "est #eI'ired S'ccesses

    Inerrogae Cgain in(oD "s. 6I CTB e*al o er/?s 6ID

    Fend o 6ill C)er(orm sim)le (a"orD 2 !' "s. 6I

    Modifiers #S Change

    The arge has (riends wih him P2 !'

    The arge has seen yo* (ail in some waybe(ore.

    P2 !'

    The arge has de(eaed yo* in some way

    be(ore.

    P: !'

    The arge has *s winessed yo* demonsraeyo*r )rowess or hrea.

    -2 !'

    Targe /nows (or an obeci"e (ac ha yo*

    can no harm him in any way.

    P7 !', 'inceriy chec/ can negae his.

    R)on s*ccess or (ail*re, he "icim o( inimidaion now disli/es he characer (or a grea amo*n

    o( ime and will a"oid hem, or come bac/ (or "engeance.

    :nterrogate Cgain in(oD; @oerce someone ino gi"ing away oherwise *ndisclosed in(o.

    Bend to WillC)er(orm sim)le (a"orD; 8orce someone ino doing somehing (or yo* ha )oses

    low ris/ o hem.

    "he target has friends with hi(; a"ing someone o )ro"ide s*))or ma/es i harder o coerce

    hem.

    "he target has seen o' fail in so(e wa before ; as (ail*res ma/e i harder o bac/ *) yo*rhreas.

    "he target has defeated o' in so(e wa before; Bo only ha"e ha"e yo* (ailed in (ron o(

    hem, b* hey ha"e ca*sed he (ail*re ma/ing i e

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    77

    rate

    rate C@AD is a characer?s abiliy o hold he aenion o( a crowd and how well hey s)ea/ o

    and mani)*lae an a*dience. This s/ill only a))lies o s)ea/ing o crowds or )eo)le.

    S$ill "est #eI'ired S'ccesses

    @a)i"ae 2 !' "s. a"erage 6I

    Ins)ire : !' i( se"erely demoralied2 !' i( *s a)aheic

    1 !' i( eager b* dis*ni(ied

    'ir o 5iolence : !' "s A"erage 6I i( ran*il

    2 !' "s A"erage 6I i( calm b* disconen1 !' "s A"erage 6I i( already angry

    9i((*se 5iolence 7 !' "s A"erage 6I

    ')read 6ordQLies : !' "s A"erage !

    Modifiers #S Change

    8oreignerQ$*sider P2 !'

    Fad !e)*aion P: !'

    Tr*sing @rowd -1 !'

    Snown A*horiy -2 !'

    8ol/ ero,

    !eligio*s Leader

    -: !'

    Capti6ate; @ach he aenion o( he crowd and ma/e hem aci"ely lisen.

    :nspire; o"es )eo)le o ac a "arying di((ic*lies de)ending on heir willingness o com)lee

    he ac.

    Stir to iolence; @a*ses )eo)le o rio becoming harder he more )assi"e he crowd is.

    Diff'se iolence; 'o)s a rio in i?s rac/s howe"er i is di((ic*l o accom)lish as )eo)le do nolisen well in rage.

    Spread Word/5ies; @on"ince )eo)le o hear and s)read wha yo* say, be i r*hs or (alsehood.

    ,oreigner/'tsider; Feing *nrelaed o he )ersonQ)eo)le in *esion ma/es hem *esion yo*r

    moi"es.

    Bad #ep'tation; o* are no /nown (or no being r*sworhy, so )eo)le are *nwilling o lisen.

    "r'sting Crowd; The )eo)le are eager o lisen and belie"e yo*r words.

    77

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    7G

    nown +'thorit; o* are well /nown and )eo)le heed yo*r words.

    Pers'asion

    Pers'asion C@AD is he abiliy o in(l*ence and change an indi"id*al?s )ersons dis)osiionowards he characer or o change heir )oin o( "iew or o)inion on an iss*e or s*bec. In(l*ence

    anoher )erson is largely based on heir saring dis)osiion, he characer+s charisma and choice

    o( words. All aem)s sho*ld be wihin he realm o( reason o*rageo*s aem)s li/e con"incinga Sing o gi"e *) heir crown o a sranger no one /nows sho*ld be im)ossible.

    S$ill "est #eI'ired S'ccesses

    As/ (a"or "s. 6I, *nless 6illing.

    3e someone o Agree 2 !' "s. 6I

    Modifiers #S Change

    aed P: !'

    9isli/ed P1 !'

    Indi((erenQRn/nown Bo modi(ier

    Li/ed -1 !'

    Lo"ed -: !'

    +s$ fa6or; I( an characer has s*ccess(*lly )ers*aded a )erson, hen hey can as/ (or a single(a"or. ore s*ccesses o"er he )erson allow (or greaer (a"ors, ho*gh i sho*ld ne"er reachridic*lo*s demands.

    4et so(eone to +gree; 3eing someone o agree is sim)ly o ge )eo)le on he characers side

    in an arg*men or o con"ince hem ha one co*rse o( acion is beer han anoher, as long as i

    says wihin he realm o( reason. Any ime (alsehoods are *sed, i so)s being a ers*asionaem)s and insead 'inceriy m*s be *sed.

    ated; I( he )erson haes he characer, hen i is considerably harder o ha"e he characer?swords heard.

    Disli$ed; I( he characer is disli/ed, hen i becomes harder, or is a sranger in a

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    7M

    Sincerit

    Sincerit C@AD is he abiliy o lie and ac, /ee)ing on a srong (ron and con"incing )eo)leha i is r*e.

    S$ill "est #eI'ired S'ccesses

    Lie "s. AwarenessQ!

    resen 8a/e moions 1 !' "s. AwarenessQ!

    Modifiers #S Change

    !ehearsed -: !'

    Felie"able Lie -2 !'

    Rnbelie"eable Lie P2 !'

    5ie; 8rom sim)le o com)le

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    7E

    arial @oncealmen -2 !'

    inimal @oncealmen Bo odi(ier

    Bo @oncealmen Im)ossible

    iding with Conceal(ent; @oncealmen, silence and no mo"emen are all ha a characer

    needs (or ma/e a hide aem).

    +ppling ca(o'flage; A))lying hea"y camo*(lage can a/e ime and re*ire maerials li/e)ains, or more sim)ly *s dir and )ro)erly colored clohing.

    Concealing a weapon; 6ihin he realm o( reason, a )erson can conceal wea)ons, agains oher

    )eo)le?s erce)ion or Awareness.

    "otal Conceal(ent; Toal concealmen, meaning being on he oher side o( a wall or saying in

    oal dar/ness wih no noise or mo"emen.

    Partial Conceal(ent3arial concealmen is /neeling behind somehing or sanding behind a)illar or hea"y shadows or hea"y camo*(lage.

    Mini(al Conceal(ent; Thin concealmen, sanding in a corner behind a door, ligh shadows,

    ligh camo*(lage.

    &o Conceal(ent; 'anding in he o)en.

    Snea$ing

    Snea$ing; CA3ID o"ing wiho* a so*nd, snea/ing co"ers a characer?s general g*ile and silen,acical mo"emen.

    S$ill "est #eI'ired S'ccesses

    'lin/ing wiho* so*nd "s. Awareness

    8allingQJ*m)ing wiho* so*nd Cma< 10

    (eeD

    4 !'P "s. Awareness

    9odging sigh 2 !' P "s. Awareness

    Trailing wiho* noice 2 !' P "s. Awareness

    Modifiers #S Change

    !*nning P4 !'

    9isracion 8ol/ co*n as 9israced,

    de)ending on le"el

    o"ing o"er lo*d maerial P: !'

    7E

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    7

    o"ing o"er so( maerial -: !'

    Lighly nc*mbered P1 !'

    edi*m nc*mbered P2 !'

    ea"y nc*mbered P: !'

    $"erb*rdened P4 !'

    Slin$ing witho't so'nd; al"ed mo"emen or slower

    ,alling/K'(ping witho't so'nd @(ax 0 feetA; The ar o( (alling ono a s*r(ace wiho* ma/ing

    noise. !e*ires landing on all (o*rs, and landing on a non-lo*d maerial.

    Dodging sight39odging sigh is he abiliy o say o* o( someone?s range by mo"ing *ic/ly

    and *iely.

    "railing witho't notice; Is he abiliy o (ollow someone wiho* hem /nowing.

    #'nning; Trying o do hings *ic/ly ma/es hem considerably harder.

    Distraction; @a*sing a disracion is always a good idea.

    Mo6ing o6er lo'd (aterial; aerials li/e gra"el.

    Mo6ing o6er soft (aterial; ard )ac/ed dir, cobblesone Things ha don? ma/e noise whenbeing wal/ed o"er. Bon-crea/ing wood.

    5ighting table, changes de)ending on he si*aion.

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    G0

    Strateg 9 "actics@not in betaA

    S'r6i6al"rac$ing

    "rac$ing C!D is he ar o( (ollowing he rac/s and rails o( anyhing ha mo"es. I?s mos

    commonly *sed (or h*ning in he wilderness.

    S$ill "est #eI'ired

    S'ccesses

    Trac/ing in 'o( 3ro*nd 1 !'

    Trac/ing in ard 3ro*nd : !'

    Modifiers #S Change

    !ecen -: !'

    'ormQ6eaher P: !'

    ea"yQ@l*msy crea*re -2 !'

    Ligh-(ooed P2 !'

    idden rac/s P7 !'

    9im Ligh P2 !'

    5ery Low Ligh P4 !'

    ich Flac/ Im)ossible

    "rac$ing in Soft 4ro'nd; Trac/ing in so( gro*nd li/e sand or dir or snow

    "rac$ing in ard 4ro'nd3Trac/ing in hard gro*nd li/e small amo*ns o( dir o"er roc/, or a

    (ield.

    #ecent; Trac/s ha ha"e been made wihin he las G ho*rs.

    Stor(/Weather; !ecen or c*rren sorm or oher bad weaher ha migh damage or remo"e

    rac/s.

    G0

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    G1

    ea6/Cl'(s Creat're; @rea*res larger han a man, or oher hea"y crea*res ha migh be

    called cl*msy can lea"e larger rac/s.

    5ight-footed; 'ome crea*res, regardless o( heir sie, may ha"e he ligh-(ooed rai, and lea"elile o no rac/s.

    idden trac$s; Trac/s ha were inenionally hidden.

    Di( 5ight; Lanerns or orches or a "ery (oggy day.er 5ow 5ight; oonligh.

    Pitch Blac$; *re dar/ness, no ligh whasoe"er.

    +ni(al 4'ise

    +ni(al 4'ise

    as/ing onesel( in he animals scen, *ndersanding heir moionsQcharacerisics and maching

    heir a))earance. This can con"ince an s*b-sa)ien crea*re ha yo* are he same as i, or a heleas, harmless. 'nea/ing aro*nd animals is sill co"ered in he 'ealh s/ill.

    @&ot in BetaA

    'nting/"rapping'nting/"rapping

    seing ra)s large and small, *ic/ened "ersion insead o( reaing h*ning li/e ranged comba

    @&ot in BetaA

    &a6igation

    &a6igation

    @&ot in BetaA

    ,oragin/Scro'ngin

    ,oragin/Scro'ngin

    @&ot in BetaA

    Chapter 13 Proficiencies

    The ro(iciency sysem is a characer?s means o( rac/ing heir comba ca)abiliies. An

    indi"id*al ro(iciency is essenially how e((eci"e a characer is a wielding a broad y)e o(wea)on.

    ach )ro(iciency is le"eled *) se)araely, and all o( hem le"el *) *sing he same char; "able

    1))owe"er, each )ro(iciency has a *ni*e se o( ane*"ers a each ier C@ore, Tiers 1 2,asery,D as well as ha"ing di((eren "alentsand SpecialiGationsa"ailable o hem.

    G1

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    G2

    5e6el Pool nloc$ Cost

    1 1 Core Mane'6ers 2

    2 2 Bo"ice TalenX 1

    : : - 1

    4 4 Bo"ice Talen 1

    7 7 "ier Mane'6ers 4

    G G Jo*rneyman Talen 1

    M M - 1

    E E Jo*rneyman Talen 1

    - 1

    10 10 "ier 7 Mane'6ers M

    11 11 - 1

    12 12 aser Talen 1

    1: 1: - 1

    14 14 aser Talen 1

    17 17 Master Mane'6ers 17

    XBo in Fea

    5e6eling a Proficienc

    6hen le"eling a ro(iciency, chec/ he cos o o( he ne

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    G:

    one a 5e6el 0will ha"e "ier 7 Mane'6ers, and one a 5e6el

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    G4

    Boble 'chools is he e

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    G7

    ')ecialiaion.

    Cost3 7! per prof at adoption)

    Proficiencies

    Activation osts5 The n*mber in CFold arenhesisD ne

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    GG

    '*)erior Rnarmed 'ri/e C@hoose one, Sic/, *nch, lbow, SneeD

    '*)erior 9isarm

    '*)erior Tri)

    '*)erior 9*c/

    '*)erior 9odge

    "ier 7

    '*)erior 3ra))le

    '*)erior Rnarmed 'ri/e C6hae"er is le(, Sic/, *nch, lbow, SneeD

    Dagger

    Core

    9isarm

    9ee) 9raw-@*

    V*ic/ 9raw3ra))le

    "ier

    8ein

    '*)erior Arm-arry

    '*)erior 9isarm

    "ier 7

    '*)erior 8ein

    @o*ner

    @ross-@o*ner

    Sword

    Core

    *sh @*

    9ee) 9raw @*Fea

    ommel 'ri/e

    "ier

    'im*laneo*s Floc/QAac/

    'im*laneo*s arryQAac/al(-'wordV*ic/ 9raw

    il *sh

    8ein'hield Find

    @o*ner

    @ross-@o*ner

    GG

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    GM

    "ier 7

    '*)erior 8ein*rdersri/e

    7 Sword

    Core

    *sh @*Fea

    ommel 'ri/e

    *rdersri/e

    al(sword

    "ier

    'im*laneo*s arryQAac/

    il *sh8ein

    @o*ner@ross-@o*ner

    '*)erior al(sword $! 9ee) 9raw @*

    "ier 7

    '*)erior @o*ner

    '*)erior 'im*laneo*s arryQAac/

    '*)erior 8ein'*)erior il-*sh

    Bl'nt

    Core

    Fea

    ommel 'ri/eew

    Frea/

    oo/

    "ier

    'im*laneo*s Floc/QAac/

    'hield Find'*)erior Fea

    9isarm

    "ier 7

    'im*laneo*s arryQAac/

    '*)erior ew

    '*)erior Frea/

    GM

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    GE

    '*)erior oo/

    8ein

    @o*ner@ross-@o*ner

    7 Bl'ntCore

    Fea

    ommel 'ri/eew

    Frea/

    oo/

    "ier

    '*)erior ew

    '*)erior Frea/

    '*)erior Fea

    "ier 7

    9isarm

    'im*laneo*s arryQAac/

    '*)erior oo/@o*ner

    @ross-@o*ner

    8ein

    Spear

    Core

    oo/

    "ier

    'hield FindFea

    8ein

    'im*laneo*s Floc/QAac/

    "ier 7

    9isarm

    '*)erior 8ein'im*laneo*s arryQAac/

    Polear(

    Core

    oo/

    Fea

    GE

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    G

    ew

    Frea/

    "ier

    9isarm

    'im*laneo*s arryQAac/'*)erior ew

    '*)erior Frea/

    '*)erior oo/

    "ier 7

    8ein

    @o*ner@ross-@o*ner

    '*)erior 9isarm

    '*)erior Fea

    Missile Proficiencies

    Bow

    Core

    'hoo

    Aim

    V*ic/ 'ho $! 8*ll Fend

    "ier

    elee 'ho

    KR)grade V*ic/ 'ho or 8*ll Fend o '*)erior le"el, $! gain he one yo* didn+ choosein @ore.

    Crossbow

    Core

    'hoo

    Aim

    "ier

    elee 'ho

    '*)erior Aim

    Pistol

    Core

    'hoo

    elee 'ho

    "ier

    G

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    M0

    Aim

    '*)erior elee 'ho

    +rI'eb's/M's$et

    Core

    'hooelee 'ho

    Aim

    "ier

    '*)erior Aim

    Ka6elin

    Core

    Throw

    "ier Aim

    @ach

    Sling

    Core

    'lingsho

    "ier

    Aim

    +lternate Weapon sagesany wea)ons can be *sed in ways ha di((er (rom heir )rimary *sage. This incl*des wielding

    wo wea)ons a once, one in each hand, and wielding cerain wo-handed swords in one hand.

    These ha"e "ery sim)le r*les (or ease o( *se.

    D'al Wielding

    9*al wielding in"ol"es *sing a wea)on in each hand. This has come *) many imes hro*gho*hisory and legend, and is o(en associaed wih e

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    M1

    9*al 6ielding wih wo larger wea)ons in each hand inc*rs a -2 )enaly o @, *nless he

    characer has he Ambide

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    M2

    "ier 7

    '*)erior 3ra))le

    '*)erior 9isarm C$((ensi"eD'*)erior 9isarm C9e(ensi"eD

    DaggerCore

    $((ensi"e 9isarm

    9e(ensi"e 9isarm

    "ier

    "ier 7

    Sword

    7 Sword

    Bl'nt

    7 Bl'ntSpear

    Polear(

    Mane'6er ,or(at

    Mane'6er &a(e L+cti6ation Cost

    The name of the maneuver, and its !ctivation &ost. The latter is is the 2default3 activation cost

    for the maneuver. ome >roficiencies assign different costs to maneuvers. 0f there is a difference

    between the values listed here and the value listed in the weapon1s >roficienc listing for themaneuver, use the latter.

    Description50n this area, in 0talics, a description of the maneuver being performed, and perhaps

    some background information on its use in martial arts will be included.

    M2

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    M:

    #eI'ire(ents3 These are he circ*msances in bale ha are re*ired be(ore yo* can *se his

    mane*"er. This does no incl*de ro(iciency re*iremens, which are se)arae.

    Mane'6ers3 This is he ac*al )rocess o( he ane*"er. The roll re*ired, and he res*ls o( auccessor:ailure, will be lised here. CI( he mane*"er has an o)ional com)onen, i will be

    lised in arenhesis.D

    Lpgrade3 'ome ane*"ers ha"e an *)graded "ersion ha can be gained by ad"ancingro(iciency or hro*gh oher means. 6hen an R)grade is gained, he addiional ane*"ers lised

    in his secion become accessible. Rnless oherwise lised, an R)graded "ersion o( a mane*"er

    can only be *sed wih he ro(iciency (or which i was earned.In he ro(iciency secion, *)graded "ersions o( cerain mane*"ers are re(erred o as #'*)erior.

    ni6ersal ffense

    Cross +ttac$ L

    #eI'ire(ents3 8acing m*li)le o))onens ha are "alid Targes (or yo*.

    Mane'6er3 ')end 1 o change Targes immediaely *)on declaring his mane*"er. o* may hendeclare mane*"ers normally agains his new Targe.

    Stri$e LN

    #eI'ire(ents3 6ielding a wea)on wih a 'ri/e "al*e

    Mane'6er3 Aac/ a 6ea)on !ange wih N dice rolled a 6ea)on 'ri/e TB, aimed on he'ri/e Table.

    uccess5 In(lics damage e*al o K'rP6ea)on 'ri/e 9amagePFon*s '*ccesses o 'ri/e

    Locaion. 9amage is o( lised 6ea)on 'ri/e 9amage Ty)e.

    !o0er Attack @'-+5 6hen declaring 'ri/e, yo* may s)end *) o @7A @ o increase 'ri/edamage by an amo*n e*al o he n*mber o( @ s)en.

    "hr'st LN

    The act of thrusting with a weapon. This is most often done with pointed weapons, but is

    sometimes done with blunt ones too, as with the quarterstaff.

    #eI'ire(ents3 6ielding a wea)on wih a Thr*s "al*e.

    Mane'6er3 Aac/ a 6ea)on !ange, rolled a 6ea)on Thr*s TB, aimed on he Thr*s Table.

    uccess5 In(lics damage e*al o K'rP6ea)on Thr*s 9amagePFon*s '*ccesses o Thr*s

    Locaion. 9amage is o( lised 6ea)on Thr*s 9amage Ty)e.

    Special3 6hen rolling an Iniiai"e Tes o deermine aac/ order while ma/ing a Thr*s, yo*may roll 1 addiional die in he Tes (or he Thr*s.

    P'nch LN

    !n uncomplicated form of attack, involving striking a target with one1s hand. This encompasses

    both closed-fist and open-palm strikes.

    #eI'ire(ents3 a"e a hand wih which o sri/e. This can be done while holding a wea)on, a

    3+s discreion.

    Mane'6er3 Aac/ a and range wih N dice a *nch TB G a Thr*sing Targe Zone. al( o(

    damage done is in(liced bac/ on and. I( yo* sri/e a hard s*r(ace Cmeal armor, he *))er head,

    M:

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    M4

    a shieldD yo* recei"e (*ll damage bac/ *)on yo*r hand.

    uccess5 In(lics Fl*dgeoning damage e*al o 'r-2Pal( Fon*s '*ccesses o Thr*s Locaion.

    ailure5I( )arried, s*((er a 'ri/e or Thr*s Co))onen?s choice, 3 ad*gaesD o *nchingArm wih dice e*al o hal( o( 9e(ense s*ccesses (rom )arrying wea)on.

    pecial5 I( (is is armored in mealQhas brass /n*c/lesQ/n*c/led*sers ec, add P1 o damage, and

    s*((er no damage bac/ *)on hand.Lpgrade3 o*r )*nches now in(lic 'rP0Pal( Fon*s '*ccesses, insead o( 'r-2.

    Elbow LN

    6lbow strikes are powerful blows with a much harder part of the arm than the delicate bones of

    the hand, and as such inflict more damage with less risk and loss of force. $owever, the 6lbow

    necessaril has shorter reach than a regular punch, which an epose an unwar user to a halting

    counter-attack.

    #eI'ire(ents3 An arm wih which o sri/e. This can be done while holding a wea)on, a 3+s

    discreion.

    Mane'6er3 Aac/ a al(-Arm range wih N dice a *nch TB M a 'winging Targe Zone.

    uccess5In(lics Fl*dgeoning 9amage e*al o K'r-2PFon*s '*ccesses o Thr*s Locaion.ailure5I( )arried, s*((er a 'ri/e or Thr*s Co))onen?s choice, 3 ad*gaesD o lbowing

    Arm wih dice e*al o hal( o( 9e(ense s*ccesses (rom )arrying wea)on.

    pecial5 I( elbow is armored in meal, add P1 o damage.

    Lpgrade3 o*r elbows now in(lic 'rP0PFon*s '*ccesses, insead o( 'r-2.

    ic$ LN0/

    #eI'ire(ents3 a"e a leg (ree o /ic/.

    Mane'6er3 Aac/ a 'hor range wih N dice a Sic/ TB E a Thr*sing or 'winging TargeZone.

    S'ccess3 In(lics Fl*dgeoning 9amage e*al o K'r-1PFon*s '*ccesses o Thr*sQ'ri/e

    Locaion.Addiionally (orces Snoc/down a !' e*al o Fon*s '*ccesses or be /noc/ed )rone.

    ailure5I( )arried, s*((er a 'ri/e or Thr*s Co))onen?s choice, 3 ad*gaesD o Sic/ing Leg

    wih dice e*al o hal( o( 9e(ense s*ccesses (rom )arrying wea)on.

    Special3 I( aiming a Sic/ aac/ abo"e he wais, Aci"aion @os is 1. I( wearing 'abaonsQ'eel

    Foos, add P1 o damage.

    Lpgrade3 o*r /ic/s now in(lic 'rP1PFon*s '*ccesses, insead o( 'r-1.

    nee LN0/7

    #eI'ire(ents3 a"e a leg (ree o /nee.

    Mane'6er3 Aac/ a al(-Arm range wih N dice a Snee TB M a Thr*sing Targe Zone

    uccess5 In(lics Fl*dgeoning 9amage e*al o K'rP0PFon*s '*ccesses o Thr*s Locaion.

    ailure= I( )arried, s*((er a 'ri/e or Thr*s Co))onen?s choice, 3 ad*gaesD o Sneeing Legwih dice e*al o hal( o( 9e(ense s*ccesses (rom )arrying wea)on.

    Special3 I( aiming a Snee abo"e he wais, Aci"aion @os is 2.I( wearing meal /nee-armor,

    add P1 o damage.

    Lpgrade3 o*r /nees now in(lic 'rP1PFon*s '*ccesses, insead o( 'rP0.

    M4

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    eadb'tt LN

    #eI'ire(ents3Bone. Bo hands re*ired.

    Mane'6er3 Aac/ a al(-Arm range wih N dice a eadb* TB E a Thr*sing Targe Zone

    C*s aim (or ead or @hesD

    uccess5 In(lics Fl*dgeoning 9amage e*al o K'r-2Pal( Fon*s '*ccesses o Thr*sLocaion. Targe s*((ers 'hoc/ e*al o Fon*s '*ccesses. al( o( damage done is in(liced bac/

    on R))er ead.

    ailure= I( )arried, s*((er a 'ri/e or Thr*s Co))onen?s choice, 3 ad*gaesD o R))er eadwih dice e*al o hal( o( 9e(ense s*ccesses (rom )arrying wea)on. I( Floc/ed, s*((er a 'hield

    Fash o R))er ead wih dice e*al o hal( o( 9e(ense s*ccesses (rom 'hield *sed.

    Steal :nitiati6e Lariable

    #eI'ire(ents3 9on+ ha"e Iniiai"e. o* may aci"ae 'eal Iniiai"e in res)onse o someone

    else s*ccess(*lly *sing 'eal Iniiai"e agains yo*. This mane*"er may be aci"aed in addiion

    o an Aac/Q9e(ensi"e mane*"er.

    Mane'6er3 !oll an Iniiai"e @ones agains arge, wih all normal modi(iers.S'ccess3 3ain Iniiai"e.

    The Aci"aion @os o( 'eal Iniiai"e is e*al o he arge+s modi(ied erce)ion score.

    "hrow LNWeapon Weight

    #eI'ire(ent3 a"e a wea)on o hrow.

    Mane'6er3 Aac/ a eiher LL range or c*rren @omba !ange wih N dice a he Throw TB o(

    he wea)on Csee Throwing 6ea)on TableD aimed on Thr*sing Targe Zone. 6ea)on is hrown.

    uccess5 In(lics K'rP6ea)on Throwing 9amagePFon*s '*ccesses o hi locaion deermined

    on Thr*sing Zone Table. 6ea)on may be embedded in arge, or (allen nearby Csee @ach@hance r*lesD

    ailure5 In addiion o ha"ing no e((ec, wea)on has li/ely (lown )as arge or is s*c/ in shield.

    Special3 These aac/s can be )arried a P2 aci"aion cos, or Floc/edQ5oided as normal.

    "rip LN

    #eI'ire(ent3Bone

    Mane'6er3 Aac/ a al(-Arm !ange, a TB E.

    uccess5 nemy m*s ma/e Snoc/down a Fon*s '*ccesses or be rendered rone.

    Special3 This mane*"er may no be Floc/ed or arried, i can only be 5oided wih he 9odge or

    5oid mane*"er.

    Lpgrade3 I( he enemy is s*ccess(*lly Tri))ed, he also s*((ers 8alling damage as ho*gh he had

    *s (allen a n*mber o( (ee e*al o Fon*s '*ccesses.

    Blind-"oss LNariable

    #eI'ire(ents3 a"e somehing o hrow in-hand or wihin *ic/ and easy reach Cha, scar(,

    cloa/, sandQdir, ec,D m*s be a L range or shorer.

    Mane'6er3 Aac/ a TB 7, ignores all !ange modi(iers.

    uccess5 nemy+s ATB and 9TB is increased by 1 )er Fon*s '*ccess o a ma

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    Special3 This mane*"er+s Aci"aion @os is e*al o NPhal( o( he arge+s erce)ion 'core, P1

    (or each ime yo* ha"e *sed his mane*"er on ha characer be(ore. This is no limied o one

    (igh=e"ery single ime yo* *se his mane*"er on a characer, yo*r aci"aion cos (or iincreases by 1 agains ha characer.

    This mane*"er canno be arried, b* may be Floc/ed or 5oided.

    Si('ltaneo's oid 9 +ttac$ LNEnc'(brance Penalt

    #eI'ire(ents3Bone

    Mane'6er3 9eclare an Aac/ ane*"er and a 5oid, 9odge or 9*c/ mane*"er, di"iding dicebeween he wo. !esol"e hese wo mane*"ers indi"id*ally a Iniiai"e. The 5oid, 9odge or

    9*c/ mane*"er can be direced a any incoming aac/, no *s one la*nched by he s*bec o(

    yo*r aac/.

    Shield Bash LN

    #eI'ire(ents3 a"e a 'hield

    Mane'6er3 Aac/ wih N dice dice a and !ange a 'hield Fash TB a Thr*sing Targe Zone.

    uccess5 In(lics Fl*dgeoning damage e*al o K'rP'hield Fash 9amagePFon*s '*ccesses. oThr*s Locaion.

    Special3 arry s*ccesses agains his mane*"er are hal"ed. 'hield Fash canno be )er(ormed as)ar o( any 'im*laneo*s mane*"er.

    Shield ,eint L

    #eI'ire(ents3 a"e a 'hield, ma/e an aac/ wih anoher wea)on.

    Mane'6er3 ')end Aci"aion @os o swich change aac/ (rom c*rren one o a 'hield Fash

    mane*"er, aimed a he same or a new locaion, *sing he same dice. ay @ (or !ange @oss, i(

    necessary.

    ffhand-+ttac$ L

    #eI'ire(ents3 a"e a second wea)on in-hand.

    Mane'6er3 9eclare an aac/ wih o((-hand wea)on. This can be done as )ar o( a 'im*laneo*s

    5oid Aac/ or similar mane*"er, i( wea)ons held allow (or i.

    Special3 I( a characer has he Ambide

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    Dodge LNEnc'(brance Penalt

    #eI'ire(ents3 nemy aac/ being aimed a Limb Carm or leg.D

    Mane'6er3 9odge wih N dice a TB Guccess5 nemy aac/ negaed. o* may s)end 1 @ o 3ain Iniiai"e.

    D'c$ LNEnc'(brance Penalt#eI'ire(ents3 nemy aac/ being aimed a body abo"e ches Cches, head, *))er arms, ecD

    Mane'6er3 9odge wih N dice a TB M

    uccess5 nemy aac/ negaed. o* may s)end 1 @ o 3ain Iniiai"e.

    Special3 o* may s)end 2 @ when declaring his mane*"er o add he (ollowing o is uccess

    secion; Knemy s*((ers 'hoc/ e*al o hal( he @ in"esmen o( negaed aac/.

    E6asion LNEnc'(brance Penalt

    #eI'ire(ents3 a"e no declared an Aac/ in eiher his or he )re"io*s Acion.

    Mane'6er3 9odge wih N dice a TB 7

    uccess5nemy aac/ negaed. o* lea"e he Fo*, and reener he Fysander ool.

    Special3 I( i is he 8irs !o*nd, and yo* ha"e *s declared $rienaion, yo* canno *se hisane*"er *nless yo* declared 9e(ensi"e.

    Bloc$ LN

    #eI'ire(ents3 A shield or oher iem wih a Floc/ TB

    Mane'6er3 Floc/ wih N dice a 'hield TB.

    uccess5 nemy aac/ negaed. o* gain Iniiai"e.

    +r(-Parr LN

    #eI'ire(ents3 a"e a limb (ree o )arry.

    Mane'6er3 arry wih N dice a TB M CTB E "s 'ri/esD

    uccess5 nemy aac/ is no negaed, b* insead resol"es a hal( srengh min*s 9e(ensi"e

    Fon*s '*ccesses on )arrying arm insead o( arge. I( enemy mane*"er does no in(lic damage,i is insead negaed.

    ailure5 nemy aac/ resol"es, andyo* s*sain an idenical hi *)on )arrying arm.

    Special3 I( yo* ha"e a cloa/, blan/e, ec o )roec yo*r arm, yo* gain P2 A5 agains he hi haresol"es on yo*r arm.

    Parr LN

    #eI'ire(ents3 a"e a wea)onQde"iceQanyhing wih a )arry TB

    Mane'6er3 arry wih N dice a 6ea)on arry TB.

    uccess5 nemy aac/ negaed. 3ain Iniiai"e i( any Fon*s '*ccesses are scored.

    ffhand-Parr LN

    #eI'ire(ents3 a"e an o((-hand wea)on or de"ice wih which o )arry.

    Mane'6er3 arry wih N dice a 6ea)on arry TB o( o((-hand wea)on.

    uccess5 nemy aac/ is negaed.

    O'ic$-Defense L7

    #eI'ire(ents3 o* may declare his mane*"er in res)onse o ha"ing any aac/ direced a yo*,

    MM

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    ME

    regardless o( wheher or no yo* ha"e already declared ane*"ers (or his Acion. o* m*s

    ha"e some means o( mo*ning a 9e(ense a"ailable.

    Mane'6er3 9eclare any 9e(ensi"e ane*"er, Rni"ersal or oherwise, in res)onse o he aac/,)aying (or ha ane*"er as normal. owe"er, ha ane*"er TB increases by 1 (or being

    aci"aed as a V*ic/ 9e(ense.

    Basic +ttac$

    Cross-Co'nter L8

    #eI'ire(ents3 An enemy who is no yo*r Targe has *s declared an Aac/ ha can be

    @o*nered, eiher on yo* or on anoher characer adacen o yo*.

    Mane'6er3 Immediaely swich Targes o enemy declaring an Aac/, and )er(orm a @o*ner

    mane*"er agains ha Aac/ mane*"er, in"esing dice as normal (or ha mane*"er. I(s*ccess(*l, yo* may eiher resol"e he @o*ner?s (ollow*) aac/ eiher agains yo*r c*rren

    Targe or anoher characer adacen o yo*.

    P'sh-C't L#eI'ire(ents3 o* ha"e a wea)on wih boh a 'ri/e )ro(ile ha in(lics @* damage, and a

    Thr*s )ro(ile.

    Mane'6er3 9eclare an aac/ a 6ea)on !ange a Thr*s TB aimed on Thr*sing Targe Zone.

    uccess5In(lics @*ing damage e*al o 6ea)on+s normal 'ri/e damage -1. This aac/ does

    no a))ly any Armor iercing, @r*shing, or ')a*lae Ti) damage modi(iers, b* i does a))ly9raw @* damage as normal.

    Special3 6hen rolling an Iniiai"e Tes o deermine aac/ order while ma/ing a Thr*s, yo*

    may roll 1 addiional die in he Tes (or he Thr*s.

    Deep Draw-C't LSpecial

    #eI'ire(ents3 o* ha"e a wea)on wih he 9raw *aliy.

    Mane'6er3 9eclare a 'ri/e aac/ as normal wih yo*r wea)on ha wo*ld a))ly he 9raw*aliy, b* decrease he !ange o( he wea)on by one se) Cedi*m o 'hor, 'hor o and, ecD

    )aying !ange coss (or he new !ange i( necessary. I( his aac/ is s*ccess(*l and in(lics 9raw

    damage, doublehe amo*n o( 9raw damage in(liced.

    Beat L0

    #eI'ire(ents3 a"e a wea)on wih a 'ri/e TB or a 'hield wih a Fash TB. I m*s be he

    !o*nd immediaely a(er $rienaion 9eclaraion, and yo* m*s ha"e declared Aggressi"e.

    Mane'6er3 Aac/ a 'ri/e TB o( wea)on or Fash TB o( shield, argeing enemy 6ea)on or

    'hield. al"e all !ange coss (or his mane*"er.

    uccess5 nemy canno *se argeed 6ea)on or 'hield o )er(orm any acion *nil !e(resh, anddoes no bene(i (rom 'hield @o"erage *nil !e(resh i( shield is argeed. nemy s*((ers 'hoc/

    e*al o Fon*s '*ccesses.

    Lpgrade3o* may now declare his ane*"er a any ime immediaely a(er he !e(resh,ass*ming yo* ha"e iniiai"e.

    Disar( L7/

    #eI'ire(ents3Bone

    ME

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    M

    Mane'6er3 Aac/ a 6ea)on !ange a arry TB, $! Aac/ a and range a *nch TB G,

    argeing enemy wea)on.

    uccess5nemy m*s ma/e a Snoc/down es wih !' e*al o Fon*s '*ccesses. I( his es is(ailed, he argeed wea)on is remo"ed (rom he enemy+s gras), and eiher reained by yo*, or

    hrown se"eral yards away.

    Special3 The second Aci"aion @os re)resens he *se o( his mane*"er as a de(ense. I( anenemy?s wea)on is Two anded C2,D he enemy gains a P: bon*s o his Snoc/down es.

    Lpgrade36hen disarming an enemy wih a 2 wea)on, hey do no gain he normal P: bon*s

    o he Snoc/down es.

    oo$ L

    #eI'ire(ents3 a"e a wea)on wih he oo/ *aliy.

    Mane'6er3 Aac/ a 6ea)on !ange, a 6ea)on 'ri/e or Thr*s TB, argeing enemy 'hield ornemy.

    uccess5

    I( argeing nemy, nemy m*s ma/e a S9 roll e*al o Fon*s '*ccesses or be rendered rone,

    and s*((er shoc/ e*al o bon*s '*ccesses.I( argeing 'hield, nemy canno *se his shield in he (ollowing Acion, and m*s ma/e a S9

    roll e*al o Fon*s '*ccesses or lose 'hield alogeher as i is dragged away.

    Lpgrade3 I( argeing an nemy on a mo*n, add Fon*s '*ccesses o he n*mber o( (ee ha he

    characer e((eci"ely (alls a(er being )*lled (rom saddle.

    ew L0

    #eI'ire(ents3 a"e a wea)on wih 'ri/e TB.

    Mane'6er3 Aac/ a 6ea)on !ange, a 6ea)on 'ri/e TB argeing enemy 'hield.

    uccess5 9e(ender a/es 'hoc/ e*al o hal( o( Fon*s '*ccesses. 9e(ender+s 'hield hen s*sainsdamage e*al o K'rP6ea)on 9amagePFon*s '*ccessesPArmor iercing 'ri/e Fon*s agains

    is 9*rabiliy. I( his brea/s he shield as-)er he able below, he shield is desroyed and any

    e

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    E0

    uccess5 In(lics damage e*al o K'rP6ea)on 'ri/e 9amagePFon*s '*ccesses o 'ri/e

    Locaion. owe"er, his aac/ in(lics Fl*dgeoning 9amage insead o( @*ing.

    Lpgrade3 *rdersri/e also in(lics : 'hoc/ on hi.

    Po((el Stri$e L0

    #eI'ire(ents3 a"e a sword or any oher wea)on wih a )ommel.Mane'6er3 Aac/ a and !ange a 'ri/e TB-1, aimed on 'ri/e Table.

    uccess5 In(lics Fl*dgeoning damage e*al o K'rP0PFon*s '*ccesses o Thr*s Locaion.

    Lpgrade3 ommel 'ri/e also in(lics 2 'hoc/ on hi.

    Shield Bind L7

    #eI'ire(ents3 a"e a 'hield, enemy is *sing wea)on o( edi*m lengh or longer.

    Mane'6er3Aac/ a and range a 'hield Floc/ TB, argeing enemy wea)on. This mane*"ercanno be bloc/ed or )arried, only 5oided.

    uccess5 o"e o and range. nemy canno *se arge wea)on in any acions *nil comba

    re*rns o edi*m !ange or (*rher. CI( he wea)on is c*rrenly engaged in an Acion when

    'hield Find resol"es, ha acion is canceled and all dice in"esed in i are re*rned o he acor+scomba )ool.D

    ,eint L7ariable

    #eI'ire(ents3 Aci"ae a(er ha"ing declared a 'ri/e or Thr*s ane*"er, and a(er any oher

    mane*"ers ha"e been declared, b* be(ore any are resol"ed. o* may only aci"ae his mane*"er(rom a Thr*s i( he wea)on being *sed has he 8l*id Thr*ss *aliy.

    Mane'6er36hen Aci"aed, change eiher he y)e o( he aac/ C'ri/e o Thr*s, or Thr*s o

    'ri/eD or he arge locaion o( he aac/ Cead o @hes, @hes o Arm, ecD o* may elec o

    change boh, b* yo* m*s choose a leas one. o* may )ay 2 @ o add 1 @ o his aac/, asmany imes as yo* can a((ord.

    O'ic$-Draw L7

    #eI'ire(ents3 a"e a sheahed sword ha yo* wan drawn, ha"e he ca)aciy o draw i.

    Mane'6er3 6hen aci"aed, yo* may roll A9! a he 'ri/e TB o( yo*r wea)on, wih !' o( 1)er lengh caegory o( he wea)on. This is insan, and does no resol"e in Iniiai"e.

    uccess5 o* immediaely draw he wea)on, and may declare a 'ri/e, Thr*s, or ommel 'ri/e

    mane*"er in his same Acion. o* can also arry.

    alf-Sword L

    #eI'ire(ents3 a"e a 2 or 1 'word ha co*ld be )la*sibly gras)ed along he blade.

    Mane'6er3 6hen aci"aed, red*ce he reach o( yo*r wea)on em)orarily by 1 sage, and red*ce'ri/e damage by 2, while increasing Thr*s damage by 1, and im)ro"ing arry TB by 1. o*

    may change he i Locaion res*l o( Thr*ss made wih his wea)on by 1 locaion C*))er head

    o (ace, (ace o nec/, ec.D o* may deaci"ae his ane*"er be(ore an Acion or d*ring a hr*s.I( done d*ring a Thr*s, he wea)on+s Thr*s damage increases by 2 insead o( 1 (or his (inal

    aac/, a(er which i regains is normal sas.

    ilt-P'sh L7

    E0

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    E1

    #eI'ire(ents3 6ea)on has a arry TB. Aci"ae his ane*"er i( yo* ha"e *s arried an

    enemy aac/, or he enemy has *s arried one o( yo*r aac/s, and yo*r wea)ons are no more

    han one se) o( !ange di((eren.The 9e(ender o( he arried Aac/ has he (irs o))or*niy o iniiae il *sh. I( he elecs no

    o, he Aac/er may hen iniiae he il *sh.

    Mane'6er3 6hen Aci"aed, he wo characers ener The *sh. 9*ring The *sh, hese wocharacers can only *ilie *sh ane*"ers agains each oher, and may no *se he in"ol"ed

    wea)ons Che wo ha conaced each oher when he *sh beganD in oher ane*"ers.

    The *sh has is own (orm o( Iniiai"e Ccalled Ad"anage,D and a characer can $BL *ilie*sh ane*"ers o( his sae o( Ad"anage CAd"anage or 9isad"anage.D

    Immediaely *)on he il *sh being aci"aed, boh characers m*s roll eiher a 6ind or "ade

    ane*"er, o deermine who has Ad"anage. The characer who declared he il *sh mane*"er

    gains -1 o he TB o( his (irs 6ind or "ade acion. A(er his, *nil he *sh ends, hesecharacers m*s *ilie *sh ane*"ers agains each oher wih hese wea)ons.

    Special3 A second wea)on, i( held, can be *sed o ma/e aac/s or de(enses on is own Cho*gh i

    canno )arry any *sh mane*"ersD or i can be added o he *sh, )ro"iding an addiional P1 @

    o any Acions a/en.Bo *sh ane*"ers can be bloc/ed.

    L5e6el 73 %Binding and Winding*3 6hen yo* aci"ae il *sh, yo* gain -2 o he TB o( yo*r(irs 6ind or "ade acion insead o( -1.

    HH Defensi6e P'sh Mane'6ers

    Wind L0

    #eI'ire(ents3 Fe in The *sh. Fe a 9isad"anage $! no ha"e ye decided Ad"anage.

    Mane'6er3 9e(ense ignoring !ange a arry TB.

    uccess= nemy aac/ negaed, Ad"anage is seied.

    Tie= Foh characers lose Ad"anage.

    E6ade L1Enc'(brance Penalt

    #eI'ire(ents3Fe in he *sh. Fe a 9isad"anage.

    Mane'6er3 5oid 9e(ense a TB E.

    uccess= nemy aac/ is negaed, *sh ends. o* gain Iniiai"e.

    Bind L0

    #eI'ire(ents3 Fe in he *sh. Fe a 9isad"anage. nemy has declared an $((ensi"e *sh

    ane*"er.

    Mane'6er3 9e(ense ignoring !ange a arry TB.uccess= nemy aac/ negaed, Ad"anage is seied. nemy s*((ers 'hoc/ e*al o Fon*s

    '*ccesses.

    :ailure= nemy aac/ carries hro*gh, b* is no red*ced by yo*r Find s*ccesses, in(licing (*lldamage wih all o( is '*ccesses o damage.

    H

    H ffensi6e P'sh Mane'6ers

    E1

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    E2

    5e6er-Down L7

    #eI'ire(ents3 a"e Ad"anage in he *sh.

    Mane'6er3 Aac/ a 6ea)on arry TB.

    uccess5 nemy loses abiliy o 6ind or Find in (ollowing Acion, and can only "ade. o*

    reain Ad"anage.

    Slide-C't L

    #eI'ire(ents3a"e Ad"anage in he *sh. '*ccess(*lly )er(ormed a Le"er 9own in he)re"io*s Acion.

    Mane'6er3 Aac/ a 6ea)on 'ri/e TB, aimed a 'ri/e Targe Zone.

    uccess5 nemy s*ccesses are no s*braced (rom damage. In(lics damage as a normal 'ri/e

    K'rP6ea)on 'ri/e 9amagePFon*s '*ccesses o 'ri/e Locaion. *sh nds.ailure5 *sh nds.

    Slide-"hr'st L0

    #eI'ire(ents3 a"e Ad"anage in he *sh.Mane'6er3 Aac/ a 6ea)on Thr*s TB, aimed a Thr*s Targe Zone.

    uccess5 In(lics damage as a normal Thr*s. K'rP6ea)on Thr*s 9amagePFon*s '*ccesses oThr*s Locaion. o* reain Ad"anage.

    ilt P'sh3 alf-Sword L7

    #eI'ire(ents3 a"e Ad"anage in he *sh. a"e a sword or similar wea)on ca)able o( al(-

    'wording.

    Mane'6er3 Aci"ae his ane*"er, and immediaely nd he *sh. o* reain Iniiai"e and

    may immediaely ma/e eiher a *rdersri/e, ommel-'ri/e, or al(-'word aac/, o whichhe enemy may reac normally. o* a*omaically mo"e o he !each disance o( he aac/ yo*

    choose o ma/e, wiho* )aying )enalies (or !each.

    ilt P'sh3 4rapple L

    #eI'ire(ents3 a"e Ad"anage in he *sh.

    Mane'6er3 3rab Aac/ a TB G. nemy can only "ade.

    uccess5o* ener 3ra))ling wih he o))onen Lsee 4rappling Sectionwih Fon*s '*ccesses

    added o yo*r @ in he ne

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    E:

    Mane'6er3 9eclare a Floc/ mane*"er wih yo*r shield, and a normal Aac/ wih yo*r wea)on

    sim*laneo*sly, di"iding dice beween hem. !esol"e hese mane*"ers normally a Iniiai"e.

    Si('ltaneo's Parr/+ttac$ L7

    #eI'ire(ents3 a"e a wea)on.

    Mane'6er3 9eclare a arry and an Aac/ mane*"er wih hesame weaponsim*laneo*sly,di"iding @ beween he wo )ars, Aac/ and 9e(ense.

    I( yo* are *sing his mane*"er wih Iniiai"e, declare an Aac/ (irs, b* wai *nil characers

    wiho* Iniiai"e ha"e declared heir 9e(enses o declare yo*r arry. I( nobody declares aac/sagains yo*, yo* can re*rn he 9e(ensi"e 9ice o yo*r @omba ool. Then, resol"e mane*"ers a

    Iniiai"e.

    I( yo* are *sing his mane*"er wiho* Iniiai"e, declare yo*r arry and yo*r Aac/ a he same

    ime, and resol"e hem a Iniiai"e.

    Lpgrade %Masterstri$e*3 I( *sed wiho* Iniiai"e, yo* may add any Fon*s '*ccesses (rom

    yo*r arry, i( s*ccess(*l, o yo*r Aac/ !oll. I( *sed wih Iniiai"e, and here is no aac/

    incoming a(er Acions are declared, yo* may add *) o hal( o( he arry dice yo* se aside o

    yo*r Aac/ insead o( re*rning hem o yo*r @omba ool.

    Basic Defense

    Co'nter L7

    #eI'ire(ent; a"e a wea)on wih a arry TB and a 'ri/e or @* TB.

    Mane'6er3 9e(ense a 6ea)on arry TB.

    uccess5Begaes enemy aac/ and gains iniiai"e. o* may (ollow hro*gh @o*ner ne

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    E4

    Mane'6er3 9e(ense wih N dice a 3rab TB .

    uccess5 nemy aac/ negaed. o* and yo*r arge are now rappling.Any *nresol"ed

    Acions beween yo* are negaed and re(*nded. o* gain addiional @ e*al o Fon*s'*ccesses a he sar o( he ne

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    E7

    $ead= T< A

    Torso= T< B

    uccess5In(lic Fl*dgeoning 9amage e*al o K'r-2Pal( Fon*s '*ccesses o areachosen (rom lis.

    !rms=lbow, 6ris, 'ho*lder

    $ead= 8ace, Bec/QThroa.?eg= Snee, 8oo, i)

    Torso= @hes, 'ho*lder, i), Fac/

    pecial5 This mane*"er can be de(ended agains wih a 'li) or Twis. I( he limb beingargeed is Pinned, Frea/ in(lics K'r-2PFon*s '*ccesses insead o( is original amo*n,

    ma/ing i more e((eci"e.

    Cho$e LN

    #eI'ire(ents3 In he @linch, enemy+s ead is Tra))ed or inned.

    Mane'6er3 Aac/ a @ho/e TB G wih N dice.

    uccess5 nemy s*((ers 'hoc/ e*al o Fon*s '*ccesses, and beg*ns o s*((ocae, and

    s*((ers 1 ain ha canno be red*ced by 6 or 3ri.ach Acion a(er he (irs, @ho/e can be #mainained& in )lace o( )er(orming anoher

    acion. ainaining a @ho/e is he same as )er(orming he @ho/e acion, b* a TB 7,agains enemy de(ense Ci( any.D

    6hen a characer+s ain (rom @ho/e becomes e*al o his obiliy score, he m*s ma/e

    a 6I es each Acion Ca !' e*al o 1 )er )oin o( ain o"er he characer+s obiliyscoreD or lose conscio*sness (or 1d10 min*es.

    Pin LN

    #eI'ire(ents3 In he @linch, a leas one o( enemy+s body )ars is Tra))ed.

    Mane'6er3 Aac/ on Tra))ed Fody ar a in TB E wih N dice.

    uccess5 Targe body )ary becomes inned. This is idenical in e((ec o being Tra))ed,

    e

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    EG

    3ra))le ends *nless he Ta/edown o)ion deailed below is a/en.

    Special3

    -I( yo* ha"e Tra))ed one o( he arge+s limbs and s*ccess(*lly Throw he arge, yo*may, a(er 8alling 9amage is rolled, mo"e damage (rom oher limbs o one o( he

    Tra))ed limbs o( yo*r choice Clocaion as-)er Frea/D The amo*n o( damage yo* mo"e

    canno e

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    EM

    "wist LN

    #eI'ire(ents3 In he @linch.

    Mane'6er3 9e(ense a Twis TB M wih N dice.

    uccess5 nemy mane*"er negaed, yo* gain Ad"anage, yo* gain @ e*al o Fon*s'*ccesses.

    Special3 I( (igh is on he 3ro*nd when )er(orming a s*ccess(*l Twis, yo* may

    a*omaically mo"e o 'anding )osiion.I( s*ccess(*l, yo* may end @linch, and re*rn boh characers o reg*lar comba. I( he

    (igh is on he 3ro*nd, boh characers are rone.

    #e6ersal LN7

    #eI'ire(ents3 In he @linch, o))onen has declared $((ensi"e @linch ane*"er.

    Mane'6er3 9e(ense a !e"ersal TB E wih N dice.

    uccess5 nemy mane*"er is negaed. o* may immediaely resol"e an idenicalmane*"er on enemy, wih Fon*s '*ccesses as #N& (or ha mane*"er, wiho* any

    de(ense allowed. o* gain Ad"anage.

    ailure5 nemy mane*"er resol"es, and is no red*ced by !e"ersal '*ccesses.

    Mo'nted Co(bat Mane'6ersI sho*ld go wiho* saying ha hese mane*"ers are only o be *sed while mo*ned... F*

    mo*ned on whaW A orse, ob"io*sly, b* wo*ld i wor/ on an le)han, or a @amelW

    There are no hard and (as r*les (or wha can and canno be *sed as a war-mo*n, b* cons*lwih yo*r 3 abo* a))ro)riae mo*ns.

    The !ide @hec/s lised ne

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    EE

    L#ide ,ail3 o*r mo*n rears in shoc/ a he las min*e and re(*ses o charge home. o* ener

    he Fo*, b* yo* lose all @ de"oed o Lance @harge.

    Bite L7Q"o'gh L#S 1 #ide Chec$R

    #eI'ire(ents3 In a Fo*, o*ned, o*n has a Fie aac/.Mane'6er3 o*n ma/es Aac/ a and !ange wih 8*ll @ a Fie TB G aimed on he 'wing

    Table o eiher ead, Bec/, or Arm.

    uccess5 In(lic damage e*al o Kal( o*n 'renghPo*n Fie 9amagePFon*s '*ccesses

    in @*ing 9amage o 'wing Locaion.

    L#ide ,ail3 o* canno con"ince yo*r mo*n o bie anyhing.

    orse ic$ L7 Q#o'tine L#S 8 #ide Chec$R

    #eI'ire(ents3 In a Fo*, o*ned, o*n has a Sic/ aac/.

    Mane'6er3 o*n ma/es Aac/ a Long !ange wih 8*ll @ a Fie TB M aimed on he Thr*sTable.

    uccess5 In(lic damage e*al o Ko*n 'renghPo*n Sic/ 9amagePFon*s '*ccesses in

    Fl*dgeoning 9amage o Thr*s Locaion.

    L#ide ,ail3 o*r mo*n doesn+ /ic/ anyhing.

    Mo'ntedDefensi6e Mane'6ers

    Swir6e LNorse Enc'(brance 5e6el QEas L#S 7 #ide Chec$R

    #eI'ire(ents3 o*ned, eiher yo*r orse or yo*r own body beneah he 6ais is being

    aac/ed.

    Mane'6er3 a/e !ide @hec/. I( '*ccess(*l, roll 5oid a 'wir"e TB E wih N.

    uccess5 nemy aac/ negaed. o* gain Iniiai"e.

    L#ide ,ail3 o* (ail o con"ince yo*r horse o swir"e away% nemy aac/ resol"es as normal.

    5ean LNEnc'(brance 5e6el QEas L#S 7 #ide Chec$R

    #eI'ire(ents3 o*ned, yo* are being aac/ed abo"e he 6ais.

    Mane'6er3 5oid a Lean TB E wih N. a/e a !ide @hec/.

    uccess5 nemy aac/ negaed. o* may )ay 1 @ o gain Iniiai"e.

    L#ide ,ail3 Lean sill resol"es, b* yo* )oenially (all (rom he saddle% a/e a Snoc/down esa !' : or s*((er 8alling 9amage e*al o G (ee ono gro*nd, and be rendered rone and

    9ismo*ned.

    Disengage LNorse Enc'(brance 5e6el QEas L#S 7 #ide Chec$R

    #eI'ire(ents3o*ned in a Fo*.

    Mane'6er3 a/e a !ide @hec/. I( s*ccess(*l, roll 5oid a 9isengage TB E wih N.

    EE

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    E

    uccess5