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e eira eira SOIREE SOIREE 103 Normal Attacks Normal Attacks Crouching 7 + LP 7 + SP 7 + LK 7 + SK LK and SK have decent range because of the forward movement before each. Both link into other moves, but SK seems to be better. It links into itself a few more times. LK has the same property, but does less damage. Standing LP SP LK SK LP and LK are easy to link into combos, while SP and SK have good range and hurt quite a bit. SK has awesome range, including a step before the kick executes. If you plan to be quick and land a group of hits, stick to LP and LK. However, if you plan to deal great damage all at once with more range, use SP and SK. Jumping 3 + LP 3 + SP 3 + LK 3 + SK LP and LK are short-ranged elbows and knees with low damage that should only be used when speed is an issue. Otherwise, stick with SK. It has great range, executes fairly quickly, and does impressive damage. Body Slams Ein Punch 5/1 + SP Body Werfen 5/1 + SK

SOI Soiree MeMeiirara RSOIREE - IGN · Soiree MeMeiirara S O I R E E SOIREE 103 NNormal Attacksormal Attacks Crouching 7 + LP 7 + SP 7 + LK 7 + SK LK and SK have decent range because

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Page 1: SOI Soiree MeMeiirara RSOIREE - IGN · Soiree MeMeiirara S O I R E E SOIREE 103 NNormal Attacksormal Attacks Crouching 7 + LP 7 + SP 7 + LK 7 + SK LK and SK have decent range because

MeSoiree MeiraeiraSO

IREESO

IREE

103

Normal AttacksNormal Attacks

Crouching

7 + LP 7 + SP

7 + LK 7 + SKLK and SK have decent range because of the forward movement before each. Both link into other moves, but SK seems to be better. It links into itself a few more times. LK has the same property, but does less damage.

Standing

LP SP

LK SKLP and LK are easy to link into combos, while SP and SK have good range and hurt quite a bit. SK has awesome range, including a step before the kick executes. If you plan to be quick and land a group of hits, stick to LP and LK. However, if you plan to deal great damage all at once with more range, use SP and SK.

Jumping

3 + LP 3 + SP

3 + LK 3 + SKLP and LK are short-ranged elbows and knees with low damage that should only be used when speed is an issue. Otherwise, stick with SK. It has great range, executes fairly quickly, and does impressive damage.

Body Slams

Ein Punch

5/1 + SP

Body Werfen

5/1 + SK