sniper Defense

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    Sniper Defense

    The Sniper Defense is a 4-3 basedesigned for flexibility in defending

    and attacking the offense.

    (This is essentially a 4-3

    Rover/Monster type defense)

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    Sniper Defense

    The Sniper Defense is a 4-3 base designed for flexibility in

    defending and attacking the offense.

    It is a blend of discipline and chaos.

    We must take away opponents run game, and if executed

    correctly, our front 7 should spill runs out of A-B-C gaps and

    to our outside alley and force players.

    We can activate a wide array of blitzes designed to disrupt

    both the running and passing games of the offense.

    In order to accomplish this we must be effective in man

    coverage, as well as zone.

    We expect to keep our opponent out of the end zone and

    create turnovers but can only succeed with unselfish and

    confident athletes.

    Our essentials are ranked in order of priority below:

    EFFORT

    FUNDAMENTALS

    SCHEME

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    Summary of Defensive Calls

    sitions Category Coaching Points Positions Category Coaching Points

    gnment LB's and Safeties

    e Alignment Wiper Blitz Sniper, Will

    ong Alignment Sluggo Blitz Sniper and Sam

    x Alignment Nitro Blitz Triple Strong Sniper/Sam/M

    fensive Line Safeties & Corners

    cho Stunt Slant Strong 11 (Orange) Coverage

    nado Stunt Whip 13 (Black) Coverage

    hoon Stunt Tackle 14 (Husky) Coverage

    cko Stunt Slant weak 22 (White) Coverage Default for LB blitzes

    Bungy Blitz Deep FS/Sniper

    Falcon Blitz Free

    & LB's Slam Blitz Strong Corner

    vil Combo NT, Mike zone Sniper Blitz Sniper

    gg Combo DEs drop Wham Blitz Weak Corner

    s Only

    e Blitz Max All LB's Items in RED are to be ready for scrimmage

    ul Blitz Mike-Will

    g Blitz Mike

    w Blitz Sam-Will

    e Blitz Sam-Mike

    ash Blitz Sam

    x Blitz Will

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    Notes and Rules

    DT Technique Align on the OL. Eyes of the DT are splitting the edge of the shoulder pads

    1-Technique: Over the shoulder of the C

    3-Technique: Over the outside edge of the OG

    2i-technique (Boomer): Over the inside edge of the OG

    Strike through the OL, disrupt their block

    If the OL pulls, in either direction, DL will follow to disrupt

    Fight pressureIf PG tries to block down (he has the angle) then fight the pressure and do not give up the spot

    Stay low and drive

    4-pt stance may be a consideration if the player will not stay low

    If pass (watch the helmet of the OL), then do not play with the OLGet off the OL and attack the QB

    Remain in the rush lanes to ensure contain

    DE Technique Align on the outside shoulder of the EMLOS

    2-pt stance, low, hands up for strike

    If the EMLOS is the TE then attack, attack, attack! Do not let the TE get off the LOS free. Ever.

    Attack outside the EMLOS to the QB in as direct a line as possible

    If the EMLOS attempts to hook/reach for sweep then maintain outside contain

    Ride the player to the sideline but do not give up outside contain

    Block Down? Step Down! (BDSD)

    If the EMLOS blocks down to the inside then the DE will step down

    Silver Surferlook for kick-out/pull from inside, create pile

    Do not go upfield if the play seems to go away, no deeper than the deepest player

    If pass then attack the QB, maintain outside contain, attack back-side shoulder

    BoomerAlignment for no TE, single back, likely gun with Doubles or Trips DTs go to 2i (inside shade of OG) Mike and Sam go to 30 techniques (B-gap, outside shade of OG)

    They have the hook-seam area to their side

    Will and Sniper take inside WRs

    Problem: #2 WR goes vertical Solution: Sniper or OLB goes with him

    If Trips and the #2 goes vertical, the Sniper will take him and the ILB will take the flat

    The ILB must be aware of #2 as well. #3 is not as dangerous to us as #2

    Motion When WR motions he will be handed off from LB to LB as he crosses the formation

    LBs exchange location and responsibility when the motion crosses the LB-LB boundary, match motion across the formation

    This will change the coverage

    Jet motion will be quicker and may be handled differently

    Priority TacklingWhen in doubt, do a tackling drill

    PursuitWhen in doubt after tackling, do a pursuit drill

    Alignment and assignments

    Depth Chart

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    Defensive Ends

    Responsibility

    Control the ELOS/perimeter

    Play football

    See ball, attack ball Defeat your opponent each time

    General Concepts

    Stance

    2-pt stance

    Inside leg splits the EMLOS in half

    Keep head and back vertical

    Arms in front, ready to attack and control

    First Move

    Drive your inside leg and arm into the EMLOS

    Stop his momentum

    Control your position

    Retain outside control

    Use your arms to keep the EMLOS away from you and in control

    Blocking Schemes Coming After You:

    Down BlockIf the EMLOS is blocking down either the play is going away, or it is coming

    right at you (lead, kick-out)

    Push the EMLOS down into the pile

    Condense the LOS

    Contact is closer to center than they want

    Disrupt their TE passing game

    Look to the inside for a OL trapping youSilver Surfer position

    Look to the FB for a kick-out

    Drive BlockPlay is going inside you so the EMLOS is trying to move you out of the hole

    Hold your ground

    Keep your outside arm and leg free

    Hook BlockThe play is going outside of you (sweep)

    Keep EMLOS to inside

    Keep your outside arm and leg free

    Drive up-field to alter BC path

    Pass Block

    Attack the QB

    A sack must be earned, all the way to the QB

    If you are getting through, they are letting you through. Look for the screen

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    DEWing-T Adjustments

    Offensive Summary

    The wing-t will normally have a single wide receiver, two backs offset to the short

    side, and wing. The wing will usually be outside the TE, but they will move him

    around and put him in motion. Some teams will also move the FB around just a bit.This is a deception offensebacks crossing, QB rolling - where you will not see the

    handoff and will not know who has the ball. Follow the Gs to the play. They will

    throw on the run, with little drop-back passing. Lots of fast hitting, pulling,

    trapping, deception type plays.

    Defensive Summary

    Assign a Dog to the Wing. LBs and DBs turn and run to the QB rollout. DL slant to

    the wing side. Not greatly concerned about vertical or combo route passing game.

    Defensive LineSlant to the wing side. DEs split the EMLOS. If the wing goes in

    motion the call will change so be prepared.

    LinebackersWont have lead/ISO type plays coming at you. Step up, read, and fill.

    CornersWing side wont have anyone wide so play closer to the box. We will

    assign a Dog back to cover the wing 1-1. Outside C is 1-1 with the wide receiver.

    Safetys Play over/just outside of the TE and outside the short side EMLOS. Look to

    support run first.

    On TE Side Continue to split the EMLOS

    Step down 1 yard deep into the backfield through the EMLOS

    Look to the inside for pulling guards

    The Wing may try to block down on you

    Control the TE to keep him from the LBs and getting into the pass route clean -

    Make him earn getting past you

    Away from TE Continue to split the EMLOS

    Look for the QB bootleg coming to your side

    Look for the T and G fold blocking on you

    T will close down on our DT

    The G will pull to drive you out

    Objective is to clear a hole to your inside for the FB to run to

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    Defensive Line

    Position Coaching Points

    ur intent is to attack and disrupt the offensive linemen so our second level players can

    ake tackles. You must play with an irritating energy that never stops. In order to achieve

    is you must quickly read and react and be physical at the point of attack. You must be

    sciplined in your protection of A-B gaps.

    WhipWeak-side

    efensive end

    Same as the Sword, but will not normally be on the TE, will generally

    be on the OT which is a different body style and approach. May be

    down in a 3-point stance (may also angle, depending on the player) i

    not playing against a TE. Will not be concerned about disrupting the

    OT release except for the step-down. Do not spend time playing with

    the EMLOS, get to the QB while maintaining outside contain. Cannot

    get hooked. Will flip-flop with Sword depending on the strength call.

    T Normally a gap player, will be in the A- or B-gap depending on the

    strength call. Will be in a very low, weight on the hand, rear in the air

    stance. First thought is to get off the ball quick enough to get through

    the gap untouched. Will follow the OG, if he pulls then follow and

    disrupt. If no contact then turn to the inside and look for the trap

    block. Attack the QB and the football. Attack at full speed but under

    control to read the play, dont want to run past a ball carrier.

    wordStrong-

    de defensive

    nd

    Align outside shade of the strong-side EMLOS in a low 2-point stance

    hands up, eyes on the target. Control and disrupt the TE release.

    Attack the QB through the shoulder-neck area. Watch for the reach-

    block by the EMLOS, must maintain outside leverage. If the EMLOS

    steps down to the inside, close down hard, shove the player into the

    inside, and as Silver Surfer, attack the pull- or kick-out block, create

    pile. Will flip-flop with Whip depending on the strength call.

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    Linebackers

    Position Coaching Points

    Mike: You will quickly fill empty gaps with exceptional leverage and strength. You must pla

    st, downhill and punish ball carriers with sure tackling. You can effectively cover RB, TE

    nd zones in the passing game. You are call makers both in the huddle and pre snap.

    am, Will: You must be comfortable playing in space against skill players or rushing the

    asser. As a Force/Contain player you are willing to take on Offensive Linemen and hold

    our ground at the point of attack. You must be disciplined when the ball goes away

    atching for Counter/Reverse or Bootleg. You are an essential communicator both pre sna

    nd during the play.

    l LBs First thought is to stop the inside run. Low, 2-point stance eyes up,

    ready to attack. First step is with the inside foot make the run/passread, then attack the assignment.

    WillWeak-side

    utside

    nebacker

    Will call the down and distance, before/in huddle and before play.

    Walk-off like Sniper if doubles formation. Control the weak-side B-ga

    and look for the off-tackle run play 1st. Maintain outside contain. Ma

    have flat away from Sniper, or hook-seam if to the Sniper.

    Mike Will make the defensive call in the huddle.

    Step-up, read the OG-C-RB triangle and make the run/pass read. Ifpass then cover the hook-seam away from the Sniper call.

    amStrong-side

    utside

    nebacker

    Will make the strength call.

    Control the strong-side B-gap. Look for the off-tackle play 1st, disrupt

    the TE release. Take flat if away from Sniper, or hook-seam if to the

    Sniper. If trips then align inside 1-2 yards inside the #3 receiver (unle

    TE) at normal LB depth.

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    Calling the Offensive Strength

    In the Sniper defense we will flip-flop the Sword,

    Sam, Whip, and Willit is critical that we properly

    identify which side of the offensive formation weconsider the strong side

    Normally this will be to the tight end (TE) side of the

    offensive formation

    This may change based on the formations, offensive scheme,and the opponent

    If there is no TE, then strength is to the 2 receivers

    side

    If balanced (Doubles, Flexbone), then strength is to

    the wide side of the field

    If in middle, to our sideline

    Call is Strong Left or Strong Right, made by Sam Repeat the call to both sides of the defense Call is repeated by the other LBs

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    Making the Sniper Call

    Sniper identifies the 2-receiver side

    Aligns as walk-off LB on the slot receiver

    Makes the Sniper call based on where he

    lines up

    LeftLima

    RomeoRight

    Must be a loud call so all of the LBs and DBs

    are aware of his location

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    FRONT-7ALIGNMENTS AND

    ASSIGNMENTS

    Where the front-7 will align and what they will do

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    Base Defensive Alignments

    S

    SW T WH

    M W

    T

    Area Defensive alignments

    Call Base

    Description Base defensive alignments for a Pro formation

    Pos Align Assignment Pos Align Assignment

    Sword - SH 7 Strong D, Contain CBOutside force, pos

    contain

    T 3 Strong B-gap Sniper

    $ Alley Alley

    T 1 Weak A-gap FalconFS Alley Alley

    WhipWH 5 Weak C, Contain CBOutside force, pos

    contain

    SamS 50 Strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Weak B-gap

    $

    FS

    CC

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    Under

    S SW T WH

    M W

    T

    Area Defensive alignments

    Call Under

    Description Alignment for 2-back, TE, Wing formationPro I Left Tight

    Pos Align Assignment Pos Align Assignment

    Sword - SH 5Strong C, Contain, outside

    shade of OTCB

    Outside force, pos

    contain

    T 2i

    Strong A-gap, outside shade

    of C Sniper

    $

    Inside #2

    WR Wing, align as OLB

    T 2iWeak B-gap, outside shade

    of OGFalconFS Alley Alley

    WhipWH 5Weak C, Contain, outside

    shade of OTCB

    Outside force, pos

    contain

    SamS 30Control TE, outside shade of

    TE

    MikeM 30 Strong B-gap

    WillW Weak A-gap

    $

    FS

    C

    C

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    Under

    S

    SW T WH

    M W

    T

    Area Defensive alignments

    Call Under

    Description Alignment for 2-back, TE, Wing formationPro I Left Tight

    Pos Align Assignment Pos Align Assignment

    Sword - SH 5Strong C, Contain, outside

    shade of OTCB

    Outside force, pos

    contain

    T 2i

    Strong A-gap, outside shade

    of C Sniper

    $

    Inside #2

    WR Wing, align as OLB

    T 2iWeak B-gap, outside shade

    of OGFalconFS Alley Alley

    WhipWH 5Weak C, Contain, outside

    shade of OTCB

    Outside force, pos

    contain

    SamS 30Control TE, outside shade of

    TE

    MikeM 30 Strong B-gap

    WillW Weak A-gap

    $

    FS

    C

    C

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    Boomer

    S

    SW T WH

    M W

    T

    Area Defensive alignments

    Call Boomer

    Description Alignment for interior DT and OLB vs. 1-back, no TE formations

    Pos Align Assignment Pos Align Assignment

    Sword - SH 5 Strong C, Contain CBOutside force, pos

    contain

    T 2i Strong A-gap Sniper

    $

    Inside #2

    WR Walk-off

    T 2i Weak A-gap FalconFS Alley Alley

    WhipWH 5 Weak C, Contain CBOutside force, pos

    contain

    SamS 30 Strong B-gap

    MikeM 30 Weak B-gap

    WillW Walk-off on #2 receiver

    $

    FS

    CC

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    Ale (Max)

    S SH T WH

    M

    WT

    Area Defensive alignments

    Call Max

    Description Short yardage for a Pro formation

    Pos Align Assignment Pos Align Assignment

    Sword - SH 4 Pinch strong CBOutside force, post,

    contain, man-to-ma

    T 1 Strong A-gap Sniper$ Stack SDEStrong C-gap, TE ma

    to-man

    T 1 Weak A-gap FalconFS Stack WDEWeak C-gap, TE man

    to-man

    WhipWH5

    WideWeak C, Contain CB

    Outside force, post,

    contain, man-to-ma

    SamS 7 Strong D-gap, contain

    MikeM 00 Flow, fill, RB smash route

    WillW 7 Weak D-gap, contain, RB

    $ FS CC

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    Strong

    S SH T WH

    M W

    T

    Area Defensive alignments

    Call Strong

    Description Strong alignments for a Pro formation

    Pos Align Assignment Pos Align Assignment

    Sword - SH 5 Strong C-gap CBOutside force, pos

    contain

    T 1 Strong A-gap Sniper

    $ Alley Alley

    T 3 Weak B-gap FalconFS Alley Alley

    WhipWH5

    WideWeak C, Contain CB

    Outside force, pos

    contain

    SamS 7 Strong D-gap, contain

    MikeM 30 Strong B-gap

    WillW 10 Weak A-gap

    CC

    $

    FS

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    SHORT YARDAGE

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    Combinations and Blitz SummaryCall Description Assignment

    ho Slant Strong

    ado WhipWDE lateral step into G outside shoulder, 1 tech engage C w/ inside arm then tigh

    loop into C gap NT contain on rush

    oon Tackle 1 tech attack opposite shoulder of C work into B gap, 3 tech tight loop into weak

    ko Slant weak

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    PsychoSlant Strong

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Psycho

    Description DL slant to strong-side gap

    Pos Align Assignment

    DE 7 Slant to strong gap

    T 3 Slant to strong gap

    T 1 Slant to strong gap

    WhipWH 5 Slant to strong gap

    SamS 50 Strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Weak C-gap

    CC

    $

    FS

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    DEFENSIVE LINE STUNTS

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    Combinations and Blitz SummaryCall Description Assignment

    ho Slant Strong

    ado WhipWDE lateral step into G outside shoulder, 1 tech engage C w/ inside arm then tigh

    loop into C gap NT contain on rush

    oon Tackle 1 tech attack opposite shoulder of C work into B gap, 3 tech tight loop into weak

    ko Slant weak

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    PsychoSlant Strong

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Psycho

    Description DL slant to strong-side gap

    Pos Align Assignment

    DE 7 Slant to strong gap

    T 3 Slant to strong gap

    T 1 Slant to strong gap

    WhipWH 5 Slant to strong gap

    SamS 50 Strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Weak C-gap

    CC

    $

    FS

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    WackoSlant Weak

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Wacko

    Description DL slant to weak-side gap

    Pos Align Assignment

    DE 7 Slant to weak gap

    T 3 Slant to weak gap

    T 1 Slant to weak gap

    WhipWH 5 Slant to weak gap

    SamS 50 Strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Weak C-gap

    CC

    $

    FS

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    TornadoDT Stunt

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Tornado

    DescriptionWhip lateral step into G outside shoulder, 1 tech engage C w/ inside arm then tight

    loop into C gap T contain on rush

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Engage outside shoulder of C then loop into C-gap

    WhipWH 5 Lateral step into outside shoulder of OG

    SamS 50 Strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Weak C-gap

    CC

    $

    FS

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    TyphoonDT Stunt

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Typhoon

    Description 1 tech attack opposite shoulder of C work into B gap, 3 tech tight loop into weak A

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Tight loop into weak A-gap

    T 1 Attack opposite shoulder of C, work to strong B-gap

    WhipWH 5 Lateral step into outside shoulder of OG

    SamS 50 Strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Weak C-gap

    CC

    $

    FS

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    DEFENSIVE LINE ANDLINEBACKER

    COMBINATIONS

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    Defensive Line and Linebacker Combinations

    Call Description Assignment

    l DEs drop DEs drop to flatafter hard outside rush step, Sam and Will blitz C-gap

    g NT, Mike zone

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    DevilDEs to flat

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Devil

    Description DEs drop to flatafter hard 1ststep, Sam, Will blitz C-gap

    Pos Align Assignment

    DE 7 Hard 1ststep, then drop to flat coverage

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Hard 1ststep, then drop to flat coverage

    SamS 50 Blitz strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Blitz weak C-gap

    CC

    $

    FS

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    DoggT Blitz, Mike zone

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Dogg

    Description Mike blitzes, DT engages and then drops to zone

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Engage the C and then drop into the Mike coverage area

    WhipWH 5 Weak C, Contain

    SamS 50 Strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Weak B-gap

    CC

    $

    FS

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    LINEBACKER BLITZES

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    FireAll LBs Blitz

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Fire

    Description All LBsblitz

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Weak C, Contain

    SamS 50 Blitz strong C-gap

    MikeM 10 Blitz strong A-gap

    WillW 30 Blitz weak B-gap

    CC

    $

    FS

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    MaulMike & Will Blitz

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Maul

    Description Mike and Will blitz

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Weak C, Contain

    SamS 50 Strong C-gap

    MikeM 10 Blitz strong A-gap

    WillW 30 Blitz weak B-gap

    CC

    $

    FS

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    MugMike Blitz

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Mug

    Description Mike blitz

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Weak C, Contain

    SamS 50 Strong C-gap

    MikeM 10 Blitz strong A-gap

    WillW 30 Weak B-gap

    CC

    $

    FS

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    SawSam & Will Blitz

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Saw

    Description Sam and Will blitz

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Weak C, Contain

    SamS 50 Blitz strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Blitz weak B-gap

    CC

    $

    FS

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    SmashSam Blitz

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Smash

    Description Sam blitz

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Weak C, Contain

    SamS 50 Blitz strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Weak B-gap

    CC

    $

    FS

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    WaxWill Blitz

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Wax

    Description Will blitz

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Weak C, Contain

    SamS 50 Strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Blitz weak B-gap

    CC

    $

    FS

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    LINEBACKER ANDDEFENSIVE BACK

    COMBINATIONS

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    NitroSniper, Sam, Mike Blitz

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Nitro

    Description Sniper, Sam, Mike blitz

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Weak C, Contain

    SamS 50 Blitz strong C-gap

    MikeM 10 Blitz strong A-gap

    WillW 30 Weak B-gap

    CC

    $

    FS

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    DEFENSIVE BACK BLITZES

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    BungySniper & Falcon Blitz

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Bungy

    Description Sniper and Falcon blitz

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Weak C, Contain

    SamS 50 Strong C-gap

    MikeM 10 Blitz strong A-gap

    WillW 30 Blitz weak B-gap

    CC

    $

    FS

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    FalconFalcon Blitz

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Falcon

    Description Falcon blitz

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Weak C, Contain

    SamS 50 Strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Weak B-gap

    CC

    $

    FS

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    SlamStrong CB Blitz

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Slam

    Description Strong cornerback blitz

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Weak C, Contain

    SamS 50 Strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Weak B-gap

    CC

    $

    FS

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    SniperSniper Blitz

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Sniper

    Description Sniper blitzes, Sam drops to zone

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Weak C, Contain

    SamS 50 Drop to zone

    MikeM 10 Strong A-gap

    WillW 30 Weak B-gap

    CC

    $

    FS

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    WhamWeak CB Blitz

    S

    DE T WH

    M W

    T

    Area Stunts and blitzes

    Call Wham

    Description Weak cornerback blitz

    Pos Align Assignment

    DE 7 Strong D, Contain

    T 3 Strong B-gap

    T 1 Weak A-gap

    WhipWH 5 Weak C, Contain

    SamS 50 Strong C-gap

    MikeM 10 Strong A-gap

    WillW 30 Weak B-gap

    CC

    $

    FS

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    PASS DEFENSE

    Where the LBs and DBs will play to defend the

    passing game

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    Base Cover Rules

    Cover 3 is our base defensive coverage

    FS has middle 1/3

    Each CB has outside 1/3

    Sniper will align the to 2-receiver side and

    has the flats to his side

    OLB to the Sniper has the hook-seam to that

    side

    Mike has the hook-seam away from theSniper

    OLB away from the Sniper has the flat

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    Coverage vs. Pro

    Coverage Cover 3 (13, Black)

    Formation Pro1 TE, 2-backs

    Strength Right

    Sniper Romeo

    oaching Points

    C

    F

    C

    MM

    $WMS

    M

    M

    M

    M

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    Coverage vs. Twins

    Coverage Cover 3

    Formation Twins Left1 TE, 2-backs, 2 WR

    Strength Right

    Sniper Lima

    oaching Points

    C

    F

    C

    MM

    $

    WMS

    M

    M

    M

    M

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    Coverage vs. Flexbone

    Coverage Cover 3

    Formation Flexbone/Spread Option

    Strength Left

    Sniper Romeo

    oaching Points Sniper aligns outside the wing at LB depth, becomes the 4 thLB

    C

    F

    C

    MM

    $ SMW

    M

    M

    M

    M

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    Coverage vs. Doubles

    Coverage Cover 3

    Formation Doubles

    Strength Left

    Sniper Lima

    oaching Points

    C

    F

    C

    MM

    W $

    SM

    M

    M

    M

    M

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    Coverage vs. Trips

    Coverage Cover 3

    Formation Trips

    Strength Left

    Sniper Lima

    oaching Points Vs. Trips the $ will move out to take his regular alignment on the #2, the Sam will thenalign on the #3. First look is for the inside route, the slant or curl. The F will move over

    to head up on the strong-side EMLOS

    C

    F

    C

    MM

    W

    $

    SM

    M

    M

    M

    M

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    Coverage Rules for Base Blitzes

    If we call a base LB blitz then that will take us into an

    automatic cover 2 arrangement

    The alignments are the same as in the base defense, nosubstantive realignments to indicate cover 2 or blitzing

    The concept is that we are rushing 5 and will pressure

    the QB into throwing the ball early

    The away CB and Sniper will take the flats, the to CB

    and FS will split the field in half, and the non-blitzing

    LBs will take the remaining hook-seam areas

    Smash, Mug, Wax

    Sam takes the hook-seam to his side, except if he is

    blitzing

    Mike takes the hook-seam to the side of the blitzing LB(Sam or Will)

    Will takes the hook-seam to his side, except if he is

    blitzing

    Sniper takes the flat to his side

    CB to Sniper takes the deep to his side

    FS takes the deep away from Sniper

    CB away from Sniper takes the flat to his side

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    Coverage: Smash vs. Pro

    C

    F

    C

    MM

    $

    WMS

    M

    M

    M

    M

    Coverage Smash

    Formation Pro

    Strength Right

    Sniper Lima

    oaching Points

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    Coverage: Mug vs. Pro

    C

    F

    C

    MM

    $

    WMS

    M

    M

    M

    M

    Coverage Mike

    Formation Pro

    Strength Right

    Sniper Lima

    oaching Points

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    Coverage: Wax vs. Pro

    C

    F

    C

    MM

    $

    WMS

    M

    M

    M

    M

    Coverage Wax

    Formation Pro

    Strength Right

    Sniper Lima

    oaching Points

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    Coverage: Smash vs. Trips

    Coverage Smash

    Formation Trips

    Strength Left

    Sniper Lima

    oaching Points

    C

    F

    C

    MM

    W

    $

    SM

    M

    M

    M

    M

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    Coverage: Mug vs. Trips

    Coverage Mike

    Formation Trips

    Strength Left

    Sniper Lima

    oaching Points

    C

    F

    C

    MM

    W

    $

    SM

    M

    M

    M

    M

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    Coverage: Wax vs. Trips

    Coverage Wax

    Formation Trips

    Strength Left

    Sniper Lima

    oaching Points

    C

    F

    C

    MM

    W

    $

    SM

    M

    M

    M

    M

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    It is time for you to leave.

    Thus spake the master Coach:

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    PARKING LOT

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    Defensive CommentsWhat

    To Do:

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    Against an Option Team

    Hit the QB every play, force them to use both pitches.

    Make the d-line pinch inside for collapsing inside and

    protect the Mike if the play goes further because the

    d-linemen can't make the play. Shoot the outside

    linebackers on the edge to contain the play while the

    DE are the option guy.

    Make them get it to their least productive player

    Make them pitch.

    Mix the reads

    Take away FB & QB

    Take away the stud

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    Against a Balanced Team

    30 Front. Mix up man under and Zone

    Make Them Pass

    Play To Your Strength

    Stick To Your System And Philosophy Against Any Team

    Or Situation.

    Make Them Throw Anyhow, Every Pass Is A 50-50 InMy Book #1.- Responsibility #2.- Attack! #3,#4, And

    #5- Disciplined Aggression #6.- Keep Them Inside #7.-

    Stretch Them Out #8.- Have Fun/No Pressure #9.-

    Thrash Them Quickly! #10.- Patience

    Stop The Best Plays

    Stop The Run, Make Them Pass

    Take Away Run

    Zero In On Tendencies

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    Against a Faster Team

    30 Front, Cover 2 Or 4

    Attack Them... You Only Get One Shot... Remove The

    Space.

    Contain - Bottle Them Up

    Dont Let Them Have The Ball

    Keep The Ball On Offense And Keep Them In Front Of

    You

    Make Them Nickel And Dime Us.

    Play Zone In Coverage And Try To Vary The Look To

    Make Them Think And This Will Take Away Their

    Athletic Advantage.

    Try To Keep Them Between The Tackles & Cov 2

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    Against an Inferior Team

    Base Offense, Base Defense, Sub A Lot.

    Beatem As Simply As You Can. Dont Put A Lot Of

    Stuff On Tape

    Close The Door In The First Half, JV'S Get The Second

    Dont Give Them Hope

    Get Serious... The Biggest Threat Is The Team With

    Nothing To Lose.

    Get Up On Them Early.

    Keep It Simple, Get A Lead And Play Nice

    Play Great Fundamentals And Work In Backups

    Sub After A 21 Point Lead.

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    Against a Passing Team

    30 Front. Bring 1-2 Extra

    A) Confuse The QB By Disguising Coverage. B) Send

    Some Zone Blitz. C) Play Man Weakside, Zone

    Strongside. D) Show A Tuff Look With Backers And

    Drop Them Into Coverage.

    Cant CoveremRushem, Cant Rushem, Coverem,Cant Cover Or Rush, Dont Let Them Have The Ball

    Confuse The QB

    Keep Them In Front Of You And Pressure The Qb

    Make Them Drive The Ball

    Pressure The QB. Disrupt The WR'S Routes.

    Zone It.....Make Them Make Perfect Throws The

    Length Of The Field.

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    Against a Passing Team That Goes Deep

    30 Front Cover 4, Blitz 1-2 Extra

    Bring Pressure Up The Middle

    Double The Receiver They Like To Go Deep With. If

    They Send A Lot Of 4 Verticals, Cover

    Man, Cover 2 Deep

    Man Under / Zone Over

    Press And Cover Deep.

    Same As #3 But A lot Of Cover 2

    Zone It.....Make Them Make Perfect Throws The

    Length Of The Field.

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    Against a Passing Team that Likes To Dink And Dunk

    C II Man Under 30 Front

    Cover 2 Read...

    M Press And Make Them Drive The Distance

    Press The Receivers And Bring Heat

    Take Away Dunk.

    Zone It.....Make Them Make Perfect Throws The

    Length Of The Field.

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    Against a Power Team

    8-9 In The Box

    Blow Up Blockers

    Collapse / Compress The Middle.

    Give Them No Choice But To Pass.

    Make Them Run Over Me!

    Move Around (Dont Be Sitting Ducks)

    Pack The Box With A 5-3 Defense. Give Them No

    Choice But To Pass.

    Stack The Box And Make Them Pass

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    Against a Simply Superior Team

    Attack Them

    Beat Them At Their 3 Best Plays With

    Automatics...Force Them Out Of Their Comfort Zone

    Dont Let Them Have The Ball

    Have Fun...

    Over Prepare And Keep It Simple.

    Over Prepare To Get The Job Done With A W!

    Run The Ball, Keep Clock Moving

    Sh*T And Go Blind.....Pray That You Can out Coach

    Them For A Game

    Stay Basic, "Do What You Do"

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    Against a Stronger Team

    30 Front Cover 1 Or 3

    Attack Them.....Dont Let Them Man handle You

    Create Defensive Space... To Not Get Dominated.

    Cut Them

    Dont Let Them Have The Ball

    Out Quick Them

    Play Keep Away

    Play With The Mentality Of Having More Time Of

    Possession.

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    Things to Think About

    Various topics for defensiveconsideration. Some are good, someare ideas, mainly just some food forthought regarding how these items

    might pertain to our defensiveoperations.

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    Things to Think About1

    Determine what defensive scheme is best for our athletes based

    on

    Simplicity In

    Alignment

    Assignment

    Responsibility

    Option

    Pass Coverage

    Pass Rush

    Blitzes

    Want to bring pressure from multiple positions from multiple areas

    Adjustments based on what/whom we are trying to stop

    Learn the new system

    DC knows all positions, keys, techniques, responsibilities, key teaching

    points, etc.

    Each position coach knows his position keys, techniques,

    responsibilities, key teaching points

    Everyone learns in game adjustments that can be made so we can helpone another adjust. Maybe you see something different than the other

    guy does.

    Learn adjustments that can or need to be made against certain

    plays and yet remain sound in scheme overall.

    Know them, be able to adjust on the fly in a game IMMEDIATELY.

    Learn how to communicate these effectively and quickly to ourathletes

    Work on adjustments in practice

    If they are hurting us with this play here is something we can do to adjust to

    it.

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    Things to Think About2

    Pick the right leader in the huddleCoach on the

    field

    Not liked RESPECTED is the key

    Stay positive at all times

    Chew butt when appropriate

    Knows the calls and signals

    Knows the adjustments to various formations

    Can communicate to DC what is happening on the fieldso we can adjust

    Must earn our trust that he knows what he is seeing on

    the field

    Set 8-10 Game Goals that will determine the

    success of our defense.

    Set expectations very high. No one has ever risen to

    low expectations.

    Board up in locker room with these goals so we can see

    what we accomplish or fail to accomplish

    Helmet stickers?

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    Things to Think About3

    Become more physical. Teams are intimidated by our speed

    already, but they are not intimidated of our physicality.

    We need to become HITTERS Stop catching blows and start handing out blows.

    Drill physical play at least 1 time a week

    Will create competition between teammates

    Will show us who can and who cant be physical

    Determine some common down and distance/situationaladjustments. Work on them every day.

    3rd and long

    4th and short

    End of half

    Need a turnover time

    Protecting a lead

    Determine how we can disguise our intentions/coverages.

    Too many times we show our hand and are easy to adjust to,

    we need to become better at disguising our intentions on

    each play. Make the opponent question what we are going to

    do. Change it up in game situations, do not always have to blitz

    we want to keep the opponents offense guessing if we are

    coming, who is coming, and where is he coming from.

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    Things to Think About4

    Preach pursuit with PASSION (11 hats to the ball on every play).

    Teach our athletes to take better angles

    Drill it daily- NEVER GIVE UP ON A PLAY!!

    Takes NO ATHLETIC ABILITY to hustle.

    Pursuit drills 2 times per week minimum

    Play through the echo of the whistle.

    I can live with a few penalties here and there for a late hit, if a ball carrier is

    on his feet and in bounds LAY A LICK on him. This goes back to us becoming

    a more physical team.

    GET OFF BLOCKS Need to teach our athletes how to negate and or defeat blockers, we

    allow ourselves to stay blocked way too much

    Work on block destruction techniques

    Rip

    Small Swim

    Push/Pull

    Bull Work on 2 or 3 techniques and if one does not work on a play, try

    another, DO NOT ALLOW YOURSELF TO STAY BLOCKED, EVER!

    Be better tacklers. Eyes up, club arms, run feet, and be physical.

    No more arm tackles

    Shimmy, Shimmy, Shimmy

    Profile vs. Face tackles Tackling Circuit and Turnover Circuit 2 times per week minimum

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    Things to Think About5

    Create more turnovers. Vital for us to win the

    turnover battle.

    We have not been good in this area for 2 years.

    Need to create short field situations for the offense

    Score on defense.

    TAKE AWAY THE BIG PLAYS.

    Make our opponent drive the ball consistently againstus.

    No passes of 15 yards or more

    No runs of 15 yards or more

    Average of 2.4 yards or less per run allowed

    Average of 6.0 yards or less per pass attempt FORCE THEM TO DRIVE THE BALL

    Allows them opportunities to make mistakes that stop

    themselves or put themselves in bad situations

    (penalties, bad play calls, etc)

    Get tougher in the RED ZONE (inside the 20 yard line) Make them have to run another play

    Allows them opportunities to make mistakes

    ATTITUDE, ATTITUDE, ATTITUDE

    They have to earn every inch they gain

    Make them pay a price to gain each inch

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    Things to Think About6

    Need more 3 and Outs or 7 play or less drives that result

    in a turnover or punt.

    Get the defense off the field/Get the offense on the field Demoralizing to our athletes if they move the ball consistently

    Demoralizing to the opponent if we do not allow them to

    move the ball consistently

    Changes their gameplan

    Changes their playcalling

    Changes the tempo of the game

    Creates situations where we force them to make mistakes

    (creates a sense of panic)

    Scout team needs to do a better job.

    Keep score

    Conditioning on the line (or some other type of

    reward/reminder guidelines)

    Focus on what opponent does best

    Main 3 or 4 formations

    Main 4 or 5 running plays

    Main 3 or 4 passing plays

    Take an offense out of their comfort zone and what do they

    have?

    If they are a team that likes to run the ball, force them to throw.

    If they are a team who likes to pass the ball, force them to run the

    ball.

    If they are a team who likes to run to the flank, force them to run in

    the middle and be physical.

    If they are a team who likes to pound the ball in the middle, invite

    them to the flank where we gain a speed advantage.

    If they are a balanced offense take away what they do best.

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    Teaching Team Defense

    How we call what we call, and why.

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    Defensive Skills and Drills

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    4-Station Tackling - Overview

    Overview

    The number one most important skill in football, no matterwhat the level, from Pee Wee to Pro, is tackling. If you can't

    tackle, then you can't stop the offense. In just ten minutes of practice time per day, you can turn your

    players into a group of tackling machines. If you want to getreally crazy, use three minutes at each station, with a thirtysecond rotation period. That's just fifteen minutes a day.

    You don't need to be using a specific tackling system to makethis four-station drill work. Whether you prefer chest plate orwaist tackling is irrelevant. All you need are some tackling

    dummies, five coaches, two gymnastics pads (or worn outmattresses), and ten minutes per practice.

    Key points:

    Locate the four tackling stations about ten to fifteen yardsapart

    One coach takes a group of players to a station. When theplayers rotate to a new station, the coach remains

    At each station players execute the specific tackling drill fortwo minutes. The have thirty seconds to rotate to a newstation

    Other drills can be substituted as necessary, or to give achange of pace. Attempt to keep with the drill's purpose,however. (Such as substituting the "Bull in the Ring" for the 2X 2 square drill.)

    Position players (DBs, LBs, DEs, DL) together to ensure close

    physical match-ups The remedial tackling coach, located where he is in the center

    of all the drill stations, is the ideal person to control the timer

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    4-Station Tackling - Layout

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    Station #1: Head-on mat tackle

    Equipment:

    1 gymnastics mat, old mattress, or other padded landing surface

    1 tackling dummy

    1 "impact shield

    Execution:

    Place the tackling dummy lengthwise across one end of the landingsurface as shown in the diagram

    The ball carrier holds the impact shield to protect himself

    At a coach's signal, the tackler attacks the ball carrier with a formtackle, lifting the ball carrier over the tackling dummy and onto thelanding surface

    After the tackle, the ball carrier goes to the end of the line, and thetackler becomes the next ball carrier

    Execution:

    Incorrect form results in the tackler being sent to the remedial tacklingcoach for further reinforcement of the problem area (i.e. head down,no wrap, etc.)

    As the season progresses, have the ball carrier charge forward at thetackler

    Coaching Points:

    Form tackle, good lift, drive hard

    The tackle should be made at 1/2 speed, but while moving into and outof the drill, keep players moving at high speed, and try for a minimumof five reps per player

    If a player has a problem with a certain area, such as forgetting to keephis head up, remind him with positive reinforcement before his rep

    For example, say "Johnny, remember to keep your head up,"rather than, "Johnny, don't drop your head."

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    Station #2: To the hole tackle

    Equipment:

    At least four tackling dummies

    Optional: Have ball carrier use an impact shield

    Execution:

    Place the tackling dummies in parallel about three feet apart

    A coach stands behind the tackler and points to the hole hewants the ball carrier to attack

    At the coach's signal both players shuffle sideways until the

    ball carrier gets to the hole indicated, where he chargesforward

    The tackler should meet him in the hole and drive himbackwards with a good form tackle

    Coaching Points:

    Form tackle, good lift, drive hard

    Although this tackling is "full speed" the short distancebetween the players will limit acceleration

    Players should not be at greater than 3/4 speed at impact

    While moving into and out of the drill, keep players moving athigh speed, and try for a minimum of five reps per player

    If a player has a problem with a certain area, such asforgetting to keep his head up, remind him with positive

    reinforcement before his rep

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    Station #3: 2 X 2 box

    Equipment:

    4 cones or other items for marking a two yard by two yard square onthe practice field

    Optional: 1 football

    Execution:

    Arrange the players around the outside so that each player is facingacross from a player of roughly equal size

    The coach will signal to a set of two players

    At his gesture, the object is for one player to make it across the box,while the other player must tackle him to prevent this

    Optional: "Thud" tackle, without taking the ball carrier to the ground

    Optional 2: Coach throws a football to his selected ball carrier. Playerdirectly across from the ball carrier is the tackler

    Coaching Points:

    Concentrate on reinforcing secure tackles

    This is an "open field" drill, so expect missed tackles

    This drill will probably send more players to remedial tackling than anyother

    Although this tackling is "full speed" the short distance between theplayers will limit acceleration

    Players should not be at greater than 3/4 speed at impact

    While moving into and out of the drill, keep players moving at highspeed, and try for a minimum of five reps per player

    If a player has a problem with a certain area, such as forgetting to keep

    his head up, remind him with positive reinforcement before his rep

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    Station #4: Angle tackle mat

    Equipment:

    1 gymnastics mat, old mattress, or other padded landingsurface

    1 tackling dummy Optional: 1 "impact shield

    Execution:

    Similar to the head-on mat drill, one player is a tackler, andone is the ball carrier

    The ball carrier jogs slowly (1/2 speed)

    The tackler moves as fast as necessary to make the tackle Players must be coached to remain at a slow and controlled

    speed, rather than trying for the "big hit"

    As in the head-on drill, the tackler should lift the ball carrierup over the tackling dummy and onto the landing surface

    Coaching Points:

    Form tackle, good lift, drive hard

    The tackle should be made at 1/2 speed, but while movinginto and out of the drill, keep players moving at high speed,and try for a minimum of five reps per player

    If a player has a problem with a certain area, such asforgetting to keep his head up, remind him with positivereinforcement before his rep

    Use two lines, one for ball carriers and one for tacklers, ratherthan rotating the tackler and ball carrier (That takes too long.)

    Vary the angle and shoulder at least every day, from 120degrees to the front, to around 30 degrees to the rear

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    Remedial Tackling

    Equipment:

    1 tackling dummy or "Popsicle stick" hitting sled

    Execution:

    Upon incorrect execution of a tackle, the player will be sent to

    the remedial tackling coach with the phrase, "Billy, go over to

    Coach Norm and work on keeping your head up while you

    tackle."

    The player then sprints to the remedial tackling coach and

    informs him what portion of the tackle he needs to work on

    (sometimes the remedial tackling coach will get too busy to

    hear the original mistake.)

    The player will then execute five correct tackles, (start to

    finish) using the tackling dummy/"Popsicle" stick before

    sprinting back to catch up with his drill mates, who may have

    moved on in the interim

    Coaching Points:

    Players will feel that remedial tackling is a punishment. This is

    not the case. Remedial tackling is a reinforcement of the

    correct tackling procedure

    Execute each of the points to a correct tackle as slowly as

    necessary to perform each step perfectly

    Incorrect iterations do not count

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    2-on-1 Tackling (Tee Time)

    Equipment:

    6 cones, football

    Execution:

    Ball-Carrier is on his back. Tacklers stand behind their cone.

    On the signal, ball-carrier gets up and runs straight downfield.

    Tacklers must round their cone and come back to make tackle.

    Variations to this drill may allow Ball-Carrier to juke, spin, cut

    or simply run straight ahead. Adjustments may include

    moving the ball-carriers cone forward or back, or moving theTacklers cones forwards or back. Cones should be placed

    between 10-15 yards downfield.

    Coaching Points:

    This is a drill that gets walked through until players are

    comfortable with their responsibility. The Runners are notallowed to cut, juke or spin on their first few attempts. We

    want contact and cut/juke/spin negates some of that.

    After the players are comfortable with this drill, we allow the

    cut/juke/spin.

    Shorten the distances all around initially. Not sure how you

    teach tackling but any technique should work here.

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    2-on-1 Tackling (Tee Time)

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    3-on-3 Blocking/Tackling Drill (Snake Pit)

    Equipment:

    Execution: Offensive and Defensive Linemen are in 3-point stance.

    Ball-Carrier is deep set and Linebacker is in gap.

    Variations include adjusting splits of Linemen, depth of Ball-

    Carrier and/or Linebacker, or adding a Center.

    Coaching Points:

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