95

RUFF NECK OFFENSE

  • Upload
    dacia

  • View
    72

  • Download
    1

Embed Size (px)

DESCRIPTION

RUFF NECK OFFENSE. 2006. OFFENSIVE PHILOSOPHY 1. RUN TO WIN (Out rush opponent in 4 th quarter) 2. DEFEAT THE BLITZ 3. PLAY ACTION PASS 4. SHORT PASS, LONG RUN (Ball out quick) 5. UTILIZE DIFFERENT PERSONNEL GROUPS/FORMATIONS 6. EXECUTION. TEAM OFFENSE RECORDS POINTS PER GAME - - PowerPoint PPT Presentation

Citation preview

Page 1: RUFF NECK OFFENSE
Page 2: RUFF NECK OFFENSE

OFFENSIVE PHILOSOPHY1. RUN TO WIN (Out rush opponent in 4th quarter)2. DEFEAT THE BLITZ3. PLAY ACTION PASS4. SHORT PASS, LONG RUN (Ball out quick)5. UTILIZE DIFFERENT PERSONNEL GROUPS/FORMATIONS6. EXECUTION

TEAM OFFENSE RECORDSPOINTS PER GAME - TOTAL POINTS -YARDS PER GAME - TOTAL YARDS - RUSHING YARDS - PASSING YARDS - PLAYS -

Page 3: RUFF NECK OFFENSE

• Position IdentificationA. Our lineman are referred to as right guard and tackle, left guard and

tackle, and center, all lineman have a 2 foot splitB. Our tailback is letter A in a two point stance 7 yards from the ball, 5

yards from the ball if off-set to one side or the other in one back alignment

C. Our Quarterback is lettered QD. Split End is letter X and is on the ballE. Tight End is letter Y and is always on the ball and to the strength

callF. Flanker is letter Z and always off the ballG. 2nd Tight End is the letter H.H. 3rd receiver is FI. 3rd Tight End replaces the flanker so he is letter Z

A

QYLT RTLG RGCX

Z

POSITION IDENTIFICATION

Z H3rd TE 2nd TE

F3rd WR

Page 4: RUFF NECK OFFENSE

• HUDDLE PROCEDUREA. The center sets the huddle with “Huddle” call 7 yards from the line of

scrimmage. Everyone must get back to the huddle as soon as possible. Stay in the huddle until someone replaces you. If you are replacing someone make sure you are calling out the personnel number so everyone can hear it.

B. Silence in the huddle.C. The QB will call the formation, strength, play and snap count if any. If no snap

count is given the play is on 1.

EXAMPLE PLAYS – Plays always follow the format below=Form., Str, Play, any TagFormation/Strength Motion/Shift Play Tagged assignmentStrong Rt. Yaz 4 SwipeSpread Lt. Zorro 60 OptionBunch Lt. HoHo 67 Z Snag Weak Lt. Hum Strong 9

QB in Huddle “Strong Right 4 Swipe…Ready” (clap hands on break)

• CADENCE – The cadence at the line of scrimmage is as follows;A. “Set Hut” given when everyone is in proper formation and ready to motion or

trade. Used also when on first sound or in two minute game.B. 3 numbers are said twice, example “295, 295”C. “Set-Hut” tells center to snap ball and play is started, Set-Hut is one wordD. “Easy” call by QB tells everyone to relax as we have motion or a change in playE. “Check” follows easy alerting everyone to a play changeAudible Example- “Easy, Easy…350, 350…Set-Hut”New play is now “50” on 1

AH Q Y

LT RTLG RGCX Z

HUDDLE FORMATION

7 YA

RD

S

*=H or F

Page 5: RUFF NECK OFFENSE

FORMATIONS

Page 6: RUFF NECK OFFENSE

Q

A

XH Z

Y

12 PERSONNEL FORMATIONS (1 RB, 2 TE, 2 WR)

Q

A

ZHX Y

Q

A

XHZ

Y

Q

A

ZH

XY

STRONG RIGHT

STRONG LEFT

WEAK RIGHT

WEAK LEFT

Page 7: RUFF NECK OFFENSE

Q

A

XHZ

Y

12 PERSONNEL FORMATIONS (1 RB, 2 TE, 2 WR)

Q

A

ZHX Y

Q

A

XHZ

Y

Q

A

ZHX Y

WEAK RIGHT SLOT

STRONG RIGHT SLOT

STRONG RIGHT OPEN

WEAK RIGHT OPEN

Page 8: RUFF NECK OFFENSE

Q

A

XH Z

Y

12 PERSONNEL FORMATIONS (1 RB, 2 TE, 2 WR)

Q

A

ZHX Y

Q

A

ZYX

H

Q

A

Z H

X Y

BUNCH RIGHT

BUNCH RIGHT TITE (TITE=X 3 YARD SPLIT)

BUNCH RIGHT FAR

SPREAD RIGHT

Page 9: RUFF NECK OFFENSE

Q

A

XZH

Y

13 PERSONNEL FORMATIONS (1 RB, 3 TE, 1 WR)

Q

A

HX

ZY

Q

A

HX

ZY

Q

A

HX

ZY

STRONG RIGHT

WEAK RIGHT

WEAK RIGHT SLOT

WEAK RIGHT OVER

Page 10: RUFF NECK OFFENSE

Q A

FX

ZY

11 PERSONNEL FORMATIONS (1 RB, 1 TE, 3 WR)FOR USE IN 2 MINUTE OFFENSE – ALWAYS RT. STRENGTH

AIR FORCE

Page 11: RUFF NECK OFFENSE

MOTION/SHIFTS

• HUM STRONG – H MOTION TO STRONG POSITION• HUM WEAK – H MOTION TO WEAK POSITION• HUM WIDE – H MOTION TO RECEIVER POSITION ON SAME SIDE OF BALL• H RETURN – H MOTION STARTING TO OPPOSITE SIDE AND RETURNING TO

ORIGINAL POSITION• YAZ – Y TRADE=START OPPOSITE OF STRENGTH CALL AND SHIFT ON 1ST

SOUND• JUMP – Y & H TRADE=START OPPOSITE OF STRENGTH CALL AND SHIFT ON

1ST SOUND• EXPLODE – Y & H TRADE, THEN Z MOTIONS ACROSS BALL. ALL START

OPPOSITE STRENGTH CALL.• Z DOG – Z SHORT MOTION AND FAKE Z REVERSE TO HOLD DE• Z WIDE – Z SHORT MOTION TOWARDS SIDELINE• ZING – Z SHORT MOTION IN BUT NOT ACROSS BALL, TO 2 YARDS OUTSIDE

OF Y OR TACKLE• ZOOM – Z MOTION ALL THE WAY ACROSS BALL• ZORRO – Z RETURN MOTION STARTING TO OPPOSITE SIDE AND

RETURNING TO STARTING POSITION• A LEFT OR A RIGHT – TAILBACK MOTION TO DIRECTION CALLED PAST ALL

RECEIVERS

Page 12: RUFF NECK OFFENSE

RUN

Page 13: RUFF NECK OFFENSE

PY Zone step to playside gap. Block #3 defender

PT Zone step to playside gap. Block #2 defender

PG Zone step to playside gap. Block #1 defender

C Zone step to playside gap. Block #0 = 1st defender head up to playside

BG Zone step to playside gap. Scoop.

BT Zone step to playside gap. Scoop.

BY Block backside force defender/backside LB.

Z 1-2 safety rules.

H Chip Y’s man to #4if frontside, block backside LB if away from call.

X 1-2 safety rules.

A First step at outside leg of TE, second step at outside leg of Guard

A Read 1st down lineman to adjacent DL. Press frontside to cutback, stay tite.

QB Open @ 5/7, get ball to RB as deep as possible, boot hard away to hold DE.

4 / 5 – INSIDE ZONE

A

H ZX Y

SSC

FS

B B

E

B

T TE

C

Example shown; 12 Strong Rt. 4

0

1

2

3

4

Page 14: RUFF NECK OFFENSE

PY Hard reach playside. Don’t chase.

PT Hard reach playside. Don’t chase. If 3 Tech is too wide for G to block=Down

PG Hard reach playside. If 3 Tech is too wide to reach, pull for force/LB.

C Hard reach playside. Don’t chase.

BG Hard reach playside. Don’t chase.

BT Hard reach playside. Don’t chase.

BY Hard reach playside. Don’t chase

Z Block corner.

H Block OLB to Safety.

X Block corner.

A Playside step 1 yard outside TE and sprint to edge. Cut up not back.

QB Open at 4/8 and sprint to back, hand off and boot away hard to hold DE.

8/9 – OUTSIDE ZONE

A

HZX Y

E

C

FS

SSB

T

B

T NE

C

Example shown; 13 Snug Rt. 8

Page 15: RUFF NECK OFFENSE

PY Block inside gap, DL up to LB

PT Block inside gap, DL up to LB

PG Block inside gap, DL up to LB

C Block inside gap, DL up to LB

BG Backstep Lead pull to B/C gap, stay tight to wall and blow up any color.

BT Step Hinge. Don’t allow any run thru between you and C back block.

BY Step Hinge. Don’t allow any run thru between you and T.

Z 1-2 safety rules.

H Kick out first man that shows outside of Tight End

X 1-2 safety rules.

3TE Block inside gap, DL up to LB

A Slide step, balance, sprint through first gap inside-out

QB Open @ 6, hand off deep to A, set up to pass.

26 / 27 POWER – Power G

A

H ZX Y

SS

C

FS

N

B

E

B

T TEC

Example shown; 12 Weak Rt. Hum Strong 26 Power

Page 16: RUFF NECK OFFENSE

PY Reach End man and turn him inside

PT PG Uncovered=Hard Reach, PG Covered=Block down on 3 tech for pulling G

PG Pull to block frontside LB, if he blitzes=stay and reach him

C Hard Reach, work with BSG up to LB

BG Hard Reach, work with C to combo up to LB

BT Hard Reach

BY Hard Reach

Z Frontside=Block Corner, Backside=TD block

H Kick out first man that shows outside of Tight End

X Frontside=Block Corner, Backside=TD Block

3TE Block Corner or Force defender

A Open flat, receive toss and sprint to perimeter

QB Reverse out and toss to A, hard naked fake away.

8/9 TOSS – G Toss

A

H ZX Y

SS

C

FS

N

B

E

B

T TE

C

Example shown; 12 Strong Rt. 8 Toss

Page 17: RUFF NECK OFFENSE

PY Zone step to playside gap. Block #3 defender

PT Zone step to playside gap. Block #2 defender

PG Zone step to playside gap. Block #1 defender

C Zone step to playside gap. Block #0 = 1st defender head up to playside

BG Zone step to playside gap. Scoop.

BT Zone step to playside gap. Scoop.

BY Block backside force defender/backside LB.

Z 1-2 safety rules.

H Chip Y’s man to #4 if frontside, block backside LB if away from call.

X 1-2 safety rules.

A Open step to sideline and work to position from QB 4 yards deep and one

Yard in front. Receive pitch and run hash/numbers/sideline

QB Open at 4/8, work to force defender for pitch/keep read

4 / 5 OPTION – Option with Zone blocking

A

H ZX Y

SSC

FS

B B

E

B

T TE

C

Example shown; 12 Strong Rt. 4 Option

0

1

2

3

4

Page 18: RUFF NECK OFFENSE

PY Zone step to playside gap

PT Zone step to playside gap

PG Zone step to playside gap

C Block backside A gap DL to LB

BG Block backside B gap DL to LB

BT Block backside C gap DL to LB

BY Block backside D gap

Z 1-2 safety rules.

H Short motion, block DT keeping head on the line of scrimmage side

X 1-2 safety rules.

A First step at outside leg of TE, second step at outside leg of Guard

A First and second step must be wide enough to clear trap block on Nose/1 tech

QB Open @ 5/7, must run to 1 Technique.

4 / 5 WHAM – DT Trap by H

A

H ZX Y

SSC

FS

B B

E

B

T TE

C

Example shown; 12 Weak Rt. 5 Wham

Page 19: RUFF NECK OFFENSE

PY Block Inside Gap, DL to LB

PT Block Inside Gap, DL to LB

PG Block Inside Gap, DL to LB

C Block Inside Gap, DL to LB

BG Pull flat, Kick out End, work inside out

BT Step Hinge. Don’t allow any run thru between you and C back block

BY Step Hinge. Don’t allow any run thru

Z 1-2 safety rules.

H Pull through B/C gap and look for playside LB, blow up any color that shows

X 1-2 safety rules.

A Counter step, receive ball and follow H through hole. Don’t bounce unless H

A bounces outside.

QB Reverse out at 5/7, hand off and continue on Naked/Boot path.

6/7 COUNTER – Counter with Guard/H Pull

A

HZ

X Y

B

CFS

B B

E

B

T TE

C

Example shown; 13 Weak Rt. Hum Strong 7 Counter

Page 20: RUFF NECK OFFENSE

PY Block playside LB

PT Fan to End man on line of scrimmage

PG Fan to 2nd man in from the outside

C PS A gap to head up to backside A gap

BG Pass set, release for LB, vs. 43=Block MLB, if 1 tech Fold block to LB

BT Pass set, block PS gap to head up to LB

BY Pass set, block end man on line of scrimmage

Z Influence release

H Block outside LB to your side

X Influence release

A Slide step with eyes up, receive ball and get straight upfield

QB Pass drop with eyes downfield, on third step hand ball to A and set up

2 Draw – Single back draw

A

H ZX Y

S

C

FS

N

B

E

B

T TE

C

Example shown;12 Weak Rt. H Return 2 Draw

Page 21: RUFF NECK OFFENSE

PY Zone step to playside gap. Block #3 defender

PT Zone step to playside gap. Block #2 defender

PG Zone step to playside gap. Block #1 defender

C Zone step to playside gap. Block #0 = 1st defender head up to playside

BG Zone step to playside gap. Scoop. If two outside the fan to 3 or 5 technique.

BT Block out on EMLOS. If two outside alert G by making fan call.

BY Block backside force defender/backside LB.

Z 1-2 safety rules.

H Chip Y’s man to #4if frontside, block backside LB if away from call.

X 1-2 safety rules.

A First step at outside leg of TE, second step at outside leg of Guard

A Press frontside then cut back and read H block.

QB Open @ 5/7, get ball to RB as deep as possible, boot hard away to hold DE.

4 / 5 CUT – Predetermined Cutback

A

H ZX Y

SSC

FS

B B

E

B

T TE

C

Example shown; 12 Weak Rt. 4 Cut

0

1

2

3

4

Page 22: RUFF NECK OFFENSE

PY Zone step to playside gap. Block #3 defender

PT Zone step to playside gap. Block #2 defender

PG Zone step to playside gap. Block #1 defender

C Zone step to playside gap. Block #0 = 1st defender head up to playside

BG Zone step to playside gap. Scoop.

BT Zone step to playside gap. Scoop.

BY Block backside force defender/backside LB.

Z 1-2 safety rules.

H Step flat behind LOS. Stay tite to LOS and kick out EMLOS.

X 1-2 safety rules.

A First step at outside leg of TE, second step at outside leg of Guard

A Read 1st down lineman to adjacent DL. Press frontside to cutback, stay tite.

QB Open @ 5/7, get ball to RB as deep as possible, boot hard away to hold DE.

4 / 5 SWIPE – Inside Zone with H on BS End

A

HZX Y

SSC

FS

B B

E

B

T TE

C

Example shown; 12 Strong Rt.Slot 4 Swipe

0

1

2

3

Page 23: RUFF NECK OFFENSE

PY Block OLB.

PT Sift inside and block PSLB.

PG Block 8

C Block 8

BG Block 8

BT Inside release and set up block for OLB

BY Release and block 2nd level defender.

Z Full speed motion and fake 6 Sweep.

H Block 2nd defender from outside in.

X Block corner. Move him back!

A Release flat opposite of 8, receive ball and race edge then get up field.

QB Fake 6 Sweep and quick pitch to A.

8 PITCH – Fake 8 Quick Pitch to A

A

HZX Y

BC

FS

B B

E

B

T TE

C

Example shown; 12 Weak Rt. Slot 6 Pitch

Page 24: RUFF NECK OFFENSE

PY Block 4/5.

PT Step down on 4/5 then up to LB and seal him inside.

PG Block 4/5 and seal away.

C Block 4/5 and seal away.

BG Block 4/5.

BT Block 4/5.

BY Block FS.

Z Short motion, belly back, receive ball and race outside to up field.

H Fake block on DE and get upfield for OLB/Force.

X Block Corner, crucial.

A Fake 4/5 and block.

QB Fake 4/5 and hand to Z over the top. Can also do Y reverse.

BLOCK 4 / 5 Z REVERSE

AH

ZX Y

B

CFS

B B

E

B

T TE

C

Example shown; 21 Plus Rt. Block 4 Z Reverse Lt.

Page 25: RUFF NECK OFFENSE

PASS

Page 26: RUFF NECK OFFENSE

WIDE RECEIVER ROUTE TREE

X Z

9 9

1 1

2 2

3 3

4 45 5

6 6

7 7

8 8

2ND NUMBER DICTATES ROUTE BY X OR ZEX. – 64 OPTION = X & Z RUN 10 YARD OUT

EVEN NUMBERS BREAK OUTODD NUMBERS BREAK IN

0 0

Page 27: RUFF NECK OFFENSE

ROUTE TREE DESCRIPTIONS• 0 – COIL ROUTE STARTING IN ON A QUICK SLANT THEN PIVOTING AND

RUNNING FLAT TOWARDS SIDELINE• 1 – THREE STEP QUICK SLANT WORKING FIRST THREE STEPS OUTSIDE

LEVERAGE OF CORNER• 2 – FOUR STEP SPEED OUT• 3 – FIVE STEP HITCH TURNING INSIDE ON BREAK (50 SERIES) OR 9 STEP

CURL TURNING INSIDE ON BREAK (60 SERIES)• 4 – EIGHT STEPS AND OUT TO SIDELINE• 5 – NINE STEPS AND IN TO MIDDLE OF FIELD (ALSO CALLED WHIP)• 6 – EIGHT STEPS THEN TO CORNER• 7 – NINE STEPS THEN TO POST• 8 – SEVEN STEPS TO POST, THEN THREE STEPS AND BREAK TO CORNER

• **ALL RECEIVERS START WITH INSIDE FOOT UPFIELD

Page 28: RUFF NECK OFFENSE

PLAY/CONCEPT

A

H ZX Y

SS

C

FS

B B

E

B

T TE

C

Example shown;

PROTECTION

RECEIVERROUTE SPLIT RELEASE DEPTH

X

Z

Y

A

B

QB ACTION-

QB KEYS-

NOTES-

Page 29: RUFF NECK OFFENSE

SNAG CONCEPT

A

HZX Y

B

C

FS

SS B

E

B

T TE

C

Example shown; 12- WEAK RIGHT SLOT ZING 66 Z SNAG

PROTECTION 60

RECEIVERROUTE SPLIT RELEASE DEPTH

XCorner Inside normal Best 8 steps

ZSnag Normal Inside 5 steps

YPost Normal Inside 9 steps

ACheck Swing

HFlat Normal Outside 3

QB ACTION- 5 Step Drop

QB KEYS- Hard Corner=X, SS dog=H, LB blitz=Z (Z – H vs. 3)

NOTES- Snag concept – Called runs Snag, Companion runs Flag, 3rd WR in runs Flat, opposite receiver runs numbered route.

Page 30: RUFF NECK OFFENSE

SNAG WHIP

A

HZX Y

B

C

FS

SS B

E

B

T TE

C

Example shown; 12- WEAK RIGHT SLOT ZING 65 Z SNAG WHIP

PROTECTION 60

RECEIVERROUTE SPLIT RELEASE DEPTH

XWHIP Inside normal Best 9 steps

ZSnag Normal Inside 5 steps

YPost Normal Inside 8 steps

ACheck Swing

HFlat Normal Outside 3

QB ACTION- 5 Step Drop

QB KEYS- SS dog=H, LB blitz=Z (Z – X - H)

NOTES- Snag Whip concept – Called runs Snag, Companion runs Whip, 3rd WR in runs Flat, opposite receiver runs numbered route.

Page 31: RUFF NECK OFFENSE

READ - 4 VERTICLE CONCEPT

A

F ZX Y

SS

C

FS

B B

E

B

T TE

C

Example shown; 11 – RIGHT 69 Y READ

PROTECTION60

RECEIVERROUTE SPLIT RELEASE DEPTH

XGo Normal Outside Bottom of

numbers

ZGo Normal Outside Bottom of

numbers

YRead or Seam – Over top of LB’s

Normal Outside Outside of LB, inside of Safety

ACheck Stop

H/FSeam or Read Normal Outside Outside of LB,

inside of Satety

QB ACTION- 5 Step Drop.

QB KEYS- MOFO=Seam to Over, MOFC=Field Seam to boundary seam.Notes – Read Concept – 4 Verticle receivers. Outside receivers bottom of #’s, Inside receivers 2 yards outside of hash. Important that inside receivers are outside of LB’s but inside of Safeties.

Page 32: RUFF NECK OFFENSE

OVER CONCEPT

A

H ZX Y

SS

C

FS

B B

E

B

T TE

C

Example shown; 12- STRONG RIGHT 67 H OVER

PROTECTION60

RECEIVERROUTE SPLIT RELEASE DEPTH

XPost Inside Normal Inside 9 steps

ZDig Normal Inside 9 steps

YDrag Normal Inside 4 yards

ACheck Swing

F/HOver Normal Inside 10 to 12 to 16

QB ACTION- 5 Step Drop

QB KEYS- Peek at Post, Drag – Over - Dig

NOTES- Over concept – Called runs Over, TE runs Drag, Z runs Dig, opposite runs Post

Page 33: RUFF NECK OFFENSE

DOUBLE POST (CORNER) CONCEPT

A

H ZX Y

SSC

FS

B B

E

B

T TE

C

Example shown; 12- WEAK RIGHT HUM TITE 69 DOUBLE POST

PROTECTION

RECEIVERROUTE SPLIT RELEASE DEPTH

XGo Normal Outside

ZPost-lean heavy on outside

Normal Inside, lean outside

9 steps

YPost at toes of near safety

Normal Inside Across toes of FS

ACheck Stop

F/HFlat Normal Outside 3

QB ACTION- 5 Step, hitch

QB KEYS- Outside Post to Flat, in Dbl Post Corner=best match up

NOTES- Double Post Concept - #1 Runs Post, #2 runs Post at toes of FS, #3 runs Flat, opposite runs Go

Page 34: RUFF NECK OFFENSE

SMASH CONCEPT

A

H ZX Y

SS

C

FS

B B

E

B

T TE

C

Example shown; 12- STRONG RIGHT ZOOM 66 SMASH

PROTECTION

RECEIVERROUTE SPLIT RELEASE DEPTH

XCorner –Flag, Post, out vs. man, Sit

Inside normal Outside 8 steps

ZCoil, allow X route to clear the burst

Inside Normal Best Wait for X to clear, then break

YGo Normal Best 8 steps

ACheck Stop Wait for Y to

clear, then break

HDelay Normal Best Wait for Y to

clear, then break

QB ACTION- 5 Step (used in conjunction with sprint series often)

QB KEYS- Corner read for throw, Safety read for Stretch route

NOTES- Stretch Concept- Called runs Stretch, companion runs Hitch

Page 35: RUFF NECK OFFENSE

STICK CONCEPT

A

HZ

X Y

SS

C

FS

B B

E

B

T TE

C

Example shown; 12 – STRONG RIGHT H RETURN 69 Y STICK X GLANCE

PROTECTION60

RECEIVERROUTE SPLIT RELEASE DEPTH

XSlant (Glance) Normal Inside 3 Steps

ZGo Outside normal Outside Clear out-crucial

YStick Normal Best 5 steps

ACheck Stop

HArrow Normal Outside 1, wider than

widest

QB ACTION- 5 Step Drop, throw on 5

QB KEYS- Peek at Slant, H-Y. SS Dog=Arrow, LB Blitz=Stick

NOTES- Stick Concept – #1 runs O/S Go, #2 runs Arrow, Called runs Stick, opposite runs Slant

Page 36: RUFF NECK OFFENSE

DRIVE CONCEPT

A

H ZX Y

SS

C

FS

B B

E

B

T TE

C

Example shown; 12 – BUNCH RIGHT FAR ZING 69 Z DRIVE

PROTECTION60

RECEIVERROUTE SPLIT RELEASE DEPTH

XGo Normal Outside

ZDrive Tight Inside – Behind

Y release6

YIn Normal Outside – Strong

release9 steps

ACheck Swing

HWheel Normal Outside – Let

Drive go in frontGet width then look quickly

QB ACTION- 5 Step Drop

QB KEYS- Peek at X, Drive, In, Wheel. Vs. man=Drive to Wheel.

NOTES-Drive Concept – Called runs Drive, #2 runs In, #3 runs Wheel route, opposite runs Go.

Page 37: RUFF NECK OFFENSE

OPTION CONCEPT

A

HZX Y

SS

C

FS

B B

E

B

T TE

C

Example shown; SPREAD RIGHT 69 OPTION

PROTECTION60

RECEIVERROUTE SPLIT RELEASE DEPTH

XOption – Break out high percentage

Normal Best 8 steps

ZGo Outside Normal Outside

YOption – Break out high percentage

Normal Best 8 steps

ACheck Stop 6 yards

HGo Outside Normal Outside

QB ACTION- 5 Step Drop

QB KEYS- Best Option match-up. Throw on 5th step.

NOTES- Option Concept – Outside receivers run Go, must outside release, Inside receivers run Option route (Out breaking route 90% of the time), if outside leverage by LB/SS=curl inside.

Page 38: RUFF NECK OFFENSE

CROSS CONCEPT

A

HZX Y

SSC

FS

B B

E

B

T TE

C

Example shown; 12 – WEAK RIGHT SLOT ZING 66 X CROSS

PROTECTION

RECEIVERROUTE SPLIT RELEASE DEPTH

XCross Inside normal Inside 6 yards

ZCorner Normal Outside 8 steps

YDrag Normal Inside Under Cross

route

ACheck Flare

HFlat Normal Outside 3 yards

QB ACTION-5 Step Drop

QB KEYS- Peek at Corner, vs. man read Cross mesh, Flat/X/Y

NOTES- Cross Concept=Called runs Cross, Y Drags under Cross, H runs Flat route. Tight mesh with Cross/Drag important.

Page 39: RUFF NECK OFFENSE

59 X SPEED OUT

A

HZX Y

SSC

FS

B B

E

B

T TE

C

Example shown; 12 – Strong Rt. Slot 59 X Speed Out

PROTECTION50

RECEIVERROUTE SPLIT RELEASE DEPTH

XSpeed Out Split Z and T Outside 4 steps

ZGo Normal Outside

YBlock 50 pro unless tagged

A50 protection

HBlock 50 protection unless tagged

QB ACTION- 3 Step

QB KEYS- Corner read. 90% of the time through Speed Out

NOTES- 59 X SPEED OUT – Outside receiver runs called patter, inside receiver runs 4 step speed out.

Page 40: RUFF NECK OFFENSE

51

A

HZX Y

SS

C

FS

B B

E

B

T TE

C

Example shown; 12 – Strong Rt. Slot 51

PROTECTION50

RECEIVERROUTE SPLIT RELEASE DEPTH

XSlant Split Z and T Inside 3 steps

ZSlant Outside normal Inside 3 steps, press

outside

YBlock 50 pro unless tagged

A50 protection

HBlock 50 pro unless tagged

QB ACTION- 3 Step

QB KEYS- Read flat defender for inside/outside slant throw

NOTES- 51 – Double slants, inside receiver must cross the face of the number 2 defender

Page 41: RUFF NECK OFFENSE

52

A

HZX Y

SSC

FS

N

B

E

B

T TE

C

Example shown; 12 – Weak Rt. Slot 52

PROTECTION50

RECEIVERROUTE SPLIT RELEASE DEPTH

XSpeed Out Split Z and T Outside 4 steps

ZSpeed Out Inside normal Outside 4 steps

YBlock 50 pro unless tagged

A50 protection

HBlock 50 pro unless tagged

QB ACTION- 3 Step

QB KEYS- Read outside in. Change play if hard Corner or press.

NOTES- 52 – Double Speed Out

Page 42: RUFF NECK OFFENSE

51 Y/H ARROW

A

H ZX Y

SSC

FS

N

B

E

B

T T

E

C

Example shown; 12 – Weak Rt. 51 Y/H Arrow

PROTECTION

RECEIVERROUTE SPLIT RELEASE DEPTH

XSlant Outside normal Inside 3 steps

ZSlant Outside normal Inside 3 steps

YArrow Outside 1 step and aim 3

yards to sideline

A50 protection

HArrow Outside 1 step and aim 3

yards to sideline

QB ACTION- 3 Step

QB KEYS- Slant/Arrow read opposite of flat defender

NOTES- 51 Y/H ARROW – Slants stay shallow off of hip of flat defender, Arrows look quick for ball

Page 43: RUFF NECK OFFENSE

FLAT CONCEPT

A

H ZX Y

SS

C

FS

B B

E

B

T TE

C

Example shown; Strong Rt. 63 Flat

PROTECTION

RECEIVERROUTE SPLIT RELEASE DEPTH

XNumbered route-Usually 3/Curl

Normal Inside 9 Steps

ZNumbered route-Usually 3/Curl

Normal Inside 9 Steps

YHook over Center Normal Inside 6 yards

ACheck Swing

HFlat Normal Outside 3 yards at

sideline

QB ACTION- 5 Step drop

QB KEYS- Hook to Curl/Flat read. Let Curl develop vs. soft cov.

NOTES- Flat Concept – Curls by WR, Hook over middle by TE, H in the flat, back check Swing. Good vs. Cover 3.

Page 44: RUFF NECK OFFENSE

PY Slam End, delay and run flat to sideline

PT Block 4/5, don’t go down field.

PG Block 4/5 don’t go down field.

C Block 4/5 don’t go down field.

BG Block 4/5 don’t go down field.

BT Block 4/5 don’t go down field.

BY Drag 10 yards.

Z Post

H Slam End, delay and run flat to sideline

X Vs. Hard Corner=Inside release Corner Vs. Soft Corner=Comeback

FB Block End and release flat

A Fake 4/5 and sprint through line.

QB Fake 4/5 and naked. Comeback to Flat to Drag, Post late or tagged.

NAKED 4 / 5 – FAKE ZONE NAKED PASS

A

H ZX Y

SS

C

FS

B B

E

B

T TEC

Example shown; 12 Weak Rt. Naked 4

Page 45: RUFF NECK OFFENSE

PY Reach End and Protect.

PT Fake Pro.

PG Fake Pro.

C Fake Pro.

BG Fake Pro.

BT Fake Pro.

BY Fake Pro.

Z Crack, Go, Flag.

H Crack and Go up seam and behind LB’s. Work back outside if in End Zone

X N/A

A Fake 8 and Pro.

QB Fake 8 and read H to Z.

FAKE 4 WHAM PASS – Crack and Go

A

ZHX Y

B

CFS

B B

E

B

T TE

C

Example shown; 12 Strong Rt. Zing Fake 4 Wham Pass

Page 46: RUFF NECK OFFENSE

PY Initiate block on E and Drag.

PT Fake Pro.

PG Fake Pro.

C Fake Pro.

BG Fake Pro.

BT Fake Pro.

BY Post.

Z Curl – 9 steps

H Inside release to block back and slip up the Seam looking for ball quickly.

X Thin Post. Must clear out the backside as fast as possible.

A Toss path then settle in Flat for QB outlet.

QB Fake 8 Toss, drop and set in G/T box. Peek at X, Y on Drag or H in Seam

QB Z/A late. No back to protect=if frontside blitz the must hit drag/seam quick.

FAKE 8 TOSS PASS – Fake Toss TE Drag

A

H ZX Y

BC

FS

B B

E

B

T TE

C

Example shown; 12 Strong Rt. Fake 8 Toss Pass

Page 47: RUFF NECK OFFENSE

PY N/A

PT Fake Pro.

PG Fake Pro.

C Fake Pro

BG Fake Pro.

BT Fake Pro.

BY Over route.

Z Stutter and Go

H Bump Angle

X Backside Corner route – 22 yards

3TE Go route

A Fake 7 and protect

QB Peak at Stutter-go, Backside Corner to Over route, H late

FAKE 7 COUNTER PASS

A

H ZXY

SSC

FS

N

B

E

B

T TE

C

Example shown; 12 Weak Lt. Slot Fake 7 Counter Pass

Page 48: RUFF NECK OFFENSE

PY Boot Pro.

PT Boot Pro.

PG Boot Pro.

C Boot Pro

BG Boot Pro.

BT Boot Pro.

BY Boot Pro.

Z Curl route.

H Wheel route.

X N/A

FB Seal edge.

A Fake 4/5, fill for pulling G to edge rusher.

QB Fake 4/5, boot for depth, read Wheel to Curl.

BOOT 4 / 5 WHEEL

A

HZX Y

BC

FS

B B

E

B

T TE

C

Example shown; 12 Minus Rt. Boot 4 Wheel

Page 49: RUFF NECK OFFENSE

PY Fake Pro.

PT Fake Pro.

PG Fake Pro.

C Fake Pro.

BG Fake Pro.

BT Fake Pro.

BY Fake Pro.

Z Dig – 15 yards.

H Post over FS.

X N/A

FB Fake 4.

A Fake 4 and Pro.

QB Fake 4. Read High to Low, Post to Dig. Make a great Fake for FS to attack.

FAKE 4 / 5 PASS – INSIDE ZONE PAP, POST / DIG COMBO

A

XZH

Y

B

CFS

B B

E

B

T TE

C

Example shown; 12 Odd Rt Fake 4 Pass

Page 50: RUFF NECK OFFENSE

PY Flag.

PT Fake Pro.

PG Fake Pro.

C Fake Pro.

BG Fake Pro.

BT Fake Pro.

BY Called route or Fake Pro.

Z Pole across FS toes.

H N/A

X Thin Post.

FB Flat – as quick as possible.

A Fake Power and Fake Pro ILB to OLB to double End.

QB Fake Power, set in G/T box and read Y to H, to b/s double Post read on FS.

FAKE 26 / 27 POWER PASS – PAP OFF OF 26 OR 27

A

HZX Y

B

CFS

B B

E

B

T TE

C

Example shown; 21 Odd Rt. Fake 26 Power Pass

Page 51: RUFF NECK OFFENSE

PY Drag – under LB’s.

PT Fake Pro.

PG Fake Pro.

C Fake Pro.

BG Fake Pro.

BT Fake Pro.

BY Fake Pro.

Z Go.

H Seal edge, watch for any edge blitz, sprint to flat

X Dig – 15 yards.

A Fake Draw, check ILB to OLB then hook up at 6 over QB.

QB Fake Draw. Set in G/T box, Peek at Z, read Y to X. H/A late.

FAKE 2 DRAW PASS – FAKE DRAW PASS

A

HZX Y

B

C

FS

B B

E

B

T TE

C

Example shown; 12 Strong Rt. Slot Fake 2 Draw Pass

Page 52: RUFF NECK OFFENSE

PY Boot Pro.

PT Boot Pro.

PG Boot Pro.

C Boot Pro

BG Boot Pro.

BT Boot Pro.

BY Boot Pro.

Z Twist route.

H Twist route.

X N/A

FB Seal edge.

A Fake 4/5, fill for pulling G to edge rusher.

QB Fake 4/5, boot for depth, read outside to inside Twists.

BOOT 4 / 5 TWIST

A

HZX Y

BC

FS

B B

E

B

T TE

C

Example shown; 12 Minus Rt. Boot 4 Twist

Page 53: RUFF NECK OFFENSE

PY Seal edge and run flat.

PT Boot Pro.

PG Boot Pro.

C Boot Pro

BG Boot Pro.

BT Boot Pro.

BY Deep Cross. Post through middle of field if no safety.

Z Thin Post.

H Bump Angle

X 10 Step Out

3TE Block edge

A Fake 4/5, fill for pulling G to edge rusher.

QB Fake 4/5, boot for depth, Post/Out/Bump Angle, TE late on In/Post

BOOT 4 / 5 FLOOD

A

H ZX Y

SSC

FS

N

B

E

B

T TE

C

Example shown; 12 Weak Rt. Zoom Boot 4 Flood

Page 54: RUFF NECK OFFENSE

PY N/A

PT Boot Pro.

PG Boot Pro.

C Boot Pro

BG Boot Pro.

BT Boot Pro.

BY Deep Cross, Post through middle of field if no Safety.

Z Coil – wait for X to clear release then burst out to sideline at 6 yards

H Bump Angle

X Corner – 8 steps

A Fake 4/5, fill for pulling G to edge rusher.

QB Fake 4/5, boot for depth, Corner/Coil/Bump Angle, TE possible if FS is gone.

BOOT 4 / 5 SMASH

A

HZX Y

B

C

FS

SS B

E

B

T TE

C

Example shown; 12 Weak Rt. Slot Boot 4 Smash

Page 55: RUFF NECK OFFENSE

PRO

Page 56: RUFF NECK OFFENSE

• 5-Step Slide protectionRT: R Strength=C Gap extended, L Strength=Man head up to outside RG: R Strength=B Gap, L Strength=1=A Gap 2/3 tech.=Man BlockC: Strength side A GapLG: R Strength=1=A Gap 2/3 tech.=Man Block, L Strength=B GapLT: R Strength=Man head up to outside, L Strength=C Gap extended Back: Dual read from Inside Linebacker to Outside Linebacker.

Solid Call= Cheat up, Read Linebackers across from TE to backsideRTE: R Strength=D Gap extended, L Strength=Double w/T to Edge Dog/Blitz.LTE: R Strength=Double w/T to Edge Blitz/Dog, L Strength=D Gap extended.

Pass Protection

E ET T

SM

1 to 2

2 1SS

E ET N

SM

1 to 2

2

1SS

T

WSlide Pro vs. 44Right Strength

Slide Pro vs. 52Right Strength

Page 57: RUFF NECK OFFENSE

5 STEP CONT.

E ET TN

SM

No.2 LB-

No. 1 LB-

E T N T E

B B SS

Slide Pro vs. 52 with 2 BacksL StrengthFB = ILB, TB = OLB

Slide Pro vs. BearRight Strength

Page 58: RUFF NECK OFFENSE

E ET N T

SM

1 to 2

21

5 STEP PRO CONT.

SS

E ET T

W SM

1 to 2

2 1SS

Slide Pro vs. UnderRight Strength

A=If Mac goes TE side let go

Slide Pro vs. 43Right Strength

Page 59: RUFF NECK OFFENSE

3 STEP PROTECTION (50 SERIES)RT: B GapRG: A GapC: Left A GapLG: B GapLT: C GapA: Cut first threat outside right Tackle using a banana path, 2 back = cut first threat outside H if to right side.H: 2 back = Cut first threat outside left Tackle, banana path. Off set=Cut first threat to your side outside of Tackle.

3 Step Protection (50-59)

E ETNW SM

Page 60: RUFF NECK OFFENSE

• FAKE Protection (Fake 26/27 Power Pass, etc.)OLINE: Slide protection rules opposite strength call

instead of to the strength call. Backside Hinge deeper than regular protection.

A: Fake run action and read LB’ inside to outside.H: Responsible for OLB before checking to route.

Fake Protection

A

HMinus Lt. Fake 25 Iso Pass

Odd Rt. Fake 26 Power Pass

E T N T E

B B

Y

A

Y

E TN

W

E

B B SS

H

Page 61: RUFF NECK OFFENSE

• Boot Protection (Boot 4/5)FT/FG/C/FTE: Down BlockBG: Pull and escort QB, listen for “GO” call to run.BT/BTE: Step down to fill for pulling G and work back outA: Fake 4/5, fill for pulling Guard to Backside edge

pressure

Boot Protection

Boot 4

Boot 5

E T N T E

B B SS

E TN

WE

B B SS

Page 62: RUFF NECK OFFENSE

• Full Sprint protectionRT: Hard reach to call side. RG: Hard reach to call side.C: Hard reach to call side.LG: Hard reach to call side.LT: Hard reach to call side. Back: Sprint to hip of T/TE and seal outside man inside.RTE: Hard reach to call side.LTE: Hard reach to call side.

Sprint Protection

E ET T

SM SS

E ET N

SM

T

WSprint Lt.

Q

Q

Sprint Rt.

Page 63: RUFF NECK OFFENSE

SCREENS

Page 64: RUFF NECK OFFENSE

Y Block playside LB.

PT Pass set inside, allow speed rush and cut. Inside rusher = wash him down.

PG Pull up through alley/force. Get upfield, don’t run to sideline.

C Block left Inside LB. If he blitzes go to FS.

BG Block alley/force defender.

BT Pass Pro and try to run by QB.

T Block Corner.

Z Stalk Corner.

H Block Corner, force him underneath.

X One step forward, retrace and run flat down LOS, receive ball and get upfield.

FB N/A

A Sprint flat to sideline, receive ball and get upfield. Can cut back off Tackle.

QB Read End. If goes with back on 5th step hit H backside, otherwise A on 3rd.

49 X MIDDLE SCREEN

A

XZH

Y

BC

FS

B B

E

B

T TE

C

Example shown; 12 - Weak Rt. 49 X Middle Screen

Page 65: RUFF NECK OFFENSE

PY Release and block FS.

PT 2 count and release for force defender (SS)

PG 2 count and release for playside LB.

C Double Nose/1 technique to backside LB.

BG Double Nose/1 technique to backside LB.

BT 5 step Pro, don’t allow inside penetration.

BY Release to block FS.

Z Fake Drive concept and block inside LB. Force him underneath.

H Outside release and block Corner.

X Influence release.

FB Outside release and block Corner.

A Step up in protection and run sift flat towards sideline.

QB Drop with eyes downfield, fit ball in to A.

40 Drive Screen Rt.

A

H ZX Y

B

CFS

B B

E

SS

T TE

C

Example shown; 12 – Strong Rt. Zing 40 Drive Screen Rt.

Page 66: RUFF NECK OFFENSE

PY Block FS.

PT Pass Pro, try and run DE by QB drop point.

PG 1 count Pro and release flat then up to OLB/force. Get up field and Cut.

C 1 count Pro and release flat to ILB. Get up field not to sideline and Cut.

BG Pass Pro. Don’t allow inside penetration.

BT Pass Pro. Don’t allow inside penetration.

BY Block FS.

Z Block Corner.

H Block OLB/run off.

X Block Corner.

B/H Sprint to flat opposite of screen.

A Step up on Pro for 1 count and release flat. Catch ball and get up field.

QB On 3rd step pump away and turn and hit A on fifth step of drop.

45 A Screen Lt.

A

H ZX Y

B

CFS

B B

E

B

T TE

C

Example shown; 12 - Strong Rt. 45 A Screen

Page 67: RUFF NECK OFFENSE

GOALLINE

Page 68: RUFF NECK OFFENSE

PY 26 Power rules.

PT 26 Power rules.

PG 26 Power rules.

C 26 Power rules.

BG 26 Power rules.

BT 26 Power rules.

BY 26 Power rules.

Z Go underneath Q and follow G up through hole, seal inside to outside.

H N/A

X N/A

FB 26 Power rules.

A 26 Power rules.

QB 26 Power rules.

Power Right/Left

A

H

ZX Y

B

CFS

B

B

E

B

T TE

C

Example shown; Jumbo Rt. Zorro Power Rt.

Page 69: RUFF NECK OFFENSE

PY Block End man any direction.

PT Block 2nd DE any direction.

PG Lead step right, blocks first down lineman head up to inside.

C Lead step left, prevent penetration by PSNG or LB.

BG Cut off penetration to playside.

BT Cut off penetration to playside.

BY Cut off penetration to playside.

Z Read TE,if he blocks down go outside and block C or LB. Inside TE otherwise.

H N/A

X N/A

FB Read LT for LB block path, if down then go outside and seal LB inside.

A Follow FB, wait for seam to develop and accelerate inside or out.

QB Open step and hand to A as deep as possible and boot away.

CRASH RIGHT/LEFT – GOAL LINE TAILBACK READ

A

H

ZX Y

B

CFS

B

B

E

B

T TE

C

Example shown; Jumbo Rt. 25 Crash

Page 70: RUFF NECK OFFENSE

PY Wedge.

PT Wedge.

PG Wedge. Wedge on you, must get push!

C Wedge.

BG Wedge.

BT Wedge.

BY Wedge.

Z Block off TE hip.

H N/A

X N/A

FB Sprint at Guard, receive ball, secure ball and get first down.

A Follow FB and look for loose ball threat.

QB Secure snap, open step and hand to FB.

TANK – FB WEDGE (OR CUBE – QB WEDGE)

A

HZ

X YB

CFS

B

B

E

B

T TE

C

Example shown; Jumbo Rt. Tank

Page 71: RUFF NECK OFFENSE

CLOSERS

Page 72: RUFF NECK OFFENSE

PY 5 Step Pro

PT 5 Step Pro

PG 5 Step Pro

C 5 Step Pro

BG 5 Step Pro

BT 5 Step Pro

BY N/A

Z Run to goal line and tip ball

H Run to 5 yards line and look for deflection

X Run past goal line and look for deflection

FB N/A

A 5 Step Pro

QB Deep drop. Lob ball to goal line

SKY – LAST PLAY OF THE HALF/GAME

A

H ZXY

Page 73: RUFF NECK OFFENSE

PY Step inside

PT Step inside

PG Step inside

C Hold your position, don’t go backwards

BG Step inside

BT Step inside

BY Step inside

Z Last defender. Must make tackle or hold person up until others get there.

H

X Watch for bad snap, protect QB

FB Watch for bad snap, protect QB

A Watch for bad snap, protect QB

QB Secure snap, retreat two three steps and take a knee. Wait for whistle.

VICTORY

AH

Z

X Y

B

CFS

B B

E

B

T TE

C

Page 74: RUFF NECK OFFENSE

PY Jam DE, run Drag.

PT Fake Pro.

PG Fake Pro.

C Fake Pro.

BG Fake Pro.

BT Fake Pro, reach DE, can allow an inside rush, watch for edge dog.

BY Fake Pro.

Z Pole.

H Arc back and receive reverse, look for X

X Stalk and go

FB

A Fake 9, sprint to sideline.

QB Fake 9, hand to H over the top, sprint to sideline.

FAKE 9 H REVERSE PASS

A

HZXY

B

CFS

B B

E

B

T TE

C

Page 75: RUFF NECK OFFENSE

PY Fake Pro.

PT Fake Pro.

PG Fake Pro.

C Fake Pro.

BG Fake Pro.

BT Fake Pro.

BY

Z Grab reverse and flip to QB.

H

X 2 Count stalk and go.

FB Seal edge, don’t allow penetration.

A Sell sweep and hand to Z

QB Toss, set very deep. Receive flip and throw to X.

FAKE 8 TOSS REVERSE PASS

AH

ZXY

B

C FS

B B

E

B

T TE

C

Page 76: RUFF NECK OFFENSE

PY Post.

PT Fake Pro.

PG Fake Pro.

C Fake Pro.

BG Fake Pro.

BT Fake Pro.

BY

Z Go.

H

X Go.

FB Seal edge.

A Receive toss, sell stretch, hit QB on wheel. No throw=run.

QB Toss to A, casual wheel outside of hash and up field.

FAKE 8 TOSS HB PASS TO QB

A

HZ

XY

B

CFS

B B

E

B

T TE

C

Page 77: RUFF NECK OFFENSE

PY Pole route.

PT 3 Step.

PG 3 Step.

C 3 Step.

BG 3 Step.

BT 3 Step.

BY

Z Stalk and Go.

H Motion, receive bubble pass and throw to Z.

X Pole.

FB

A 3 Step.

QB One step and throw to H, must be a lateral.

A

H ZX Y

N

C

FS SS

BE

B

T TE

C

BUBBLE DOUBLE PASS

Page 78: RUFF NECK OFFENSE

PY Block FS.

PT Block 8/9.

PG Block 8/9.

C Block 8/9.

BG Block 8/9.

BT Inside zone release and get up to play side LB, seal inside, crucial.

BY

Z Stalk, crucial. Allow for flow and seal inside.

H Reverse path under A. Receive pitch and sprint to sideline, get width.

X Stalk, crucial. Allow for flow and seal inside.

FB

A Sprint flat to sideline.

QB Spin and get down hill. Pitch softly to H on reverse.

BLOCK 8/9 OPTION H REVERSE

A

H ZXY

N

C

FS

SSB

E

B

T TE

C

Page 79: RUFF NECK OFFENSE

PY Fake Pro

PT Fake Pro

PG Fake Pro

C Fake Pro

BG Fake Pro

BT Fake Pro

BY Fake Pro

Z Post.

H Fake 9H.

X Stalk and go.

FB

A Sprint flat, receive ball and sell run. Pass to X. If covered = run.

QB Fake 9H, Pitch to A.

FAKE 9 PITCH PASS

A

HZXY

N

C

FS

SSB

E

B

T TE

C

Page 80: RUFF NECK OFFENSE

COVERAGE IDENTIFICATIONCover 3

A

H ZX Y

B

CFS

B B

E

B

T TE

C

Cover 3 is identified by the two corners and free safety dividing up the secondary into thirds. Corners are 6-9 yards off the ball looking inside at the QB playing outside leverage on the WR funneling him to inside help from the FS. Outside Backers or SS are responsible for the Flat areas while the inside Backers handle Hook zones.

Vunerable to;4 Verticle receivers, Curl/Flat zones.

Page 81: RUFF NECK OFFENSE

COVERAGE IDENTIFICATION

Cover 2 Man

A

H ZX Y

SS

C

FS

B

B

E

B

T TEC

Cover 2 Man is identified by the underneath coverage in Man with two Safeties over the top for help. Underneath coverage is in inside shade and the Safeties are at Cover 2 depth and alignment. Limited blitz possibility.

Vunerable to;Crossing routes, Quick routes underneath, Draws, no back QB draw is a killer, can bust with a trap if D&D allows. Will generally not be able to generate as great of a pass rush.

Page 82: RUFF NECK OFFENSE

COVERAGE IDENTIFICATION

Cover 0

A

H ZX Y

SSC FS

N

B

E

B

T TE

C

Cover 0 is identified by all DB’s leveled off in inside leverage and in man defense 1-4 yards off the ball. Used with heavy blitz of 6-7 defenders. LB’s bracket remaining backs coming their way. DB’s following WR in motion is indication it is some sort of man.

Vunerable to;Quick Verts, Quick Slants or Quick Arrow/Slant, Speed Option very good.

Page 83: RUFF NECK OFFENSE

COVERAGE IDENTIFICATION

Cover 8

A

H ZX Y

SSC

FS

B B

E

B

T TEC

Cover 8 is a combination coverage of Cover 4 to one side of the field (usually the wide side) and Cover 2 to the other side of the field (usually into the boundary). Popular versus trips formation with the Cover 4 side to the trips side and the hard Corner to the Dead T side or one receiver side.

Vunerable to;Flat area to Cover 4 side, Glance Route to Cover 2 side, play action to quarters side and verts/smash concept/dead area to Cover 2 side.

Page 84: RUFF NECK OFFENSE

COVERAGE IDENTIFICATION

3 Under/3 Deep

A

H ZX Y

B

CFS

B B

E

B

T TE

C

3 Under 3 Deep is used in conjunction with blitz or zone blitz. LB’s are responsible for covering underneath zones. Cover 3 is played on top to keep the “lid” on and not allow the big play.

Vunerable to;Underneath routes as only 3 defenders are responsible for area, 4 Verts, Double Slants, Option/Run.

Page 85: RUFF NECK OFFENSE

COVERAGE IDENTIFICATION

Cover 2

A

H ZX Y

SS

C

FS

B B

E

B

T TEC

Cover 2 is identified by the two Corners up and outside shade funneling the WR’s inside to Safety help. The two Safeties divide the secondary into halves starting on or outside the hash 12-15 yards deep. In most schemes the MLB will get great depth to help with the middle of the field (a.k.a. Tampa 2).

Vunerable to;Double slants, Middle of the field between the safties, Dead area behind the Corner, Smash concept and trips.

Page 86: RUFF NECK OFFENSE

COVERAGE IDENTIFICATION

Cover 4

A

H ZX Y

SSC

FS

B B

E

B

T TE

C

Cover 4 is identified by the two corners and two safeties dividing up the secondary into quarters. Corners are 6-9 yards off the ball looking inside at the QB playing outside leverage on the WR funneling him to inside help from the FS. Safeties play more shallow in Cover 4 than Cover 2 possibly jumping Curl/Hook routes. Backers are responsible for the Flat areas Hook zones.

Vunerable to;Flats, play action on aggressive Safeties, underneath zones, trips routes that pin MLB inside.

Page 87: RUFF NECK OFFENSE

COVERAGE IDENTIFICATION

Cover 1

A

H ZX Y

BC

FS

B B

E

B

T TEC

Cover 1 is identified by a leveled off secondary. Defenders play inside alignment and count on help over the top from a single Free Safety who roams anywhere. Usually is accompanied by some sort of blitz. SS also is a giveaway as he aligns head up over TE and is leveled off with Corners. Depth of DB’s are from 1-3 yards. Inside LB’s can bracket running backs or are freed up to blitz.

Vunerable to;Quick routes (Flat/Slant, Double Slant concepts), Quick Verts over the top before FS help can get there.

Page 88: RUFF NECK OFFENSE

FRONT IDENTIFICATION

Page 89: RUFF NECK OFFENSE

FRONT IDENTIFICATION

44

A

H ZX Y

SS

CFS

W M

E

S

T TE

C

44- 8 Man front heavy against the run. OLB’s are responsible for flat areas against the pass and edge gap vs. the run. One gap defense.

Vunerable to;4 Verts., Trips formations, Curl/Flat combos, strong side run game with unbalanced line.

Page 90: RUFF NECK OFFENSE

FRONT IDENTIFICATION

34

A

H ZX Y

SSC

FS

N

M

E

S

T TW

C

34- 2 gap defense. Most multiple of all defenses. Allows for many blitz combinations. Stand up DE’s forces everything inside. Coverages vary on top.

Vunerable to;Inside run game, quick passing game, trap, influence runs.

Page 91: RUFF NECK OFFENSE

FRONT IDENTIFICATION

Under

A

H ZX Y

N

CFS

SS

W

S

M

T TE

C

Under- A.K.A. Reduction front from the 50. One gap defense. Highly adjustable to anything. Sound vs. run or pass. Cover 3 rolled weak or a two high shell are common coverages with. Popular zone blitz front with 3 under 3 deep on top.

Vunerable to;Can force the Corner to be large part of run defense. Strong side pass game vs. SS rolled weak. 4 wides forces OLB to bounce out and play in space.

Page 92: RUFF NECK OFFENSE

FRONT IDENTIFICATION

43

AH

ZX Y

SC

FS SS

W

E

M

T TEC

43- One gap defense. Utilizes secondary for extra player against the rush. Can adjust to most anything. Uses a two high safety concept most of the time.

Vunerable to;Underneath passing game, inside run game vs. 3 or more wide receivers, multiple TE’s can cause gap problems.

Page 93: RUFF NECK OFFENSE

FRONT IDENTIFICATION

3-3-5

A

H ZX Y

NC

FS

W MN

S

T TN

C

3-3-5- Only 3 down lineman with the rest of the unit as LB’s and secondary personnel. Strong vs. pass and perimeter run game as LB’s and DB’s are free to run to the ball. LB’s are generally stacked on DL.

Vunerable to;Multiple TE sets, inside run, off-tackle run, perimeter passing game and possibly 4 verts.

Page 94: RUFF NECK OFFENSE

FALL CHECKLIST

5 STEPFARGOHOUSTONCHICAGOVEGASDENVEROMAHAFLAGSTAFFSTICK

3 STEPWASHINGTONMICHIGANTEXASFLORIDACALIFORNIA

BOOTTWISTWHEELREADOVERCROSS

RUN4/58/926/27 POWER24/25 ISO20/21 TRAP8 PITCH8 HSTATUE

FAKE PASSFK 26/27 POWER PASSFK 8 CRACK PASSFK 8H PASSFK 4 PASSFK 24/25 ISO PASS

NAKEDSNAKED 4/5NAKED 4/5 STAYNAKED 4/5 SEAL

SCREENSDEBBIEALLEYBUBBLEA SLIP SCREEN

CLOSERSFREEZEFREEZE TIMEFREEZE DELAYHOTSPIKESAFETYSKYVICTORYEAT ME

GOAL LINE36 POWER35 CRASH38 TOSSTANK/CUBEFK 26 POWER PASS

GADGETSFAKE 8 TOSS HB PASSFAKE 9 GODFREY REV. PASSFAKE 8 TOSS Z REV. PASSFAKE 9 OPTION H REVERSE

Page 95: RUFF NECK OFFENSE

FALL INSTALLATION SCHEDULE

PRACTICE PERSONNEL FORMATION RUN PASS PROTECTION SCREEN

1 11, 21 EVEN, PLUSON, OFF

4/5 FARGO, 5 STEP 3 STEP

2 12 MINUS, OVERODD

8/9 FLAGSTAFFFK 8 CRK/H P

SPRINTFAKE PRO

3 13 TIGHT, SNUGSNUG SLOT

26/27 POWER B TWST/WH.WASH.

BOOT

4 20/21 QT MICHIGANCHICAGO

5 8 PITCH NAKED 4/5

6 FK 4 PASSTEXAS

7 CALIFORNIA DEBBIE

8 VEGAS

9 STICKBOOT READ

10 OMAHA A SLIP SCR

11 24/25 ISO

12 Z REVERSE CRACK PASS

13 36/35/38TANK

14

15 VICTORY SKY / HOT