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Brendan [email protected]
845-705-0112
Ask me about earlier experiences including: Indie Dev, 3D Modeler, Building Director, Office Manager, and more!
+ Designed games and interacve segments for 'WordWorld Tales', an educaonal mobile game+ Created 3D and 2D assets for games and interacve sequences + Developed UI elements + designed in-app user experience+ Opmized exisng 3D assets for interacvity and industry standards
+ Feature design, systems design, and balancing for PuzzleScapes, a mobile jigsaw puzzle game+ Feature, systems, and general concept for a variety of mobile game prototypes+ Feature design, UX/UI, monezaon design, and content for 'Egg!', sequel to ‘Egg Baby’+ Feature design, UX/UI, and content design for 'Egg Baby', a mobile pet-care game
+ Systems, feature, and content design for Racing Rivals, a mobile street racing game+ Creaon and maintenance of data for weekly live service content releases+ Assess, adjust, and balance exisng features and economy for a major upcoming release+ Serve as liaison between design team and other development disciplines
Sept 2013 – Sept 2014Game Designer + ArstPlaySquare LLC
Sept 2014 – June 2017Game DesignerNix Hydra Games
Aug 2017 – Nov 2018Systems DesignerCarbonated, Inc.
+ Establish and maintain inmate working knowledge of 50+ games across genres+ Improve KPIs by designing features, systems, UX improvements, and live content plans+ Provide art direcon, wrien copy, and content plans for games in all stages of development+ Evaluate games for publishing consideraon, so launch, and worldwide launch
Mar 2019 – PresentGame DesignerRogue Games, Inc.
Professional Experience
+ 6 years of game industry experience in mulple roles and capacies+ 3 years of professional team leadership and management experience+ Knowledgeable in Unity, Maya, Photoshop, Aer Effects+ Familiarity with SQL, HTML5, CSS3, LUA, JavaScript, UnityScript, and PlayMaker
+ Analyzing and improving KPIs across a variety of genres and plaorms+ Developing fun and rewarding systems, features, and level designs+ Championing the design pipeline, inspiring + Championing the design pipeline, inspiring various teams to execute the vision for the game+ Designing tools, systems, and processes that facilitate development
Professional Skills
EducationPratt Institute, 2012BFA Digital Arts
Other Skills+ Can make a re with two sticks and a piece of string+ Metalworking, casting, and jewelry design+ Origami, book-making, pop-up engineering, and paper art+ Passion for organizing and optimizing