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© Copyright 2017, MusicEDU. All rights reserved. FROM BOOK PAGE 5 Music Element 1.2 Super Mario Version 1 1.3 Super Mario Version 2 SESSION 1 - CREATING CHARACTERS | The Facts

Music Element 1.2 Super Mario Version 1 1.3 Super Mario

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Page 1: Music Element 1.2 Super Mario Version 1 1.3 Super Mario

SESSION 1 - CREATING CHARACTERS | The Facts

© Copyright 2017, MusicEDU. All rights reserved.

FROM BOOK PAGE 5

Music Element 1.2 Super Mario Version 1 1.3 Super Mario Version 2

SESSION 1 - CREATING CHARACTERS | The Facts

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Page 2: Music Element 1.2 Super Mario Version 1 1.3 Super Mario

© Copyright 2017, MusicEDU. All rights reserved.

FROM BOOK PAGE 6

Task!

Write an extended response discussing the similar and contrasting qualities that you have found.

Which version did you prefer and why?

SESSION 1 - CREATING CHARACTERS | The Facts

Page 3: Music Element 1.2 Super Mario Version 1 1.3 Super Mario

Intervals

The distance between pitches are called Intervals. In their simplest form, we can consider them as Steps and Leaps.

Pitches that move up or down a tone or semitone are ‘stepping.’ The gap between the pitches is small and this allows for a smooth melody.

1.4 Legend of Zelda – Overworld

Listen to this excerpt and see if you can hear the stepping down in the left hand

How often does it step down?

1.5 Super Mario Bros - Theme

Pitches that move up or down, with many tones in between, are ‘leaping’ and the resulting melody jumps from pitch to pitch.

Can you hear the melody leap in this excerpt? How often?

Occasionally

Often

Each note

Each bar

FROM BOOK PAGE 7

Page 4: Music Element 1.2 Super Mario Version 1 1.3 Super Mario

Melodic Contour

Stepping and leaping melodies have different melodic contours or shapes. Melodic contours also have direction. Some may be descending, some ascending and some staying in a similar direction.

Descending

Example 1.6: Opening bars of ‘Epona’s Song’

TASK!

Notate the descending melodic contour of this excerpt. You can use traditional note values or graphic notation

Ascending

Example 1.7: Opening bars of ‘Sarias song’

TASK!

Now notate the descending melodic contour of this excerpt. You can use traditional note values or graphic notation

FROM BOOK PAGE 8

Page 5: Music Element 1.2 Super Mario Version 1 1.3 Super Mario

TASK!

Listen to these excerpts and draw the melodic contour of the melodies in red pen above the stave. The rhythm has been supplied to help you work it out!

Example 1.8: Zelda’s Lullaby

Example 1.9: Song of Storms

FROM BOOK PAGE 9

Page 6: Music Element 1.2 Super Mario Version 1 1.3 Super Mario

SESSION 1 - CREATING CHARACTERS | The Main EventFROM BOOK PAGE 11Composition Activity - Video Game Characters

In games, we have heroes, heroines, warriors, villains, wizards, healers, aliens, pranksters and champions. These characters always have their own theme that you hear when they are on screen or in play. Their theme can vary depending on their surroundings or scenes. It all depends on the game play and storyline.In this project, you will create a series of character themes from a game you have imagined. Later in GameComposer you will be able use these themes when learning about compositional devices.

1. What is the title of your video game?

2. Choose 4 characters.

Write their names and a brief description of what kind of character they are:

Name Description

1.

2.

3.

4.

3. Explain the main objective / storyline of the game.

© Copyright 2017, MusicEDU. All rights reserved.

Page 7: Music Element 1.2 Super Mario Version 1 1.3 Super Mario

© Copyright 2017, MusicEDU. All rights reserved.

SESSION 1 - CREATING CHARACTERS | The Main Event

4. Draw a picture of each character and describe the music that will go with each one:

Words to describe the music:

Instruments and/or voices you will use:

FROM BOOK PAGE 12

Page 8: Music Element 1.2 Super Mario Version 1 1.3 Super Mario

© Copyright 2017, MusicEDU. All rights reserved.

SESSION 1 - CREATING CHARACTERS | The Main Event

Words to describe the music:

Instruments and/or voices you will use:

FROM BOOK PAGE 13

Page 9: Music Element 1.2 Super Mario Version 1 1.3 Super Mario

© Copyright 2017, MusicEDU. All rights reserved.

SESSION 1 - CREATING CHARACTERS | The Main Event

Words to describe the music:

Instruments and/or voices you will use:

FROM BOOK PAGE 14

Page 10: Music Element 1.2 Super Mario Version 1 1.3 Super Mario

© Copyright 2017, MusicEDU. All rights reserved.

SESSION 1 - CREATING CHARACTERS | The Main Event

4. Draw a picture of each character and describe the music that will go with each one:

Words to describe the music:

Instruments and/or voices you will use:

FROM BOOK PAGE 15

Page 11: Music Element 1.2 Super Mario Version 1 1.3 Super Mario

© Copyright 2017, MusicEDU. All rights reserved.

FROM BOOK PAGE 16

Q1. The term PITCH refers to:A. how high or low the sound is.B. how fast or slow the sound is.C. how short or long the sound is.D. how rough or smooth the sound is.

Q2. The term TEXTURE refers to:A. how loud or soft the sound is.B. how rough or smooth the sound is.C. the layers of sounds. D. how high or low the sound is.

Q3. The term TIMBRE refers to:A. how the music is put together.B. the layers of sound.C. how short or long the sound is.D. the quality of the sound.

Q4. A LEITMOTIF is:A. a stand-alone piece of music used in a cinematic shot.B. a short theme representing a person, place or object.C. the structure of a piece of music.D. a continuous melody repeated in a scene.

STAGE 3: the quiz

Q5. A stepping interval is:A. a large gap between two pitches.B. a small gap between two intervals.C. a rhythmic pattern in music.D. a character theme.

Q6. A leaping interval is:A. a small gap between two pitches.B. an instruction to get louder.C. a large gap between two pitches.D. a short note followed by a long note.

Q7. An ascending melodic contour moves:A. downwards.B. straight across.C. diagonal.D. upward.

Q8. A descending melodic contour moves:A. downwardsB. straight acrossC. diagonalD. upward

Circle your answers or take the quiz online

SESSION 1 - CREATING CHARACTERS | The Quiz

Page 12: Music Element 1.2 Super Mario Version 1 1.3 Super Mario

© Copyright 2017, MusicEDU. All rights reserved.

FROM BOOK PAGE 17

Reflections:

1. How successful do you think your composition captured your intentions as a composer?

2. What skills do think you would need as a Video Game Composer?

SESSION 1 - CREATING CHARACTERS | Reflections

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