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GAME COMPONENTS cardboard pieces 1 game board 2 farm boards (one for each player) 4 farm expansions 4 “stall” les (with “stables” on the reverse sides) 4 special buildings (“Half-Timbered House”, “Storage Building”, “Shelter” and “Open Stables”) 9 different goods les (3x “4 sheep”; 1x “4 stone”, ”4 reed”, “4 wood”, “4 pigs”, “4 cows” and “4 horses”) 1 start player le wooden pieces 2 x 3 workers in the player colors (blue, red) 26 borders (yellow) 22 sheep, 16 pigs, 13 cows and 14 horses 17 wood, 15 stones and 5 reeds 10 yellow feeding troughs addionally 1 score pad 2 large plasc bags these rules © 2012 Lookout Games Made in Germany GAME SETUP Place the game board in the middle of the playing area. Give each player a farm board and place them such that the forest is at the top and the path is at the boom. Lay out the 4 special buildings “Half-Timbered House”, “Open Stables”, “Shelter” and “Storage Building” next to each other. Place the 4 farm expansions, 10 feeding troughs and 4 stall les off to the side. Sort the building materials and the animals. These form the general supply. Give both players 9 borders. Place the remaining 8 borders next to the game board near the “Expand” acon space. GAME OBJECT You are farmers raising sheep, pigs, cows and horses. Three workers help you keep the animals on your farm. They build stalls, enclose pastures and upgrade your farm. Stalls get expanded into stables and your coage becomes a Half- Timbered House. Each round, your workers carry out one acon each. All of the possible acons are clearly summarized on the game board. The catch is that each acon can only be used once per round. Since you take turns placing your workers, you need the right ming to be able to carry the acons most important to you at the right moment. The winner is the player who has raised the most animals and built the most valuable buildings at the end of the game. Credits “Agricola - All Creatures Big and Small” was invented in October 2011. Uwe Rosenberg and Hanno Girke edited the game. Producon was by Hanno Girke. For rules eding, the author thanks Andreas Odendahl, Gabriele Goldschmidt, Thalke Hilgen and Bernd Lautenschlager. Graphics and illustraons are by Klemens Franz. English translaon by Patrick Korner. The author thanks all playtesters, in chronological order, without whom the game would not exist in this form: Marei Zylka, Susanne Rosenberg, Verena Wall, Hagen Dorgathen, Hanno Girke, Andrea Kanig, Klemens Franz, Janina Kranicz, Ingrid Kranicz, Marcel Jacobsmeier, Marcus Wenzel, Andreas Höhne, Andreas Odendahl, Claudia Odendahl, Thalke Hilgen, Yvonne Möller, Marn Bouchard, Jean-François Gagné, Sophie Gravel, Christophe Tremblay, Louis-Philippe Gravel, Agnes Mannherz, Franz Heidbüchel, Birgit Winkelhaus, Basan Winkelhaus, Holger Janssen, Sabine Weiand, Ulli Weiand, Thomas Naumann, Bernd Lautenschlager, Felix Girke, Judith Girke, Nadja Beller, Arne Topp, Thomas Bingeser, Lea Topp, Sarah Bingeser, Gabriele Goldschmidt, Nicole Weinberger, Mick Kapik, Nils Miehe, Lasse Goldschmidt, Thalea Westkämper, Ingo Kasprzak, Insa Zylka Thomas Balcerek, Michael Dormann, Monika Harke, Janine Dorschu, Rosemarie Vahland, Brunhilde Kapik, Sigrun Möllemann, Andrea Rickert, Arne Hoffmann, Thorsten Ebner, Tobias Recker, Sebasan Schock, Lorenz Merdian, Agnieszka Kobiela, Grzegorz Kobiela, Kai Poggenklas, Stefanie Löns, Diana Overbeck Chrisan Scheibner and André Emkes. “Can I eat the sheep at least?” – Janina Kranicz by Uwe Rosenberg, for 2 players 13 and up 1 www.zmangames.com English language publisher: Z-Man Games, Inc. © 2012 3250, F.X. Tessier, Vaudreuil-Dorion Québec, Canada, J7V 5V5

moment. Game setup The winner is the player who has raised ... · Janine Dorschu, Rosemarie Vahland, Brunhilde Kapik, Sigrun Möllemann, Andrea ... Shelter Stall Stall Stall Stall

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G a m e C o m p o n e n t scardboard pieces

1 game board2 farm boards (one for each player)4 farm expansions4 “stall”tiles(with“stables”onthereversesides)4 special buildings (“Half-Timbered House”, “Storage Building”,

“Shelter” and “Open Stables”)9 differentgoodstiles(3x“4sheep”;1x“4stone”,”4reed”, “4wood”,“4pigs”,“4cows”and“4horses”)

1 startplayertilewooden pieces 2 x 3 workersintheplayercolors(blue,red) 26 borders(yellow) 22 sheep, 16 pigs, 13cowsand14 horses 17 wood,15 stones and 5 reeds 10 yellowfeedingtroughsadditionally

1 score pad 2 largeplasticbags these rules

© 2012 Lookout Games Made in Germany

G a m e s e t u p Place the game board in the middle of the playing area. Giveeachplayerafarm board and place them such that theforestisatthetopandthepathisatthebottom.

Lay out the 4 special buildings “Half-Timbered House”, “Open Stables”, “Shelter” and “Storage Building” next to each other.

Place the 4 farm expansions, 10 feeding troughs and 4 stall tilesofftotheside.Sortthebuildingmaterialsand the animals. These form the general supply.

Givebothplayers9 borders. Place the remaining 8 borders next to the game board near the “Expand” actionspace.

G a m e o b j e C tYou are farmers raising sheep, pigs, cows and horses. Three workers help you keep the animals on your farm. They build stalls, enclose pastures and upgrade your farm. Stalls get expanded into stables and your cottage becomes a Half-Timbered House.

Each round, your workers carry out one action each. All of the possible actions are clearly summarized on the game board. The catch is that each action can only be used once per round. Since you take turns placing your workers, you need the right timing to be able to carry the actions most important to you at the right moment.

The winner is the player who has raised the most animals and built the most valuable buildings at the end of the game.

Credits

“Agricola-AllCreaturesBigandSmall”wasinventedinOctober2011.UweRosenbergandHannoGirkeeditedthegame.ProductionwasbyHannoGirke.Forrulesediting,theauthorthanksAndreasOdendahl,GabrieleGoldschmidt,ThalkeHilgenandBerndLautenschlager.GraphicsandillustrationsarebyKlemensFranz.EnglishtranslationbyPatrickKorner.Theauthorthanksallplaytesters,inchronologicalorder,withoutwhomthegamewouldnotexistinthisform:MareiZylka,SusanneRosenberg,VerenaWall,HagenDorgathen,HannoGirke,AndreaKattnig,KlemensFranz,JaninaKranicz,IngridKranicz,MarcelJacobsmeier,MarcusWenzel,AndreasHöhne,AndreasOdendahl,ClaudiaOdendahl,ThalkeHilgen,YvonneMöller,MartinBouchard,Jean-FrançoisGagné,SophieGravel,ChristopheTremblay,Louis-PhilippeGravel,AgnesMannherz,FranzHeidbüchel,BirgitWinkelhaus,BastianWinkelhaus,HolgerJanssen,SabineWeiand,UlliWeiand,ThomasNaumann,BerndLautenschlager,FelixGirke,JudithGirke,NadjaBeller,Arne Topp, Thomas Bingeser, Lea Topp, Sarah Bingeser, Gabriele Goldschmidt, NicoleWeinberger,MickKapik,NilsMiehe,LasseGoldschmidt,ThaleaWestkämper,IngoKasprzak,InsaZylkaThomasBalcerek,MichaelDormann,MonikaHarke,JanineDorschu,RosemarieVahland,BrunhildeKapik,SigrunMöllemann,AndreaRickert,ArneHoffmann,ThorstenEbner,TobiasRecker,SebastianSchock,LorenzMerdian,AgnieszkaKobiela,GrzegorzKobiela,KaiPoggenklas,StefanieLöns,DianaOverbeckChristianScheibnerandAndréEmkes.

“Can I eat the sheep at least?” –JaninaKranicz

by Uwe Rosenberg, for 2 players 13 and up

1www.zmangames.com

English language publisher: Z-Man Games, Inc. © 2012

3250, F.X. Tessier, Vaudreuil-Dorion Québec, Canada, J7V 5V5

G o a l o f t h e G a m e

Attheendofthegame,thesuccessofyourfarmgetsmeasured.Thisiswhatyourfarmmightlooklike. (The text boxes give you a preview of the rules you need to keep an eye on in this game.)

1. Separate your farm into pastures. The pastures let youkeepsheep,pigs,cowsand horses.

9. You can expand your farm withfarmexpansions.

4. Feeding troughs double the number of animals that canbekept.

5. A stall can hold 3animalsor6witha feeding trough. A pasture can hold 2animalsor4witha feeding trough.

10.Fullyutilizedfarm expansions bringadditionalpoints.

3.Buildingwallsalso act as borders foradditionalpastures.

6.Youcanhavenomorethan1animalstandingnexttoanunenclosed feeding trough.

2.Youcankeepadditionalanimalsinbuildings:thisstable can hold 5 of the same type.

7.Buildingsareworthpoints:Upgradingyourcottagetoa Half-Timbered House is worth5points,forexample.

8. These are special buildings.

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Stables

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As the player had already built a stall, he needed only 4 borders for his pasture instead of 5. (Keep in mind that you do not have all that many borders available to you over the course of the entire game.)

Whenabuildinggetsbuiltadjacenttopre-existingborders, …thebordersillustratedonthebuildingdonotprovideanyadditionalbenefit.

… you may notreturnthepreviouslybuiltborderstoyour supply.

Itisoftenverysmarttopartiallyenclosepasturesinordertolateruseabuildingtofinishthemoff.Youcansavevaluablebordersinthisway.

Youhaveonebuildingatthestartofthegame: yourcottage.

The CottageYoucankeepexactly 1 animalinyourcottage (a house pet of sorts).The “Half-Timbered House” special building (see page 8) lets you upgrade your cottageandkeepadditionalanimals.

G a m e p l a yPlayerstaketurnschoosingactionsfromthoseindicatedonthegameboard.Adetailedexplanationoftheactionspacescanbefoundonpages6and7.

t h e R u l e s o f R a i s i n G a n i m a l sAnimalscanbekeptinpasturesandinbuildings.Feedingtroughsimprovethepotentialforkeepinganimals.

Keeping animals in pasturesYou use the borders to enclose your pastures. Each fully enclosed pasture can hold up to 2 animals per space. Each pasture can only hold a single animal type.

In this pasture, there is room for up to 4 animals of the same type.

Note! Youareallowedtohavepastureswithunfinished borders.Unfinishedpasturescannotholdanyanimals,however.

Itdoesn’tmatterifthebordersaremadeofwood (asfences)orstone(aswalls).Youdonotneedto (andshouldnot)distinguishbetweenthemafterward.

Keeping animals in buildingsAnimalscanalsobekeptinbuildings.Buildingsgetbuiltonfarmspacesthatdonothaveanybuildingtilesonthemyet.Buildingthemmakesiteasiertoenclosepastures,as4 borders are also depictedaroundeachbuildingtile. One sheep (along with the

player’s three workers) lives in this cottage.

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Stalls and StablesEach stall can hold up to 3 animals of the same type. You can upgrade your stall to a stable. Each stable can hold up to 5 animals of the same type. Astallcosts3stoneand1reed.Upgradingastalltoaregularstablecostseither5stoneor5wood. Whenupgradingtoaregularstable,simplyturnthe“stall”tileover. Inadditiontotheregularstables,thereisalsooneOpenStables tile (see page 8)inthegame;itisaspecialkindof stables. Open Stables are a special building.

Special BuildingsInadditiontostallsandstables,therearealsospecialbuildings.Thecottageyoustartwithcountsasaspecialbuilding, as do the Half-Timbered House, Storage Building, Shelter and Open Stables. The number of animals you can keepinaspecialbuildingisindicatedbythenumberonthe bottom rightofthetile.

Costs and prerequisites for building

Points for the “points for buildings” scoring category

Building name

The number of animals that can be kept in this building

Building function

Buildings may be built in fully enclosed pastures.

This size three pasture is being split by a stall. Previously, it could hold 6 animals of the same type. After building the stall, there is room for 2 + 3 + 2 = 7 animals of up to three different types.

Keeping animals With feeding troughsFeeding troughs double the animal number that can be keptbothinpasturesaswellasinbuildings.

The feeding trough provides room for 6 animals in the stall and for 8 animals in a size two pasture. The feeding trough also doubles the number of animals that can be kept in the cottage.

A feeding trough on a farm space that does not belong to afullyenclosedpasturecankeepexactly 1 animal.

One horse can be happily fed by this free-standing feeding trough.

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4

Youareallowedtobuildamaximum of one feeding trough on each (occupied or unoccupied) farm space.

Although you can build only one feeding trough on each farmspace,youareallowedtohavemultiplefeedingtroughsinpasturesmadeupofmultiplespaces.

Youareallowedtoencloseapasturearoundapre-existingfeedingtrough.Inthatcasethefeedingtrough’seffectchangestosuititsnewsurroundings. Youareallowedtobuildastallorotherbuildingonaspacewithapre-existingfeedingtrough.Inthatcasethefeedingtroughremainsbutagainhasaneweffect. Youareallowedtoupgradeastallwithafeedingtroughtoastablewithafeedingtrough.Thefeedingtroughremains.

i m p o R t a n t b a s i C R u l e sOnceanythingisbuilt,itcannotbemovedorremoved.Animals, on the other hand, can run around. You are thereforeallowedtomove animals aroundorremovethem from your farm at any time. (Moving animals around is also important if you want to make the best use of the space at your disposal.)

G a m e p l a yDetermineastartplayer.Thegameisplayedover 8 rounds.Eachroundismadeupof4phases.

1 . Refil l phaseAtthestartofeachround,refillsomeoftheactionspacesonthegameboardwiththe goods printed on them (even if there are goods left on them from the previous round). You can recognize these spaces by the refill arrow on them.Donotplaceanygoodsonactionspaces withouttherefillarrow.The“good1(good2)”graphiconthegameboardindicatesthatyouaddgood1totheactionspaceifitisemptybutaddgood2toitifthespaceisstilloccupied.

Makesureyoudonotforgettoaddtheyellowborderstothe“expand”actionspace,astheseborders‘count’the eight rounds that the game lasts.

2. Work phaseStartingwiththestartplayer,taketurnsplacingexactlyoneworker.Immediately carry out theactiononthechosenactionspace.Important: Occupiedactionspacesareblockedtootherworkersuntiltheendoftheworkphase.Theworkphaseisoveronceallsixworkershavebeenplaced.

Thanks to the 2 feeding troughs on this two space pasture, there is room for up to 16 animals of the same type. The capacity of the pasture is doubled and then doubled again (4x2=8; 8x2=16).

Refill arrow

Example: In round 1, place a reed on the “1 reed (1 sheep)” action space. As long as this action space is not used, a sheep is added to it in subsequent rounds. As soon as the space is used and emptied, 1 reed gets added to it again in the next round.

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Hint for parents playing with a child: One parent teams upwiththekidandplaysagainsttheotherparent.Intheteam,theparentalwaysgivesthechild2actionstochoosefrom.Theydecidetogetherhowtobuildthefarmyard.

5

Ifyouchooseanactionspacewithgoodsonit,takeallof those goods.

You are notallowedtochooseanactionspacewithoutcarryingouttheassociatedaction. Buildingmaterialsyoureceivegetaddedtoyoursupply.Animalsmustbekepton your farm board. Animals youdonothaveroomforimmediatelyrunawayandget returned to the general supply. Pastures, stalls and feedingtroughshelpyoupreventthisfromhappening(see the rules about keeping animals). Remember:Youcanalwaysmoveyouranimalsaroundon your farm.

3 . home phaseAttheendoftheworkphase,allworkersreturntotheirfarms.

4. breeding phaseAnimals breed at the end of each round.Ifyouhaveatleast 2 animals of the same type,youreceiveanotherone of the same type.

Important! You can get at most 1 sheep, 1 pig, 1 cow and 1 horse per breeding phase.Example:Evenifyouhave2sheepononepastureand2moreonanotherpasture,youonlygetoneadditionalsheep,regardlessofwhateverromanticpreconceptionsyoumighthave.

Newbornanimalsthatyoudonothaveroomforonyourfarmimmediatelyrunawayandarereturnedtothe general supply.

s t a R t p l a y e RThestartplayermarkerdoesnotswitchautomaticallyinthisgame.Youmustchooseaspecificactioninordertoreceivethestartplayermarker:itistheactionspaceintheupperlefthandcornerofthegameboard.

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Start player and 1 woodTakethestartplayermarker. Alsotakeallthewoodfromthisspace and add it to your supply.

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FencesAdd as many borders to your farm as you want.Youcanonlyusebordersfromyoursupply.Pay1woodforeachborder.

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WallsAdd as many borders to your farm as you want.Youcanonlyusebordersfromyoursupply.Thefirst2bordersarefreeandyoumustpay2stoneforeachadditionalborder.

6

the aCtion spaCes (Game boaRd)

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Open StablesBuilding MaterialsTake1wood,1stoneand1reedfromthe general supply and add them to your supply. (This is not a refill space.)

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ExpandTakeafarmexpansionandaddittotheleftorrightofyourfarmsothattheedgesmatch.Youalsoreceivealloftheyellow borders on the space, adding them to your supply.Important!Youarenotallowedtoplacethoseborderswiththisaction.

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Cottage

Half-Timbered House

Shelter

Stall

Stall

Stall

Stall

immediately

per your own building material

immediately

Storage Building

Open Stables

StallsBuild exactly 1 stall.Thiscosts3stoneand1reed.Youcanaddittoanyfarmspacewithoutabuildingyet(so it can be built on a space with a feeding trough).

unlimited

andExpand

once per action

alsounlimited

alsounlimited

StablesStall

unlimited

1 Special Building

1 Special Building

Stall

Cottage

Cottage

Half-Timbered House

Shelter

Stall

Stall

Stall

Stall

immediately

per your own building material

immediately

Storage Building

Open Stables

Feeding TroughBuild1feedingtroughforfree.Youcanbuildadditionalfeedingtroughsfor3woodeach.Youcanaddthemtoanyfarmspacewithoutfeedingtroughsyet.

unlimited

andExpand

once per action

alsounlimited

alsounlimited

StablesStall

unlimited

1 Special Building

1 Special Building

Stall

Cottage

Cottage

Half-Timbered House

Shelter

Stall

Stall

Stall

Stall

immediately

per your own building material

immediately

Storage Building

Open Stables

MillpondTakethereedfromthisspaceandaddittoyoursupply.Alsotakeallthesheepfromthisspaceandeitherkeepthemonyour farm or let some (or all) runaway.

unlimited

andExpand

once per action

alsounlimited

alsounlimited

StablesStall

unlimited

1 Special Building

1 Special Building

Stall

Cottage

Cottage

Half-Timbered House

Shelter

Stall

Stall

Stall

Stall

immediately

per your own building material

immediately

Storage Building

Open Stables

Pigs and SheepTakealloftheanimalsfromthisspaceandeitherkeepthemonyourfarmorletsome(or all)runaway.

unlimited

andExpand

once per action

alsounlimited

alsounlimited

StablesStall

unlimited

1 Special Building

1 Special Building

Stall

Cottage

Cottage

Half-Timbered House

Shelter

Stall

Stall

Stall

Stall

immediately

per your own building material

immediately

Storage Building

Open Stables

StablesPayeither5woodor5stone(but not a combination of both such as 3 wood and 2 stone, for example)andturnoneStallovertobecomeaStables.Youcanrepeatthisactionasoftenasyouwant.Stablescanholdupto 5 animals. (A stall with a feeding trough becomes a stable with a feeding trough.)

unlimited

andExpand

once per action

alsounlimited

alsounlimited

StablesStall

unlimited

1 Special Building

1 Special Building

Stall

Cottage

Cottage

Half-Timbered House

Shelter

Stall

Stall

Stall

Stall

immediately

per your own building material

immediately

Storage Building

Open Stables

Special BuildingTherearetwooftheseactionspaces,meaningthatupto2workers–including 2fromthesameplayer–canbuildaspecialbuildingeachround.Wheneveryouusethisspace, build no more than 1 of the special buildings availablebypayingthebuildingcostsshownonthebuildingandthenadding it to your farm.

unlimited

andExpand

once per action

alsounlimited

alsounlimited

StablesStall

unlimited

1 Special Building

1 Special Building

Stall

Cottage

Cottage

Half-Timbered House

Shelter

Stall

Stall

Stall

Stall

immediately

per your own building material

immediately

Storage Building

Open Stables

Cows and PigsTakealloftheanimalsfromthisspaceandeitherkeepthemonyourfarmorletsome(or all) runaway.

unlimited

andExpand

once per action

alsounlimited

alsounlimited

StablesStall

unlimited

1 Special Building

1 Special Building

Stall

Cottage

Cottage

Half-Timbered House

Shelter

Stall

Stall

Stall

Stall

immediately

per your own building material

immediately

Storage Building

Open Stables

Horses and SheepTakealloftheanimalsfromthisspaceandeitherkeepthemonyourfarmorletsome(or all)runaway.

t h e a C t i o n s p a C e s ( G a m e b o a R d )

7

i f t h e C o m p o n e n t s R u n o u tItcanhappeninsomegamesthatanimals and building materials become scarce. For this reason, the game includescardboardtilesrepresentinglargerquantitiesofindividualgoods.Theycanofcoursebeexchangedforindividualgoodsagainatanytime.Itisadifferentstorywithfeeding troughs (of which there are 10), stall tiles (of which there are 4) and farm expansions (of which there are 4).Oncethesehaveallbeenclaimedbytheplayers,nomoreareavailable.

G a m e e n d a n d s C o R i n GThegameendsafter 8 rounds. (You can tell what round you are in by the number of yellow borders left in the general supply, since one is added to the game each round.) Total your points at the end of the game. Counthowmanyanimalsyouhaveintotal.Eachanimalisworth1point.Thisisyourbasic“animal”score.You then score bonus points according to the table on the sides of the box. Notethatyoulose3pointsforeachanimaltypeyouhave3orfewerof. Afterthe13thsheep,the11thpig,the10thcoworthe9thhorse,youscore1extrapointforeachadditionalanimal.

The total of all of your bonus points is your “bonus points” score.Eachfarmexpansionwhereall3 farm spaceshavebeenusedisworth4 points.

A farm space is used if it has a building on it, a feeding trough on it or is part of a fully enclosed pasture.

A farm space is unusedifitispartofapasturewithunfinishedornoborders. Farmexpansionsthathavenotbeenfullyusedareworthnopoints. Scoringfarmexpansionsisindependentofwhetheryourstartingfarmboardwasfullyusedornot.

Buildingsareworththepointsindicatedonthem.(Buildings are stalls, stables and special buildings.)

TheStorageBuildingpointsdependonhowmanybuildingmaterialsyouhaveinyoursupply.

W i n n i n G t h e G a m e

Theplayerwiththemostpointsisthewinner. Inthecaseofatie,theplayerwhowasnot the start player in round 1isthewinner.

notes on the speCial buildinGs

Half-Timbered House (Cost: 3 wood, 2 stone, 1 reed, Points: 5)TheHalf-TimberedHouseisbuiltoverthecottage.YoumaynotbuildtheHalf-TimberedHouseonadifferentfarmspace.Youcankeepup to 2 animals of the same type in the Half-Timbered House.

Storage Building (Cost: 2 wood, 1 reed, Points: ½ per your own building material)Onlythebuildingmaterialsinyourownsupplycountwhenscoringpoints.Donotroundupordown.Halfpointsarepossible.TheStorageBuildingcannotkeepanyanimals.

Shelter (Cost: 2 wood, 1 stone, Points: 0)WhenyoubuildtheShelter,immediatelytake1animalofyour choice from the supply and place it in your Shelter orelsewhereonyourfarm.Youcankeep1animalintheShelter.

Open Stables (Cost: either 3 wood or 3 stone, Points: 2)TheOpenStablesarestablesbutarebuiltwiththeSpecialBuildingactionspace.WhenyoubuildtheOpenStables,returnthestalltileitreplacestothegeneralsupply.Thattileisagainavailabletoeitherplayer.WhenyoubuildtheOpenStables,immediatelytakeeither1horseor1cowfromthesupplyandaddittoyourfarm.Youcankeepupto 5 animals of the same type in the Open Stables. 8