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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Case study of Global Conflicts: Middle East
Assistant Professor Simon Egenfeldt-NielsenIT-University Copenhagen
CEO Serious Games Interactive
Copenhagen, 15th May 2006"I have never seen a good educational game. It's crap for 30 years."
- Brenda Laurel
“…develop games which contain advanced content, operate according to sound pedagogical principles, enable classroom customisation, and create real excitement within the core game market”
- Henry Jenkins
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
IT-University Cph. Research in educational potential of games
Serious Games Company pursuing development of serious games
Framfab Webbureau worked with internet, games and children.
Books
‘Den digitale leg – om børn og computerspil’
‘Digitale udfordringer – informationsteknologi i en skole under forandring’
My background
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
In principal, any game Games with an agenda Educating, enlightening.. Not only entertaining
What is a serious game
EdutainmentAdvertainmentBusiness gamesMilitary gamesPolitical gamesSatirical games
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Little intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation.
No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience.
Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning.
No teacher presence: No demands on teachers or parents.
Simple gameplay: Built on a simple gameplay from classic titles.
Small budgets: Produced on limited budgets with limited technology.
Problems with edutainment
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks ..." He retorted, "But what if the child had my looks and your brains?"
(Papert, 1998: 1)
Edutainment lacks balance
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
US edutainment revenue
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1999 2000 2001 2002
Year
Mio $
Edutainment crisis
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Current Research project: Educational Potential of Commercial Game technology
Vision Goals Prototype Learning approach Teaching Design process Classroom use
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Next generation educational games based on commercial game technology.
Involves IT-University Copenhagen, Over The Edge, EA Europe, Alinea, UN Association, a number of schools and several content experts.
Vision
Create computer games with an
agenda beyond entertainment
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Prototype as shared communication space Growing out of international research Mix of competences: Gamedevelopers, researchers,
educators and content experts Collaborate with companies Global outreach through strong network Strong technology and access to support
Teaser
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Explore whether educational computer games have a future in the educational system and the form it may take.
Explore, develop and implement a prototypical educational computer game examining the challenges and possibilities in development process and the educational use of the title
Provide a foundation for a serious games research-based industry through a prototype convincing other developers of the potential in developing educational computer games beyond low-budget titles
Research Goals
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
“I learned more history in one
day than the last 6 months”Highschool student
Play trailer
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Play trailer
QuickTime™ and aSorenson Video 3 decompressorare needed to see this picture.
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
What problems did we try to solve
Perpective: Provide different perspectives on a topic Involvement: Provide involvement in a topic Engagement: Make the students feel they make a difference Realism & atmosphere: Develop realistic atmosphere Curriculum ties: Fit it in with curriculum
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Learning approach
Experiential learning: Concrete to abstract Features: Audiovisual, safety, challenge, interaction, feedback Strong game universe: Compelling, realistic, engaging Different forms: Dialogue, group discussions and plenum Trust & points: Very strong, use to guide and give feedback Personal stories makes the conflict more present
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Teaching
Integrated teaching approach: Game, background
material, teacher’s manual, primary sources and
encyklopedia Subjects: History, citizensship, geography, english, religion
(Cross-disciplinary) Other skills: Problem-solving, critical thinking, ICT, Little time to use the game as a educational tool, a one
day session could work Generally, teachers don’t understand playing games as a
educational tool, must be taught how to use games
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Right balance between competences
Terminology between competences
Opposing views on content
Time pressure (dev., content, iterations)
Coordination process
Technology takes much focus, especially early
Hard to change design based on input
Problems in design process so far
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Complexity & branching in content
Triggering reflection
Technical problems limited
Keeping game serious but engaging
Linking to teaching and textbooks
Balance between points, score and learning
Teachers reluctant to engage with games
Teachers and students quite interested
Very different ways of playing
Problems in classroom use so far
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
85% students find it to be an interesting course
72% students find the game is an interesting educational material
58 % of students find they learned more than usually
89% of students want to try a similar course again
Students want more...
Sample: 51 Danish High school low-middle class students after a one-week course
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S
Slides at www.itu.dk/people/sen/public.htm
Links:http://www.seriousgames.dk http://game.itu.dkhttp://www.game-research.com
Contact