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FUTURE USER EXPERIENCES – CO-CREATED INTERACTIVE INSTITUTE SWEDISH ICT 2013

Interactive Institute Annual Report 2013

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Page 1: Interactive Institute Annual Report 2013

FUTURE USER EXPERIENCES – CO-CREATED

INTERACTIVE INSTITUTE

SWEDISH ICT 2013

Page 2: Interactive Institute Annual Report 2013

Cecilia Katzeff and Ramia Mazé

appointed Associate Professors.

Johan Fagerlönn selected for Top of

Sweden Mentorship.

Inside Explorer showcased at the Glasgow Science

center, the Field Museum in Chicago, and the

Smithsonian Institute in Washington DC.

2 CREATING THE FUTURE – WITHIN REACH

OUR RESEARCH STUDIOS

INTERACTIVE INSTITUTE IN PITEÅSound and interface design.

INTERACTIVE INSTITUTE IN UMEÅ Interaction design for extreme environments.

INTERACTIVE INSTITUTE IN KARLSTADICT-supported learning.

INTERACTIVE INSTITUTE IN UPPSALAOpen innovation, innovation management and social informatics.

INTERACTIVE INSTITUTE IN KISTA/STOCKHOLMDesign strategy, participatory innovation and collaborative processes. Interactive Institute HQ.

INTERACTIVE INSTITUTE IN GOTHENBURGLearning, maker culture, future internet, and gamification.

INTERACTIVE INSTITUTE IN ESKILSTUNASustainable interaction design and user behavior in relation to energy use.

INTERACTIVE INSTITUTE IN NORRKÖPINGCutting-edge visualization technologies. Part of Norrköping Visualization Center.

Interactive InstitutePiteå

Interactive InstituteUmeå

Interactive InstituteUppsala

Interactive InstituteKarlstad

Interactive InstituteGothenburg

Interactive InstituteKista/Stockholm

Interactive InstituteEskilstuna

Interactive InstituteNorrköping

Organizer of the 8th Audio Mostly

conference on interaction with sound in Piteå.

Organizer of NODEM 2013

conference and 10-year

anniversary.

Co-organizer of NASA Space App Challenge in

Gothenburg – the world’s largest hackathon.

Anette Novak appointed new

CEO.

CREATING THE FUTURE – WITHIN REACH

WE APPROACH ICT AS A DESIGN material that should be explored as a means of engaging people in a successful and sustainable future. Through open, inno vative and collaborative processes we empower people to create new ways of doing and thinking.

THE CAPACITY TO SEE BEYOND the imaginable is the key to innovation.

Interactive Institute does not halt at merely peaking; we spearhead the way towards the future by co-creating ama-zing user experiences in a vast array of fields. We invite you to discover the next application area together with us – let us challenge you in your next research and innovation project!

Interactive Institute Swedish ICT is a widely recognized experimental IT & design research institute. We conduct world-class applied research and innovation, aimed at strengthening society. With a strong focus on user behavior, we use expertise in interaction design and visualization to create groundbreaking user experiences.

We are part of Swedish ICT Research, a group of world class research institutes,

ranging from ICT-hardware to software. Our owners are the industrial associations

FMOF and FAV together with RISE AB.

Page 3: Interactive Institute Annual Report 2013

MEET OUR RESEARCHERS 3

Interactive InstitutePiteå Daniel Fällman is a senior researcher at Interactive Institute Swedish ICT

and a professor in Human-Computer Interaction at Umeå University. In 2010 he was awarded the ‘Individual Grants for Future Research Leaders’ by the Swedish Foundation for Strategic Research (SSF). The aim of the program is to support scientists who have the potential to become future research leaders in Sweden.

Being part of the Future Research Leader’s program, what is especially valuable to you?I am one of 18 scientists from techno-logy, medicine, and the natural sciences participating in the program. It is truly inspiring to discuss research methods and share experiences with researchers from such different backgrounds over a longer period of time.

What do you consider to be a future challenge for research organizations?It will be increasingly important to find formats for multidisciplinary collabo-ration that actually work. Sweden has a long tradition of participatory methods and is considered to be one of the most creative countries in the world, which gives us the potential to take a leading role and attract international talent.

DANIEL FÄLLMAN – HEADING FOR THE FUTURE

Annelise de Jong is a senior researcher at Interactive Institute Swedish ICT and assistant professor at the Industrial Design faculty at Delft University of Technology in the Netherlands. Her research revolves around social practices and design in the context of the home and sustainable urban living areas.

What is your biggest research challenge?Despite energy awareness campaigns, there has been an increase in house-hold energy consumption over the last 10 years. We do see a trend of aware-ness, but little knowledge of what to do and less trust in information. I’m looking for possible intervention points to change the current trend of increa-sing consumption into other directions.

What can we learn from studying daily doings in the home?We have identified socially shared prac-tices in the home – e.g. cooking, bathing – as a promising way of tapping into people’s habits. Existing patterns are disrupted and new patterns evolve when you introduce or remove products and services. We need to under stand these patterns in order to design pro-ducts that support practices for future sustainable living.

ANNELISE DE JONG – SUSTAINABLE PRACTICES FOR FUTURE LIVING

Page 4: Interactive Institute Annual Report 2013

Find more cases at

2013.swedishict.se

CASES – SUCCESSFUL COLLABORATION4

Children’s interest in computer programming and digital creation proved to be much greater than expected when the course “Hackerklubben”, founded by Interactive Institute Swedish ICT in Gothenburg, opened registration before midsummer 2013. In less than one day it was fully booked.

EXPLORING DIGITAL LITERACY IN CO-CREATION WITH CHILDREN

Gas turbines are extremely complex pieces of machinery designed to meet the highest demands. Interactive Institute Swedish ICT has created an interactive visualization tool for Siemens Industrial Turbomachinery that supports the entire development process.

TURNING COMPLEX DATA INTO A COLLABORATIVE EXPERIENCE

SIEMENS INDUSTRIAL TURBOMACHINERY in Finspång produces world-class gas turbines. For the development of the new gas turbine SGT-750, they needed a visualization tool suitable for collabo-rative design reviews and presentations.

TOGETHER WITH THE SIEMENS TEAM, Interactive Institute developed a visua-lization table solution that allows real time collaborative exploration of massive 3D models of the turbine. The

tool helps users interact with the entire turbine, from the surrounding building down to the smallest bolt.

“IT’S A FASCINATING EXPERIENCE for existing and potential customers to ex-plore the design of a gas turbine in such depth, and to learn more about the tur-bine features and benefits in this interac-tive way”, says Madeleine Davidsson at Siemens Corporate Commun ications in Finspång.

CODE AND PROGRAMMING are important tools in nearly every imaginable situa-tion in a digital society. The aim of ”Hackerklubben” is to make people and society richer through providing children with the opportunity of lear-ning to code. Through playful and experimenting means children are encouraged to explore programming and digital creativity.

“HACKERKLUBBEN” IS ONE of the acitivi-ties within Collaboratory, a participa-tory DIY environment for co-creation research and development located within Lindholmen Science Park in Gothenburg. Interactive Institute, Story Architects and Gothenburg Film Studios are the leading actors behind this next generation maker space, and the focus is on games, film, and ICT, as well as technological and social innovation.

Page 5: Interactive Institute Annual Report 2013

5CASES – SUCCESSFUL COLLABORATION

STOCKHOLM ROYAL SEAPORT – THE SMART CITY DISTRICT

Alarm signals in control rooms serve to alert operators to deviations from normal conditions. Often however, alarms are implemented carelessly, using annoying and confusing sounds. In a recent research project, Interactive Institute Swedish ICT produced a groundbreaking solution to increase efficiency and improve the work environment for operators.

ALARMS THAT SPEAK FOR THEMSELVES

Stockholm Royal Seaport is one of Europe’s biggest city development projects and a future home for many Stockholmers. Together with 17 partners, Interactive Institute Swedish ICT is developing solutions for increasing awareness of ’green behavior’ in Stockholm Royal Seaport, with the vision of creating one of the world’s most sustainable city districts by using real time data.

PAPER PRODUCER Smurfit Kappa Kraft­liner volunteered to be the test site when Interactive Institute wanted to try a new idea for auditory alarms. In a user-centered process, Interactive Institute designed sounds that would identify the different operating sections. A water drop, for example, represented the washing section.

THE SOLUTION WAS thoroughly tested under real working conditions, and the response was extremely positive. The operators thought it was easy to iden-tify the location of an alarm, and they felt that the work environment was more pleasant, allowing them to focus on problem solving.

THE OBJECTIVE FOR THIS research is to build an information platform based on environmental data connected to the city, by giving its citizens the possibility to easily make sustainable decisions. This information platform gives the user the right information at the right time, and in the right place – something that until today has not been technically possible.

REAL TIME DATA IS integrated with mobile online-feedback through Augmented Reality, as a method for increasing awareness as well as encouraging sus-tainable actions. The result will be a smart and sustainable community in which decisions can be made in an effective manner, based on easily accessible, relevant real time data.

Page 6: Interactive Institute Annual Report 2013

CASES – SUCCESSFUL COLLABORATION

The right to express one’s opinions is a core value to any democratic society. Today however, online threats intimidate many women off the Internet and into silence. In the summer of 2013, ’Ballade of Women’ – an interactive installation exploring women’s rights – was shown in Siena, inviting the audience to confront and reflect on other people’s opinions on social media and online forums.

AN INTERACTIVE EXPLORATION OF WOMEN’S RIGHTS

WEMEMOVE is a new and exciting spin-off from SICS Swedish ICT and Interactive Institute Swedish ICT, heading for a global sports market expected to be worth 145 billion US dollars by 2015.

THE NEXT GENERATION OF SPORT APPLICATIONS

’BALLADE OF WOMEN’ allows the audience to, through the lens of the personal experiences of three histori-cal female characters, explore three fundamental themes; emancipation, self-determination and violence.

THREE PAINTINGS ARE fragmented and float in the space, as panels on which content is projected. This set-ting expresses how information about these characters has been fragmented

by history, politics and the speed of our world.

’BALLADE OF WOMEN’ responds to Interactive Institute’s intention to explore domains related to ethics, engagement and social innovation. The resulting installation, created in collaboration with the University of Siena and the Eindhoven University of Technology, was exhibited at the Fon-dazione Monte de’ Paschi di Siena.

WEMEMOVE WORKS WITH motion analysis within sports and well-being and is launching its first product mySKILAB – a digital ski­coach. Be-hind the scenes is a dream team com-prising the world’s most experienced sports researchers in biomechanics and physiology, the foremost experts in ad-vanced mathematical modeling, together with Swedish elite skiers.

WEMEMOVE WAS CREATED in 2013 as a spin-off from the Internet of Sports project at SICS and Interactive Institute. The company has developed a motion classification engine that answers the questions “What are you doing?” and “How are you doing it?” The service uses the latest technology and findings in machine learning, big data analytics, user experience and interaction design.

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Page 7: Interactive Institute Annual Report 2013

7INTERACTIVE INSTITUTE SWEDISH ICT 2013 IN FIGURES

INCOME STATEMENT

Jan–Dec (KSEK) 2013 2012

Operating income Net turnover 53 899 45 534 Other operating income 53 899 45 534Operating expenses Other external costs -18 802 -16 992 Personnel costs -34 831 -28 504 Depreciation of tangible assets and intangible assets -87 -149

OPERATING PROFIT/ LOSS 179 -111

RESULT FROM FINANCIAL INVESTMENTS

Result from other securities and receivables 0 0 Interest income and similar items 142 147 Interest expense and similar items -1 -11

RESULT AFTER FINANCIAL INCOME AND EXPENSES 320 25

Deferred tax 0 0 Minority interest 0 0

NET PROFIT/ LOSS FOR THE YEAR 320 25

Jan–Dec (KSEK) 2013 2012

Net turnover 53 899 45 534 Result after financial items 320 25

Balance sheet Balance sheet total 27 772 23 903 Shareholders equity 8 746 8 426

Key figures Net margin ratio 0,6% 0,1% Equity ratio 31,5% 35,3% Average number of employees 52 46

Key figure definitions Net margin ratio: result after financial items in % of turnover. Equity ratio: equity capital in % of balance sheet total. Average number of employees: average number of employees during the period.

KEY FIGURES REVENUE BREAKDOWN 2013

15%Swedish

government

39%National project funding

32%National industry

sector

5%International

industry sector 9%EU

projects

Number of employees: 135 employees

WE HAVE 52 EMPLOYEES

52 employees, 4 Associate Professors

and 12 PhDs

Page 8: Interactive Institute Annual Report 2013

Interactive Institute Swedish ICT is a widely recognized experimental IT & design research institute. We conduct world-class applied research and innovation, aimed at strengthening society. With a strong focus on user behavior, we use expertise in interaction design and visualization to create groundbreaking user experiences. Interactive Institute is owned by RISE (Research Institutes of Sweden) throughSwedish ICT and has 8 research studios: Piteå, Umeå, Karlstad, Uppsala, Kista/ Stockholm (HQ), Gothenburg, Eskilstuna and Norrköping.

CONTACTInteractive Institute Swedish ICTIsafjordsgatan 22 / Kistagången 16Box 1197, 164 26 Kista, Sweden

[email protected]

www.tii.se

Follow us on Twitter:

@II_info

People on cover Front Cecilia Katzeff, Research Director, Interactive Institute, Eskilstuna Carl Heath, Researcher Interactive Institute, Gothenburg

Back Ronja Frimalm, Interaction Designer, Interactive Institute, PiteåStefan Lindberg, Sound Designer, Interactive Institute, Piteå

Graphic Design Formstark in Sweden, formstark.se

2013.swedishict.se