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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Crack Down 2 Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting This game is set in a futuristic world with, where there is constant chaos as mutants and gags roam the world seeking power and battles. Throughout the game you are trying put and end to the rampaging gangs and mutants and bring peace to the world. The game is set in a fairly modern looking world, aside from a few technological advancements and slightly more chaotic scenery. The sound used in the game cutscene and the game as with most games, are clearly pre- recorded in real life before being opt into the game, to make the sounds appear more realistic, some sounds would have had to be edited to create the strange monster types sounds that you hear. Mood The mood of the game is very fast paced and full of action, often humorous and always leaving you on the edge of your seat. The sounds definitely set a very action style mood as they are quite chaotic. Game genre Action The sound fits the genre very well is it definitely helps depict an action game. Narrative The narrative is the voice of the head of the agency that your character works for, his is telling you about what has happened in the world and what you must do to restore peace. The narrative helps to give the game a different perspective and brings humour to the game; the voice must have been pre-recorded in different stages and edited before being implemented into the game.

Ig1 task 2 analysis work sheet 5

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Game Title Crack Down 2

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting

This game is set in a futuristic world with, where there is constant chaos as mutants and gags roam the world seeking power and battles. Throughout the game you are trying put and end to the rampaging gangs and mutants and bring peace to the world. The game is set in a fairly modern looking world, aside from a few technological advancements and slightly more chaotic scenery.

The sound used in the game cutscene and the game as with most games, are clearly pre-recorded in real life before being opt into the game, to make the sounds appear more realistic, some sounds would have had to be edited to create the strange monster types sounds that you hear.

Mood

The mood of the game is very fast paced and full of action, often humorous and always leaving you on the edge of your seat.

The sounds definitely set a very action style mood as they are quite chaotic.

Game genre

Action

The sound fits the genre very well is it definitely helps depict an action game.

Narrative

The narrative is the voice of the head of the agency that your character works for, his is telling you about what has happened in the world and what you must do to restore peace.

The narrative helps to give the game a different perspective and brings humour to the game; the voice must have been pre-recorded in different stages and edited before being implemented into the game.