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1 www.wecreatestuff.com [email protected] Ido Tal We Create Stuff

Ido Tal We Create Stuff

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Ido Tal We Create Stuff. About. Ido Tal, 17 High-school student A true gamer  Independent game developer Founder of We Create Stuff “A collective of projects by a bunch of geeks.” What are ‘we’ known for?. About – We Create Stuff -- who?. - PowerPoint PPT Presentation

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1www.wecreatestuff.com

[email protected]

Ido TalWe Create Stuff

2

About

Ido Tal, 17

High-school student

A true gamer Independent game developer

Founder of We Create Stuff

“A collective of projects by a bunch of geeks.”

What are ‘we’ known for?

3

About – We Create Stuff -- who?

Awards & ReferencesNewgrounds Daily, Weekly and

Monthly winner. Nominated for ‘Best Game of the Year’ at the 2008 Tank Awards

Kongregate Weekly and Monthly winner

GameIS 2008 Oscar Winner

Zeebys’ Second Annual Casual Game

Awards - Nominated for the Best Web Game of 2007.

PC world - Game On, blog

The New York Times - Politics, Spreadsheets and More Are All Grist for the (Free) Game Mill

CNET, Crave - The ten most addictive online flash games ever made

Kotaku – Hot Flashes

And many more

Portal: The Flash Version Millions of plays worldwide

(Ido Tal, Hen Mazolski)

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About – We Create Stuff -- who?

Portal: The Flash Version Mappack (40 Portal: TFV puzzles The original Portal)

Acquired by Valve – Released in Portal: Still Alive for the Xbox 360 Live Arcade.

(Hen Mazolski)

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About – We Create Stuff – What are we really known for?

Teamwork. Online.

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Echoes! echoes... oes… sss…

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Echoes is…

A Shooter game

A Real Time Strategy game

An epic story

A Side-scroller

Available for everyone

Echoes

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Echoes – story, universe and audio

Intense, huge universe

The story spreads on 3 Acts, 15 stages

Story is fully voiced down through the game – in dialogues and different cut-scenes

Yoav “Koolfox” Landau (17) Israel

Music Producer

Paul Komenza (20), Australia

Screenwriter

Music composed by Yoav Landau

Featuring dynamic music uniquely designed for Echoes

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Echoes – Lookin’ good

Spectacularly detailed units graphics and animations

Rendered through Flash’s vector rendering, with special optimizing techniques

Characters and level design drawn down according to the Echoes universe

Axel Hammarback (19) Sweden

Lead art & animation, additional game design

SusannaSweden

additional art

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Echoes – Game

Two modes

Combat mode

Strategy mode

Different game modes within each play

Escort the hero to the end of the map

Base vs base control points

Defend your base

Longevity & replay value Est. 5-10 minutes per stage (save option is available, for short coffee breaks ;)

A customizable skirmish game included

An additional secret game mode

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Echoes – So-far faced challenges

Flash – possible costs of the availability? Vector rendering * many units = CPU intensive (for low end players)

Heavy content (audio, graphics) = big file size (for the web)

Project mass – is Echoes too big for a web game?

Time & budget – rather expensive for independent

Support – recruiting the team and funding

Well, let’s see

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Echoes – Live!

[ Shoop da woop ]

The following is an in-dev version, indented for demonstrational purposes only and does not fully reflect the final product

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Echoes – when?

Echoes release

Release in three episodes (Acts 1-3)

Time & space: Q2 2009, the internet

Free of charge

For more info.

Website: echoes.wecreatestuff.com

Dev Blog: blog.wecreatestuff.com

www.wecreatestuff.com

[email protected]

Ido TalWe Create Stuff

Thank You!

Website: echoes.wecreatestuff.com

Dev Blog: blog.wecreatestuff.com