Upload
lilah-melendez
View
53
Download
0
Tags:
Embed Size (px)
DESCRIPTION
Ido Tal We Create Stuff. About. Ido Tal, 17 High-school student A true gamer Independent game developer Founder of We Create Stuff “A collective of projects by a bunch of geeks.” What are ‘we’ known for?. About – We Create Stuff -- who?. - PowerPoint PPT Presentation
Citation preview
2
About
Ido Tal, 17
High-school student
A true gamer Independent game developer
Founder of We Create Stuff
“A collective of projects by a bunch of geeks.”
What are ‘we’ known for?
3
About – We Create Stuff -- who?
Awards & ReferencesNewgrounds Daily, Weekly and
Monthly winner. Nominated for ‘Best Game of the Year’ at the 2008 Tank Awards
Kongregate Weekly and Monthly winner
GameIS 2008 Oscar Winner
Zeebys’ Second Annual Casual Game
Awards - Nominated for the Best Web Game of 2007.
PC world - Game On, blog
The New York Times - Politics, Spreadsheets and More Are All Grist for the (Free) Game Mill
CNET, Crave - The ten most addictive online flash games ever made
Kotaku – Hot Flashes
And many more
Portal: The Flash Version Millions of plays worldwide
(Ido Tal, Hen Mazolski)
4
About – We Create Stuff -- who?
Portal: The Flash Version Mappack (40 Portal: TFV puzzles The original Portal)
Acquired by Valve – Released in Portal: Still Alive for the Xbox 360 Live Arcade.
(Hen Mazolski)
7
Echoes is…
A Shooter game
A Real Time Strategy game
An epic story
A Side-scroller
Available for everyone
Echoes
8
Echoes – story, universe and audio
Intense, huge universe
The story spreads on 3 Acts, 15 stages
Story is fully voiced down through the game – in dialogues and different cut-scenes
Yoav “Koolfox” Landau (17) Israel
Music Producer
Paul Komenza (20), Australia
Screenwriter
Music composed by Yoav Landau
Featuring dynamic music uniquely designed for Echoes
9
Echoes – Lookin’ good
Spectacularly detailed units graphics and animations
Rendered through Flash’s vector rendering, with special optimizing techniques
Characters and level design drawn down according to the Echoes universe
Axel Hammarback (19) Sweden
Lead art & animation, additional game design
SusannaSweden
additional art
10
Echoes – Game
Two modes
Combat mode
Strategy mode
Different game modes within each play
Escort the hero to the end of the map
Base vs base control points
Defend your base
Longevity & replay value Est. 5-10 minutes per stage (save option is available, for short coffee breaks ;)
A customizable skirmish game included
An additional secret game mode
11
Echoes – So-far faced challenges
Flash – possible costs of the availability? Vector rendering * many units = CPU intensive (for low end players)
Heavy content (audio, graphics) = big file size (for the web)
Project mass – is Echoes too big for a web game?
Time & budget – rather expensive for independent
Support – recruiting the team and funding
Well, let’s see
12
Echoes – Live!
[ Shoop da woop ]
The following is an in-dev version, indented for demonstrational purposes only and does not fully reflect the final product
13
Echoes – when?
Echoes release
Release in three episodes (Acts 1-3)
Time & space: Q2 2009, the internet
Free of charge
For more info.
Website: echoes.wecreatestuff.com
Dev Blog: blog.wecreatestuff.com
www.wecreatestuff.com
Ido TalWe Create Stuff
Thank You!
Website: echoes.wecreatestuff.com
Dev Blog: blog.wecreatestuff.com