- 1. Engaging Students
Minnesota Campus Compact
2. You dont need to be a propeller head
Social media and civic engagement
Maps, phones & mashups
Imagine it; then do it
3. You dont need to be a propeller head.
4. I think there is a world market for maybe five computers.
- Thomas Watson, IBM Chairman, 1943
5. There is no reason anyone would want a computer in their home.
- Ken Olson, President,
Digital Equipment Corp, 1977
6. 7. 8. 9. SonyCassette Walkman, 1979, $200 ($589 in 2009 dollars)
Sony Discman, 1984
iPod Shuffle, 2010, $50
The richest boy in the world, 1971
10. Social media and civic engagement
11. Technology has already changed how we . . .
Work (telecommuting, information economy . . .)
Learn(Google, distance learning, digital libraries . . .)
Play(booking travel, online auctions . . .)
Do business (E-commerce, marketing, banking . . . )
Communicate(Webinars, texting, tweets . . . )
(And a lot of other things)
12. Its also changing civic engagement.
13. Source: Stephen Downes, Groups vs Networks: The Class Struggle Continues
14. Why Networks?
Nature of the knower: humans are more like networks
Quality of the knowledge: groups are limited by the capacity of the leader
Nature of the knowledge: group knowledge is transmitted and simple (cause-effect, yes-no, etc) while network knowledge is emergent and complex
- Stephen Downes
image: benedikt koehler | http://blog.metaroll.com
15. Social media is a universe not a set of tools
John Haydon, http://inboundzombie.johnhaydon.com
"Forest fires aren't spread by influential trees.
- Duncan Watts, Principal researcher, Yahoo! Research
16. Social Media
from content consumers
into content producers.
Isnt this also
the goal of
17. Social Media
2/3 of the global population visit social networking sites
100 million YouTube videos
are viewed a day
1,382% growth rate in twitter users between Jan.-Feb. 2009
18. 37% of the U.S Population!
19. Civic Engagement
"Millennials who use social networking sites for civic causes are also more civically engaged in their communities. Although we cannot conclude that belonging to social networking sites alone causes an increase in civic engagement, those who engage online come from diverse economic and educational backgrounds, illustrating the potential of technology in bridging traditional civic gaps.
"Strangely enough, digital technologies are forcing us to recognize the power of the collective and social."
David Bollier, The Commons as a New Sector of Value-Creation
20. Maps, phones & mashups
21. Who has a mobile phone?
Is it Web enabled?
Who texts more than they talk?
22. Number of people using social network sites on mobile devices:
July 2008: 6.4 million
July 2009: 18.3 million
23. Image: http://thehalfpat.com
A mash-up is a Web page or application that integrates complementary elements from two or more sources.
25. 26. 27. http://www.seeclickfix.com/
28. 29. Twitter users share early adopters symptoms
November 12th, 2009 by Dhivya Subramanian and Taly Weiss
PEW Internet survey www.pewinternet.org
One in every five Internet usersare now on twitter
Social network Web site users also show higher twitter adoption rates
Those who connect to the internet via mobile devices are more likely to tweet
More Devices leads more active twittering
Younger internet users show rapid uptake of twitter
30. 15 Innovative Uses for twitter
(That You Probably Havent Thought Of)
By Kalena Jordan 2008 http://www.sitepronews.com
3) Live Webinars/Tutorials
9) Idea Sharing / Community Mind Mapping
10) Competitor Tracking
14) Live Presentation Aid
31. 32. CHINA
People's Daily Online
Africa Mobile Fact Book 2008
33. A global network of people using mobile technology for social impact
Geo-Historian Project, Kent State University
37. Imagine it; then do it.
YouTube has approximately 150,000,000 videos
39. A flash mob (or flashmob) is a large group of people who assemble suddenly in a public place, perform an unusual action for a brief time, then quickly disperse. The term flash mob is generally applied only to gatherings organized via telecommunications, social media, or viral emails.
Improv Everywhere: Best Buy
CarrotMob: San Francisco
Buycotting socially responsible businesses
43. Second Life is a virtual world that launched in June 23, 2003. A free Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world. Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17.
A resource for sharing information on the study and practice of:
the innovative use of emerging technologies to support civic engagement in higher education
service-learning in online teaching
- Online peer reviewed journal
45. Blogs 46. Resource sharing 47. Examples of good practice 48. Coordinated multi-institutional ormulti-course projects 49. What else?