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The Future of Games for Learning By: Karl M. Kapp, Ed.D. Author, ProfessorInstructional Technology Bloomsburg University Twitter: @kkapp

DevLearn presentation on Future of Learning

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Page 1: DevLearn presentation on Future of Learning

The Future of Games for Learning

By:Karl M. Kapp, Ed.D.Author, Professor‐Instructional TechnologyBloomsburg UniversityTwitter: @kkapp

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How did we get to this point?

Why are we here?

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Brief history of…

The World

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We’ve learned and struggled for a fewyears here figuring out how to make a decent phone. PC guys are not going to just figure this out.

They’re not going to just walk in.

--Palm CEO Ed Colligan, 16 Nov 2006

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In what year did text messaging surpass voice calls on mobile 

phones?

2008

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64% of 18‐29 use 

SmartPhone to access Internet

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4 2Gamer 1.0

3

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4Gamer 1.0

3

Where is my opponent

going to go next?

In what direction should I try to move 

the ball?

How will the ball bounce off the wall?

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Gamer 2.0

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Gamer 2.0

Should I shoot the aliens on the end or in the 

middle or all the bottom aliens first?

How long do I have to shoot before an alien 

shoots at me?

What is the pattern these aliens are 

following?

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What actions should I take based on this 

information?

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Gamer 3.0

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Where do I explore first?

What activities are of the most value?

What must I do to achieve my goal?

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What variables do I balance to keep my person happy?

How should I manage my time?

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Gamer 4.0

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Gamer 4.0What activities give me the most return for my efforts?

Can I trust this person who wants to team 

with me to accomplish a goal?

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What can we create together?

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What leadershipstrategy should I use?

Games within Products. 

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What leadershipstrategy should I use?

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Mobile Gaming.

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Large scale games played for business concepts. 

Merchant: Negotiation

Courtesy of Game On! Learning

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Game level on top of reality

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http://youtu.be/Y5ywMb6SeGc

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Game “elements” making their way into other 

training.

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Games as Assessments. Energy efficiency certification requires a field test. 

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Interplay Energy, in partnership with the Residential Energy Services Network (RESNET)  created a simulation to measure applied knowledge and understanding like a physical field test. 

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Objectives included:• Gas line leak detection• Ambient CO testing• Unvented appliance testing (ovens and stove top 

burners primarily)• Proper equipment usage• Appliance identification• Combustion appliance Zone (CAZ) understanding• Worst Case Depressurization• Vented Appliance (furnace, boilers, water heaters) 

tests: spillage, CO, draft

Objectives included:• Gas line leak detection• Ambient CO testing• Unvented appliance testing (ovens and stove top 

burners primarily)• Proper equipment usage• Appliance identification• Combustion appliance Zone (CAZ) understanding• Worst Case Depressurization• Vented Appliance (furnace, boilers, water heaters) 

tests: spillage, CO, draft

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http://msit.bloomu.edu/db10149/jobquest/TW_applet.html

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Inventory Observation

Kapp, K. & O’Driscoll T. ( 2010) Learning in 3D: Adding a new dimension to enterrpiselearning and collaboration. Pfeffier. PP.416.

“Flight Simulators” for everything else

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Learners journey through a series of activities designed to synthesize conceptual 

learning.

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Learning changes from being Disembodied and Transactional to Embodied, Relational and Experiential.

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Game elements crossing from virtual to Physical 

world. 

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