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The Future of Games for Learning
By:Karl M. Kapp, Ed.D.Author, Professor‐Instructional TechnologyBloomsburg UniversityTwitter: @kkapp
How did we get to this point?
Why are we here?
Brief history of…
The World
We’ve learned and struggled for a fewyears here figuring out how to make a decent phone. PC guys are not going to just figure this out.
They’re not going to just walk in.
--Palm CEO Ed Colligan, 16 Nov 2006
In what year did text messaging surpass voice calls on mobile
phones?
2008
64% of 18‐29 use
SmartPhone to access Internet
4 2Gamer 1.0
3
4Gamer 1.0
3
Where is my opponent
going to go next?
In what direction should I try to move
the ball?
How will the ball bounce off the wall?
Gamer 2.0
Gamer 2.0
Should I shoot the aliens on the end or in the
middle or all the bottom aliens first?
How long do I have to shoot before an alien
shoots at me?
What is the pattern these aliens are
following?
What actions should I take based on this
information?
Gamer 3.0
Where do I explore first?
What activities are of the most value?
What must I do to achieve my goal?
What variables do I balance to keep my person happy?
How should I manage my time?
Gamer 4.0
Gamer 4.0What activities give me the most return for my efforts?
Can I trust this person who wants to team
with me to accomplish a goal?
What can we create together?
What leadershipstrategy should I use?
Games within Products.
What leadershipstrategy should I use?
Mobile Gaming.
Large scale games played for business concepts.
Merchant: Negotiation
Courtesy of Game On! Learning
Game level on top of reality
http://youtu.be/Y5ywMb6SeGc
Game “elements” making their way into other
training.
Games as Assessments. Energy efficiency certification requires a field test.
Interplay Energy, in partnership with the Residential Energy Services Network (RESNET) created a simulation to measure applied knowledge and understanding like a physical field test.
Objectives included:• Gas line leak detection• Ambient CO testing• Unvented appliance testing (ovens and stove top
burners primarily)• Proper equipment usage• Appliance identification• Combustion appliance Zone (CAZ) understanding• Worst Case Depressurization• Vented Appliance (furnace, boilers, water heaters)
tests: spillage, CO, draft
Objectives included:• Gas line leak detection• Ambient CO testing• Unvented appliance testing (ovens and stove top
burners primarily)• Proper equipment usage• Appliance identification• Combustion appliance Zone (CAZ) understanding• Worst Case Depressurization• Vented Appliance (furnace, boilers, water heaters)
tests: spillage, CO, draft
http://msit.bloomu.edu/db10149/jobquest/TW_applet.html
Inventory Observation
Kapp, K. & O’Driscoll T. ( 2010) Learning in 3D: Adding a new dimension to enterrpiselearning and collaboration. Pfeffier. PP.416.
“Flight Simulators” for everything else
Learners journey through a series of activities designed to synthesize conceptual
learning.
Learning changes from being Disembodied and Transactional to Embodied, Relational and Experiential.
Game elements crossing from virtual to Physical
world.