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//D.C.II//Walkthrough// by U.D.A Version V 2.0 ----------------------------------------------------------- -------------------------- General Information ----------------------------------------------------------- -------------------------- D.C.II (Da Capo II) is a Visual Novel Created by Circus and translated and released by Mangagamer for the English Player. The sequel to D.C. Da Capo, it takes place around 5 decades later. ----------------------------------------------------------- -------------------------- Main Characters ----------------------------------------------------------- -------------------------- * Yoshiyuki Sakurai- The protagonist of D.C.II. A kind, carefree boy who was raised in the Asakura household from as far back as he can remember, until just recently. Now he lives with his Guardian Sakura,

Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

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Da Capo II Visual Novel Game Guide Or WalkthroughComplete Version 2.0

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Page 1: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

//D.C.II//Walkthrough//

by U.D.A

 

Version V 2.0

-------------------------------------------------------------------------------------

General Information

-------------------------------------------------------------------------------------

D.C.II (Da Capo II) is a Visual Novel Created by Circus and translated

and released by Mangagamer for the English Player.

The sequel to D.C. Da Capo, it takes place around 5 decades later.

 

-------------------------------------------------------------------------------------

Main Characters

-------------------------------------------------------------------------------------

* Yoshiyuki Sakurai- The protagonist of D.C.II. A kind, carefree boy

who was raised in the Asakura household from as far back as he can

remember, until just recently. Now he lives with his Guardian Sakura,

which is just next door. Alongside Suginami and Wataru, the three are

a troublesome combination for rule-abiding students.

 

* Sakura Yoshino- Yoshiyuki's Guardian, and principal of Kazami Academy,

her appearance and mannerism are often that of a child, although no

one except for Jun'ichi knows her actual age. She looks after everyone

at the school as if they were her own children, but is extra protective

Page 2: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

of Yoshiyuki. Along with Jun'ichi, she's one of the few magic users

on the island.

 

* Otome Asakura- Oto-nee for short, She's Yume and Yoshiyuki's elder

sister, as well as the Student Council President of Kazami Academy. Loved

by boys and admired by girls, she is the model woman that everyone looks

to. She spoils her precious younger brother without concern for her

surroundings, However, even though everyone relies on her, she never

relies on others when it comes to her own problems...

 -> The absolutely perfect, pampering older sister <-

"You shouldn't underestimate the student council president.

All information passes through me!"

Height: 158cm

Weight: 43kg

B/W/H: 73/53/82cm

Birthday: June 17th

Club: Student Council

Likes: Acting like an older sister, Japanese sweets

Dislikes: Dirty things, Ghosts

Class: Kazami Academy, Main school, Class 2-3

* Yume Asakura- Nemu 2.1, tsundere version. A model student and member

of the health committee, she's polite, kind, has excellent grades, and

is very pretty...At school. Her attitude is much more relaxed around her

Page 3: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

older siblings. Quick to get angry, she's also bad at saying what she

feels...as well as cooking.

 -> The stubborn, clumsy, little sister <-

"No, the only one who ever sees me in this outfit is you,

Nii-san, so there's no problem."

Height: 153cm

Weight: 38kg

B/W/H: 79/51/80cm

Birthday: January 2nd

Club: Health Committee

Likes: Baths, Jerseys

Dislikes: Persistent people, High places

Class: Kazami Academy, Affiliated campus, Class 2-1

* Anzu Yukimura- A cute girl with a devious personality. Member of

Setsugekka, the girl side of the trouble-making group. The most

thoughtful of Yoshiyuki's friends, she likes to conspire plots that

are centered towards Koko and Yoshiyuki. She's mastered a memorization

technique that allows her to remember everything that occurs in detail.

 -> Classmate with a sly tongue <-

"Become honest with your desires. That's what's best."

Height: 143cm

Weight: 34kg

B/W/H: 69/49/73cm

Page 4: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

Birthday: January 29th

Club: Drama Club

Likes: Sweet things, Festivals

Dislikes: Spicy things, Being alone

Class: Kazami Academy, Affiliated campus, Class 3-3

* Koko Tsukishima- The third member of Setsugekka. A simple school girl,

and the most normal girl in all of Da Capo history. Best friends with

Nanaka, she's often used as a catylyst for Anzu and Akane's plots and

practical jokes due to her priceless reactions. Has a crush on Yoshiyuki.

 -> The lovable, hard-working, childhood friend <-

"H-Hey, wait! I can't do it, I can't!"

Height: 155cm

Weight: 46kg

B/W/H: 86/54/87cm

Birthday: November 11th

Club: Light Music Club

Likes: Fashion magazines, Good fortunes

Dislikes: Fighting, Bad fortunes

Class: Kazami Academy, Affiliated campus, Class 3-3

* Nanaka Shirakawa- Yes, another Shirakawa, for all those fans out there.

An upbeat, lively girl with a carefree personality, she's Koko's best

friend and is the school idol due to her beauty and her angelic singing

Page 5: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

voice. Capable of befriending practically anyone, she's naturally touchy-

clingy with everyone she meets- leading to misunderstandings with guys

and disdain with girls.

 -> Slightly impish school idol <-

"Nanaka's fine. Just Na-na-ka."

Height: 157cm

Weight: 41kg

B/W/H: 82/53/81cm

Birthday: May 3rd

Club: None

Likes: Singing, Hats, Pranks

Dislikes: Being bored, Studying

Class: Kazami Academy, Affiliated campus, Class 3-2

* Minatsu Amakaze- A robot that Yoshiyuki and Suginami accidentally

reactivated. She has an Emotion Engine and a body that makes her almost

identical to humans. Has a deep hatred for all of humanity except for

Anzu and Yume, who she sees as exceptions to human standards.

 -> The mysterious transfer student who hates humans <-

"There are only two things that I hate in this world. Just two."

Height: 151cm

Weight: 36kg

B/W/H: 72/50/75cm

Birthday: Unknown

Page 6: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

Club: None

Likes: Animals, Electronics

Dislikes: Bananas, Humans

Class: Kazami Academy, Affiliated campus, Class 2-1

 

-------------------------------------------------------------------------------------

Supporting Characters

-------------------------------------------------------------------------------------

* Jun'ichi Asakura- Head of the Asakura household, and Otome and Yume's

grandfather. Raised both the girls and Yoshiyuki, alongside Sakura.

Sakura refers to him as her Onii-chan, despite their seeming age

difference.

 

* Wataru Itabashi- A man who wears his emotions on his sleeves, he's part

of the trouble-making group. A bit of a delinquent, he's always thinking

something perverted, and is often caught up in Anzu's plots. Likes

Koko.

 

* Akane Hanasaki- The second member of Setsugekka, and Anzu's best friend.

She's a very pretty girl that stands out among students for both beauty

and her lively persona. Like Anzu, has a devious personality, but also

acts as an older sister-like characters to all her friends.

 

Page 7: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

* Suginami- The only person who's whole name is not given. A mysterious

guy and main trouble-maker of the group, who's constant schemes has both

the teachers and the Student Council watching him at all times. Has a

broad information network, and is always appearing out of nowhere.

 

* Maika Mizukoshi- The school nurse, as well as researcher, she's part

of the labs that created Minatsu, and has known Sakura for a long time.

 

 

-------------------------------------------------------------------------------------

Walkthrough

-------------------------------------------------------------------------------------

 

This Are Guide To Reduce The Time Taken For Getting A Character.

 

*The Asakura sister's routes are inaccessible until you have

completed one of the Ski Trip routes (Anzu or Minatsu) and one of the

Band routes (Nanaka or Koko).

** "<x save="">" Is a marker for reducing some route.</x>

*** " Is a marker for normal route

 

-------------------------------------------------------------------------------------

+(Koko,Anzu,Otome)+

※ game from the beginning

Page 8: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

 

 

December 16

- Prefer a puppet show

 

December 17

- Any Choice

 

December 18

- Head to the classroom (Koko,Anzu)

Or

- Student Council Room (Otome)

-------------------------------------------------------------------------------------

+(Nanaka,Minatsu,Yume)+

※ game from the beginning

 

 

December 16

- Prefer a haunted house

 

December 17

- Any Choice

 

December 18

Page 9: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

- (Depend On Character You Choose)

- Head to the residential district (Nanaka)

- Head to the shopping district (Minatsu,Yume)

-------------------------------------------------------------------------------------

1.Tsukishima Koko

 

December 18

- Head to the classroom

- Koko

- Head to Kazami academy

 

December 19

- Head to Kazami academy

- Head to the Sakura park

- Take Koko home

- My usual time

 

December 20

- Head to the music room

- Head to the music room

- Sleep in

 

December 21

- Head to the cafeteria

Page 10: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

- Head to the music room

- Sleep in

 

December 22

- Head to the classroom

- Head to the classroom

- Wake up early

 

December 23

- Head to the classroom

- Head to the music room 

 

 

December 30

- Go to Sakura Park

- Stay a little longer

- Sure

 

December 31

- Go home with Koko

- I held Koko's hand

- Any Choice

- Odd

- Main Campus

Page 11: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

- Affiliated Campus

 

January 1

- In a business suit

- Any Choice

- Try and fall asleep

 

January 2

- There's someone else on my mind

 

January 12

- Tell Koko that she'd look good too

 

January 14

- Just enjoy the moment

- That's a nice outfit

 

<end></end>

-------------------------------------------------------------------------------------

2.Yukimura Anzu

 

December 18

- Head to the classroom

- Anzu

Page 12: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

- Head to the shopping district

 

December 19

- Head to Sakura Park

- Head to the shopping district

- Then I'll choose Anzu

- Take Anzu and Akane home

- Sleep in

 

December 20

- Head to the Cafeteria

- Head to the Hallway

- They should be united

- Wake up early

 

December 21

- Head to the classroom

- Head to the classroom

- My usual time

 

December 22

- Im glad

- Head to the cafeteria

- I'm in!

Page 13: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

- Head to the hallway

- You're worried about the puppet show, arn't you

- Sleep in

 

December 23

- Head to cafeteria

- Head to the classroom

- We shouldn't pry into other peopls' affairs

 

 

December 30

- Let's call Anzu

 

December 31

- I'll keep an eye on the beginners

- Any Choice

- Any Choice

- Any Choice

 

January 1

- Take a morning bath

- Let's hit the intermediate slop

 

January 11

Page 14: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

- Okay, I'll make it now

 

January 12

- Decided to wait for another chance

 

January 13

- Any Choice

 

January 17

- Do you want me to get something for you

 

January 19

- Anzu's birthday <anzu save=""></anzu>

- Okay, let's find a gift together.

 

January 25

 

- Any Choice

 

<end></end>

 

< Anzu Save>

 

January 19

Page 15: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

- Anzu's birthday <anzu save=""></anzu>

- I'll pick a gift by myself some other time

 

January 25

- Any Choice

 

<normal end=""></normal>

-------------------------------------------------------------------------------------

3.Shirakawa Nanaka

 

December 18

- Head to the residential district

- Head to Kazami academy

 

December 19

- Cherry Blossom Tree Lined Street

- Head to the residential district

- Take Nanaka and Koko home

- My usual time

 

December 20

- Head to the classroom

- Head to the classroom

- Sleep in

Page 16: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

 

December 21

- Head to the hallway

- Head to the music room

- Sleep in

 

December 22

- Head to the cafeteria

- Head to the music room

- Sleep in

 

December 23

- Head to the hallway

- Head to the hallway

- To see a live performance by the light music club

 

 

December 30

- Take a walk around the neighborhood

- It looks amazing!

- Leave now

 

December 31

- Go shopping with Nanaka

Page 17: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

- I held Nanaka's hand

- Any Choice

- Even

- Area Behind the School

- Electives building (then select music room)

 

January 1

- In a buisness suit

- Any Choice

- Go get something to drink in the kitchen

 

<nanaka save=""></nanaka>

 

January 2

- I love Nanaka too

 

January 14

- I'm her boyfriend

 

January 15

- Poor thing. I'd better stop

 

<end></end>

 

Page 18: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

<nanaka save=""></nanaka>

 

January 2

- There's someone else on my mind

 

January 12

- Tell Koko that i prefer simple cloths

 

January 14

- Try and laugh it off/just enjoy the momnet

 

January 15

- Do you like vinegar soy sauce

 

January 27

- I can't Leave Nanaka alone

 

<normal end=""></normal>

-------------------------------------------------------------------------------------

4.Amakase Minatsu

 

December 18

- Head to the shopping district

- Head to the Sakura park

Page 19: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

- Apologize

 

December 19

- Head to the Sakura park

- Head to the Sakura park

- Take Amakase home

- Wake up early

 

December 20

- Head to the hallway

- Head to the entranceway

- Wake up early

 

December 21

- Head to the cafeteria

- Any Choice

- Head to the classroom

- My usual time

 

December 22

- Head to the classroom

- Head to the entranceway

- My usual time

 

Page 20: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

December 23

- Head to the classroom

- Any Choice

- Head to the entranceway

 

December 24

- Just a little

- There is none

 

 

December 30

- Maybe i should call Amakase...?

 

December 31

- I just want to ski freely

- Any Choice

- Any Choice

- Any Choice

 

January 1

- Go to the cafeteria

- Of course I'll hit the advanced slope!

 

January 11

Page 21: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

- Any Choice

 

January 13

- What would you do if she was?

 

January 15

- I did

 

January 17

- Not that much

 

January 19

- Is she all right

 

<end></end>

-------------------------------------------------------------------------------------

5.Asakura Yume

 

December 18

- Head to the shopping district

- Head to the shopping district

 

December 19

- Head to the shopping district

Page 22: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

- Head to the shopping district

- Help Yume after dinner

- Sleep in

 

December 20

- Head to the cafeteria

- Head to the hallway

- My usual time

 

December 21

- Head to the classroom

- Head to the entranceway

- Wake up early

 

December 22

- Head to the hallway

- Head to the classroom

- Wake up early

 

December 23

- Head to the cafeteria

- Head to the classroom

 

December 24

Page 23: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

- Takoyaki on the left

 

 

December 29

- Think about Yume

 

December 30

- I'll go to the bathroom, then I'll go to sleep

 

December 31

- Do the cleaning with Yume

- Go to sleep

- She used up all her strength to grab a snack

 

January 1

- Buy some cotton candy

- Run after Yume

 

January 19

- Talk to her

 

<end></end>

-------------------------------------------------------------------------------------

6.Asakura Otome

Page 24: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

 

December 18

- Student Council Room

- Head to the cherry blossom tree lined street

 

December 19

- Head to the shopping district

- Head to the Yoshino household

- Help oto-nee clean up after dinner

- Wake up early

 

December 20

- Head to the student council room

- I'm in

- Head to the classroom

- My usual time

 

December 21

- Head to the student council room

- Head to the hallway

- Wake up early

 

<otome save=""></otome>

 

Page 25: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

December 22

- Head to the hallway

- Head to the entranceway

- My usual time

 

December 23

- Head to the hallway

- Head to the hallway

 

 

December 29

- Think about Oto-nee

 

December 30

- Its still a bit early, I'll read some more

 

December 31

- Buy ingredients with Oto-nee

- Take a bath

 

January 1

- Buy some cotton candy

- She'll be fine

 

Page 26: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

<end></end>

 

<otome save=""></otome>

 

December 22

- Head to the classroom

- Head to the hallway

- You're worried about the puppet show, arn't you

- Wake up early

 

December 23

- Head to the classroom

- Head to the classroom

- We shouldn't pry into other peoples' affairs

 

<normal end=""></normal>

-------------------------------------------------------------------------------------

 

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****Sakura's story is enabled only after completing everyone else's story first.

The option D.C. will appear on the title screen.

-------------------------------------------------------------------------------------

 

 

Page 27: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

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Extra Notes

-------------------------------------------------------------------------------------

This version walkthrough will allow you to successfully clear the game, however there

will be scenes missing in a few sections of the extras menu. Many of these can

be obtained by going back and choosing alternate choices at different points of

the game, however, there are still many that I have been unable to get.

If you know how to get them, or find out this guide is missing some secret hidden route

 

e-mail me.

 

 

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Contact

-------------------------------------------------------------------------------------

If you have a question or comment, feel free to contact me

at [email protected] Make sure you type title "D.C.II", "Da Capo II' or something

similair somewhere in your subject or just express your thanks It would be apreciated.

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Authorized Use & Copyright

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All website are authorized to display this guide, only in full and not in parts.

 

Page 28: Da Capo II Visual Novel Game Guide/ Walkthrough (U.D.A)

Copyright 2011 U.D.A Coperation (ACAP901). It may not be sold or upgrade without

 

my explicit consent and permission