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Cross-Reality Mathematics: Becoming Aware of the Visual Instinct

Cross-Reality Mathematics:

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Cross-Reality Mathematics:. Becoming Aware of the Visual Instinct. The Physical Educational Environment. Centimeter cubes and Base Number Sheets (BNS) comprise the physical manipulatives . Students can build numbers to visually see quantities. - PowerPoint PPT Presentation

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Page 1: Cross-Reality Mathematics:

Cross-Reality Mathematics:Becoming Aware

of theVisual Instinct

Page 2: Cross-Reality Mathematics:

The Physical Educational EnvironmentCentimeter cubes and Base Number

Sheets (BNS) comprise the

physical manipulatives.

Students can build numbers to visually

see quantities.

Numbers must remain small due

to time, matter, and space.

Page 3: Cross-Reality Mathematics:

The Virtual Educational Environment

Itonlytakes1.org interacts with Discover 0 through 4 to facilitate subQuan learning.

Discover 0

Discover 1

Discover 2

Discover 3

Discover 4

Page 4: Cross-Reality Mathematics:

The Immersive Educational Environment

Second Life allows us toprototype, collaborate, and implement

lessons.

Page 5: Cross-Reality Mathematics:

The ResearchNine children,

between the ages of three and five, spent 45 minutes learning how to subQuan.

Page 6: Cross-Reality Mathematics:

The Set-up

P = Physical V = Virtual I = Immersive

G1A for the first child in Group 1 at 5 years and 3 months old, etc.

Page 7: Cross-Reality Mathematics:

The Initial QuizPhysical Virtual Immersive

Page 8: Cross-Reality Mathematics:

The Environments

Physical

Virtual

Immersive

Page 9: Cross-Reality Mathematics:

The Post-Survey

Each child was asked which environment was their favorite.

Page 10: Cross-Reality Mathematics:

The Follow-up Quiz

2-weeks later

Physical

Virtual

Immersive

Page 11: Cross-Reality Mathematics:

The ResultsAccuracy of subQuans in the initial assessment.

Accuracy of subQuans in the final assessment.

Page 12: Cross-Reality Mathematics:

SubQuan Capability by Age

Page 13: Cross-Reality Mathematics:

Ease of Environments

As noted by researcher per:1. Time delay in

completion2. Facial consternation3. Timidity of response

Page 14: Cross-Reality Mathematics:

Fun of Environments

As noted by researcher per:1. Cognitive engagement2. Desire to continue toward

completion3. Enthusiasm

Page 15: Cross-Reality Mathematics:

Survey Results

Responses when askedwhich environment was their favorite.

Page 16: Cross-Reality Mathematics:

The ModificationsDid change:Grouping children in pairs.Re-evaluating subQuan capability after two-weeks.

Would like to have changed:Use of consistent vocabulary (small, medium, large).More examples in the physical environment.Participant background data.Better camera angles.Memory enhancers.

Page 17: Cross-Reality Mathematics:

Differentiation Between Media

• Inconclusive: one child from each group noticeably grasped subQuanning.

• Most fluidity was found in Group 5: P-I-V.• Physical environment found to be most

difficult.• Immersive environment found to be the most

interesting.• Virtual environment found to be the easiest.

Page 18: Cross-Reality Mathematics:

Implications for Future Research

• How would the ability to subitize affect the ability to subQuan? (memory)

• Using colors to denote positive and negative, a ‘combining’ study at this age level would be fascinating.

• Using subQuan as a tool for discovery of students with dyscalculia would allow for early intervention.

• Longer duration of learning sessions with subQuan need to be investigated.

Page 19: Cross-Reality Mathematics:

Counting vs. Subitizingin

subQuan

How much does counting enhance or detract from our natural ability to subitize and what ramification does this have on subQuanning?

Page 20: Cross-Reality Mathematics:

Conclusion

• SubQuan has been successfully demonstrated to bypass the normal process of learning large numbers: i.e. first teaching counting to twenty, then to a hundred, followed by teaching place values.

• All realities are important for the absorption and connection of this new foundation in mathematics to the individual learner.

• This research could lead to a paradigm shift in math education.

Page 21: Cross-Reality Mathematics:

Up next:

1. 5th/6th grade research

2. High school online math research