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True Cross-Platform Cross-Reality Andrew Prell

Cross-Platform Cross-Reality Talk Deck

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True Cross-Platform Cross-RealityAndrew Prell

When I talk to people - What is it? What are you talking about?To explain it..1

What My Team Has DoneWho I amWhy these histories shape the future Problems we want to fixWhat is itHow we get there togetherOverview

Team Credits

Atari (Original)Team Credits

NintendoTeam Credits

SegaTeam Credits

XboxTeam Credits

GarageGamesTeam Credits

Disney QuestTeam Credits

The SimsTeam Credits

Assassins Creed 3Team Credits

Pixar's UpTeam Credits

Star Wars Battlefront ITeam Credits

Star Wars Battlefront IITeam Credits

Mercenaries ITeam Credits

Battlezone IITeam Credits

Dark Reign IITeam Credits

Civilization Call to PowerTeam Credits

Heavy Gear IITeam Credits

Heretic IITeam Credits

Return to ZorkTeam Credits

Jurassic Park 3Team Credits

Star Trek Away TeamTeam Credits

Soldier of Fortune ITeam Credits

Quake IIITeam Credits

etcTeam Credits

The Digital Utopia!27

When I talk to people - What is it? What are you talking about?To explain it..27

Need to work together toward the common goal!28

When I talk to people - What is it? What are you talking about?To explain it..28

First you need to understand how I got here.29

When I talk to people - What is it? What are you talking about?To explain it..29

History of AWTs Out-of-Home VR

To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory

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History of AWTs Out-of-Home VR

To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory

31

History of AWTs Out-of-Home VR

To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory

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History of AWTs Out-of-Home VR

199033

To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory

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199234History of AWTs Out-of-Home VR

To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory

34

199235History of AWTs Out-of-Home VR

To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory

35

199236History of AWTs Out-of-Home VR

To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory

36

37History of AWTs Out-of-Home VR

To explain that I need to give you some of my background. I created 1st-----I convinced John Carmack to give me his source code I hacked it for tracker made it multi player off of my Blind Device Communication Theory

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Each device only cares about the control data to manipulate objects in the virtual space NOT what is sending the control data.

Blind Device Communication Theory38

Developers get hung up on single interface design.However, this theory is a foundation for true Cross-platform/cross reality Universe 38

Video Chat between every device at anytime39TodaysConnected World

The internet allows every device to be connected email and skype from anywhere to any where Games not so muchEntertainment looks like this today39

Was not always so.. Back in 199640TodaysConnected World

The internet allows every device to be connected email and skype from anywhere to any where Games not so muchEntertainment looks like this today40

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Igor LivitzAndrew PrellBell LabsCompaqQwestCA43

Igor LivitzAndrew PrellBell LabsCompaqQwestCA44

Connected World

-VS-

Disconnected Game Industry46

The internet allows every device to be connected email and skype from anywhere to any where Games not so muchEntertainment looks like this today46

Disconnected Entertainment Industry TabletsPCs &MACsConsoleCellPhonesArcadeEquipLBEs ThemeParks47

Electronic Entertainment is device dependent mainly separate islands WHY cant it be like this?

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Connected FutureTabletsPCs &MACsConsoleArcadeEquipLBEs ThemeParksCellPhonesInterconnected48

Here is what a cross-platform future looks likeThis will take effort and time so who is working toward this future

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Cross-Platform

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Just communication is not the full answer - Each type of device is drastically different in both functionality and power how do you solve for that?49

True Cross-Platform uses Contextual Based Interfaces

Star Wars Commander Star Wars Battlefront Star Wars Battle POD

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Contextual Based Interfaces each user experiencing the game from a different perspective depending on their type of device!Now lets look at

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Cross-Reality:

RealityVirtual RealityAugmented Reality51

Defs of each How to mixed VR & AR = Storyline.Now that we understand a little about CR/CP how does it come together?

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POWER LEVEL/INTERFACEAdded Power LevelStarterUser Base Theme Parks

Drive Users52

How to blend them together Power Pyramid - adds possibilities to player interactions The value is getting new types of experiences with your avatarsThis takes us

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Playing from your living room with players at a D&B and A Theme park is the Goal To accomplish this it takes

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Infrastructure is hard, and we are working that part out for you to make great content in a CP/CR Universe just turn current game engines into interface enginesThis will take years to build and so you can experience some of it now we are opening a prototype center in the Bay

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Orientation / Entrance Augmented Reality RoomVirtual Reality RoomArcade Device RoomLBE Device RoomMotion Simulator Area57

Walk them through it..Questions.57

Video: https://youtu.be/yYG42RNOvUw

We create infrastructure that works & we manage the creation of great content

Recap

2. One Connected Universe is The Digital UtopiaRecap

3.We get there by Working TogetherRecap

ContactAndrew J. [email protected]: andrew.prell

Thank you!69