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Computerspil - en ny platform for organisationsudvikling og læring. PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 30. August 2007, Diag. - PowerPoint PPT Presentation
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Computerspil - en ny platform for organisationsudvikling og læring
PhD Simon Egenfeldt-NielsenCEO Serious Games Interactive
30. August 2007, Diag
“…develop games which contain advanced content, operate according to sound pedagogical principles, enable classroom customisation, and create real excitement within the core game market”
- Henry Jenkins
Talks goalOur company
Present current leading educational game to inspire and think about new ways of developing the organisation.
MissionOur company
We create the world's most enriching and engaging game experiences for thinking people in the Western world based on cutting-edge game research and game technology.
Media coverageOur company
[Play CNN trailer]
Background
Unique cross-disciplinary team with strong roots in research.
Founded early in 2006
Business areas• Education• NGOs• Government• Corporate• ....
Our company
ReferencesGlobal Conflicts: Palestine (complete)Bolivia Brænder (complete)Mayas Eventyr (complete)Time machine (in production)Global Conflicts: Latin America (concept)+ two disclosed clients.
Team
CEOCommercial directorProducerGame DirectorLead ProgrammerProgrammerLead 3D animator3D artistCharacter artistTester
Employees
0
2
4
6
8
10
12
Mar-06 Sep-06 Mar-07 Sep-07
Our company
Team
CEO($)
Producer (Time)
Game director (Quality)
Programming (All programming)
Graphics/animation(All graphics)
Content (Story, script, dialogue)
Board
Commercial director (Sales, distrib. & Marketing)
Our company
Work processOur company
Concept Prototype
• Research • Concept• Gameplay • Scope• Genre• Setting• Budget• IPR• Learning goals
Pre-production Production Testing Go
• Basic code• Environment • Playable Lvl• Proof concept
• All assets• Playable Lvl• Environment• Proof concept• Lock features
• Make all lvls • Testing• Packaging
6 - 18 months
The world of educational games
Serious Games hypeEducational Games
In principal, any gameGames with an agenda
Educating, enlightening..Not only entertaining
EdutainmentAdvertainmentBusiness gamesMilitary gamesPolitical gamesSatirical gamesVirtual worldsNews games
QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.
QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.
QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.
History of learning games...Educational Games
Educational media and computer-assisted-instruction shape edutainment.Simulations lives in its own niche.
The Oregon Trail (1973)Where in the world is Carmen San Diego (1985)Hidden Agenda (1987)Mathblaster (1985)Crystal Rain Forrest (1992)
Innovative titles lies some time back.
Current educational games
QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.
•Making History: The Calm & The Storm (WW2)•Global Conflicts: Palestine (Middle east conflict)•Bolivia Brænder (oprør & gældsslaver)•Food Force (World hunger & crisis)
Educational Games
Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj,
for at man kan se dette billede.
There is a real need for titles with potential.
Making History Food Force Global Conflicts: PalestineBolivia Brænder
Trailer Latin
This is not about edutainmentLittle intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation.
No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience.
Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning.
No teacher presence: No demands on teachers or parents.
Simple gameplay: Built on a simple gameplay from classic titles.
Small budgets: Produced on limited budgets with limited technology.
Educational Games
Edutainment has problems
Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks ..." He retorted, "But what if the child had my looks and your brains?"
(Papert, 1998: 88)
Educational Games
Same topic different kind of game
French revolution
Quiz show: The player must get all the answers right and compete with other students.
Treasure hunt: The player must explore different web-sites and sources in competition with students to answer the most questions.
Virtual explorer: The player explores a virtual universe with different sources, people and methods for solving different missions by understanding what going on.
Edutainment
Next-gen(Serious Games)
Educational Games
Case study: Global Conflicts: Palestine
”I learned more history from this game in one day than I have learned from the teaching the last 6 months”
Oliver Hansen, Student, 16 years
Primary target group
Subjects:
What is the product
Danish 8th graders using the game early 2006.
Global Conflicts: Palestine target students of 13-19 years
Primary: Citizensship & History Secondary: Media, religion, ethics,
geography & communication
f
Welcome to the reality
Material from Global Conflicts: Palestine online learning resource.
Welcome to Global Conflicts: Palestine
In-game shots from the game Global Conflicts: Palestine
Checkpoint!
Feel and understand the tense atmosphere and problems of the conflict of Palestine
Freelance journalist
Get the best article
Find informants
Gain their trust
Get their story
Dig out best quotes
Put together article
Highest journalist level
GameplayWhat is Global Conflicts: Palestine
You
Goal
Means
WinningTrailer
Teaching form
Teacher talks
Play Game
PlenumGroup
discussions
Read textbook Set-up process Overview of topic
Explore perspectives Experience issues Missions sheets
Discuss experiences Write article Worksheets
Debriefing Evaluation
What is the product
Educational layers
Israeli-Palestinian conflict (Content): Experience everyday life in the conflict through real personal accounts on the conflic’ts core issues.
Human rights, terrorism & media’s role (Themes): In the game there will be regular references to human rights, terrorism, and the media.
Source criticism & writing article (Skills/Methods): Students have to be aware of the right angle, the agenda of sources, and article writing.
Perspective-taking, critical thinking & bias awareness (Competences): A variety of perspectives on the same events and issues, which force students to shift between perspectives while thinking critically of bias.
Empirical study
Students want more...Empirical study
90% students find it to be an interesting course
88% students find it to be an interesting educational material
59 % students find they learned more
90% students wants to try a similar course again
Sample: 51 Danish High school low-middle class students after a one-week course (similar results for 8th graders).
Developing Educational Games
101 Game developmentEducational Games
Different genres (action, simulation, strategy, adventure, RPG).
On different platforms (Consoles, Pc, web, mobiles)
With different complexity level: Single player -> multiplayer 2D graphics -> 3D graphics Small universe -> large univers 15 minutes -> 50 hours playtime
Everybody might play games, although many still don’t and games are played very differently. Latest US survey find average gamer is 33 years...
Wrapsheet: Global Conflicts: Palestine
Platform: Mac/PC, single player, CD-Rom
Technology: 3D game engine Unity
Playtime: 8 hours
Budget: 5 mio. DKK
Game: It is about the Israeli-Palestinian conflict with a strong integration between learning & playing. You play a journalist that solves different assignments by talking to people and locating the right sources while building trust.
Target group: Older students + mature people
Advantages• Strong, visual, immersive universe• Feels & plays very close to a real game• Unique gameplay
Disadvantages• More expensive with 3D• Long development time• Harder to test & change gameplay
Wrapsheet: Bolivia Brænder
Platform: Mac/PC, single player, CD-Rom
Technology: 3D game engine Unity
Playtime: 1 hour
Budget: 1,2 mio. DKK
Game: It is about the challenges facing Bolivia. Gameplay a bit simpler than GC: P. It relies on technology from GC: P. The game is split into two missions.
Target group: Older students + mature people
Advantages• Strong, visual, immersive universe• Feels & plays very close to a real game• Welllproven gameplay
Disadvantages• More expensive with 3D• Medium development time• Limited changes to gameplay• Only works for some domains of knowledge Trailer
Our work: Mayas Eventyr
Platform: Single player, webbased
Technology: Isometric Flash game engine
Playtime: 45 minutes
Budget: 0,65 mio. DKK
Game: Is about the Maya indians in Guatemala and the challenges they have especially around language barriers.
Target group: 5-8 years old private users
Advantages• Easy & simple graphics• Easy to access & navigate• Lower budgets for more interaction• More chance for innovative gameplay
Disadvantages• Often not perceived as a real game• Immersion & realism suffers• Often more approriate for younger age groups
Design philosophyEducational Games
Innovative gameplay
Feels & plays like a game
Integrated game and learning experience
Meaningful & relevant learning experiences
Games part of larger learning context
What are we talking about
”Educational games are fundamentally different than the prevalent instructional paradigm. They are based on challenge, reward, learning through doing and guided discovery, in contrast to ”tell and test” methods of traditional instruction.”
-Report of the Federation of American Scientiest, ”Educational Games 2006”
Case study corporate learning game
Corporate learning games
Educational computer game can enhance the organisation’s learning
Engaging and immersive e-learning• More motivated learners• Stronger learning experiences• More meaningful learning experiences • Consequences from your actions• Feedback from your action
What does this mean for you...?
Case: Major Danish company
3500 employees1000 new employees a yearFinancial sector
Problem: Introduction expensive, cannot cover all the stuff, lacks the softer elements & very steep learning curve.
• Enhance introduction of employees• Build on initial motivation & sparetime
Case: Major Danish company
Game: Virtual treasure hunt w. roleplaying comedy elements
Value-based approach: Feel welcome, understand culture & basic understanding of organisation
Budget & time: 60 min. gameplay; budget < 1 mio. DKK & development < 6 months.
Basic presentation in virtual world
Players have to solve tasks by talking to people, and making the right choices. Measured on the companies values.
Other support for effiency
More motivated & engaged Activity perceived as more challenging Rention is often better
Most research say you learn from games - at least the same as
other teaching methods. Below overview of studies that support
learning from games
Yes Maybe No
20 1 2