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8/2/2019 COLONIES Spec Treatment
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COLONIES
a spec treatment
by
Ran Cartwright
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COLONIES
a spec treatment
A small damaged and unmarked asteroid hopper is
inbound to the Vesta Jumping Station. Unmarked, has to be
some rebel vermin attempting something stupid. Station
Commander Richard Dalins and Imperial Earth agent Alex
Pascovin have it on the screen.
The hopper lands at the station, Platform B. Security
is called to the airlock. They’re ready, weapons drawn;
Dalins and Pascovin stand behind them.
The airlock opens, the hopper pilot in space suit and
helmet steps through. She removes the helmet and skull cap,
shakes her long dark hair loose.
It’s not rebel vermin at all!
It’s Nal Karo – young, sensuous, drop dead gorgeous,
and hired assassin.
* * *
A lot of trouble in the Outer Colonies with rebels
stirring up trouble. They should be stamped out like the
vermin they are. The trouble has Outer Colonies Governor
Greg Vasachek in hot water. The water is so hot that the
governor has been called to Mars to discuss the matter in a
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private meeting with Organization of Imperial Earth (OIE)
Agent David Vernon.
Secluded at the Phobos Relay Station, the two men
talk. A few pointed subjects.
Is Hayne alive? Haven’t heard much from him lately.
What’s the rebels next move? Vernon’s convinced that
it’s something big, something to gain recruits. Like attack
and destroy the Solara 7 terra-forming satellite in orbit
around Europa.
Well, Vernon’s got a surprise for them. They are going
to meet the rebels in Europa orbit with the new Imperial
Earth battle cruiser, the IES Calcutta, and destroy Hayne
and the rebels once and for all.
And Outer Colonies governor Greg Vasachek is going
along for the ride.
* * *
Karo has a mission, a secret mission that Pascovin’s
in on – find the secretive leader of the rebel resistance,
Isaac Hayne, and eliminate him. Hayne is thought to be in
the Outer Colonies, most likely in the dark and gritty
Calico mining village on Terra Titan. Pascovin’s job is to
get Karo to Calico, and she’ll take care of the problem.
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Pascovin and Karo set off and rendezvous with another
ship piloted by IE agent Linda Miller, a chick with a
seriously bad murderous attitude.
Miller’s got a bigger ship just in case anything goes
wrong. And it’s unmarked to sucker in the rebels.
Just in case.
* * *
The rebels have themselves a secret hideout on the
Saturnian moon, Iapetus. A run down dusty and dirty place,
former corporate mining shack, now abandoned, the perfect
place to do their dirty work.
Like receive coded or cryptic messages from Isaac
Hayne.
Jack Zellers, Sirce Fourwinds, Jin Marinez, Misha
Yakota, Giorgi Yurashev, and Sean “Irish” McKenzie are
gathered around a table, an oil lamp suspended above them,
casting shadows in the gloom, studying one such message
from Hayne.
The blueprints of the IES Calcutta.
If there’s a weakness in the Calcutta, the blueprints
will show it.
* * *
Enroute to the Outer Colonies, Pascovin, Miller, and
Karo are having a little get together, discussing missions
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and tactics. A big subject of discussion are the Calcutta
and the Solara 7 satellite. Pascovin’s certain the rebels
are out to attack the Solara 7; Karo’s bent on
assassinating Isaac Hayne; and Miller scowls hatefully at
IE’s hired assassin. She never did like assassins all that
much.
Just about that time, Captain Robert Vagorin,
commanding the IES Gordon, shows up, radio’s in, wondering
what’s up with an unmarked ship heading for the Outer
Colonies.
Looks awfully suspicious.
But Pascovin set’s Vagorin’s mind at ease. They are a
special secret mission on their way to the Outer Colonies,
and they want to blend in. Doesn’t want the rebels to
suspect anything is amiss. Pascovin keys in a secret
Imperial Earth code to verify the truth. Vagorin’s
satisfied, told to keep his mouth shut.
Vagorin wishes them luck; they’re going to need it.
* * *
Pascovin, Karo, and Miller arrive at Calico’s
Spaceport, and head on down to Bear’s Den, a rowdy rough
and tumble saloon in the mining village. If there’s any
word about Hayne, it would be found at Bear’s Den.
They split up, and snoop around.
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Proud, gorgeous, arrogant, deadly, and foolish, Karo
makes a nuisance of herself by wearing a vest with an
Imperial Earth patch emblazoned on the chest. Doesn’t go
over well with the locals. Especially Thyra Briggensen, a
local Amazonian woman, a BIG Amazonian woman. Briggensen
challenges Karo to a Rite of Contest, a fight to the death.
Rule #1 in the Outer Colonies: Don’t refuse the challenge.
The fight goes on in a small circular wooden fighting
arena with dirt floor. Briggensen nearly beats Karo half to
death before Karo cheats and kills the Amazon. Rule #2:
Don’t cheat during a Rite of Contest. Karo’s warned to get
the hell out while she can. She can’t.
She runs, out a side door and into an alley, and
straight into the clutches of two more Amazonian women who
plan to put Karo out of her misery. Again, with Karo beaten
half to death and unconscious, the Amazons are about to
take her out when they’re distracted.
A man with an energy weapon at the end of the alley
warns them off. The Amazons flee. Saves Karo from certain
death. Turns out that Karo’s rescuer is Josef Anton, one of
those rebel vermin.
* * *
Karo wakes up in a strange place, Anton’s apartment.
She’s surprised that Anton’s not alone. There are two
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others. One is Alex Pascovin, and the other is Linda
Miller. Imperial Earth agents?
No.
Karo’s been hoodwinked. Both are just as much rebel
vermin as Anton is, Pascovin even more (unbeknownst to
Imperial Earth!) since he’s second only to Isaac Hayne, and
carries out all of Hayne’s directives.
With Karo all settled in nice and safe, Anton and
Pascovin have a rebel meeting to attend to plan strategy.
They leave the apartment, leaving Karo in the capable
murderous hands of Linda Miller, Miller promising not to
harm Karo. But she just can’t help herself.
Alone in Anton’s apartment with the hired assassin,
Miller focuses her viciously bad attitude squarely on Karo.
* * *
The rebels are hanging out and making plans in a
secret little room beneath the bleachers of the Rite of
Contest Arena. The plans involve the Calcutta, namely, how
to destroy it.
It’s a big ship, the Calcutta. Going to take a lot to
destroy it. Rumor has it that the intended target of the
Calcutta is the Solara 7 terra-forming satellite. Destroy
the satellite, no colony for Europa to become infested with
rebel vermin.
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Pascovin’s got a secret – a couple of new rebel ships
being built in orbit around the Saturnian satellite Rhea.
The plan, take Pascovin’s battle frig to Rhea, collect to
the two new rebel battle cruisers, and head off the
Calcutta at the Solara 7 satellite.
Those two new battle cruisers should be enough to
bring down the Calcutta.
The sooner they’re on their way, the better.
No time to waste. The meeting breaks up.
Anton and Yurashev plan to meet up with the rest at
the Spaceport after collecting Miller and Karo back at
Anton’s apartment.
* * *
Miller’s got a real bad attitude. Like with Imperial
Earth Agents. Or hired assassins. She just likes to beat
them up for the fun of it before killing them. Round three
goes to Miller as Karo suffered another beat down. But Karo
lives, suffering painfully.
Delights Miller.
Anton and Yurashev arrive. Miller grins, shrugs her
shoulders.
They leave the apartment, heading for the Calico
Spaceport where Pascovin’s battle frig is docked. Anton,
Miller, and Yurashev hurry through the darker, dirtier,
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dustier narrow side streets and alleys, forcing Karo with
them as they hurry toward the Spaceport. But Miller’s
handiwork on Karo slows them down.
Still, it should be safe. It’s not.
They cross a murky intersection, and just happen to
run smack dab into a group of Imperial Earth Guards.
All Hell breaks loose. Anton and Miller escape,
leaving behind Karo and a wounded Yurashev behind.
* * *
Miller and Anton make it to the battle frig, the
guards on their tail.
We lost Yurashev and Karo, they relate.
Nothing can be done, time to get out of there.
Irish runs up the battle frig engines. Everyone sits
back in their seats. The frig rises through the open
Spaceport roof, hovers, then swings away toward space. In
seconds the battle frig attains Terra Titan orbit. A great
crescent Saturn hangs in the velvet blackness.
* * *
The rebels are gathered, some at various stations.
Bobby John pipes up on the com net. The rebels exchange
puzzled glances. Bobby John? Who the hell is this Bobby
John? Turns out he’s an acquaintance of Pacovin’s and a
teenaged electronics whiz kid. Pascovin’s got a mission for
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him. Take out the subspace com net, blinding Terra Titan
from Earth.
Not a problem for the whiz kid. Fry ‘em up like a
crispy critter.
About that same time, rebel Ivan gets on the horn,
let’s Pascovin know that the cruisers won’t ready. Had a
little mechanical problem with a power coupling, shut down
a construction platform. Will be a couple weeks before it’s
up and running again.
Nothing left to do but set off for Europa in the frig.
Not good odds.
* * *
With subspace com crispy crittered thanks to Bobby
John, only ship to ship is available, and to Karo’s
fortune, Vagorin’s in the area. She hitches a ride to go
after Pascovin.
Bobby John’s been listening in on Karo’s
conversaation, hooks up with Pascovin again to warn him. A
hot momma is on his tail, and she’s none too happy.
* * *
Meanwhile, bad guys Dave Vernon and Greg Vasachek meet
up with Calcutta captain Phil Wells. They’re hitching a
ride as well, on the Calcutta.
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Ship looks huge and nasty all trussed up in dry dock
in Mars orbit. But it’s ready to go, and they head out –
destination Europa with a brief stopover at the Vesta
Jumping Station...
* * *
The rebs are talking, a little meeting, most just
can’t believe it. Sure, they want to take out the Calcutta,
but with the battle frig? Naw. Not possible. That’s suicide.
Irish gets on the horn, calls Pascovin to the control
room. Got a blip out there. Looks like Vagorin and the hot
momma assassin have finally caught up.
Pascovin’s got a new plan. Use Vagorin’s ship, the
Gordon, against the Calcutta. Sure, still not enough
firepower, but Pascovin’s got a few tricks up his sleeve.
So does Karo.
Fake problems with Vagorin’s ship, draw a few rebels
on board and ambush them. Simple. It works. One of the
ambushed rebels is Linda Miller, the chick with a bad
attitude. And with Miller Karo’s captive it’s time for a
little payback.
Karo think’s she has the upper hand. She doesn’t.
Pascovin still has his Imperial Earth codes and clearance,
shuts down Vagorin’s ship, including life support. The
rebels take over.
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* * *
Vagorin, Karo, and the Vagorin crew now captives, it’s
on to Europa...patching up some of Bobby John’s damage as
they go.
Pascovin works at the captain’s console, pushing a
sequence of buttons. A readout suddenly appears on a small
monitor screen next to the chair.
“Command Chair Escape Pod”
Well, might be useful, Pascovin think’s.
* * *
The Calcutta slowly arcs out of Vesta Jumping Station
orbit and makes for Europa.
Irish leans back and stares at a crescent Jupiter
while other rebels gather around Anton. There’s a bright
star out there, another ship. The Calcutta.
Pascovin order’s everyone aboard the frig. He alone
will pilot Vagorin’s ship against the Calcutta. And just
like he shut down the Gordon, Pascovin patches into the
Calcutta, and shuts down systems.
But that’s not enough. The ship must be destroyed. And
the Calcutta folks are little upset, and even more upset
when they find out who’s flying the Gordon.
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Pascovin engages the auto destruct sequence, and then
leaves the Calcutta crew with one last message from Hayne
to ponder in the remaining seconds.
“YOU CAN NO MORE STOP THIS REVOLUTION THAN
YOU COULD’VE STOPPED MINE. – IH”
A big ball of white light and a massive explosion...
* * *
Got everyone on the frig feeling bad pretty until
Pascovin speaks up from Europa. Nice weather down there,
come on down and join him.
They do. And they strand Vagorin and Karo. Someone
will be by to pick you up in a few months. Karo’s ticked,
threatens Pascovin. You can run, but eventually I’ll catch
up to you and kill you.
And who really is Hayne, Pascovin’s compatriots pry.
Is it you? No, it’s not. And Pascovin isn’t talking.
THE END