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Character OGR

Character OGR

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character ogr missing design work

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Page 1: Character OGR

Character OGR

Page 2: Character OGR
Page 3: Character OGR

Game Plot

You a re a rebe l spy who has ju s t f ound ou t o f a imminent a t tack and as the gove rnment con t ro l s the i n te rga lac t i c

t r ansponders you have to make your way ac ross the ga laxy wh i s t be ing chased by i n te r ga lac t i c E Co rp who a re t r y ing to

s top you f rom de l i ve r ing you r message to the rebe l h igh command you r i n te l a s you jump f rom loca t i on to l oca t i on

random scenar ios can happen wh ich w i l l cause you to make mora l cho i ces th i s w i l l i n c lude sav ing s t randed sh ip engag ing

in t rade and de fend ing you r se l f f rom space marauders you w i l l a l so come ac ross f ede ra t i on sh ips who w i l l t r y and s top

you o r he lp ing rebe l a l l i ance sh ips in esco r t and de l i ve ry m iss ions the re a re a l so d iff e ren t races who may o r may no t he lp o r h inde r you due to the re soc ie ty a l l eg ian ts to eve r o f

the f ac t i ons th i s means you w i l l come ac ross a abou t ten d iff e ren t spec ies o f c rea tu res on you r adven tu re to you r fi na le goa l bu t don ’ t d ive rge to much as the f a te o f the

ga laxy fu tu re res t i n you r hands

Page 4: Character OGR

Game mechanics my game is going to be an arcade based game I want to use elements from two main games which are already on the market and are in the design stage I am not taking direct elements from ever but want to use them as comparisons of what I would like to achieve when it comes to my character project these are FTL Faster then Light and No Mans sky

These games both have strong elements which is as close to the idea that I have for my game and are the best examples of the outcome for my environments and style type

Main game goal is to get from the start of the game map to the end with out being destroyed and in the allotted time if you die or run out of time you have to restart from the begin again only keeping upgrades and money earned and the game randomise the map and scenarios so no one play threw is the same. Also the player has to mange the ship and damaged received during dog fights and different sinarrios meaning the player has to use a element of strategy and has to think before they act

Game Mechanics

Page 5: Character OGR

Ticking clock mechanic I want the game to move the player along creating an air of tension and add pressure to some of the other elements

Space battles I want to do 3d space fights in a controlled map the player will come across enemy’s which they will have to engage in space dog battles this element can also evolve into team fortress like arena battles depending on the battles outcome and type of element you are attacking or how they are being attacked

Trade system I want a better system to create a dynamic upgrade system during the game Situation puzzles the game will force the play to make moral choice this will include helping strand ships saving mpcs and dealing

with different situations and scenarios which can help alter alliances and give play ever perks or penalty’s Faction system this was one of my cards but is also a common theme in these sorts of games the player will have to deal with both

friendly and enemy alliance and these can be altered due to players actions or area even how the player handles certain txt based situations

Map based travel which then opens into area based sandboxing this is to create the felling of space jumps and to speed up game play and move the player to have to think about his or her move this will be done y showing player areas and give team a description on danger level in any area the player can ever try and dodge confrontation and danger or can plot there movements straight to any action they want to get involved in

Game Mechanics

Page 6: Character OGR

Tim

A young man with a cause after losing his family to illness due to a corporations illegal dumping Tim joined the resistance and worked his way up with his natural ability and smart think Tim become one of their most important assets Tim may be a bit of a narcissist and a we bit eccentric and crazy but he always gets the job done and this has lead him to be the sing most important asset to the resistance and the revaluation and the one selected for this mission to get the stolen war plans back to base.

Charters bios

Page 7: Character OGR

Wallace the A.I sidekick

I want to make Wallace an avatar and give him on screen moments like cortaner in halo I think this dynamic works for a space ship the design of a A.I that can also interact and has a physical form would also be a good way to stop loneliness on a ship this interaction is scene in a lot of sci-fi films and will give Wallace the job of general action taker if the ship is damaged it will be Wallace that will inform the player and who will inform the player of other events this also means Wallace can fix the ship when you are in battle and can be a extra pair of hands in a gun battle by transferring his ai protocols into a robot he will be a sensible and serious character but with sharp wit and very sarcastic about his life of pascal servant an baby sitter he will also have a strong repower with Tim as this will help show that they have been together for a long while

Charters bios

Page 8: Character OGR

Alana

Alana is going to be the female equivalent of Tim but with slightly tweaked personality traits she will be a bit more sassy and together as most females are but just as hap assured as Tim when it comes down to it the player should always feel that weather it was luck or actually skill which get them through each scenario and situation the get into she will have the same base strengths as Tim and should just be the female equivalent in all departments

Charters bios

Page 9: Character OGR
Page 10: Character OGR

The game mechanic that I would like to use is there map system due to its easy and intuitive design this game has created a system which helps push the character forward through the game and give the payer the freedom to choose their own path but not giving the player to much choice that this game can’t be an arcade game or a a easy pick up and play

This game mechanic also adds to the emissive experience of this game which would be a good element for my game design which is that you only have a select amount of moves per turn and each move cost the player fuel and can ever lead the player into both good and bad send into scenarios this choice system make this game highly addictive I think these elements mixed well with a parcel 3d game would make a new and entreating game which would fit my game idea perfectly.

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No mans sky is still in development but fits both the style and has soma me play elements which I think mixed with the map and game mechanics from FTL would make an amazing game first of is the 3d cockpit that the game has shown I think something similar in my game would be amazing during dog fights and would make both fighting and looking after your ship more immersive and entertain this and the trade stations are the two elements I would like t emulate in my would this also will help give me a game which both suits my style and vision for my game but also give my characters a believable world

Page 12: Character OGR

As I was thinking about my game a went through all the games I could think of that would fit my style and world so I have decided to go and research concept artist such a Moby Francke who was the head concept artist on team fortress and over iconic games such as half –life 2 Moby Francke was inspired by line decker and J.C Leyenbecker so I have had a look at these artist style to come up with a mixture of painterly and strong colours in my world I also have looked at games like Longest Dark and Tell-Tale games which have also influenced some of my game choice and style choices as they use the painterly style to great effect to add an air of exploration to their world I also feel that this style can create a game which is beautiful without having to go ultra-realistic

Page 13: Character OGR