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This essay includes a number of writing exercises designed to enhance your creativity. These include creating strings of random words, using different ways of thinking, generating lists of ideas, combining ideas in new ways, and practicing descriptive writing.
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Before Writing, Exercise Your Creativity
By Sally Morem
Here are a number of exercises you can do that will help jump-start your writing
creativity.
One: Type in at random a number of nouns, verbs, adjectives, and adverbs that
interest you. You can create a 5 x 5 block of words, something like this:
Principality Declaration Cobweb Crosseyed Leave
Search Named Rolaine Griefstruck Magpie
Comfort Stirrup Fronted Looping Abominable
Turmoil Sabine Dimwitted Reveal Oblique
Whole Bread Distill Degenerate Traverse
Now wander through this block of words any way you want—top to bottom, back
to front, zig-zagging—and write down any string of words that strikes you as
interesting. Perhaps Oblique Degenerate Distill Dimwitted Sabine Turmoil.
What kind of story idea does this string bring to mind? What kind of character?
What kind of setting. Scribble down ideas until you’ve wrung that string dry.
Create another string. Perhaps Stirrup Named Rolaine Griefstruck Looping
Reveal. Play with the words. Turn them into a sentence. Turn them into a
character background essay. Turn them into a brief outline of a story.
Create smaller or larger blocks of words and play with those words. You could fill
an entire printed page with randomly selected words and select strings of them,
also randomly. Save them in your computer for when you’re really stuck in your
writing. You may be able to jumpstart a dull scene with such strings of words.
Two: We think in terms of words, numbers, images, sounds, and other senses.
When you are writing a scene, use a different method of thinking each time you
go through the scene. Note how differently the scene turns out when you think
verbally as opposed to mathematically or aurally. Play with a scene in this
manner. Combine the best aspects of all the versions of that scene.
Three: There are times, especially in the middle of a story, when you are at a loss
as to what your characters should do next. Write down an action you consider
boring. Now play with it. Try the opposite, run the action backwards, eliminate
some part of the action, double the action, make the action far less specific, make
it much more specific. In other words, manipulate the action the way you’d
manipulate clay.
Here are some more strategies you can use to find far more interesting actions for
your characters to take: Have your character predict the consequences or plan
the consequences of an action out loud. Have him recall a specific time he took a
similar action. What happened as a result? Have him search for something.
What is it? He will occasionally question himself. What is that question? Have
your character take a guess, assume something not in evidence, see something or
some action as a symbol for something else, copy someone else’s action,
exaggerate or understate a point during dialogue, repeat a statement for
emphasis, not say something other characters expected that character to say,
make a list, lay out a diagram, commit to doing something, defer an action until
later, compare himself or herself to someone else, hold back important
information, associate something with something else, or imagine something.
You may find several very interesting things for your character to do by going
through these and other strategies. Describe them all. Figure out the best places
to put them in your story. If they don’t fit in, save them for another story.
Four: Ask your characters the Watergate question: What did you know, and when
did you know it? You may be able to generate extremely interesting conflicts by
creating situations in which one character assumes another knows something or
thinks something that that character has never known or thought. Surprise your
reader. Create a character who really should know something—the reader will
expect it, but the character turns out to be clueless. Some of the most involving
situations for readers are when a character doesn’t know something the reader
knows. Do this when it’s really important for the character to learn that one
particular thing. The reader will be cheering that character on.
Five: If you’ve enjoyed a novel, take three aspects of its story structure and
combine them in a new way. Use this new structure in your novel. Keep
modifying it until it’s fully yours and no one else would ever guess where you got
the idea from.
Six: Are you having trouble with your descriptions? Practice describing by
imagining something vividly and writing down what you imagine. Begin with
things you know—a friend’s face, sucking on a lemon drop, smelling fresh-baked
brownies, the softness of your dog when you pet him, and so on. Write your
experiences down as precisely as possible.
After enough practice rounds, sit down and imagine a part of a scene you are
trying to write—a shocked character’s face, a rundown kitchen with soup
simmering on the stove top, an angry encounter between two characters, the
sound of a band playing at a night club—any aspect that really appeals to the
senses. As you gain practice, your writing will gain precision.
Seven: Make lists. You don’t have to restrict these to to-do lists. You can create
lists that enhance your creativity. Don’t prejudge items in your list. Write down
everything that occurs to you, even nutty things. The craziest ideas may have the
most juice in them. Save the lists and add to them for all the stories you are
working on now and those you may write in the future.
When building a character, make lists of what’s in her wardrobe or medicine
chest, what pieces of furniture and knick-knacks are in her bedroom and living
room, what her favorite recipes are, events she remembers from childhood and
young adulthood, descriptions of her friends, her favorite places to relax and why
she enjoys each one, the usual and unusual ways she has reacted to events, and
so on.
When creating an outline for a novel, start by creating a list of your favorite
scenes in movies, plays, and other novels. Let these ideas help you generate your
own ideas for scenes. Let these primary ideas generate secondary ideas, and so
forth. Create lists of scenes in various sequences. Go until you find a story
sequence that’s surprising and yet somehow fitting to the characters’ natures.
Create lists of potential goals for your major characters, both the heroes and the
villains. Create lists of possible efforts they may make towards achieving these
goals and how they can go wrong.
When deciding on what actions your character should take that would create
more conflict and reader interest, make lists of possible actions and
consequences. Make lists of light conflicts that may entice the reader to keep on
reading at the beginning, building conflicts that hold interest throughout the
middle, and grand conflicts and resolutions at the end. Create lists of surprising
consequences.
While working on the second draft of a novel, create lists of potential
foreshadowings. Write down which scenes each should be used in. Create lists of
alternative foreshadowings. These may trigger ideas for powerful new scenes.
When using an existing setting or inventing a setting, make lists of the many
aspects of the place you could include in your story descriptions. Include ideas on
how the place may enhance the story you are trying to tell. Make sure those lists
include far more material than your novel could ever handle.
When thinking about all the ways to make your novel cohere as one well-
constructed story, make lists of things that can serve as ongoing symbols, lists of
useful transitions, lists of descriptions that may echo each other during the
beginning and ending scenes of the novel and haunt the reader’s memory when
the reading is done.
When thinking about things that could cause and sustain conflict and interest,
think about those things in your own life that aggravate you. Large things and
small. List everything, everything from bad coffee to nuclear war. You may find
that some of the small ‘pet-peeves’ of life will turn out to be useful in creating
character tags, telling details in setting descriptions, or the kind of straw that
broke the camel’s back scenario—a trigger for a genuine conflict. Here are a few
of these small details: relatives visiting, broken coffeemaker, ID cards that don’t
scan, broken pencils, sticky kitchen floors, noisy clocks, snagged nails, cigarette
burns, wobbly tables, one missing sock, red tape, dull knives, cold tea, tangled
laundry, lost buttons, yappy dogs, telephone salesmen, and static electricity. Use
this list to remind yourself of your own pet-peeves.
Eight: When you have an idea for a novel, any kind of idea, play with it and see if
you can improve it. Try these mental transformations on your idea: Change one
part of it. Add to it. Make it larger. Subtract from it. Make it smaller. Make it
last longer. Make it fall apart. Exaggerate it. Minimize it. Substitute one portion
of it. Rearrange its components. Reverse it in time or in space. Combine it with
other ideas. Separate out its components. Distort it. Harden it. Soften it.
Repeat it. Turn it into a symbol. Turn it into an abstraction. Dissect it.
You’ll find that as you engage your creativity with these and other techniques,
you will never, ever run out of ideas for your stories. Your stories will be original,
fully your own. The more you engage in creative thinking, the easier it will
become to create great ideas. It will cease to be work. Have fun with it. As the
golf commercial puts it: Go. Play.