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Goden,IMPUT/OUTPUT,Creati
vity and Leadership
Exercise: MindMap,Exercise:
Creativity Team project
Scientific Creativity
Prof. Chang Duk, Jung
2
Market Description Applications
Security • Abnormal situation detection
• Homeland/industry security
• Surveillance
• Alert
Energy • Remote collect data on flow rate,
pressure, temperature
• AMR
(Automatic Meter Reading)
Transport
• Tracking
• Telematics services
• ITS
• Fleet Management
• Toll payment
• Emergency alerts
Commerce • Monetics • E-payment
• Virtual wallet solution
Automotive • Adapted insurance rate
• Telematics services
• “Pay as you drive”
• Remote diagnostic
Home Automation • Remote Monitoring , Managing • Surveillance
• Energy Management
Healthcare • Patients monitoring, Curing • Blood pressure check
Future IT-M2M
Telemedicine
and Advanced
Technology
Research
Center
GoDen
Prof. Chang Duk, Jung.
User
Business
process
re-engineering
Early adapters Resistance to
change
[Goodbye Wires!!! Goodbye Battery!!! Goodbye Plugs!!! WiTricity Wireless power system-Wireless power system shown off. A system that can deliver power to devices without the need for wires has been shown off at a hi-tech conference. Electric tech could make plugs obsolete
① 첫번째 자기 코일(안테나 A)이 박스에 들어 있고 벽이나 천정에 세팅되어 있음(First magnetic coil (Antenna A) housed in a box and can be set in wall or ceiling)
② 첫번째 자기 코일에 전기를 걸어주면 안테나 A는 특정 주파수에 공명(Antenna A, powered by mains, resonates at a specific frequency)
③ 전 자 기 파 는 공 기 를 통 해 이동 (Electromagnetic waves transmitted through the air)
④ 컴퓨터랩탑이나 TV 등에 세팅된 두 번째 자기 코일(안테나 B)이 첫번째 코일과 같은 주파수에서 공명하고 에너지를 흡수(Second magnetic coil (Antenna B) fitted in laptop/TV etc resonates at same frequency as first coil and absorbs energy)
⑤ 이 에너지는 디바이스를 충전(Energy charges the device)
[ 동 영 상 보 기 -YouTube-Wireless electricity harnessed-Witricity(23/Jul/2009) ]
http://www.youtube.com/watch?v=CH6U1eyrsHY
http://www.youtube.com/watch?v=XiztioWmQvU
Example:ET
The importance of creativity
• Under worsening circumstances reference to
intellectual superiority
• No natural resources, lack of historical success
Processing module Input Output
Genius: Psychology,
physiology,
cognitive sci.
Zeitgeist: History of science, sociology, history, politics,
Creativity model
Input
• Changing political circumstances (wars,
revolutions, losing two thirds of the country
• Austro-Hungarian Monarchy (Viennese and
Budapest culture)
• Social structure in Hungary: new modern
middle class consisting of many non
Hungarian
• The special role of Jews migration,
networking
Some features of the output
results
• Excellent mathematicians
• studies in practical fields: chemists, engineers
• versatility: cutting the disciplinary boundaries
• modern fields
• problem solving
Output: problematic reception
• The results: should be selected evolution
• Scientists became successful outside country
networking
– USA : needs the combination of math and
practical thinking
– nuclear bomb, computer
• No meritocractic system of science
“Processing” conveyor
Material processing
(machines, personnel) Row
material
Output (results):
Products (goods)
Information processing
(machines, personnel) Data,
knowledge
Output (results):
Data, knowledge,
decisions
Comparison: material processing & information processing
STAGES Technology for trees Information technology
Source of row
materials
Row materials
Transportation
Manufacturing
*machines
*personnel
Output
Keeping
Users
Forest
Woods
Cars, trains
Machines
Engineers, Workers
Boards, etc.
Depository
Firm for building,
Private persons
1.Books, news papers
2.Data & knowledge bases
3.People
1.Data 2.Knowledge
Communication systems
Computers, software, communication
1.Specialists 2.Users
1.Data 2.Knowledge 3.Decisions
1.Data bases 2.Knowledge bases
1.Government
2.Firms
3.University & educational systems
4.Research Institutes & Universities
5.Private persons
Cascade-like design flow
REQUIREMENTS
(from government,
from market)
SYSTEM (general designer/manager)
Subsystems (middle-level designer)
Components
(e.g., detail designer)
PROCESS
(Top-Down):
partitioning of:
*system
*requirements
. . .
. . .
PROCESS
(Bottom-Up
design):
*generation
*evaluation
*selection
*synthesis
System architect
Coordinator
Local specialist
Roles by
Brooks
Illustration of creativity levels for processing
Information processing Input
information
Output (results):
data, knowledge,
decisions
Fixed old algorithm
Information processing Input
information
Output (results):
data, knowledge,
decisions
Library of algorithms:
*algorithm 1
*algorithm 2
*algorithm 3
. . .
*algorithm N
PROCESS:
*selection of
algorithm
*usage
PROCESS:
*usage
LEVEL 1
LEVEL 2
Illustration of creativity levels for processing
Information processing Input
information
Output (results):
data, knowledge,
decisions
Modified algorithm
Information processing Input
information
Output (results):
data, knowledge,
decisions
New designed algorithm PROCESS:
*selection
*design of new
algorithm
*usage
PROCESS:
*selection
*modification
*usage
LEVEL 3
LEVEL 4
Illustration of creativity levels for processing
Information processing Input
information
Output (results):
data, knowledge,
decisions
New algorithm system
(library of algorithms,
algorithm framework, etc.
PROCESS:
*design of new
algorithm system
(e.g., algorithm,
algorithm library)
*usage
LEVEL 5
• A Mind Map is a powerful graphic technique
which provides a universal key to unlock the
potential of the brain
• It harnesses the full range of cortical skills –
word, image, number, logic, rhythm, colour and
spatial awareness – in a single, uniquely powerful
manner. In so doing, it gives you the freedom to
capture the infinite power and creativity of your
brain.
• The Mind Map can be applied to every aspect of
life where improved learning and clearer
thinking will enhance your productivity
Example of a mind map created with
software
19
Example-SKT’s view of Architecture