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UNIVERSITY OF MACAU
Study on Health &Fitness
Applicationcondition
Cheryl Ng, 吳吳吳2014/12/9
Abstract: This thesis focus on the burgeoning sport training application, to study the reason why they will be a go-go business.And conducted a survey of the uses to these sport apps, hoped we can analyze the truth of the development of sport training apps by these data. Keywords: sport training application, Questionnaire, Interview, New Media
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Catalogue 1. Introduction......................................1
Study Backgrounds....................................1
Significance......................................1
Definition...........................................1
2. Literature Review.................................2
The Prevalent Rates of Mobile Device applications. 2
The Related Studies On Health & Fitness Apps......3
Survey............................................3
3. Methodology.......................................4
Research Method...................................4
4. Findings..........................................6
People who always do sports tend to use health &
fitness apps......................................6
The effect of health & fitness apps is not obvious
currently.........................................7
The social functions are not enough now...........7
Demassification is the future development of health
& fitness apps....................................8
5. Conclusion........................................9
i / xxvi
Study Conclusion..................................9
6. Bibliography.....................................10
ii / xxvi
1.Introduction
Study Backgrounds
With the development of the science and technology, the
global appetite for mobile applications (simply as “apps”) was
exploding these few years, and many application companies
produced various types of apps. In recent years, the Health &
Fitness apps act more and more attention. Different types of
these apps, including Nike+ Running, Nike training club (NTC),
Endomondo Sports Tracker, Codoon, 7-ELEVEN Calories Diary,
offer various types of functions to cater for the crowds. The
apps companies in mainland China are seeing it to, so all the
1 / 26
methods above will accelerate the development of Chinese
Health & Fitness apps.
Significance
This study uses both questionnaire and in-depth interviews,
to investigate the impact of Health & Fitness apps and the
future development of them. It is a breakthrough because there
are few related studies in mainland China. So this study
intends to identify major successful reason of the Health &
Fitness apps. And draw a conclusion that the future directions
of this apps. Hope the work offers references and experiences
for developing and popularizing various Health & Fitness apps.
2 / 26
Definition
Health & Fitness apps
Applications are the software which can install in the mobile
device, Health & Fitness apps is one of them. The main
function of Health & Fitness apps is helping people gain the
better effect and user experience during do some sports and
daily life. At present, Nike+ Running, Nike training club
(NTC), Endomondo Sports Tracker, Codoon are the most popular
apps in the apps market. Their function including complete
special training, keep-fit, get professional guidance, share
the experience for others and book the sports field. The
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Healthy & Fitness apps in mainland China were also out of
homeopathy makes the apps market competitive fierce.
Survey
This method can be used for descriptive, explanatory, and
exploratory purposes. And it provides a group of respondents
whose characteristics may be taken to reflect those of the
most people, and the questionnaires provide data in the same
form from all respondents.( Earl Babbie, 2010, p.254) Earl
Babbie is a famous scholar of research method filed, his book
“The Practice Of Social Research” is authoritativeness and
useful. So this study design mainly comes from his theories in
4 / 26
the book.
2.Literature Review
The Prevalent Rates of Mobile Device applications
2014 is an important year of mobile device. According China
Internet Network Formation Center (CNNIC) data, 83.4% of
netizens in China used mobile phone, it is the first time the
mobile terminal surpassed the use rate of traditional PC
(80.9%). As the first Internet terminal, mobile phone in the
driver's seat and can gain more attention. (CNNIC, 2014). With
the production development and scientific advancement, the
Internet is all to the people living in various fields and
5 / 26
levels of infiltration. Except for traditional consumption and
entertainment, mobile lifestyle, mobile commerce and mobile
medical system have become an indispensable tool in our life,
and made the neizens’ lives more “networking”.
The Related Studies On Health & Fitness Apps
Actually, there are few domestic reports about mobile phone
applications, especially the Health & Fitness Apps. But Taiwan
scholar, Xi-Wun Chen and Wu-Chou Chen in National Taiwan Sport
University, had investigated the situations of mobile phone
Apps in sports exercise. They were just as good at finding the
sport tracking type apps, which had popular in recent years.
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They offered that these apps should combined with the social
network and took the social communicate function. (Xi-Wun Chen
and Wu-Chou Chen,2014). From academic layer, this is the many
people’s hope to the applications, and varieties of apps
companies are improving their function to cater user’s social
needs.
In view of recent development of wearable equipment, some
investigators put their eyes on the combination of mobile apps
and wearable equipment. They develop and advanced golf sport
training platform using body sensor network on cloud, makes
the users can learn golf by using this application. This
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research shown the probability of the combination mentioned,
and offer a new idea for us to improve the function of Health
& Fitness apps.
Survey
Questionnaire and interview belong to the survey research,
which a method frequently is used to observation.
Questionnaire have often been use when the new production on
its way. However, these thought would make the questionnaire
too rigid and constricting. So we should combine different
methods with questionnaire, and tried to perfect the studies’
methodology. (Guo Jinran, 2014)
8 / 26
In many research, questionnaire is abusive, though the return
on questionnaire was high in university, the limitation of
surveys population is obviously, usually are the young people.
(Fang Qianhua, 2008). This study would try to avoid these
problems by combine other methods.
In order to remedy the problems which mention before, we
would use interview for this research as supplementary.
Because the interview can show the realistic intention of the
interviewee. (Wang Qingfeng, 2014). It benefits the
completeness of the whole research.
3.Methodology 9 / 26
Research Method
Research Subjects
This study used both audience survey and interview. The
target audiences are young people in the 18-45 demographic who
use smartphone. The response rate was 85 % and 48
questionnaires were available.
Because we consider many possibilities, so we add some
explanation in the questionnaire for the people who don’t know
the Health & Fitness apps. And there are many questions for
them, to investigate their thought of this new software.
The data entry by excel 2010, and the data analysis would by
the formula.
10 / 26
Considering there are many detailed related to this study,
the interviewee of interview would be chosen from the
questionnaire. And for the stake of time limit, the interview
lasted almost ten minutes, and we would try to detect their
though from expression, posture and movement. The details of
the interview would record by me and we would provide a
template in the attachments. Hope all of these methods can
complete the whole research by interview.
Questionnaire
This questionnaire total has 15 questions, from the
elementary to the profound. Because we have interview, most of
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the questions in the questionnaire are closed-ended questions,
it can guarantee the uniformity of audiences.
The related questionnaire attached, please check.
Open Interview Program
The study invited 6 people to investigate the use condition
of Health & Fitness apps in modern people. Most of them are
different gender, age, occupation and have some cognizance of
Health& Fitness apps.
Open interview program have 10 questions, all of them are
open-ended questions, including the user experience, the
suggestion and the social function. By interview, we can
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realize the deep - root cause of the popularity of these apps.
The related Open Interview Program attached, please check.
4.Findings
People who always do sports tend to use health & fitness apps.
The contingency table of the survey are shown below. Because
there are 8 people only answer the 15th questions, I did some
revise, and put their data in the last two sanctions.
Table 1
The Relationship Between the Frequnencyof People Do Sport And
the Use of Apps
The frequency of The amount of use Health & Fitness apps
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do sports a month Every
times
Frequently
used.
Seldom No Sum
More than 4 times
a week.
3 0 0 0 3
2-3 times a week 7 3 2 0 12
Biweekly 3 7 2 10 22
Almost once a
month
0 2 1 6 9
Sum 13 12 5 16
Figure 1: the tau-y formula of their relationship.
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From the data, we can came to the conclusion that people who
do more sport intend to use the Health & Fitness apps more
times.
The effect of health & fitness apps is not obvious currently.
According the grades for the satisfaction of these apps,
almost 75% people(30 people) chose the low and medium grade(1-
3 grades). It is the early stage of these apps, so people have
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a lot of suggestions on it. Most of respondent think the apps
just for fun, even the guy who use the apps frequently, they
don’t really believe the effect of these apps in the mobile
phones .In the interview, interviewees have many ideas to
improve the apps’ user experience. For example, improve the
application’s accuracy and sensitiveness to measure have a
recurrent theme of the interviewees, they hope the precisely
calculated would help them more during they are doing sports.
The social functions are not enough now.
In the open-ended question and the interview, many people
pointed out than the Health & Fitness apps in China, have less
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social functions. (28 people think the social function is the
most dislike part in the apps.) But the funny thing is most of
them don’t want to communicate with strange people in the
apps, they eager to do sports, have new sport class or mutual
check with families and friends, they have less interest in
the online community. So should the application developers
continue to develop the online community or focus on the
familiar people’s communication? It would be a research issue.
Demassification is the future development of health & fitness apps.
The development of mass media is very speedy, and the
mainstream media dominates most of social trend. However,
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demassification is another develop trend in recent years. In
the research, we find that people, who always play sports, use
more than one application in daily lives. The reason
including: different apps were differently qualified; protect
privacy; cater different needs and so on. According to these
reasons, it can be find out that make the production more
cater to the target audience better than make the production
cater to everyone.
In the interview, people also think use different apps in
daily lives is not a trouble work, but can feel more
satisfied. And most of them considered that the apps which
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Study Conclusion
Taken as a whole, this study was fruitful. We found out that
the use conditions of Health & Fitness apps, and came to
conclusion that the main reason that why these apps are
popular.
1. Health & Fitness apps have become popular in particular
individuals at the early stage, but more and more popular
nowadays. With the development of smart phone, more and more
people intend to make their lives better and faster by use
mobile phone. During they are doing sports, there is no doubt
that using Health & Fitness apps would help a lot. It makes
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people rely on these apps and expands the influence and
reputation of the applications.
2. Refining product and optimizing quality are better than
extending the Scale. According the data, people favored a
professional application has one function not an application
with everything. So, how to refine the production to cater to
the demassification is a important issue to the developer.
3. The social function must target your exact audience, it
would be wrong to design the useless function just for the
trend not the audience’s needs. Compared to meet strange
people online when doing sports, people like to talk about
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their training experience with families and friends. So the
companies should be very careful to design the social
function.
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Learning, 2010
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(130): 32-38
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Hsu Chang., &Wen-Ching Yu. A MOBILE E-HEALTH-MANAGEMENT SYSTEM [J].
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