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Its an intro to Shotcode...
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Honeyson Joseph DMCA
tkmce kollamhttp://www.facebook.com/honeydev
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CONTENTS
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Introduction History Comparison with Barcodes Working Principle ShotCode Software ShotCode Working Advantages Conclusion
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Introduction
• ShotCode is a circular barcode created by High Energy Magic of Cambridge University.
• It uses a dartboard-like circle, with a bulls
eye in the centre and data circles surrounding it.
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ShotCodes are offline web links.
When captured by a mobile camera, ShotCodes instantly and effortlessly take users to any desired location on the internet.
The technology reads data bits from these data circles by measuring the angle and distance from the ‘bulls eye’ for each.
ShotCodes are easy to make and can
be tied to any web address.
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ShotCodes are designed to be read with any regular camera found on mobile phones, without the need to purchase other specialized hardware.
The only extra specification needed is the ‘ShotCode software’ to be installed on your mobile.
The circular design makes it possible for software to detect the angle from which the ShotCode is read.
History
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6 ShotCode was created in 1999 at the University of Cambridge when researching a low cost vision based method to track locations.
Its name then was SpotCodes.
In 2003 ,High Energy Magic Ltd. commercialized research from the University of Cambridge Computer Laboratory.
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7 In 2005 High Energy Magic sold the entire SpotCode project to OP3, a Swedish/Dutch company .
Afterwards the name was changed from SpotCode to ShotCode.
OP3 brought ShotCodes into the market by
later half of 2006.
Heineken was the first company to officially use the ShotCode technology.
ShotCode V/S Barcode
Stores mobile URL. Read by mobile phone
camera & ShotCode s/w.
Datacircles used. Angle and distance
from the bulls eye provides data.
Stores variety of data such as details of an item in a grocery store.
Read by optical scanners called barcode readers.
Printed parallel lines used.
Widths and spacing of parallel lines determine data.
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What are the things needed for ShotCode ?
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For ShotCode to function a mobile phone needs the following:-
A Camera.
ShotCode s/w ‘ShotReader’ installed on it.
GPRS support.
Mobile internet ready.
Working Principle
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10Object hyperlinking
It is a new technique that refers to extending the Internet to objects and locations in the real world.
It does so by attaching tags with URLs to tangible objects or locations.
These tags can then be read by a wireless mobile device and information about objects and locations retrieved and displayed.
Object hyperlinking Block diagram
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An object hyperlinking system requires seven components:-
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• A physical or virtual tag.
• A means of reading tags. • A mobile device.
• Additional software for the mobile device.
• A digital wireless network.
• Information on each linked object..
• A display to view the information on the linked object.
Types of Tags
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SMS tags
Virtual tags
Text-based tags
Graphical tags
Graphical tags
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A graphical tag consists of an image on a marker, which can be read by a mobile telephone camera.
The design of such coding schemes include:-
Information about the tag. Arrangements to work under all
conditions.
Graphical tags advantages
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They are easy to understand and cheap to produce.
They can also be printed on almost anything, including clothing.
Particularly attractive form of tagging,
and camera phones can easily read them.
ShotCode Steps involved
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1. Start the Application
2. Take a sharp Picture
3. You are automatically connected
How ShotCodes work ?
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The circular sequence of black and white blocks represents a URL.
ShotCodes has to be at least 3-5 centimetres in diameter.
The ShotCode reader understands this code and connects the end users mobile phone to the location.
ShotCode S/W
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The phone software High Energy Magic's "ShotReader“.
Its for free and is only around 17kB. It can be downloaded directly from
www.shotcode.com/download. One can choose the coresponding s/ws for
the phone, as brand and models separately provided as a list in the site.
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The ShotCode software, ‘reads’ the camera’s picture of a ShotCode and prompts the browsers to surf to a particular site.
Works lightening fast and can manage ShotCodes captured under virtually any angle.
Any mobile internet address (no matter how large the URL is) can directly be accessed within 1 click.
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The ShotReader detects tags passing across its camera in real-time, and marks the currently selected tag with a red cross (see above picture).
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The average response time for Shotcode is 5-7 seconds.
i.e.,Time required to scan the shot process it and provide with the results intended.
How accessible is your (mobile) website?
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Web test(based on average use of a Nokia 7610)
The web address : http://www.google.com
Number of clicks needed: 38
Number of clicks needed using OP3´s ShotCode technique: 2
Number of clicks saved: 36
Total time saved: 46 seconds
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Web test(based on average use of a Nokia 7610)
The web address:
http://http://www.cricketnext.com/scorecard/web3/file/auint2122008.html
Number of clicks needed: 153
Number of clicks needed using OP3´s ShotCode: 2
Number of clicks saved: 151
Total time saved: 184 seconds
Reference:- http://www.op3.com/en/brochures
What is actually happening ?
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24 The decoded ShotCode information from client phone is sent to OP3’s servers.
The OP3 server finds the URL corresponding to the look-up no. and routes to the right server.
At server the user & request are identified.
Then the response is then sent back to the client phone.
Block diagram showing the working of ShotCode
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ShotCode
Mobile
PhoneShotCode S/W S
E
R
V
E
R
OP3ServerResp
onse fr
om Serve
r
Decod
ed re
ques
t
Mobile towers
User & request are identified
Response
ShotCode advantages :
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Lightning fast
Stable and compact client software (~17kb).
Omni directional.
Cost effective.
Easy to alter.
Supported Phones
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• Sony Ericsson• Nokia• Motorola• Samsung• LG• BenQ-Siemens• Sagem• Orange• Vodafone
Almost all leading phones and their models are supported. Some of the leading phones include:-
Where are the ShotCodes found ??
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ShotCodes can be printed on almost all printable and displayable media such as:-
Paper Hoardings Walls Active displays Fabric Wood, etc….
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ShotCodes can be printed on almost any kind of object with any kind of printer.
It has to be made sure that the contrast is clear (black&white) and that reflection is kept to a minimum.
Almost all offline materials are compatible (fabric, concrete, wood, etc) as long as the contrast is clear enough.
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On Active Displays such as LCD screens.
• On hoardings in a public place.
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On Clothing.
• On Printed materials.
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On a picture.
Who are providing these ShotCodes ?
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ShotCodes are used by large and smaller companies as a marketing tool for their products, some of the leading one’s include:-
Conclusion
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The technology currently is gaining much of popularity in Europe such as England ,Holland ,Sweden ,Denmark ,Turkey etc.
Its simplicity in operation & attractive nature is likely to make it a major m-commerce tool in the future.
More than a 1,000,000,000,000 ShotCodes have already been made and used.
Today over 400 phone models are supported and the list is growing.
Within five years the company is planning to launch ShotCodes worldwide.
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