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Tips & Tricks game 3d graphic PHẠM NGỌC VŨ KHÁNH Professional 3d artist, team leader

OGDC2013_ Tip&trick 3D Graphic_ Mr Pham Ngoc Vu Khanh

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Presentation in OGDC 2013 organized by VNG Corp.

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  • 1.Tips & Tricks game 3d graphic PHM NGC V KHNH Professional 3d artist, team leader

2. Content: Animation Effect Modeling & Unwarp 3. Tiling unwrap Modelling & Unwrap 4. Modelling & Unwrap Tiling unwrap 5. Modelling & Unwrap Using lightmap to improve quality visibility 6. Modelling & Unwrap 3d game use lightmap to improve quality visibility 7. How many polygon for main character ? - Check the silhouette of your character 8. - Between 1000 and 4000 you wont see a difference at that size 9. How many polygon for a whole scene ? - A scene that ranges between 20k-30k polys at any one time, and it runs between 50-60fps on a new gen smart phone(S2), and approx 25-30fps on a 3GS 10. Animation Using script spring magic for overlap animation 11. Animation 12. Animation 13. Animation Mirror animation 14. Animation Mirror animation 1. Export animation to FBX file 2. Import file FBX into 3dsmax. 3. Creat a dummy, and then link Bip01 to dummy. 15. 4. Scale -100 dummys x axis 16. 5. Using Bake animation tool to bake Biop01s animation, rename Bip01_Baked become Bip01. 6. Export FBX again. 6. Done. 17. Animation Reactor dynamic animation become bone animation 18. Animation Reactor dynamic animation become bone animation 1. Creating animation dynamic. 2. Select vertexs to link bone. 19. 3. Using script JBsoftControlPointToVertex for creating dummy to link them to selected vertexs 20. 4. Using points have just created for skinning. Finally, export FBX. 5. Done. 21. Effect Light halo 22. Effect Water 23. Effect Water 24. Effect Water fall 25. Conclusion Using script to improve quality and reduce time All animation can import to game engine if they have bones