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Stefan Wagner @andsynchrony andsynchrony.net designandsystems.de Let ‘em explore

Let ’em Explore with Stefan Wagner

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Page 1: Let ’em Explore with Stefan Wagner

Stefan Wagner

@andsynchrony

andsynchrony.net

designandsystems.de

Let ‘em explore

Page 2: Let ’em Explore with Stefan Wagner

we! designers, artists, storytellers…

users, the audience, …

…what?

Let ‘em explore

Page 3: Let ’em Explore with Stefan Wagner

B.A. Communication Design, FH Würzburg M.A. Information Design

2007 2009 2011 2013

Flash, HTML, …

Level Design, 3d Art

AE Artist, Motion Design, Animation

Interaction, Creative Coding

The Basic Stuff

*

»Wow, interactive media is totally making a difference!!«*

How I came to explore…

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connecting information design

to gamic elements.

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Gamification

Game Layer

Embrace the content you got by

designing it the way it deserves.

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Digital Media (in education, communication & information design)

GamesWhat is the relation?

What meaningful connections can be created?

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Start Incentive Frustration EndREGULATED COURSE OF THE GAME

Won?

Lost?know-how / experience

++

know-how / experience

++

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curiosityStart End

exploration

exploration

USING INTERACTIVE

CONTENT

message

know-how / experience

++

know-how / experience

++

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»Generating Utopia«2013, part of master thesis

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Can we read and calculate dreams, desire, wishes from data?

Can a utopia be created by a machine?

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analysing the structure of social location data

Travel & Tranport

Nightlife Spot

Shop & Service

Outdoors & Recreation

College & University

HomeFood

Arts & Entertainment

Other

Professional & Other Places

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vimeo.com/74066023

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recreation

productivity

transport

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imagination…by allowing the user room to interpretate

exploration through

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The technical side

!

» Processing with intense use of OpenGL features

» No custom 3d-modelling – everything is built with data

» Toxiclibs by Karsten Schmidt for 3d-Model Calculations

» Depth-of-field post-processing shader originally by Martin Upitis

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vimeo.com/87175277

Page 23: Let ’em Explore with Stefan Wagner

Steinbeis Forschungszentrum “Design und Systeme”

Würzburg, Germany

Directed by Prof. Erich Schöls and Sebastian Gläser

www.designandsystems.de

»the institute«

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Digital SpineClient: spontech AG

2012 by Design and Systems

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Requirements:

!

» Explain how their software works

!

» Showcase their competence in 3d-scanning

of spines from 2d x-ray images

!

» Show why the use of their software leads

to better results in spine surgery

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What we could have done

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vimeo.com/55257216

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What we did:

!

» Rebuilt a human spine in Processing with full motion simulation

» Visualization that works as an eye catcher but is fully interactive as well

» Guide through the steps of the original software in a simplified way

» Let users do digital spine surgery with different implants

» Show how a treated spine is more movable again after surgery using the software (before / after)

Page 29: Let ’em Explore with Stefan Wagner

the scanner

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implant revolver

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scientific interface mimicri

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self-confidence…by making it easy for the user to deal with complex topics

exploration through

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The technical side

!

» Processing with intense use of OpenGL features implemented by Andres Colubri

» custom-written x-ray shader for teh visualz

» Custom spine class that rigs and animates a human spine 3d model by reading medical data

» Thanks to GLmodel implementation, the spine is being rendered 3 times spanning 2 HD displays without affecting performance

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Difflect2011, bachelor thesis

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Enhance printed media by adding a digital layer

Create a meaningful connection between digital and print

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Basic concept: the digital mirror

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vimeo.com/33834276

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Extended PaperClient: coperion GmbH

2013 by Design and Systems

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vimeo.com/68391099

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Cover = table of contents

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Sensitive areas for triggering additional content

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Move paper to the left

» product flow

Move paper to the right

» exploded view

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The technical side

!

» openFrameworks with custom Metaio tracking implementation for full control over rendering and animation

» more than 25 markerless tracking targets, each one with its own 3d visualization

» realtime rendering and animation of CAD created content

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play…by taking interaction beyond traditional input devices and techniques

exploration through

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Stefan Wagner

@andsynchrony

andsynchrony.net

designandsystems.de

Thank you!

Let’s explore #FITC AM 14!