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Living Labs as an instrument to support the transforma3on of Future Learning European Network of Living Labs (ENoLL) Anna Kivilehto on behalf of Ana Garcia, ENoLL

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Living  Labs  as  an  instrument  to  support  the  transforma3on  of  Future  Learning    

 European  Network  of  Living  Labs  

(ENoLL)    

Anna  Kivilehto  on  behalf  of  Ana  Garcia,  ENoLL    

       

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Overview  • Living  Lab  concept  and  history  

• What  is  the  European  Network  of  Living  Labs  (ENoLL)  

• Who  are  our  members?  

• ENoLL  Living  Labs  innovaEng  in  EducaEon  and  Culture  •  Lutakko  Living  Lab  (Jyväskylä  University  of  Applied  Sciences,  FI)  • Ways  of  Learning  for  the  Future  Living  Lab  (Cité  des  savoir,  FR)  

• Reunion  Island  Living  Lab  (Université  de  la  Réunion,  FR)  

•  Future  Classroom  Lab  (European  School  Net,  BE)  

• FI  Content  example  from  the  Future  Internet  PPP  

• Find  out  more…    

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Living  Lab  (2/2)  Living  Lab  is  a  real-­‐life  test  and  experimenta4on  environment  where  users  and  producers  co-­‐create  innova4ons    

Public-­‐Private-­‐People  Partnerships  (PPPP)  for  user-­‐driven  open  innova4on  

Co-­‐Crea4on:  co-­‐design  by  users  and  producers          Explora4on:  discovering  emerging  usages,  behaviours  and  market  opportuni4es          Experimenta4on:  implemen4ng  live  scenarios  within  communi4es  of  users          Evalua4on:  assessment  of  concepts,  products  and  services  according  to  socio-­‐ergonomic,  socio-­‐cogni4ve  and  socio-­‐economic  criteria    

What  is  a  Living  Lab?  

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Living  Labs  are  user-­‐driven  innova4on  eco-­‐systems  where  the  user  (ci4zen,  resident,  worker,  student,  visitor,  customer)  lives,  works,  studies,  plays  and  entertains.  In  this  real  living  environment,  the  user  co-­‐creates,  experiments  and  tests  ideas,  products  and  services.  User-­‐centric  solu4ons  and  social  innova4on  processes  lead  to  new  forms  of  produc4vity  and  compe44veness  as  well  as  sustainable  behavior  transforma4on.  14/03/2012  

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ENoLL  today  

• Informal  network  founded  2006  under  the  auspicies  of  the  Finnish  EU  Presidency  

• ENoLL  non-­‐profit  internaEonal  associaEon  (asibl)  established  in  2010  under  the  Belgian  Law  and  thus  ENoLL  Office  was  created  (2  staff  members)    

• ENoLL  associaEon  is  governed  by  the  General  Assembly  of  effecEve  members  and  the  ENoLL  Council  (of  21  seats)  

• ENoLL  Office  in  Brussels  hosted  by  IBBT/iLabO  at  the  VUB  campus  

• Growing  membership  base  through  Calls  for  ApplicaEons  (Waves)  today  over  300  members  a`er  the  6th  Wave  

• Growing  interest  even  globally  (LaEn-­‐  and  South  America,  Africa,  Middle  East,  Asia  etc.  

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14/03/2012  

 EffecEve  &  Associated  Members  

   Belgium  IBBT-­‐iLab.o  Belgium  Flemish  Living  Lab  Pladorm  Finland  Northern  Rural-­‐Urban  Living  Lab  (NorthRULL)  Finland  Laurea  Living  Labs  Network  Finland  HumanTech  LivingLab  Finland  Suuntaamo  Tampere  Central  Region  Living  Lab  Finland  Helsinki  Living  Lab  -­‐  Forum  Virium  Helsinki  France  Ways  Of  Learning  for  the  Future  (WOLF  LL)  Greece  TelecommunicaEon  Networks  and  Integrated  Services  Laboratory  Italy                      TrenEno  as  a  Lab  Portugal  LighEng  Living  Lab  Spain    i2Cat  Catalonia  Digital  Lab  Spain    espaitec  Living  Lab  (eLiving  Lab)  Spain    BIRD  LIVING  LAB  Spain    Consorcio  Fernando  de  los  Rios  Living  Lab  (CFRLL)  Sweden  Botnia  Living  Lab  UK                      Manchester  Living  Lab  UK                      City  Lab  Coventry    Italy    The  European  Society  of  Concurrent  Enterprising    Network  (Esoce-­‐Net)  Finland  Aalto  University  School  of  Economics  (CKIR)  Spain    Escuela  Superior  de  Administración  y  Dirección  de    Empresas    (ESADE)  Finland  Finnish  Living  Lab  Network  of  UniversiEes  of  Applied  Sciences  (Neloskierre)  Spain                  Nozzle        

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www.openlivinglabs.eu  

All  our  ENoLL  Living  Labs  

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ENoLL  Living  Labs  Domains  of  AcEvity    

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14/03/2012  

•  Wave  assessment  and  ENoLL  accreditaEon  •  InformaEon  relay  towards  members  on  EU  iniEaEves,  funding  

opportuniEes  etc  related  to  living  labs  (towards  members  and  through  social  media)    

•  Partnering,  networking  and  brokerage  and  promoEon  among  our  members  as  well  as  external  partners  (organise  different  themaEc  events  yearly  aprx  10  -­‐15  events)  

•  Policy  influencing  and  monitoring  •  Project  development  services    

What  does  ENoLL  do?  

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Strategic  Alliances  

•  Ambient  Assisted  Living  (AAL)  •  ERRIN  (Regions)  •  World  Bank  •  LLiSA  (South  Africa)  •  European  Business  and  InnovaEon  Centre  Network  (EBN)  •  InternaEonal  AssociaEon  of  Science  Parks  (IASP)  

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Lutakko  Living  Lab  (JAMK)    

…CreaEng  Team  Entrepreneurs!      Team  Academy  a  living  lab  where  team  entrepreneurs  innovate  and  co-­‐create  innovaEons  in  sustainable  customer  relaEonships…    •  In  Team  Academy  business  and  entrepreneurship  skills  are  learnt  I  pracEce  by  doing  real-­‐life  

projects  to  customers  •  Every  student  belongs  to  a  team  and  cooperaEve  company.  All  projects  are  done  with  the  help  of  

other  team  members  •  Emphasizing  self-­‐reflecEon  in  order  to  develop  entrepreneurial  idenEty  and  personal  growth  •  CounEng  every  learning  situaEon  as  ”real  learning”.  Learning  happens  everywhere,  not  just  in  the  

classroom  •  Building  a  culture  and  pracEces  that  enable  learners  to  learn  from  their  mistakes  and  failures  

 Spinoff  Monkey  Business:    Einstein's  hour  =  Free  one  hour  coaching  for  leaders  Superhero  learning  process  creates  intrapreneurship  and  well-­‐being  among  the  employees    

               

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Future  Classroom  Lab  (European  Schoolnet)  

…focusing  on  changing  teaching  pedagogy  for  21st  Learning,  supported  by  technology  and  design.    TradiEonal  classroom  seqng  can  use  technology  to  enhance  interacEvity  and  student  parEcipaEon,  plus  a  large  open  space  (divided  into  five  learning  ‘zones’)  equipped  with  technology.      In  parEcular,  the  Future  Classroom  Lab  will  be  used  as  an  environment  to:      •  SEmulate  discussions  and  illustrate  pracEce  related  to  a  range  of  current  and  

prospecEve  innovaEve  teaching  and  learning  scenarios.  •  Provide  hands-­‐on  training  faciliEes  for  teachers,  head  teachers  and  ICT  advisers.  •  Act  as  a  venue  for  meeEngs,  workshops  and  events  for  Ministries  of  EducaEon,  

regional  educaEon  authoriEes  and  commercial  partners.  •  Provide  a  pladorm  where  policy  makers,  pracEEoners  and  ICT  suppliers  can  come  

together  in  order  to  rethink  how  teaching  and  learning  can  take  place  in  21st  century  classrooms  and  other  learning  spaces  

               

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Reunion  Island  Living  Lab  for    Teaching  and  Learning  

 …SemioEc  Web  as  a  new  paradigm  for  Teaching  and  Learning  in  the  Future  Internet    •  Teaching  &  Learning  by  Playing    •  EducaEon  (environment,  arts,  languages,  …)    •  Sign  Bases:  know-­‐how  management    •  MulEmedia  content  engineering    •  ClassificaEon  and  significaEon  processes    •  E-­‐services  on  a  Co-­‐design  pladorm    •  Sustainable  development  with  ICT    •  SemioEc  Web  :  Subject  interpretaEons  Digital  Cultural  Heritage  

   

               

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UR.LL.TL  

14  

Teach  Play  Learn  

Laboratory  

Digital  Cultural  Heritage   Living  Labs  

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UR.LL.TL  

15  

Teach  Play  Learn  

 Physics  

Laboratory  

Digital  Cultural  Heritage   Living  Labs  

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UR.LL.TL  

16  

Teach  Play  Learn  

Living  

Digital  Cultural  Heritage   Living  Labs  

 Physics  

Laboratory  

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UR.LL.TL  

17  

Teach  Play  Learn  

Virtual  

Digital  Cultural  Heritage   Living  Labs  

Living  

 Physics  

Laboratory  

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Context  of  a  new  educaEon  paradigm  

18  

SemioEc  Web  

Digital  Cultural  Heritage   Living  Labs  

The  Web  of  Signs  rather  that  the  Web  of  Things  

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What  is  a  sign?  

19  Digital  Cultural  Heritage   Living  Labs  

“There is the first part where the left and right hand play the same notes, namely two fifths (plays). For the right hand, we will develop all notes but for the moment, it is better to play only the fifths, so that the notes are rapidly incorporated (plays the fifths). “  

Data   InformaEon   Knowledge  (made  explicit)  

A  sign  is  subjecEve:  there  are  as  many  interpretaEons  as  subjects  (interpreters)  

Sign  

Content   Form   Meaning  

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Sign  management  

Digital  Cultural  Heritage   Living  Labs   20  

Sign  

hxp://sites.google.com/site/noelconruyt/enoll-­‐membership  

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Digital  Cultural  Heritage   Living  Labs   21  

Sign  management  

 Data  Content

Sign  

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Digital  Cultural  Heritage   Living  Labs   22  

Sign  management  

InformaEon  

 Data  Form

Content Sign  

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Digital  Cultural  Heritage   Living  Labs   23  

Sign  management  

InformaEon  

Knowledge  

 Data  Form

Sense

Content Sign  

“There is the first part where the left and right hand play the same notes, namely two fifths (plays). For the right hand, we will develop all notes but for the moment, it is better to play only the fifths, so that the notes are rapidly incorporated (plays the fifths). “  

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Knowledge  transmission  

24  Digital  Cultural  Heritage   Living  Labs  

TradiEonal  teaching  method  in  instrumental  music  

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Instrumental  learning  

25  Digital  Cultural  Heritage   Living  Labs  

The  idea  is  to  bring  the  professor  at  home  to  learn  music  pieces  with  advices  from  him  

Teacher  suggests    a  new  piece   Piece  presentaEon   Student  learns  

 progressively  at  home  

Teacher  corrects  mistakes,  gives    

advices  

Focus  on    InterpretaEon  

Technical  aspects  solved?  

No  

Yes  

Play  the  piece  in  public  

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Idea  -­‐  concept  

26  Digital  Cultural  Heritage   Living  Labs  

Imagine:  your  guitar  resEng  perfectly  on  the  thigh,  you  listen  to  “Forbidden  Games”  while  watching  the  hands  of  the  teacher  on  the  television.  Close-­‐ups,  slow  moEon,  back-­‐ups,  

replays,  everything  is  possible  while  you  can  learn  to  play  along  with  the  teacher.  In  order  to  assist  you,  sheet  music  lights  up  each  note  as  it  is  being  played:  all  of  this  on  full  screen,  high-­‐definiEon  video  and  natural  stereo  sound!  In  addiEon,  the  teacher’s  advice  is  associated  with  

the  notes  and  the  measures  in  play,  in  the  form  of  visual  and  verbal  commentary.  

A  Knowledge  base  is  a  qualitaEve  DVD  to  transmit  know-­‐how  from  Teachers  to  Learners  

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Evolving  e-­‐services  

Digital  Cultural  Heritage   Living  Labs   27  

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Ways  of  Learning  for  the  Future    (WOLF  LL)    

…on  E-­‐learning,  knowledge  transmission  &  serious  games    Pedagogical  apps  for  tablets  with  (an  industrial)  partner  eduPad  for  schools  and  colleges,  working  with  the  users  to:    •  Implement  a  resource  base  of  protocols,  data  and  experiments  on  an  internaEonal  scale;  the  

value  of  such  a  resource  base  is  enhanced  by  the  number  and  diversity  of  users  included  in  its  scope.  

•  Develop  quality  metrics  that  model  user  behavior  in  experimental  contexts,  in  order  to  obtain  objecEve  criteria  that  can  in  turn  be  used  to  comprehensively  validate  interfaces,  pladorms  and  knowledge  management/transfer  systems.  

•  Make  progress  in  terms  of  standardizing  quality  criteria  interfaces,  pladorms  and  knowledge  management/transfer  systems.  Such  standards  should  enable  users  to  choose  soluEons  that  offer  a  cerEfied  minimum  standard  of  quality.  

•  IdenEfy  emoEonal  and/or  sensorial  obstacles  and  accelerators  that  influence  the  use  of  digital  tools  in  digital  knowledge  management/transfer  systems.  

•  Provide  users/associaEons/groups  with  knowledge  producEon/transfer/access  technologies  for  unrestricted  assessment,  with  the  aim  of  measuring  and/or  idenEfying  the  processes  of  adopEon,  adaptaEon  and/or  customizaEon  of  digital  tools  by  the  user,  as  well  as  any  processes  of  misuse  or  alternaEve  uses  based  on  the  individual  user  experience,  etc.  

           

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FI  CONTENT  

 •  Part  of  the  Future  Internet  Public-­‐Private  Partnership  

Programme  (5  year  programme  funded  by  the  EU  and  Industry)  

•  Focuses  among  other  areas,  on  educa4on  and  e-­‐Learning  while  applying  a  user  driven  open  innova4on  approach  in  its  implementa4on  

•  ENoLL  part  of  Concord  5    yar  supporEng  and  faclitaEon  acEon  

               

14/03/2012  

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Sep 6, 2012 EFQUEL event FI-CONTENT

FI-CONTENT rationale • Media & Content : a key usage driver for the Future Internet ! Media & Content : a key usage driver for the Future Internet !

•  Media & Content already most of the Internet traffic, steadily increasing

•  Media & Content has a decisive influence on technical and social dimensions of the Future Internet

•  FI-CONTENT delivers the Media & Content applications for the FI-PPP programme

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Sep 6, 2012 EFQUEL event FI-CONTENT

FI-CONTENT – The 5 Content Areas

31 31

Orange(FR)  Grassroots  Arts(DE)  Fraunhofer  Fokus(DE)  Thales(FR)  Telefonica(ES)  

Games  &  virtual    Environments(A)    Disney  Zurich(CH)  

Disney  Black  Rock(UK)  Orange(FR)  DFKI(DE)  High  End  B2B  services(D)    

Barco(BE)  IBBT(BE)  BBC(UK)  

Professionally    Generated  Content(B)  

UGC  entertaiment(C)    

Edutainment  &  Culture(E)    

Fraunhofer  IAIS(DE)  Grassroots  Arts(DE)  Telecom  Italia(IT)  

BBC(UK)  RBB(DE)  Technicolor(FR)  Telecom  Italia(IT)  IRT(DE)  Telefonica(ES)  

Solu4ons  Enablers  Standards  

ALL  

WP3-WP4 link with CP

WP2 Use case scenarios WP5 Phase 2 preparation

Xxx:  Content  area  task  leader  

BBC(UK)  RBB(DE)  Disney  

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Sep 6, 2012 EFQUEL event FI-CONTENT

Model of Local User Driven Open Innovation Ecosystem, Phase 1

•  Focus Group and User Community Activation:

•  Phase 1: Kick off Meeting of Focus Group and small early trials in regional experimentation environment

Student  team(s)  

Public Adminisdtr

ation

Research Organisation School

Network

SME 2 SME 3

University Teacher team

School Student  Labs  

SME 1

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Sep 6, 2012 EFQUEL event FI-CONTENT

•  Objective •  The idea of this content area is to show that education

and culture supported by the Future Internet can be a motivating experience for all citizens.

Content area E: Edutainment & Culture

33

The main focus is to enable:

Ø Knowledge access in the ubiquitous internet

Ø Knowledge understanding

Ø Local and networked presentation in the internet (mobile)

Edutainment  &  Culture  (E)    

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Sep 6, 2012 EFQUEL event FI-CONTENT

Analysis  

Design  

EvaluaEon  

Methodology: overview (1/2)

Content area E: Edutainment & Culture

34

Internal & with partners, brainstorming sessions, state of the art and research

Interviews, regular meetings and focus group with end-users

User requirements gathering and use cases refinement

Use cases and scenario definition

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Sep 6, 2012 EFQUEL event FI-CONTENT

•  Methodology: user centric design (2/2)

Content area E: Edutainment & Culture

35

Ø  Involve young generation in co-creation of the Future Media Internet;

Ø  ask students and

teachers what they would like to do in the Future Internet, which does not exists today;

Ø  Highly interactive and cooperative model whereby end users will be involved in the ideation and conceiving of the user media applications drafted – in essence a participatory approach.

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Sep 6, 2012 EFQUEL event FI-CONTENT

Kick-off meeting of Focus Group

–  Kick-off meeting of the focus group in Cologne (5th July)

–  18 Members: •  Professors from universities in

Cologne •  School director •  Teachers •  Student laboratory staff •  German school network „Schulen ans

Netz“ (eTwinning)

–  Topics •  Introduction FI PPP Content to

members •  Presentation of the Edutainment and

eCulture UC •  Discussion about the UC •  Discussion about role and

expectations of the FG members

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Sep 6, 2012 EFQUEL event FI-CONTENT

•  Preliminary findings •  Educational Domain Experts expressed their

interest in the subject Future Internet for education and culture, mainly to equip any student and teacher with future media internet skills and services in order to…

Focus Group: Edutainment & Culture, Cologne, DE

37

have anywhere

anytime open access

to e-learning and e-

cultural content

search, retrieve and select online information critically and beyond Google and Wikipedia

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Sep 6, 2012 EFQUEL event FI-CONTENT

Kick off meeting of Student Focus Group 23.Sep.11 • 

•  Impressions from the Kick-off of Student Focus Group with 80 pupils of 10th grade (15years )

•  •  Regular Focus group meeting,

next 17th. Oct. 11 in the framework of media project course with 20 students.

•  •  Start Partnerships with other

schools over etwinning

•  Long term aim to bootstrap living network of schools as user community for large scale experiments

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Sep 6, 2012 EFQUEL event FI-CONTENT

•  Preliminary findings

•  Students expressed their high interest in the subject Future Internet for education and culture, mainly to collaborate in real and virtual project teams with other students in Europe

Focus Group: Edutainment & Culture

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during a live cultural

event in a real city such

as the event “Carnival of

Cultures” in Berlin

find relevant content without navigating through meaningless search results

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Sep 6, 2012 EFQUEL event FI-CONTENT

Carmen Mac Williams, Grassroots Arts and Research Email [email protected]

Please contact us:

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Thank  you  to  the  contributors!  

-­‐  Lutakko  Living  Lab  (JAMK)  Juha  Ruuska  ENoLL  Council  member  [email protected]  

 -­‐  WOLF  LL,  Cite  de  Savoirs,  Muriel  Brunet  (ENoLL  EffecEve  

member)[email protected]  

-­‐  Future  Classroom  Lab,  European  Schoolnet  ,  Dorothy  Cassells  [email protected]  

-­‐  Reunion  Island  Living  Lab,    Noel  Conruyt  noel.conruyt@univ-­‐reunion.fr  (ENoLL  adherent  member)    

-­‐  FI  CONTENT,  Carmen  Mac  Williams,  Grassroots  Arts  and  Research  [email protected]

-­‐  Ana  Garcia,  ENoLL,  [email protected]  

14/03/2012  

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14/03/2012  

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