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{ Source Filmmaker Advanced Techniques Lesson 2 : How to Add Lighting By Antonio Cribari

SFM Lesson 2

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Page 1: SFM Lesson 2

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Source FilmmakerAdvanced Techniques

Lesson 2 : How to Add LightingBy Antonio Cribari

Page 2: SFM Lesson 2

SFM – Lesson 2

Obejctive: Learn how to add lights to a posed or animated scene

Requirements: A working Steam Client connected to the internet withSource Filmmaker Installed. You also should have read through Hector’sLessons on basic use of Source Filmmaker to understand this lesson.

Page 3: SFM Lesson 2

SFM – Lesson 2

Step 1

Have a project loaded with a model posed how you wish to start this lesson.Once you have that, click the dropdown on the camera tabChange Scene Camera -> New Camera

Page 4: SFM Lesson 2

SFM – Lesson 2

Step 2

After you make the camera, we want to manipulate it. Click the “+” in theAnimation set editor tab, and click Create Animation Set(s) for Existing Element(s)In the “Select Dag…” box, click your newly created camera and click ok.

Page 5: SFM Lesson 2

SFM – Lesson 2

Step 3

Expand the newly added camera in the Animation Set Editor and select thetoneMapScale attribute. Press F3 (toggles motion editor) and double click thetoneMapScale slider (seen in image below) and it should let you insert a value.Type 0.03 and press enter.

Page 6: SFM Lesson 2

SFM – Lesson 2

Step 4

The scene should look darker now and our lights will have more of an effect. Let’sAdd our light now. Click the “+” in the Animation Set Editor, and clickCreate Animation Set for New Light.

Page 7: SFM Lesson 2

SFM – Lesson 2

Step 5

A new light should appear in front of the camera. To move the light, we need toPut it in camera mode. To do that, click and drag “light1” from the animation setEditor and drop it on top of your Primary Viewport.

Page 8: SFM Lesson 2

SFM – Lesson 2

Step 6

Press F3 (ensure your in the motion editor) and notice that as you move the camera,you also move where the light points. Move the light to a position next to themodel for this example.

Page 9: SFM Lesson 2

SFM – Lesson 2

Step 7

Now that the light is in a new angle, load up the main camera by clicking on thecamera button in the Primary Viewport. Notice how the light adds effect to themodel.

Page 10: SFM Lesson 2

SFM – Lesson 2

Step 8

To customize the light, open up its tree in the Animation Set Editor. Everythingcan be changed to satisfy your needs. Click the Intensity attribute and slide it allthe way up to maximize the light’s brightness.

Page 11: SFM Lesson 2

SFM – Lesson 2

Step 9

To change the color of a light, scroll down and find the “color_(color name)” attributes. Hold control and click on all of them EXCEPT “color_alpha” (image below). This adds three color sliders to your animation set. Moving the slider to the left REMOVES that color, and pushing it to the right ADDS color. An example of how to make a blue color can be seen in the image below.

Page 12: SFM Lesson 2

SFM – Lesson 2

You should now understand how to manipulate the camera to add lighting. Alongsidethat you should understand how to add lights, move them, and customize them toyour needs.

Completed

Your Mission

• Add two lights on a model (left and right) and make them different colors• Add four lights on a model (all sides) and make them all the same color, but different Intensities.• Make the darkness of the camera (toneMapScale) very very low and lighten a model• Make a Spotlight (light from the top down) on a model