12
KANBAN LIKE ANOTHER APPROACH FOR GAMING PROJECTS Kateryna Haskova

Kanban like another approach for gaming projects, Катерина Гаськова

Embed Size (px)

Citation preview

Page 1: Kanban like another approach for gaming projects, Катерина Гаськова

KANBAN LIKE ANOTHER

APPROACH FOR GAMING PROJECTSKateryna Haskova

Page 2: Kanban like another approach for gaming projects, Катерина Гаськова

ABOUT ME

• 11 + years in IT

• 5+ years in Project Management

• Department Manager

“Enterprise and Gaming Solutions”

Page 3: Kanban like another approach for gaming projects, Катерина Гаськова
Page 4: Kanban like another approach for gaming projects, Катерина Гаськова
Page 5: Kanban like another approach for gaming projects, Катерина Гаськова

PRINCIPLES AND PROPERTIES

Start with what you do now

Agree to pursue incremental,

evolutionary change

Respect the current process,

roles, responsibilities

Encourage acts of leadership at all

levels

Visualize the workflow

Limit WIP

Manage Flow

Make Process Policies Explicit

Improve Collaboratively

Page 6: Kanban like another approach for gaming projects, Катерина Гаськова

CHANGE THE PROCESS

Page 7: Kanban like another approach for gaming projects, Катерина Гаськова

CLASS OF SERVICES

•Fixed Delivery Date - The Fixed Delivery Date Class of Service is used when something

has to be delivered on or before a specific date. We should do some more detailed analysis

when making this work ready to mitigate the risk that you will deliver this late. If the item is

large it may be broken up into smaller items and each smaller item should be assessed

independently to see whether it qualifies as a fixed delivery date item.

•Standard - The Standard Class of Service is used for the typical work that goes through the

system. The mechanisms of flow and focus will move the work through the system as fast as

it can be done without disrupting the system. Large Standard Class of Service items may

broken down into smaller items with each item queued and flowed separately. Standard Class

of Service work should be pulled into each queue on a First in First Out basis.

•Improvements - The Improvements Class of Service is used for work that goes through the

system that doesn’t directly deliver value to the customer. These are items like production bug

fixes, retiring technical debt, usability improvements, or branding and design changes. This is

work that needs to be done – but for which it is hard to show an ROI. It is a good idea to have

some Intangible work going through the system. It is better to set this aside when an Expedite

comes through then work with an associated due date or cycle time expectation.

Recommended policy that at least one intangible item is moving through the system.

Page 8: Kanban like another approach for gaming projects, Катерина Гаськова

KANBAN BOARDS

Page 9: Kanban like another approach for gaming projects, Катерина Гаськова

• Lead Time – time taken from request of feature to its completion

• Cycle Time – time taken to finish the task

• Throughput - essentially refers to productivity. Defined as the

amount of work delivered in a time frame

• WIP Limit Value Stream – this refers essentially to your

development process

• Wasted Time – time that task idle in different queue

• Effectiveness - the percentage of time that spent on task

execution, rather than waiting in different queues.

METRICS

Page 10: Kanban like another approach for gaming projects, Катерина Гаськова

MEASURAMENT: CONTROL CHART AND CUMULATIVE DIAGRAM

• Are used to measure the average time taken

from a task to be processed

• The aim is to keep lead time and cycle time as

low as possible

• Show relative amount of work per each stage

• Use of colored areas for each phase for easy

identification of bottlenecks

• Vertical distance of the chart shows how many

tasks are on the board and helps to set right WIP

• Horizontal distance allows to monitor Cycle Time

• CFD should run smoothly

• Large steps or horizontal lines indicates

problems in flow

• Variations in gap/band indicate bottlenecks

• When the band gets too wide, it indicates

problems in work finishing or developers unable to

handle amount of work

Page 11: Kanban like another approach for gaming projects, Катерина Гаськова
Page 12: Kanban like another approach for gaming projects, Катерина Гаськова