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Zombie Catchers Increases Session Length by 25% with Opt-in Video Ads Zombie Catchers, an offbeat app where players can harpoon zombies and blend them into smoothies, was a hit from the beginning. In its first week, it saw 1.5M downloads. The game has reached top 10 charts in 83 countries, and players return regularly for its addictive zombie-catching gameplay. Best of all, the studio monetized the game early with Vungle video ads, netting them revenue from the game’s success and engaging users more deeply with the game. CASE STUDY Goal: Monetize Players from the Beginning Two Men and a Dog founders Matti Kallonen and Aleksi Räisänen, former Rovio and White Sheep veterans, knew they should position Zombie Catchers to drive revenue from the very beginning. “Downloads often spike at launch, and we wanted to have monetization included then. If we added it later, we might not have that same level of volume,” said Kallonen. But they weren’t willing to try just any monetization tactic. The game already featured in-app purchases that offered a small stream of revenue. They sought another tactic that would complement (but not cannibalize) IAPs and be useful, not interruptive. Solution: 15s Opt-in Videos Make Gameplay More Fun Two Men and a Dog decided to integrate Vungle video ads as their only ad technology. They implemented an opt-in placement that gives players faster access to zombies. Normally users only get two “catching sessions” before they have to wait another 10 minutes. Watching a 15-second ad allows them to capture the undead again, right away. To balance UX, players only see one ad for every hour of play. These type of ads are something that benefits the player and the developer, especially since the ad is used with an incentive. It actually improves the game experience since it is seen as a cool feature. — Matti Kallonen, Two Men and a Dog Co-Founder Helsinki, Finland www.twomenandadog.fi facebook.com/vungle @vungle vungle.com

Zombie Catchers Increases Session Length by 25% with Opt-in Video Ads

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Page 1: Zombie Catchers Increases Session Length by 25% with Opt-in Video Ads

Zombie Catchers Increases Session Length by 25% with Opt-in Video AdsZombie Catchers, an offbeat app where players can harpoon zombies and blend them into smoothies, was a hit from the beginning. In its first week, it saw 1.5M downloads. The game has reached top 10 charts in 83 countries, and players return regularly for its addictive zombie-catching gameplay.  

Best of all, the studio monetized the game early with Vungle video ads, netting them revenue from the game’s success and engaging users more deeply with the game.

CASE STUDY

Goal: Monetize Players from the Beginning

Two Men and a Dog founders Matti Kallonen and Aleksi Räisänen, former Rovio and White Sheep veterans, knew they should position Zombie Catchers to drive revenue from the very beginning.

“Downloads often spike at launch, and we wanted to have monetization included then. If we added it later, we might not have that same level of volume,” said Kallonen.

But they weren’t willing to try just any monetization tactic. The game already featured in-app purchases that offered a small stream of revenue. They sought another tactic that would complement (but not cannibalize) IAPs and be useful, not interruptive.

Solution: 15s Opt-in Videos Make Gameplay More Fun Two Men and a Dog decided to integrate Vungle video ads as their only ad technology. They implemented an opt-in placement that gives players faster access to zombies. Normally users only get two “catching sessions” before they have to wait another 10 minutes. Watching a 15-second ad allows them to capture the undead again, right away. To balance UX, players only see one ad for every hour of play.

These type of ads are something that benefits the player and the developer, especially since the ad is used with an incentive. It actually improves the game experience since it is seen as a cool feature.

— Matti Kallonen,Two Men and a Dog Co-Founder

Helsinki, Finlandwww.twomenandadog.fi

facebook.com/[email protected]

Page 2: Zombie Catchers Increases Session Length by 25% with Opt-in Video Ads

CASE STUDY

Results: Users Play 25% Longer After Watching a Mobile Ad

Turns out, getting back in the game faster also encourages players to stay in the game longer. Kallonen estimates that video ads extend player session time by more than 25 percent.

“It truly encourages people to play the session once more after watching the video,” he said. “We wanted to give a reward that is very meaningful, and we’re happy with the placement. We really liked the 15-second format of the video, and, Vungle was easy to implement.”

Normal game flow: IAP or wait Opt-in placement: monetizes users who don’t want to purchase or wait

About Vungle

Vungle is the way developers put video ads in apps. Vungle’s breakthrough video ad-serving technology and user-first approach has led to its track record of success and made it necessary infrastructure for applications. Vungle was founded in 2012 and has offices in San Francisco, London, Berlin, and Beijing. Vungle reaches more than 150 million unique viewers monthly, and is championed by the developers of popular apps like Fruit Ninja and Cut the Rope. For more information visit www.vungle.com and follow @vungle.

facebook.com/[email protected]